“Deskbot” is an archetype of EARTH Machine-Type monsters of various Levels whose effects primarily focus on swarming the field and increasing their ATK and DEF. Despite the fact that all monsters in this archetype have an original ATK and DEF of 500, they can quickly reach numbers that rival some of the biggest monsters we’ve seen in Duel Links.
|EARTH Psychic ★3|
ATK 600 / DEF 0
|Dimension of the Wizards [UR]|
|If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.|
While Deskbots have high power output, their stat boosts only last till the End Phase leaving you with a field of low stat monsters. Psychic Wheeleder paired with Deskbot 003 gives you access to Synchro plays as a way to put high base-stat monsters on the field for consistent field presence.
Additionally, having a level-6 Synchro toolbox also adds versatility to the deck. Put generic level-6 Synchros in your Extra Deck with varying effects for different situations. (i.e. Brionac for removal, Barkion for Trap negation, Goyo Guardian as a Beater)
|EARTH Machine ★3|
ATK 500 / DEF 500
|Warriors Unite [R]|
|When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.|
When it’s Normal Summoned, Deskbot 003 allows you to Special Summon from your Deck 1 “Deskbot” monster, except Deskbot 003. If you Special Summon Deskbot 002, it will allow you to add a “Deskbot” card from your Deck to your hand.
Once per turn, during either player’s turn, Deskbot 003 is able to increase the ATK and DEF of a “Deskbot” monster you control by 500 for each “Deskbot” card you currently control until the end of the turn. You can use this effect to increase Deskbot 003’s own ATK and DEF, and if you control multiple Deskbot 003 you can focus all the stat boosts on a single monster. Activate Deskbot 003’s effect before Deskbot 009’s effect to increase its ATK even more.
|EARTH Machine ★4|
ATK 500 / DEF 500
|Warriors Unite [R]|
|If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during that damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.|
Deskbot 004 is good for quick field setup, allowing you to swarm the field with Deskbots. But the swarming effect only activates when you destroy an opponent's monster by battle, which is almost impossible with Deskbot 004's base stats. This is where his ATK modulation effect becomes handy.
If you send Deskbot 009 to the Graveyard, Deskbot 004 will gain 4500 ATK and DEF, which means it will be able to attack over pretty much anything. If Deskbot 004 destroys an opponent’s monster by battle, it allows you to Special Summon 2 “Deskbot” monsters from your hand or Graveyard in Defense Position. Send Deskbot 009 to the Graveyard to increase Deskbot 004’s ATK and then Special Summon it when Deskbot 004 destroys the opponent's monster by battle. Prioritize sending Deskbot 009 to the Graveyard to get it out of the Deck and avoid drawing it.
You should Special Summon at least one Deskbot 003 or Deskbot 001 alongside Deskbot 009 whenever you use Deskbot 004's effect.
|EARTH Machine ★9|
ATK 500 / DEF 500
|Warriors Unite [N]|
|Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.|
Once per turn, during your Main Phase, Deskbot 009 is able to gain ATK equal to the combined ATK of all other “Deskbot” monsters you control. The ATK boost will last until the end of your opponent’s turn, but if you activate this effect Deskbot 009 will be the only monster able to attack during that turn.
Similar to Ancient Gear Reactor Dragon and Armades, Keeper of Boundaries, if Deskbot 009 battles, your opponent cannot activate cards or effects until the end of the Damage Step. This combined with his self ATK boost and the boost from Concentrating Current make Deskbot 009 great for pushing OTKs.
Paleozoic Canadia, Enemy Controller and, Offerings to the Doomed can still be used to prevent Deskbot 009 from attacking if they are activated before battle, but Sphere Kuriboh and Drowning Mirror Force are completely useless against it. Additionally if Deskbot 009 is about to be destroyed you can destroy another “Deskbot” card you control instead, giving him at least some form of self protection.
Rebirth of Parshath
|Lords of Shining [R]|
|When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.|
Avenging Knight Parshath
|LIGHT Fairy ★8|
ATK 2600 / DEF 2100
|Ranked Rewards [UR]|
|1 Tuner + 1 or more non-Tuner LIGHT monsters |
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Since Deskbots can pretty much handle themselves in terms of stats, your support should serve the purpose of keeping disruption effects away. Rebirth of Parshath and Ultimate Providence are great Counter Traps because they have the potential to negate anything your opponent activates.
Rebirth of Parshath has a more versatile negation compared to Ultimate Providence, letting you negate any effect no matter what you discard as cost. Because of this you should always prioritize setting Rebirth of Parshath and keeping Ultimate Providence on hand if you have both. The downside is you need to have a Counter Trap on hand and also pay a ton of LP to activate it, so keep this in mind when you set Rebirth of Parshath. To compensate the heavy cost of activating Rebirth of Parshath you can Special Summon Avenging Knight Parshath, putting a good beater onboard for free.
If you don't open with Rebirth of Parshath or don't have the LP necessary to use it, set Ultimate Providence. While not as versatile as Rebirth of Parshath, it can still let you negate any of your opponent's effects if you have the right type of discard. (i.e. discard a monster to negate a monster effect)
When you revive Deskbot 001 with Deskbot 004's effect, you have the option of making Armades on your next turn. All your Deskbots might have higher ATK potential than Armades when you use their effects, but summoning Armades gives you a beater with decent base stats. Additionally, like Deskbot 009 it locks your opponent out of using effects when it battles.
Old Entity Hastorr
|WIND Reptile ★4|
ATK 2300 / DEF 1000
|Masters of Shadow [SR]|
|1 Tuner + 1 or more non-Tuner monsters|
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
Hastorr is the easiest Synchro to make in this deck, just Special Summon Deskbot 001 with Deskbot 003's effect upon being Normal Summoned. Hastorr's effect activates when it is sent to the graveyard, doesn't matter if it was a destruction effect or not, so it is quite hard for your opponent to avoid. It attaches itself to an opponent's monster, giving it a Fiendish Rhino Warrior-like debuff. Your opponent can't even get rid of Hastorr unless they want to give you their monster.
However your opponent can still use the monster Hastorr is attached to as tribute fodder, synchro material, etc. to get rid of it without giving you their monster. Knowing this, you should only use Hastorr when your opponent's boss monster is out.
Use Switcheroo to shuffle Deskbot 009 back into the Deck and then send it to the Graveyard via Deskbot 004 or Special Summon it via Deskbot 003.
|EARTH Machine ★7|
ATK 2600 / DEF 1400
|Dark Dimension [R]|
|1 Tuner + 1+ non-Tuner monsters|
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.