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Evil Eye: deck recipe [Jan 2021]

Duel Links Evil Eye deck, Evil Eye in the current meta, how to use.
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update 20/01/2021

Required Card Boxes

Visions of Ice Witchs Sorcery

Example Deck

Standard Version

Medusa, Watcher of the Evil EyeMedusa, Watcher of the Evil EyeMedusa, Watcher of the Evil EyeBasilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
Evil Eye of Selene
Evil Eye of SeleneEvil Eye Domain - PareidoliaEvil Eye Domain - PareidoliaEvil Eye Domain - PareidoliaEvil Eye of GorgoneioEvil Eye of Gorgoneio
Evil Eye of GorgoneioStormStormStormTreacherous Trap HoleTreacherous Trap Hole
Evil Eye DefeatEvil Eye DefeatEvil Eye Defeat---
Number C39: Utopia RayNumber 39: UtopiaKachi Kochi DragonNumber 47: Nightmare SharkDiamond Dire WolfNumber 50: Blackship of Corn
Gagaga Samurai-----

Set Skill

[Skill] descriptionUser
Duel Fuel
Can be used the turn you begin with lower Life Points than your opponent. Gain 1000 Life Points.This Skill can only be used once per turn and twice per Duel.
Yuma and Astral
Yuma and Astral
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

How to Play

Medusa, Watcher of the Evil Eye

Medusa, Watcher of the Evil Eye
Medusa, Watcher of the Evil Eye
DARK Fiend ★4
ATK 1400 / DEF 1600
Witchs Sorcery [SR]
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.

Summon Medusa and equip her with Evil Eye of Selene. You won't be using Medusa's recovery effect on your first turn, but later in the duel Normal Summoning Medusa can give you a Selene to equip. Or you can recover Basilius or the Field Spell for their mill and search respectively.

Medusa and Selene have great synergy. A Medusa equipped with Selene gains the ability to disrupt your opponent's graveyard, good for getting rid of graveyard effects like Kiteroid and Shiranui Spectralsword. This effect activation also triggers Selene to increase Medusa's ATK. Selene also gives Medusa protection from targeting and destruction, comparable to Invoked Cocytus' inherent protection.

When banishing from your own graveyard, consider banishing Trap cards first if you have Treacherous Trap Hole.

Basilius, Familiar of the Evil Eye

Basilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK Fiend ★3
ATK 400 / DEF 2000
Witchs Sorcery [R]
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.

After you Normal Summon Medusa, Special Summon Basilius. Use Basilius' effect to mill Gorgoneio to the graveyard then use Gorgoneio's graveyard effect to search a Spell/Trap, prioritizing Selene if you don't have it yet, otherwise get Evil Eye Defeat. Of you can keep the Gorgoneio in the graveyard and later retrieve it when you summon another Medusa.

Evil Eye of Selene

The primary purpose of these equips is to boost ATK. Selene combos with Medusa to steadily gain ATK. Gorgoneio can make Medusa a stronger beater late game when you have lost a ton of LP from Selene.

Consider equipping both Selene and Gorgoneio to a single Medusa to create a huge beater, but two copies of Selene is better equipped to two different Medusa to have more protected monsters.

Evil Eye of Selene
Evil Eye of Selene
Equip Spell
Witchs Sorcery [UR]
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.

As stated in a previous section Selene's ATK boost synergizes very well with Medusa, so as long as Selene is equipped to Medusa you will steadily gain ATK. The protection effect it gives Medusa is good against common disruption like Raigeki Break, Fiendish Chain, and Paleozoic Canadia.

Lastly, Selene's self recovery effect can be useful but you should be careful of the LP cost. You can use this to get Selene on your field just before you activate Evil Eye Defeat, or you can banish an Evil Eye Defeat in your graveyard to prepare your Treacherous Trap Hole. LP loss also helps Gorgoneio's ATK boost.

Evil Eye of Gorgoneio
Evil Eye of Gorgoneio
Equip Spell
Witchs Sorcery [R]
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.

Gorgoneio only becomes a good equip card when you've already lost a lot of LP. Before that it is best to mill him with Basilius for his search effect. Prioritize searching Selene if you don't have it yet, otherwise search Evil Eye Defeat for a good removal effect.

Gorgoneio's ability to act as Selene on the field lets you use the full potential of Evil Eye Defeat even if you don't have Selene.

Evil Eye Domain - Pareidolia

Evil Eye Domain - Pareidolia
Evil Eye Domain - Pareidolia
Field Spell
Witchs Sorcery [SR]
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.

Pareidola is mostly used for its search and floating effects. Upon activating Pareidolia, search Medusa or Basilius depending on which one you don't have in your opening hand. If you have both, search an extra Medusa for later recycling.

Later you want to destroy Pareidolia to recover an Evil Eye monster. You can do this with Double Cyclone to also get rid of an enemy backrow, or you can activate a new Pareidola if it's already a different turn.

Storm

Storm
Storm
Normal Spell
Odion [R]
Ranked Rewards [R]
Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.

