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Ritual Beast: deck recipe [Nov 3]

Duel Links Ritual Beast deck, Ritual Beast in the current meta, how to use.
Duel Links Breaking News
Structure Deck EX: Cyber Style Extreme
update 03/11/2021

Overview

Ritual Beast deck's main strength is its ability to float into other monsters, or its own archetype fusion, as well as having good recovery since it fully utilizes the graveyard and banish pile. Together with some powerful traps makes it a strong control type deck to handle many different situations.

Required Card Boxes

Spirit of the Beast Antinomic Theory

Example Deck

Standard Version

Spiritual Beast Tamer WindaSpiritual Beast Tamer WindaSpiritual Beast Tamer WindaSpiritual Beast CannahawkSpiritual Beast CannahawkSpiritual Beast Cannahawk
Spiritual Beast PettlephinSpiritual Beast RampenguRitual Beast Tamer ElderRitual Beast Tamer ElderSpiritual Beast ApelioRitual Beast Tamer Lara
Mystical Space TyphoonMystical Space TyphoonBook of MoonLightning VortexRitual Beast ReturnRitual Beasts Bond
Fuhma WaveFuhma Wave----
Ritual Beast Ulti-ApelioRitual Beast Ulti-ApelioRitual Beast Ulti-ApelioRitual Beast Ulti-CannahawkRitual Beast Ulti-CannahawkRitual Beast Ulti-Pettlephin
Number 70: Malevolent Sin-----

Skill Details

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How To Play

Ritual Beast Monsters

Each of the Ritual Beasts' effects are helpful to your playstyle to varying extents. But the main reason why we try to run single copies of different Ritual Beasts in this deck is because each can only be Special Summoned once per turn.

Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND Psychic ★4
ATK 1600 / DEF 1800
Spirit of the Beast [UR]
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.

On her own, Winda already enables the Ritual Beast engine to be easily splashed into other decks. In her home archetype, Winda essentially fills the same role but with more support. You want Winda on the field where she can be destroyed and activate her effect; for this purpose, cards like Ritual Beast Return and Tamer Lara are helpful. You can also use Cannahawk and Ulti-Cannahawk to fetch Winda from the deck.

Winda is very easy to use, just have your opponent destroy her and you get a free Ritual Beast Fusion monster. Alternatively, you can crash Winda into a stronger monster for the same effect.

Ritual Beast Tamer Elder
Ritual Beast Tamer Elder
WIND Psychic ★2
ATK 200 / DEF 1000
Spirit of the Beast [R]
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.

During the Main Phase of the turn you Normal Summon it, Ritual Beast Tamer Elder allows you to Normal Summon 1 “Ritual Beast” monster in addition to your Normal Summon/Set. Use Elder’s effect to Normal Summon a “Spiritual Beast” monster and then Special Summon Ritual Beast Ulti-Apelio, Ulti-Cannahawk or Ulti-Pettlephin from your Extra Deck.

Spiritual Beast Cannahawk
Spiritual Beast Cannahawk
WIND Winged Beast ★4
ATK 1400 / DEF 600
Spirit of the Beast [SR]
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

Once per turn, Spiritual Beast Cannahawk allows you to banish 1 “Ritual Beast” card from your Deck. The banished card will be added to your hand during your 2nd Standby Phase after the activation of this effect, but, thanks to Ritual Beast Return and your “Ritual Beast” Fusion Monsters, you will have access to it right away.

  • Normal Summon Elder, Normal Summon Cannahawk via Elder’s effect, banish a “Ritual Beast” monster you need using Cannahawk’s effect, Special Summon a “Ritual Beast” Fusion Monster from your Extra Deck by banishing Elder and Cannahawk, and finally Special Summon 2 of your banished monsters (1 “Ritual Beast” and 1 “Spiritual Beast”) by returning the Fusion Monster to the Extra Deck.

Hopefully, this doesn’t sound too complicated because this is just the basis for a particular play you can make with Ritual Beast Ulti-Cannahawk. What you need to know is that Cannahawk’s effect can be used once again when it’s Special Summoned, so you will be able to banish another “Ritual Beast” card when you return Ulti-Apelio, Ulti-Cannahawk or Ulti-Pettlephin to your Extra Deck.

Spiritual Beast Pettlephin
Spiritual Beast Pettlephin
WIND Aqua ★4
ATK 0 / DEF 2000
Spirit of the Beast [R]
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.

Pettlephin has a pretty simple removal effect that bounces an opponent's card back to the hand. Quite a potent effect against enemy Extra Deck monsters.

