Cyber Angels have been dominating the current META scene ever since they were added with the GX update at the end of september. Konami quickly decided they had to be slowed down and decided to limit “Machine Angel Ritual” (MAR) , meaning you could only run 1 copy of it instead of 3. While this nerf did make Cyber Angels weaker, because the Cyber Angels didn’t have 3 lives anymore and the monsters tributed when using “Machine Angel Absolute Ritual” (MAAR) had to correspond to the exact number of stars of the ritual monster, it didn’t remove Cyber Angels from the top of the tier list. (it currently sits at the top together with Ninjas)
The recent change made to the skill Balance also made the opening hands of Cyber Angels less consistent making them susceptible to having a bad opening (also called a brick). However people have been using Restart and Mind Scan to mitigate this loss in consistency.
Because Cyber Angels are still the most dominant deck on ladder, and the main force that prevents other decks from becoming reliable to climb the ladder, it’s important to revisit this deck.
This is a version of an optimal build with room for two tech cards (in this case two copies of Enemy Controller) . The choice for those two tech cards changes from player to player , some people prefer running cards like Nobleman of Extermination, Cosmic Cyclone.
Even though this deck only runs 5 URs that come from boxes (3x Senju of the Thousand Hands and 2 Sonic Birds), a cheaper version can be made if you don’t want to invest that much into Ultimate Rising and Neo-Impact.
If you run a version with less searchers (Senju of the Thousand Hands and Sonic Bird), I recommend using the skill Restart as it will help make your opening hands more consistent.
The strength of this deck comes from the fact that it can search and cycle a lot of cards, allowing it to consistently summon Cyber Angel Dakini, the ace card of this deck, on your first or second turn.
Besides the effect of Cyber Angel Idaten and Benten, these are the main monsters that allow you to easily add cards from your deck to your hand (searchers). In any card game this is always a powerful effect meaning the more copies of these cards you can have, the better (Sonic Bird should not be run more than 2 times though as it can make the deck too clunky).
Both Senju of the Thousand Hands and Cyber Petit Angel are fairy light monsters, meaning they can be searched by the effect of Cyber Angel Benten. Often you’ll want to summon Senju of the Thousand Hands because its attack combined with the attack of Cyber Angel Dakini (1400+2700) can make for a quick turn 2 victory, however depending on the ritual spells you have access to, there are situations where searching a Cyber Petit Angel is better than Senju of the Thousand Hands, because the 2 stars from Cyber Petit Angel go perfect with the 6 stars from Cyber Angel Idaten and Benten when using MAAR.
An important combo to remember is to ritual summon Cyber Angel Idaten by tributing Cyber Angel Benten. When Cyber Angel Idaten is ritual summoned you can search one ritual spell from your graveyard or deck, and when Cyber Angel Benten is tributed you can search one light fairy monster from your deck. The reason this is so strong is because not only do you not go “minus” (you don’t lose card advantage; you used 3 cards and in the end still have 3 cards; 1 on the field, 2 in the hand) , but you can search for the cards depending on the situation.
That way (depending on your hand) you can chose to add Cyber Petit Angel to your hand, allowing you to search Cyber Angel Dakini and ritual summoning her with Machine Angel Absolute Ritual by tributing the Cyber Petit Angel and shuffling the Cyber Angel Benten from your graveyard back into your deck.
If you have two of the three cards needed for the Idaten-Benten combo in hand, it’s almost always the right choice to search for the missing piece (if possible) to complete this combo which allows you to bring out your ace monster, Cyber Angel Dakini.
This monster is so strong that most players say this card should have been limited to 1 as well, to actually nerf Cyber Angels. This card only came out last year in the TCG/OCG , so it’s a rather new card, deemed by many, ahead of its time for Duel Links.
The reason it’s so strong is because it has multiple effects and one of the most effective ways of removing monsters from the field.
The effect “make your opponent send 1 monster they control to the Graveyard” , is very powerful because the effect doesn’t target, it doesn’t destroy the monster, nor is the monster destroyed by your effect. Which means a lot of effects from monsters and spells/traps don’t get to activate. Only cards like Gozuki get to, because their effect just says “when send to the graveyard”.
