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Ritual Beast: deck recipe [Apr 2020]

Duel Links Ritual Beast deck, Ritual Beast in the current meta, how to use.
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update 23/05/2020

Required Card Boxes

Galactic Origin Warriors Unite Spirit of the Beast

Example Deck

Standard Version

Lava GolemSpiritual Beast Tamer WindaSpiritual Beast Tamer WindaSpiritual Beast Tamer WindaSpiritual Beast CannahawkSpiritual Beast Cannahawk
Spiritual Beast CannahawkSpiritual Beast PettlephinSpiritual Beast RampenguRitual Beast Tamer ElderRitual Beast Tamer ElderSpiritual Beast Apelio
Ritual Beast Tamer LaraCosmic CycloneCosmic CycloneHerald of the AbyssHerald of the AbyssRitual Beast Return
Ritual Beast ReturnRitual Beasts Bond----
Ritual Beast Ulti-ApelioRitual Beast Ulti-ApelioRitual Beast Ulti-ApelioRitual Beast Ulti-CannahawkRitual Beast Ulti-CannahawkRitual Beast Ulti-Pettlephin
[Skill] descriptionUser
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Ishizu Ishtar
Ishizu Ishtar

How To Play

Ritual Beast Tamer Elder

Ritual Beast Tamer Elder
Ritual Beast Tamer Elder
WIND Psychic ★2
ATK 200 / DEF 1000
Spirit of the Beast [R]
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.

During the Main Phase of the turn you Normal Summon it, Ritual Beast Tamer Elder allows you to Normal Summon 1 “Ritual Beast” monster in addition to your Normal Summon/Set. Use Elder’s effect to Normal Summon a “Spiritual Beast” monster and then Special Summon Ritual Beast Ulti-Apelio, Ulti-Cannahawk or Ulti-Pettlephin from your Extra Deck.

Spiritual Beast Cannahawk

Spiritual Beast Cannahawk
Spiritual Beast Cannahawk
WIND Winged Beast ★4
ATK 1400 / DEF 600
Spirit of the Beast [SR]
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

Once per turn, Spiritual Beast Cannahawk allows you to banish 1 “Ritual Beast” card from your Deck. The banished card will be added to your hand during your 2nd Standby Phase after the activation of this effect, but, thanks to Ritual Beast Return and your “Ritual Beast” Fusion Monsters, you will have access to it right away.

  • Normal Summon Elder, Normal Summon Cannahawk via Elder’s effect, banish a “Ritual Beast” monster you need using Cannahawk’s effect, Special Summon a “Ritual Beast” Fusion Monster from your Extra Deck by banishing Elder and Cannahawk, and finally Special Summon 2 of your banished monsters (1 “Ritual Beast” and 1 “Spiritual Beast”) by returning the Fusion Monster to the Extra Deck.

Hopefully, this doesn’t sound too complicated because this is just the basis for a particular play you can make with Ritual Beast Ulti-Cannahawk. What you need to know is that Cannahawk’s effect can be used once again when it’s Special Summoned, so you will be able to banish another “Ritual Beast” card when you return Ulti-Apelio, Ulti-Cannahawk or Ulti-Pettlephin to your Extra Deck.

Spiritual Beast Pettlephin & Lava Golem

Once per turn, by banishing 1 “Ritual Beast” card from your hand, Spiritual Beast Pettlephin allows you to target 1 card your opponent controls and return it to their hand. You can Tribute 2 monsters your opponent controls to Special Summon Lava Golem and then return it to your hand using Pettlephin’s effect. Just remember that you cannot Normal Summon during the turn you Special Summon Lava Golem.

Spiritual Beast Pettlephin
Spiritual Beast Pettlephin
WIND Aqua ★4
ATK 0 / DEF 2000
Spirit of the Beast [R]
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
Lava Golem
Lava Golem
FIRE Fiend ★8
ATK 3000 / DEF 2500
Yami Marik [UR]
Yami Marik event [UR]
Yami Marik Starter Deck
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.

Ritual Beast Ulti-Apelio

Ritual Beast Ulti-Apelio
Ritual Beast Ulti-Apelio
WIND Pyro ★6
ATK 2600 / DEF 400
Spirit of the Beast [UR]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

If Ritual Beast Ulti-Apelio attacks, it is unaffected by other cards’ effects until the end of the Damage Step. Ulti-Apelio is basically able to ignore Sphere Kuriboh, Enemy Controller and Drowning Mirror Force, but this also means that Beatdown! and The Tie that Binds are your only way of increasing its ATK.