The effect of returning your opponent's card is only a soft once per turn, but the special summon of Pettlephin is hard once per turn. This means that you use its effect twice by splitting your fusion monster during the end phase of your opponent's turn, use its effect at the start of your turn, go into a fusion, split into Pettlephin again to use its effect a second time.

Spiritual Beast Rampengu
Spiritual Beast Rampengu
WIND Beast ★4
ATK 1600 / DEF 400
Spirit of the Beast [R]
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.

Rampengu's effect is used to fuel the other Ritual Beasts' effects. Ritual Beasts such as Apelio and Ulti-Cannahawk require you to have fuel in your graveyard and banish zone respectively to activate their effect.

Spiritual Beast Apelio
Spiritual Beast Apelio
WIND Beast ★4
ATK 1800 / DEF 200
Spirit of the Beast [N]
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.

The average ATK boost to all your monsters can amount to some significant damage output.

Its effect to banish a Ritual Beast card from your graveyard gives you some control over where your cards go. Rampengu lets you put a specific Ritual Beast card from deck to grave and Apelio banishes it from the grave. This can let you special summon that banished card when you split from a fusion monster.

Ritual Beast Tamer Lara
Ritual Beast Tamer Lara
WIND Psychic ★1
ATK 100 / DEF 2000
Spirit of the Beast [N]
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.

Summon Lara and revive a Spiritual Beast and use both to make a Fusion. Or you can revive Winda, and have Winda summon the Fusion monster on its own. You can then use Lara as cost for something like Sealing Ceremony of Raiton.

Lara is a pretty good card to use in later turns, or after you use Rampengu to get a specific monster from the deck. However, she can be a risky play since her effect only activates when she is normal summoned. She only has 100 attack, which can be fatal if her effect gets negated by something like Forbidden Chalice or Fiendish Chain.

Ritual Beast Support

Ritual Beast Return
Ritual Beast Return
Quick Spell
Spirit of the Beast [R]
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.

The in-archetype revive card. You can use this to revive your Main Deck mosnters but not the Extra Deck monsters. The best thing you can revive is Winda, which is basically equivalent to making an Extra Deck monster. The card you banished as cost can then be used as fuel for Ulti-Cannahawk or brought back with the Fusion monsters' effects.

Ritual Beasts Bond
Ritual Beasts Bond
Normal Spell
Spirit of the Beast [R]
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.

Ritual Beast Bond is more versatile than regular Fusion Summon with Ritual Beasts. Normally you would need one Ritual Beast Tamer and one Spiritual Beast, but with this card, you can use any combination of the two. Because the monsters need to be on the field, Elder and Lara are good for setting up the materials needed.

Fuhma Wave

Fuhma Wave
Fuhma Wave
Normal Trap
Idea of Armageddon [SR]
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.

Extra Decks

Ritual Beast Ulti-Apelio
Ritual Beast Ulti-Apelio
WIND Pyro ★6
ATK 2600 / DEF 400
Spirit of the Beast [UR]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

This is the deck's main boss monster that will be attacking. If Ritual Beast Ulti-Apelio attacks, it is unaffected by other cards’ effects until the end of the Damage Step. Ulti-Apelio is basically able to ignore Sphere Kuriboh, Enemy Controller and Drowning Mirror Force, but this also means that Beatdown! and The Tie that Binds are your only ways of increasing its ATK.

Ritual Beast Ulti-Cannahawk
Ritual Beast Ulti-Cannahawk
WIND Thunder ★6
ATK 1400 / DEF 1600
Spirit of the Beast [R]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Once per turn, Ritual Beast Ulti-Cannahawk allows you to target 2 of your banished "Ritual Beast" cards, return them to the Graveyard and then add 1 "Ritual Beast" card from your Deck to your hand. You are going to activate this effect and then, before it resolves, you are going to return Ulti-Cannahawk to your Extra Deck and Special Summon 2 of your banished monsters (1 “Ritual Beast” and 1 “Spiritual Beast”). As long as at least 1 of your banished “Ritual Beast” cards are returned to the Graveyard, you will still get to add 1 “Ritual Beast” card to your hand.

  • Normal Summon Elder, Normal Summon Cannahawk, use Cannahawk’s effect to banish a “Ritual Beast” monster, banish Elder and Cannahawk to Special Summon Ulti-Cannahawk, target Elder and the monster you banished with Ulti-Cannahawk’s effect, return Ulti-Cannahawk to the Extra Deck and Special Summon Cannahawk and the monster you banished, finally add 1 “Ritual Beast” card from your Deck to your hand.

Now you can banish another “Ritual Beast” card via Cannahawk’s effect and Special Summon Ulti-Apelio, Ulti-Cannahawk or Ulti-Pettlephin. Keep in mind that you can only Special Summon each “Ritual Beast” non-Fusion Monster once per turn, so you will not be able to return the “Ritual Beast” Fusion Monster to the Extra Deck and Special Summon Cannahawk and the monster you initially banished via its effect.