Storm is an easy way of getting Evil Eye Spells in the graveyard. You want to do this with Gorgoneio and Pareidolia, because their effects can fetch cards from the deck and graveyard respectively. Other than that, Storm gets rid of enemy backrow, protecting the few monsters you have from enemy backrow.

Evil Eye Defeat

Evil Eye Defeat
Evil Eye Defeat
Normal Trap
Witchs Sorcery [R]
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.

Evil Eye Defeat is a card to get rid of your opponent's field presence. With Selene on the field, you essentially get to remove 2 of your opponent's monsters for free. Like any other "return to hand" effect, it is best to target Extra Deck monsters and other monsters that cost your opponent a lot of resources to summon.

Search Evil Eye Defeat by banishing Gorgoneio, or recover it from the graveyard when you summon Medusa.

Extra Decks

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Utopia Ray is a beater that can attack over practically anything with its buff and enemy debuff effect. The 1000 LP threshold is also not that difficult to reach since you'll be paying a ton of LP when using Evil Eye effects.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Summon Utopia only to upgrade to Utopia Ray. Medusa Equipped with Selene already has an arguably better protection effect. And the ATK boost from Evil Eye Equips easily puts Medusa's ATK over Utopia.

Kachi Kochi Dragon
Kachi Kochi Dragon
EARTH Dragon ★4
ATK 2100 / DEF 1300
Tag Duel Tournament [Nov 2020] [UR]
2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row.

Can be summoned by using two Medusa as material. Usually though you'd be better off keeping those two Medusa onboard, because they easily beat Kachi Kochi in terms of ATK when equipped with an Evil Eye Equip. The only time Kachi Kochi is better is if your Medusas aren't equipped and you Kachi Kochi's double attack can win you the game.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Gagaga Samurai is a better alternative to Kachi Kochi Dragon with a little less ATK. This is mainly because his double attack effect does not require you to destroy an opponent's monster by battle with the initial attack.

The attack redirecting effect is also good in "protect the castle" type of deck such as this. Use this to protect a buffed up Medusa.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Nightmare Shark is summoned to attack directly, hitting for 2000 ATK. Summon it by using two Basilius as material.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Dire Wolf destroys itself along with any enemy card of your choice. Good for on-demand removal.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

Gets rid of weak ATK enemy monsters particularly Ritual Beast Ulti-Pettlephin while also dealing a significant amount of burn damage.

Other Cards Option

Double Cyclone
Double Cyclone
Quick Spell
Valiant Souls [SR]
Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them.
[Skill] descriptionUser
Duel Fuel
Can be used the turn you begin with lower Life Points than your opponent. Gain 1000 Life Points.This Skill can only be used once per turn and twice per Duel.
Yuma and Astral
Yuma and Astral
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

[July 2020] KOG Notes

RivStar


Evil EyesRivStar
IGN: RivStar, Skill: LP Boost α, Date Submitted: July 25

Note by RivStar:

"Well the deck is straight forward.
Evil eye Defeat their Big things.
Grind with Medusa for Atk and hit in for XK to kill them.
Banish GY parts of combos.
And remove any of their annoying backrow."

Comments

Rarehunter
2 or 3 Selene??
<< Anonymous(Rarehunter)
A10Airknight 17days ago Reply
Generally, two is all you need. It is easily searchable with Gorgoneio, and is often a poor topdeck.
Dr.Agon
Lets be honest, if you play evil eye,you are a cunt
<< Anonymous(Dr.Agon)
Anonymous Reply
cringe
<< Anonymous(Dr.Agon)
Anonymous Reply
How? And how about Desperado MoD, FurHire, DM are they at the same level too... Dude
<< Anonymous
Anonymous Reply
That is why every single deck should have at least 2 cards in the banlist.
Candend
Evil Eye is like aroma with bunch of its face-up spells but it sacrifice lp instead gaining it. But this deck is weak against superheavy samurai & DM with shutendoji and dark magic attack that has hfd-like effect. Also CyDra with overflow and chim. Rampage Dragon.
<< Anonymous(Candend)
Anonymous Reply
Shutendoji? Dark magic attack? Where you see these cards?
<< Anonymous
Candend Reply
Are u serious asking? Shutendoji is already in main box called "future horizon" and dark magic attack even is an old card in this game, it's from yami yugi level-up reward
<< Anonymous(Candend)
Anonymous Reply
He meant no one uses these cards...
Anonymous
Weaknesses?
<< Anonymous
Anonymous Reply
Remove / Negate their Spells and they're open for attacks.
Anonymous
That banish from the grave and the return to hand trap will tilt some decks.
<< Anonymous
Anonymous Reply
It’s essentially icarus attack. You know, a trap that we don’t have. Except, it’s searchable by so many cards.
Anonymous
This deck is a blast, one time I had 500 health last and my opponent didnt do any damage

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Anyone else think this card is really really absurdly extremely good?
Nah, it will be around 14 days like usual. Personally, I would prefer if it is effective immed...
Owh... Burning Abyss will we get Dante please Konami dont disappoint me
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