Ritual Beast Ulti-Cannahawk

Ritual Beast Ulti-Cannahawk
Ritual Beast Ulti-Cannahawk
WIND Thunder ★6
ATK 1400 / DEF 1600
Spirit of the Beast [R]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Once per turn, Ritual Beast Ulti-Cannahawk allows you to target 2 of your banished "Ritual Beast" cards, return them to the Graveyard and then add 1 "Ritual Beast" card from your Deck to your hand. You are going to activate this effect and then, before it resolves, you are going to return Ulti-Cannahawk to your Extra Deck and Special Summon 2 of your banished monsters (1 “Ritual Beast” and 1 “Spiritual Beast”). As long as at least 1 of your banished “Ritual Beast” cards are returned to the Graveyard, you will still get to add 1 “Ritual Beast” card to your hand.

  • Normal Summon Elder, Normal Summon Cannahawk, use Cannahawk’s effect to banish a “Ritual Beast” monster, banish Elder and Cannahawk to Special Summon Ulti-Cannahawk, target Elder and the monster you banished with Ulti-Cannahawk’s effect, return Ulti-Cannahawk to the Extra Deck and Special Summon Cannahawk and the monster you banished, finally add 1 “Ritual Beast” card from your Deck to your hand.

Now you can banish another “Ritual Beast” card via Cannahawk’s effect and Special Summon Ulti-Apelio, Ulti-Cannahawk or Ulti-Pettlephin. Keep in mind that you can only Special Summon each “Ritual Beast” non-Fusion Monster once per turn, so you will not be able to return the “Ritual Beast” Fusion Monster to the Extra Deck and Special Summon Cannahawk and the monster you initially banished via its effect.

Ritual Beast Ulti-Pettlephin

Ritual Beast Ulti-Pettlephin
Ritual Beast Ulti-Pettlephin
WIND Aqua
ATK 200 / DEF 2800
Spirit of the Beast [R]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ritual Beast Ulti-Pettlephin is a 2800 DEF monster that cannot be destroyed by card effects. Ulti-Pettlephin is essentially just an option that you might want to keep available for very specific matchups like Yubel.

Skill Suggestion

Draw Sense: High Level is used primarily to search for Lava Golem. Both Herald of the Abyss and Cosmic Cyclone can enable this Skill.

[Skill] descriptionUser
Draw Sense: High Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher
Seto Kaiba
Seto Kaiba
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Ishizu Ishtar
Ishizu Ishtar

Weaknesses

  • As I mentioned, dealing with high ATK monsters can be a problem. Even if you were to run Quick as the WIND as your Skill, Ulti-Apelio would just disable the 500 ATK boost from Rising Air Current whenever it attacks.

  • You need at least 2 monsters on the field in order to Summon a “Ritual Beast” Fusion Monster, which makes it quite easy to disrupt your plays. You can still chain Ritual Beast’s Bond to a Treacherous Trap Hole or a Six Style - Dual Wield, assuming its activation doesn’t just get negated by Shi En, but you are obviously not always going to have it at your disposal.

Other Cards Option

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.
Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Mirror Wall
Mirror Wall
Continuous Trap
Neo-Impact [UR]
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.

[May 2020] KOG Notes

Almond


Ritual BeastAlmond
IGN: Almond, Skill: Bring It!, Date Submitted: May 23

Note by Almond:

My journey to KOG started from plat 1 this season. Vylon control got me until leg 2, there I countered many times especially by Cydra and DM so I decide to switch for RB. It performed greatly at first 30-40 duels, had the best win streak of 12 cons wins that got me straight to leg 5 defeating mostly DM, at 3 wins from KOG it started bricking and encountering unfavorable matchups as Lunalights and Blackwing and fell down at leg 1. Then I rise again until KOG, the last run was 10 win consecutive directly from leg 4.

At the last duels, Ambush was the MVP to recover the resources in grinding duels against lava golem stall and neos fusion, Plasma was the duel finisher at the KOG rank up duel against a Malefic deck.

Fun to play, but use resources carefully and be fast with the Ulti-Cannahawk move.

