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Bujin: Deck Recipe [Aug 10]

Duel Links Bujin deck, how to use Bujin, Bujin in the meta, how to make Bujin decks.
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update 10/08/2021

Overview

“Bujin” is an archetype of Level 4 LIGHT monsters that are mostly based on Japanese folklore. There are four Beast-Warrior-Type monsters in this archetype and they are the primary focus of any “Bujin” deck.

The Winged Beast and Beast-Type monsters (“Bujingi”), are generally used to protect the Beast-Warrior-Type ones or to destroy cards on the opponent’s side of the field; Beast-Type “Bujingi” monsters can activate their effects only while they are in the Graveyard by being banished, whereas the Winged Beast ones can only do it while they are in the hand by being discarded.

There are two main ways to run this deck: the standard 20 cards version, which relies mostly on Bujin Yamato to fill the Graveyard with Beast-Type “Bujingi” monsters.

Required Card Boxes

Resonance of Contrast Arena of Sanctuary Eternal Stream

Example Deck

Standard Version

Bujin YamatoBujin YamatoBujin YamatoBujingi CraneBujingi CraneBujingi Crane
Bujin ArasudaBujin HirumeBujin MikazuchiBujingi SinyouBujingi QuilinBujingi Fox
Bujingi FoxBujingi FoxBujingi TurtleFire Formation - TenkiFire Formation - TenkiFire Formation - Tenki
BujincarnationBujincarnationBujincarnation---
Trishula, the Dragon of Icy ImprisonmentBrotherhood of the Fire Fist - Tiger KingDiamond Dire WolfNumber 70: Malevolent SinBujintei TsukuyomiBujintei Susanowo
Bujintei Susanowo-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Beast-Warriors “Bujin”

These monsters are very important because controlling one of them face-up on the field is usually the minimum requirement for the activation of the effects of the Beast and Winged Beast-Type ones.

If you did not start with Bujin Yamato, you can use Ties of the Brethren to Special Summon it from the Deck at the cost of 2000 Life Points. It may seem like a hefty cost, but it does also allow you to activate Destiny Draw on the next turn.

Bujin Yamato
Bujin Yamato
LIGHT Beast-Warrior ★4
ATK 1800 / DEF 200
Resonance of Contrast [SR]
Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".

During your End Phase, Bujin Yamato allows you to add a “Bujin” monster from your Deck to your hand and then send a card from your hand to the Graveyard.

This card can search your Beast-Type “Bujin” monsters and put them straight into the Graveyard, where they have to be for their effects to be activated, it can add Bujingi Crane to your hand, ready to be used during the opponent’s turn, or it can search another Beast-Warrior-Type “Bujin” monster like Bujin Mikazuchi, Bujin Arasuda or even another Bujin Yamato.

Needless to say, Bujin Yamato is a key component of this deck and a card you definitely want to have three copies of, despite the fact that you can only control one.

Bujin Mikazuchi
Bujin Mikazuchi
LIGHT Beast-Warrior ★4
ATK 1900 / DEF 1500
Crusaders Battleground [R]
Shining Hope [R]
When a Beast-Warrior-Type "Bujin" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".

Bujin Mikazuchi, similarly to Bujin Arasuda, can be Special Summoned from the hand if a Beast-Warrior-Type “Bujin” monster is destroyed by battle or card effect and sent to the Graveyard. The second part of the effect of Mikazuchi, as I said, doesn’t really matter, but it has synergy with Bujin Yamato, Bujin Arasuda and all of the Winged Beast-Type “Bujin” monsters.

Bujin Hirume
Bujin Hirume
LIGHT Beast-Warrior ★4
ATK 2000 / DEF 1000
Crusaders Battleground [R]
Shining Hope [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".

Hirume's summoning makes use of Bujins in the graveyard with no graveyard effect. Decent base stats and a floating effect that rips a card from the opponent's hand.

Beasts “Bujingi”

Bujingi Crane
Bujingi Crane
LIGHT Winged Beast ★4
ATK 1600 / DEF 300
Blackstorm Rising [SR]
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.

Bujingi Crane is a great Hand Trap that can be used during either player's turn to double the ATK of one of your Beast-Warrior-Type “Bujin” monster, but you might be wondering how exactly it is better than Bujingi Sinyou, as they have very similar effects afterall.

Bujingi Sinyou’s effect can only be activated from the Graveyard, which makes it very predictable, and, as a drawback, it also halves all damage inflicted during the battle it is used in; while I don’t really see the second part as that big of an issue, you have to admit that having something available that your opponent doesn’t necessarily know of is very appealing.