Ritual Beast Ulti-Pettlephin
Ritual Beast Ulti-Pettlephin
WIND Aqua
ATK 200 / DEF 2800
Spirit of the Beast [R]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ritual Beast Ulti-Pettlephin is a 2800 DEF monster that cannot be destroyed by card effects. One of the best anti-OTK options available, especially when Special Summoned by Winda during the opponent's Battle Phase.

During your opponent's end phase, you'll want to split off from this fusion if you want to use a certain ritual beast monster's effect like Pettlephin twice per turn.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

A generally good rank 4 XYZ to help you get over high attack monsters. Banishing an XYZ monster also removes their XYZ materials when they get summoned back, and certain monsters that say they can't be special summoned in their text means that you can freely remove their monster with no consequence for the next turn.

Skill Suggestion

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Ishizu Ishtar
Ishizu Ishtar
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Weaknesses

  • As I mentioned, dealing with high ATK monsters can be a problem. Even if you were to run Quick as the WIND as your Skill, Ulti-Apelio would just disable the 500 ATK boost from Rising Air Current whenever it attacks.

  • You need at least 2 monsters on the field in order to Summon a “Ritual Beast” Fusion Monster, which makes it quite easy to disrupt your plays. You can still chain Ritual Beast’s Bond to a Treacherous Trap Hole or a Six Style - Dual Wield, assuming its activation doesn’t just get negated by Shi En, but you are obviously not always going to have it at your disposal.

Other Cards Option

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Having 3 monsters on the field isn't that difficult in a ritual beast deck because of their floating effect. This means that you can somewhat consistently bring out Destiny HERO - Plasma for its powerful monster negate and equip effect.

Other Techs

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

The deck can be pretty consistent already, which gives room for some cards that can be good to disrupt enemy plays. Lancea is pretty good for when the meta revolves around decks that likes to banish. Just keep in mind that it affects you too the turn you use it, making you unable to fusion or use certain monster's effect. Best used when you know your opponent needs to banish to summon a strong monster.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Compared to Boxer Veil, Sphere Kuriboh can help protect your monster from getting destroyed, while Boxer Veil is to protect your LP only. The level difference only matters if you put more rank 4 XYZ in the deck. Also, Boxer Veil is a limited to 3 card, which can be an issue if you want to bring other cards in the limited to 3 pool.

Battlin' Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

A protection card to help survive situations where you can't get your combo going. A lot of the monsters in the deck are also a level 4, making this a decent card to bring for a rank 4 XYZ, or just to help trigger destiny draw skill.

Other Spell/Trap Techs

Necrovalley
Necrovalley
Field Spell
Selection Box Vol. 02 [UR]
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

The deck mostly recycles the banish zone so losing your access to your graveyard is not so bad. Knowing this, you can run Necrovalley and restrict access to your opponent's graveyard. Depending on the matchup, this even can lock your opponent out of their best plays.

Herald of the Abyss
Herald of the Abyss
Normal Spell
Warriors Unite [UR]
Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.

Non-targeting non-destruction removal. The downside is your opponent will be the one selecting which monster will be removed. This might be a problem if your opponent already has a monster on-board with similar type and attribute to the monster you want to remove. But a fair amount of time this removal should be effective enough.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

An easy trap to put in many decks. It helps with control and preventing your opponent's monsters from being able to attack.

Sealing Ceremony of Raiton
Sealing Ceremony of Raiton
Normal Trap
Generation Next [N]
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.

Raiton provides graveyard disruption that is not as permanent as Necrovalley. Use this to target key cards in the graveyard like The White Stone of Ancients, Gwenhwyfar, Queen of Noble Arms and other Noble Arms Equips. Sealing Ceremony of Raiton being a Trap Card gives it great utility, because you can use it in response to recursion effects and quickly get rid of the card about to be recovered.

Other Extra Decks

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Summon Dire Wolf for on-demand removal. Usually Dire Wolf will blow himself up along with the enemy card, but in a deck with Beasts and Winged-Beasts such as this you can target other weaker monster on your side of the field for removal.

[May 2021] KOG Notes

Sc4rlett


Ritual BeastSc4rlett
IGN: Sc4rlett, Skill: Destiny Draw, Date Submitted: May 27

Noted By Sc4rlett:

"Regular ritual beast deck. Clapped Blue-eyes and Stardust cheek in the ladder.
Worst matchup is Fire King if they opened with Arvata or Harpie with Cyber Slash and set cards.
Still winnable though, if you know how this deck works.