Besides that effect is also inflicts piercing damage, and you can add one ritual monster or 1 MAR to your hand during the end phase if this card is face-up. If you do have MAR in your graveyard, most of the time you’ll want to leave it there to give your Cyber Angel Dakini an extra life, however if you know you can win next turn by summoning another Cyber Angel Dakini, it might be worth to add it, even if it means your Cyber Angel Dakini would be destroyed next turn.
The most notable way to stop this powerful monster is to activate Enemy Controller when they activate their effect, tribute of your monster to take control of their Dakini, and choose her to send to the graveyard. It is because of this reason a lot of people opt to use the skill Mind Scan as it allows them to make the right decision depending on the back row.
Do note; sometimes the correct play when they have a set Enemy Controller is to still activate Cyber Angel Dakini’s effect, because if you don’t it might leave you open for a counter attack next turn with your own Cyber Angel Dakini.
Most of the time you’ll want to use Machine Angel Ritual as soon as possible because it adds an extra layer of protection to you while it’s in your graveyard, however depending on your hand, there will be times when it’s better to search for a Machine Angel Absolute Ritual if it allows you to ritual summon more monsters that turn, sometimes going for MAAR instead of MAR opens the possibility to summon two Cyber Angel Dakinis in one turn (if one gets send to the Graveyard with Enemy Controller for example).
This deck WANTS to go second, because if you go first Cyber Angel Dakini’s effect is useless, but if you go second and your opponent only has 1 monster you can go for a very quick turn 2 win. If you do go first against another Cyber Angel deck, you’ll want to draw an Enemy Controller in your opening hand (keep that in mind if you are playing Restart), but if you don’t have Enemy Controller, your best play is to try and get 2 monsters on the field, for example Senju + Cyber Angel Idaten (in defense). This allows you to not immediately die. However depending on your hand , sometimes there really isn’t anything you can do besides hoping your opponent bricked.
As mentioned earlier, even if your opponent has a face-down Enemy Controller, you still want to activate Dakini’s effect in some situations. If you don’t activate her effect , but your opponent can take control of your Dakini next turn and attack you for game, your play was useless. At least this way you get rid of two of his cards.
If your opponent has Wall of Disruption (or if you don’t have Mind Scan but you fear a WoD), either only summon 1 Dakini, or only keep one monster in attack position and the rest in defense when attacking. This way only 1 of your monsters will be affected by WoD’s effect.
Always remember what cards are in your graveyard (or look before ending your turn), you don’t want to activate Dakini’s effect in the end phase, only to be forced to pick out your Machine Angel Ritual because you forgot you had no ritual monsters in your graveyard anymore.
At the start of the turn always think before you make any plays. Think how you’ll hand look like after the Idaten-Benten combo. You don’t want to be in a situation where you can’t summon Dakini because you only have access to MAAR and picked up a Senju instead of a Cyber Petit Angel
Put a few random fusion monsters in your fusion deck, if you are playing Mind Scan your opponent might think you are playing Gladiator Beasts and might change his strategy if he goes first.
Saffira, Queen of Dragons
|If you’ve opened this card and are missing certain other cards, or want to try a new version of Cyber Angels, you can run this card. Both This card and the Cyber Angel monsters can be summoned with the ritual spell card “Sprite’s Blessing”|
Hymn of Light
|If you run one copy of Saffira, queen of Dragons, you might consider running one copy of this card as well. Even though you can only summon Saffira with this ritual spell, it does protect all your ritual monsters from destruction while it’s in the graveyard (just like Machine Angel Ritual protects all your light monsters).|
Nobleman of Extermination
|One of the tech cards used in Cyber Angel decks. Can get rid of cards like Wall of Disruption, which is annoying card for a deck like this that likes to swarm the field, or Enemy Control so that you can activate Dakini’s effect.|
|Same reason as Nobleman of Extermination, also helps against Ninja decks.|
|Allows you to attack freely when you can kill your opponent, without the fear of running into Wall of Disruption or Mirror Wall|
|Available card boxes|