Remember that, when you add a card from the Deck to the hand with Bujin Yamato's effect, you also have to reveal it, which means that your opponent will always know what you decided to pick and will try to play around it. This is good because, if you added Bujingi Crane to your hand, the opponent will likely not attack you until he has a follow-up play available, but even starting off with Crane or drawing it later is great because it will be unexpected.

Another thing that really sets Bujingi Crane apart from Bujingi Sinyou is the fact that its effect can be activated during damage calculation rather than during the Damage Step, which means outside of the window of opportunity within which cards like Forbidden Chalice and Mirror Wall can be used.

Keep in mind that Bujingi Crane turns the ATK of your monster into double its original ATK: if a Field Spell or an Equip Spell is currently affecting the monster, it will be ignored.

Bujingi Sinyou
Bujingi Sinyou
LIGHT Beast ★4
ATK 1500 / DEF 1000
Crusaders Battleground [R]
During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn.

Sinyou's effect practically guarantees your monster will win the battle similar to Crane's effect. However, Sinyou will most likely only be used when you declare battle, since your opponent will not attack you with Sinyou in the graveyard.

Bujingi Quilin
Bujingi Quilin
LIGHT Beast ★4
ATK 1600 / DEF 900
Crusaders Battleground [R]
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.

Similarly to Bujingi Centipede, Bujingi Quilin can be banished from your Graveyard during your Main Phase to target and destroy a face-up card your opponent controls, it can be useful against Masked HERO, as it forces the opponent to activate Mask Change, or even against Blue-Eyes and Vampire.

Bujingi Fox
Bujingi Fox
LIGHT Beast ★4
ATK 200 / DEF 2100
Aerial Assault [N]
During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.

Prevents OTKs while loading a Bujingi into the graveyard.

Fire Formation - Tenki

Fire Formation - Tenki
Fire Formation - Tenki
Continuous Spell
Eternal Stream [SR]
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Beast Warrior Bujins are some of the most important monsters to this Deck so having Tenki fetch them is good for boosting consistency.

Xyz Enabler

Bujincarnation
Bujincarnation
Normal Spell
Shining Hope [R]
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.

Bujincarnation essentially puts 2 Bujin monsters on the field for free, making it perfect for setting up an Xyz summon. Bujingi monsters are quite self-sufficient at loading your graveyard and banish zone so you'll always have monsters to Special Summon.

Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
Brotherhood of the Fire Fist - Tiger King
Brotherhood of the Fire Fist - Tiger King
FIRE Beast-Warrior ★4
ATK 2200 / DEF 1800
Eternal Stream [UR]
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.

Upon summoning Tiger King, you get to fetch Tenki which results in fetching another Beast-Warrior monster, great for resource gain. Or, you can fetch Tensu to swarm your field and set up for massive damage. The mass effect negation is very powerful because it can shut off powerful effects, like Cyber Slash Harpie Lady. Lastly, Tiger King floats into two Level-4 monsters letting you set up your next Xyz play. However, you do need to clog your entire backrow for this to work.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Good 1-for-1 removal. Because this deck is filled with Beasts, Dire Wolf can actually stay on the field and be a constant source of removal.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Bujintei Susanowo
Bujintei Susanowo
LIGHT Beast-Warrior ★4
ATK 2400 / DEF 1600
Shining Hope [R]
2 Level 4 "Bujin" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".

The multi-attack effect is great for dealing a ton of damage. The search effect lets you search Bujingi for a number of possible effects. Most notably you can fetch Sinyou or Crane to attack over stronger enemy monsters.

Other Useful Cards

Bujin Arasuda

Bujin Arasuda
Bujin Arasuda
LIGHT Beast-Warrior ★4
ATK 1600 / DEF 1900
Resonance of Contrast [R]
If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".

If a “Bujin” monster in your Graveyard or face-up on the field is banished, you can Special Summon Bujin Arasuda from your hand; considering the fact that all Beast-Type monsters of this archetype have to be banished from the Graveyard in order to activate their effects, you are going to be able to do this quite often.

While it’s true that, with Amazons being gone, this particular effect may have lost a bit of significance, Spellbook of Fate is still a thing and being able to get another monster on the field after your Bujin Yamato is banished, is great.

Once per turn, if a “Bujin” card was added from your Deck to your hand outside of your Draw Phase, during the End Phase, Bujin Arasuda allows you to draw a card and then discard a card. This effect gives Bujin Arasuda great synergy with both Bujin Yamato and Bujin Mikazuchi, but, since we don’t run any “Bujin” Spell/Trap Cards in this version of the deck, the latter doesn’t actually matter.