Comments

Hot New Top
Anonymous
Can someone explain to me why I can’t always chain ultihawks effect? It works sometimes and other times It doesn’t and I end sending to ritual beasts to the graveyard and end up unable to defuse into anything else
<< Anonymous
SOLY 2days ago Reply
because maybe you have 1 or 2 monsters in your banish that was special sum this turn .. RB monster can only special sum once every turn
Anonymous
I am planing on investing my gems in Ritual Beasts. Maybe someone here could help me. How good are RB against Cyber Dragons, Desperado Barrel Dragon, Lunalights, Blackwings and Shiranuis without using Herald of the Abyss? I really like big brain decks but I am not sure how good RB are against above decks. Could someone help me please? :)
<< Anonymous
Anonymous Reply
RBs are not bad. You can even win against some meta decks if you're lucky and learn how to play around some cards. If you like their playing style, go for them. But if you're only interested in reaching KoG as easy as possible, choose a tiered deck.
<< Anonymous
Anonymous Reply
I‘ve done it and I don’t regret it. Was the whole day practicing and finally I am on a 16 wins streak :)
Even if the game is longer but on this way I am just having more fun instead of OTK‘ing people ... I smash them :D
<< Anonymous
Anonymous Reply
Im about to do the same and go for RBs , i love their playstyles but was a little concerned how solid are they vs the current meta , since I’d like to rank up with them as well
<< Anonymous
Anonymous Reply
Try it :) but first play a lot of games offline to learn the playstyle and the combos because you will take a lot of time to learn them properly. I was learning it almost 2 days playing non stop to get everything right. If you want to try it in PVP then think fast and klick faster because there the timer is your worst nightmare.
madarama
How could opponent's Ritual Beast fusion monsters are still able to activate and resolve their "split" effect successfully while my Destiny Hero Plasma is already face up on the field?
Is this a bug or did I miss something?
<< Anonymous(madarama)
Anonymous Reply
Not fully sure about this , but the RB fusions has the cost of returning back to the deck first , so that effect resolves before being negated since its a cost
<< Anonymous
Anonymous Reply
Not 100% sure either, but I think it is indeed the reason.

Returning to deck is a cost, and since it is no longer face-up on the field, Plasma's negation no longer apply to it, so the effect successfully resolve.

Maybe it's like that.
Anonymous
Elder needs to come of the semi limited list the power creep has pretty much taken ritual beasts off the list
Anonymous
cannot win a 🔥ing game with elder being the way it is, the odds of opening with him are 10% but more like 2% given how rigged draws are in duel links
Anonymous
Probably one of the Best Decks for new players.

Easy to build and META.
<< Anonymous
Gabe Reply
I KOG'D WITH THIS DECK UNDEFEATED MAN !!!
<< Anonymous
Anonymous Reply
Please, don't hurt the feelings of GHOST TYPES lol.

Anyway, it could have been a typo
<< Anonymous
Anonymous Reply
Serious tier 1
<< Anonymous
Anonymous Reply
This deck has ways of returning things after they die so maybe dead ppl should play it
Anonymous
This deck need ritual beast steed and gaiapellio and it will be tier 1
Anonymous
my deck I opened only 110 packs on my account so far
<< Anonymous
Anonymous Reply
best F2P version I recommend it for beginners... also you can Replace Plasma by Lava Golem, one penguim by second dolphin and sealed tomb by draw sense high level
<< Anonymous
Anonymous Reply
awesome
<< Anonymous
Anonymous Reply
Beginners are going to have a hard time not losing to timers. But it's good practice, if you can play this deck you can play any deck.
<< Anonymous
Lange☆Starr Reply
If you are a genius like me, you won't have any problem
Anonymous
> "rItUaL bEaSt Is TrAsH"

> still in the meta in 2020

lol
<< Anonymous
reza alteria Reply
This deck just needs 1 extra push with gaiapellio or assault, that would push the deck to tier 0
Anonymous
''expenssive'' are you kidding me? I started a new account and after some reroll I got 2 Winda and 1 Cannahawk with only start games.. my RB is almost complete I'm using 2 enemy controller and 1 Plasma.. and I dont spent my UR/SR ticket
Anonymous
The fun thing about the deck is sometimes you get free wins when the opponent doesn't even want to bother dealing with your shenanigans
manchester-united
I lost because TIME LIMIT
<< Anonymous(manchester-united)
Anonymous Reply
Good, that'll teach you not to be a slow playing a-hole
<< Anonymous
Anonymous Reply
Did you ever play the deck? Slowplaying is not the problem

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