PS: Metaphys is a nightmare for Ritual Beast."

Comments

Hot New Top
Anonymous
Fur f a gs. You know your deck is s h i t when half of it is traps to hide behind.
<< Anonymous
MangakaJ96 Reply
RB players don't have to use the "Endless Trap" version tho.
MangakaJ96
"A fate worse than destruction" #DuelReplay #DuelLinks
https://duellinks.konami.net/att/0337490b94dc670f6fd1146d8dbf0d19eae74840f7
<< Anonymous(MangakaJ96)
MangakaJ96 Reply
That was an accident, sorry...
MangakaJ96
"A fate worse than destruction" #DuelReplay #DuelLinks
https://duellinks.konami.net/att/0337490b94dc670f6fd1146d8dbf0d19eae74840f7
Anonymous
This deck is insane 4 canadia
<< Anonymous
anonymous Reply
its just wrong words to use. i cant do anything since it has been post LOL
<< Anonymous
Anonymous Reply
well, any deck can fusion to Trishula with 3 monsters facedown
<< Anonymous(anonymous)
MangakaJ96 Reply
Cards like Floodgate becomes a problem for RB fusions if you don't have a Tamer and Spiritual Beast to tagout into either because you only have one/none of the two banished or if you already used up one/both special summon of a Tamer/Spiritual Beast.
<< Anonymous(MangakaJ96)
MangakaJ96 Reply
And if a card like BE Spirit Dragon is on the field, a RB can't escape a trap like Floodgate by Tag Out
Candend
Hope we get Ulti-Gaia Apelio in upcoming Zexal world. Probably its tier becomes higher and easy to handle annoying Invoked Neos and Witchcrafter.
<< Anonymous(Candend)
Anonymous Reply
"They struggle against big body like BEWD" they have pettlephin to return to hand.
<< Anonymous(Candend)
Anonymous Reply
"Hope we get Ulti-Gaia Apelio in upcoming Zexal world. Probably its tier becomes higher and easy to handle annoying Invoked Neos and Witchcrafter." just better ban those ca ncer decks along with this rb s h it can c er
<< Anonymous(Ritualbeast4life)
MangakaJ96 Reply
Steeds would get Ritual Beasts hit again.
<< Anonymous
MangakaJ96 Reply
Also, if BE Spirit Dragon is on the field and Pettle(or Sin) tries removing it, Spirit can just switch to Azure, whose effect prevents Dragons from being targeted.
Anonymous
That 30 card version looks like a silver player deck...
<< Anonymous
Anonymous Reply
Doesn't matter if you have traps to protect you and winda to float.
<< Anonymous
Anonymous Reply
time to ban winda
Anonymous
Balance. Balance everywhere.
<< Anonymous
Anonymous Reply
Balance in all things
<< Anonymous
Anonymous Reply
The current decklists run see you later.
Anonymous
I love this plasma turbo deck
Anonymous
Lol Canadia x4
<< Anonymous
Anonymous Reply
The fourth one come from a new kaiba skill coming soon called, “screw the rules.”
<< Anonymous
Steo Kiaba Reply
One of them is an impostor.
<< Anonymous
Anonymous Reply
The "Screw the rules" skill will be pay to win, won't it?
Anonymous
can I exchange herald for another card?
<< Anonymous
Anonymous Reply
Share the pain is a r spell card that can deal with Verre, Cocytus, SHS and other bosses
<< Anonymous
Anonymous Reply
Very very true,share the pain would work well
<< Anonymous
Anonymous Reply
Yeah, it's a good card.
Anonymous
Ritual Fur f a g s is a degenerate deck, it does too much on your opponents turn. The UR card itself brings out the extra deck monsters far too easily (also abused outside the archetype) with one of them being indestructible by effects. This deck needs some serious limits plus forbidden.
<< Anonymous
Anonymous Reply
aroma is too doing a lot on opp turn.and its degenerate too
<< Anonymous
Anonymous Reply
yea, ban some aromage cards. in rb case, I guess the penguin and the dolphin fusion might get hit
<< Anonymous
Anonymous Reply
Aroma? Not happening, but RB probably will get hit soon. Mostly Winda.
Anonymous
how do you use the skill see you later for this
<< Anonymous
Fetih 1453 Reply
Return 1 of your own monster you control to hand.

Commens and feedback

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A B- rating? really?
That's it!? #DuelReplay #DuelLinks https://duellinks.konami.net/att/026bd7171411c1ddc6b6007...
Whenever volcanic queens makes it to a normal box they'll limit santa claws ez profit
I'd run the Buzzsaw Shark package and less spells/traps personally, being able to pendulum s...
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