Other Beast "Bujingi"

Bujingi Centipede
Bujingi Centipede
LIGHT Beast ★4
ATK 1700 / DEF 500
Resonance of Contrast [R}
Shining Hope [R]
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
Bujingi Hare
Bujingi Hare
LIGHT Beast ★4
ATK 1700 / DEF 500
Crusaders Battleground [R]
During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.

Bujingi Hare prevents a Beast-Warrior-Type “Bujin” from being destroyed. This protects against the most common form of removal.

Bujingi Turtle
Bujingi Turtle
LIGHT Beast ★4
ATK / DEF 1200
Crusaders Battleground [N]
Shining Hope [N]
During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.

Similar to Hare, Turtle is used to protect a Bujin monster. Turtle protects against targeting effects which are very common. Notably you want to protect against Fiendish Chain.

Battlin Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Battlin Boxer Veil can protect you from a ton of damage as long as it isn't lethal. The inherent Special Summoning effect means that Battling Boxer Veil can catch a following attack to protect you further. Or, if he survives till your turn you can use him as Xyz material, pairing perfectly with your other Level-4 monsters.

Fire Formation - Tensu

Fire Formation - Tensu
Fire Formation - Tensu
Continuous Spell
Galactic Origin [R]
Selection Box Vol. 01 Mini [R]
During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.

Additionally, your Deck doesn't have much in terms of field swarming so Tensu can help you build some field presence. You can even use the Extra Normal Summon to go into an Xyz play.

Other Techs

The playstyle of this deck can be described as "protect the castle", that is because you need to always keep your Beast-Warrior Bujin on the field. These techs can greatly help your Bujin's survivability.

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Target your monster with Forbidden Lance to protect it from enemy backrow. Or target an attacking monster to debuff it.

Volcanic Wall
Volcanic Wall
Continuous Spell
Axel Brodie at Lvl 45 [UR]
Once per turn, you can send 3 cards from the top of your deck to the Graveyard, and if you do, inflict 250 damages, to your opponent for each Pyro-Type monster sent to the Graveyard by this effect. You cannot declare an attack during the turn you activate this effect.

The deck doesn't run any Pyro monsters so the burn effect is useless. What we really want from Volcanic Wall is its ability to setup your graveyard for free. Unlike a Lightsworn engine, this graveyard setup doesn't use up your Normal Summon, and also doesn't require you to tech in multiple cards.

World Legacy Clash
World Legacy Clash
Quick Spell
Blazing Rose [R]
Selection Box Vol. 02 Mini [R]
HERO Generation [R]
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Temporarily removes your monster from the field to let it dodge effects while also debuffing an enemy monster by a ton.

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

On-demand targeting banish removal. The discard effect is also useful for loading a Bujingi into the graveyard.

Other Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Make Trishula to get rid of your monsters afflicted stuff such as Floodgate Trap Hole and Fiendish Chain that render them useless. This also benefits you by putting a strong beater onboard.

Bujinki Amaterasu
Bujinki Amaterasu
LIGHT Beast-Warrior ★4
ATK 2600 / DEF 2500
Selection Box Vol.04 [SR]
3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.

You'll usually want to use Amaterasu's effect on your turn to extend your field and possibly make more Xyz monsters. The effect activated during your opponent's turn isn't immediately useful because mostly likely you'll still need to get that monster into the graveyard to use its effect, still it's one of the few ways you can recover your banished cards.

Bujintei Tsukuyomi
Bujintei Tsukuyomi
LIGHT Beast-Warrior ★4
ATK 1800 / DEF 2300
Shining Hope [SR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Bujintei Tsukuyomi cycles Bujingi into the graveyard and refreshes your resources onhand.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Flipping an enemy monster face-down is great for turning off effects and exposing weak DEF stats. Keep in mind you can't make this with Bujincarnation.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

Comments

Hot New Top
Anonymous
Eland + yamato first turn

LESGOOOO!
Anonymous
good deck for beginner

1- no ban list (so you can use controller and kiteroid)

2 -half of deck in in old mini box with disscount (40 packs)

3 - other half is in new box wich you just need only 1 SR and have 1 staple (xyz monsters, spell and FC)

4 - skill easily to obtain (just choose Yugi and use skill ticket)

