![]() Necrovalley | Field Spell |
Selection Box Vol. 02 [UR] Dark Dimension [UR] | |
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard. |
The deck mostly recycles the banish zone so losing your access to your graveyard is not so bad. Knowing this, you can run Necrovalley and restrict access to your opponent's graveyard. Depending on the matchup, this even can lock your opponent out of their best plays.
![]() Herald of the Abyss | Normal Spell |
Warriors Unite [UR] | |
Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn. |
Non-targeting non-destruction removal. The downside is your opponent will be the one selecting which monster will be removed. This might be a problem if your opponent already has a monster on-board with similar type and attribute to the monster you want to remove. But a fair amount of time this removal should be effective enough.
![]() Lightning Vortex | Normal Spell |
Sign of Harpies [SR] | |
Discard 1 card; destroy all face-up monsters your opponent controls. |
Lets you deal with multiple monsters, especially if they can't be targeted by Pettlephin, or higher ATK than Ulti-Apelio. It can also end up making the duel faster since you don't have to loop Pettlephin and Cannahawk around.
![]() Floodgate Trap Hole | Normal Trap |
Generation Next [UR] | |
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. |
An easy trap to put in many decks. It helps with control and preventing your opponent's monsters from being able to attack.
![]() Sealing Ceremony of Raiton | Normal Trap |
Generation Next [N] | |
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets. |
Raiton provides graveyard disruption that is not as permanent as Necrovalley. Use this to target key cards in the graveyard like The White Stone of Ancients, Gwenhwyfar, Queen of Noble Arms and other Noble Arms Equips. Sealing Ceremony of Raiton being a Trap Card gives it great utility, because you can use it in response to recursion effects and quickly get rid of the card about to be recovered.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Summon Dire Wolf for on-demand removal. Usually Dire Wolf will blow himself up along with the enemy card, but in a deck with Beasts and Winged-Beasts such as this you can target other weaker monster on your side of the field for removal.
Noted By Sc4rlett:
"Regular ritual beast deck. Clapped Blue-eyes and Stardust cheek in the ladder.
Worst matchup is Fire King if they opened with Arvata or Harpie with Cyber Slash and set cards.
Still winnable though, if you know how this deck works.
PS: Metaphys is a nightmare for Ritual Beast."
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