5 - the only hard card to obtain Crane, but u can use SR Ticket

*this deck is so funny
<< Anonymous
Anonymous Reply
I am waiting structure deck with reprints and new support. There are 2 stronger bujintei, and 2 new OCG bujin that can be special summoned and are strong like yamato.
<< Anonymous
Anonymous Reply
I'd say play at least 2 Susanowo, but other than that, spot on.
<< Anonymous
Anonymous Reply
Yeah, funny good.
Garbage Event
The Survey is up for this Garbo. You know what to do everyone. I don't say you must
Anonymous
Over half way through box only 4 UR and 2 SR left and not a single susanowo
<< Anonymous
Anonymous Reply
Yesterday I went for my 3rd bw gale wrilwind and 3rd simoon. Gale was in last 19 pack and simoon at last 6 pack. Thanks komoney.
<< Anonymous
Konami Reply
You're welcome!
<< Anonymous(Konami)
Fetih 1453 Reply
Konami is being generous
<< Anonymous
Anonymous Reply
Lies Susan is rare
Anonymous
Tier - 1? That doesn't even exist hahaha. Other than this, this deck is easy to counter: Canadia and Floodgate cook this deck hard, only a newbie loses to this trash deck
<< Anonymous
Anonymous Reply
This deck tore my ritual beasts apart
Well not really it beat me but it was mostly because I couldn’t draw any of my counter cards, like none plasma, fiendish, and karma were 3/4 cards I had left in my deck which made no difference because I used all my resources stalling. Second I let him destroy my ultipettlephin because I confused Cranes effect with purple smoke unicorn and thought I was safe.
<< Anonymous
Anonymous Reply
Still all in all it can stall out shiranui and damage protect blackening otk and resource scavenge from both banish and grave yard making is suitable again dm, it’s got game I wouldn’t be naive solid It’s a 7/10, it’ll pick up traction once the new bans hit
<< Anonymous
Anonymous Reply
> Canadia and Floodgate cook this deck hard

Some people said the same about Shiranui
Deck is OP
I never thought this deck could make it to the top at the 2nd stage of kc cup but then Tsun Tsun made the impossible, possible !
<< Anonymous(Amendoraty)
Anonymous Reply
tier 0
loool
<< Anonymous(Deck is OP)
Anonymous Reply
tsun tsun... who?
<< Anonymous
Anonymous Reply
Tsun Tsun is a Duel Links veteran.
Here's his channel https://www.youtube.com/channel/UC4IfdQdXqWWV_PEKRQE7d6w
He is smart and friendly
<< Anonymous
Anonymous Reply
True dat
Anonymous
Bumb.
We have the Xyz now.
Anonymous
This deck will be top tiered when xyz is introduce
Anonymous
DNA surgery kills the deck since it needs the bujin on field to be a beast warrior and i wish there was a way to choose mikazuchi activating before arasuda since it deck thins but arasuda always activates first and sometimes drawing the spell or trap, wasting mikazuchi
<< Anonymous
gambajo Reply
just play 2 galaxy you dumb
<< Anonymous
Anonymous Reply
I run my own DNA surgery to counter this with the added effect that my non beast warrior types on the field become beast warrior
<< Anonymous
Anonymous Reply
I know right and it works out if your opponent already used theirs
Anonymous
why mirror wall? not canadia
<< Anonymous
Anonymous Reply
Likely because you can't really get over a face-down Blue-Eyes or whatever without Sinyou or Crane. (Which, if you had, you would have probably already used.)
Question???
I have both Mikazuchi & Arasuda on the field.
Opponent just attacked and I use Crane effect.
During end phase, I add 1 Bujin S/T by Mikazuchi's effect.
But then, I don't get any option to use Arasuda's effect.
Is there anything that I missed here?
<< Anonymous(Question???)
Shingen Reply
yamato...without Arasuda it's "off"
<< Anonymous(Question???)
Anonymous Reply
Good question, probably something to do with timing and stuff
<< Anonymous(Question???)
Devon Reply
Arasuda effect triggers when a bujin monster is added to your hand. Not as mich discarded or when a s/t is added
<< Anonymous(Devon)
Anonymous Reply
“when a bujin CARD is added to your hand“ .....
Iossoma
I am king of game from yesterday with an incredible number of victory in a few tim using this time. Though I use and prefer the grass is greener version with Destiny draw skill
It's much better and is a little bit more consistent
<< Anonymous(Iossoma)
Iossoma Reply
Using this deck*

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Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum Genesis-

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians Arc-

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

Everyone said that masked hero needs main deck monster to make easier summon this card. I agree. ...
This aged badly. XD
It's crazy we've been playing this game for four years now (you're valencia/aster ...
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