Cyber Angel: deck recipe [13 Mar 2020 Updated]

Duel Links Cyber Angel deck, how to use Cyber Angel, Cyber Angel in the Duel Links meta.
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update 13/03/2020


Note: To see the pass Cyber Angel Decklist, please click the link below:

Example Deck

Standard Version

Cyber Angel IzanaCyber Angel IzanaCyber Angel DakiniCyber Angel BentenCyber Angel BentenCyber Angel Benten
Cyber Angel IdatenCyber Angel IdatenCyber Angel IdatenGishki ChainGishki ChainCyber Petit Angel
Magnificent Machine AngelMerciful Machine AngelMerciful Machine AngelMachine Angel Absolute RitualMachine Angel Absolute RitualMachine Angel Absolute Ritual
Machine Angel RitualSprites Blessing----

Set Skill

[Skill] descriptionUser
Master of Rites
Can be used each time your Life Points decrease by 1000.
This Skill can only be used twice per Duel.
Return 1 card from your hand to your Deck and choose 1 of the following:
• Add random Ritual Monster to your hand from your deck.
• Add random Ritual Spell Card to your hand from your deck.
Maximillion Pegasus
Maximillion Pegasus

How to Use

Senju of the Thousand Hands & Sonic Bird

  • When Senju of the Thousand Hands is Normal or Flip Summoned, it allows you to add a Ritual Monster from your Deck to your hand. Normal Summon Senju and search Cyber Angel Izana, Dakini, Benten or Idaten.
  • When Sonic Bird is Normal or Flip Summoned, it allows you to add a Ritual Spell Card from your Deck to your hand. Normal Summon Sonic Bird and search Machine Angel Absolute Ritual or Machine Angel Ritual.

Ritual Summon Cyber Angel Idaten

When Cyber Angel Idaten is Ritual Summoned, you can add a Ritual Spell Card from your Deck or Graveyard to your hand. Ritual Summon Idaten by Tributing Benten to add Izana, Dakini or Benten and Machine Angel Absolute Ritual or Machine Angel Ritual to your hand.

If Idaten is Tributed, you can increase the ATK and DEF of all Ritual Monsters you currently control by 1000.

Ritual Summon Cyber Angel Izana

When Cyber Angel Izana is Ritual Summoned, you can make your opponent send a Spell/Trap Card they control to the Graveyard. Your opponent does get to decide which card is sent to the Graveyard by Izana’s effect, but, if they have only one, their only option will be to chain it right away.

This effect is definitely not perfect, but Izana does technically give Cyber Angels something they were previously lacking: a natural answer to backrow. Running Hey, Trunade! is definitely out of the question since the “Cyber Angel” archetype already features three Semi-Limited cards, so the addition of this Level 8 Ritual Monster is more than welcome.

When Cyber Angel Izana destroys an opponent’s monster by battle, it can make a second attack on an opponent’s monster in a row. If your opponent does not control another monster when Izana destroys one of their monsters, you cannot activate this effect. Pair Izana and Dakini together to deal massive damage and close out games.

Once per turn, when your opponent activates a card or effect that targets a “Cyber Angel” Ritual Monster you control, you can shuffle a Ritual Monster from your Graveyard back into the Deck and, if you do, destroy a card on your opponent’s side of the field.

While this effect doesn’t provide any kind of protection, being able to respond to cards like Subterror Behemoth Umastryx and Treacherous Trap Hole while also replenishing your resources is extremely valuable.

Cyber Angel Dakini

When Cyber Angel Dakini is Ritual Summoned, you can make your opponent send a monster they control to the Graveyard. Cyber Angel Dakini can set up some early OTKs together with Sonic Bird or Senju of the Thousand Hands, bypassing popular cards such as Karakuri Ninja mdl 339 "Sazank" and Gale Lizard.

Cyber Angel Dakini gives all of your Ritual Monsters, including itself, the ability to inflict piercing battle damage and, once per turn, during your End Phase, it also allows you to add a Ritual Monster or a “Machine Angel Ritual” from your Graveyard to your hand. Thanks to Level Duplication, you can Ritual Summon Dakini by Tributing Cyber Angel Benten or Idaten and then add them back to your hand during your End Phase.

Machine Angel Ritual and Machine Angel Absolute Ritual

Most of the time you’ll want to use Machine Angel Ritual as soon as possible because it adds an extra layer of protection to you while it’s in your graveyard, however depending on your hand, there will be times when it’s better to search for a Machine Angel Absolute Ritual if it allows you to ritual summon more monsters that turn, sometimes going for MAAR instead of MAR opens the possibility to summon two Cyber Angel Dakinis in one turn (if one gets send to the Graveyard with Enemy Controller for example).

Additional Notes


[Skill] descriptionUser
Master of Rites II
Begin Duel with the Continuous Spell "Ritual Cage" activated.
Alexis Rhodes
Alexis Rhodes

Ritual Cage prevents your Ritual Monsters from being targeted or destroyed by monster effects, protecting them from Legendary Six Samurai - Enishi, Snipe Hunter, and most importantly Desperado Barrel Dragon.

[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level becomes equalt to the Level of the revealed monster. This skill can be used once per Duel.
Yusei Fudo
Yusei Fudo

This Skill allows you to Ritual Summon Cyber Angel Izana and Dakini using any of your monsters. Being able to use Level Duplication only once per Duel is definitely pretty limiting, but this is arguably the second-best Skill to play with this deck.


  • Machine Angel Ritual provides no protection against Subterror Umastryx, Karakuri Ninja mdl 339 “Sazank” and Gale Lizard. If your Ritual Monsters are banished, you have no way of retrieving them.

  • Both Machine Angel Absolute Ritual and Machine Angel Ritual are Spell Cards, which means they can be negated by Legendary Six Samurai - Shi En, Silent Magician and Dark Paladin.

  • Cyber Angels generally deal poorly with back row. Burn and Control decks can also use Lava Golem to apply pressure while also getting rid of your monsters and Amazoness Swords Woman can turn Dakini’s effect against you.

  • Cyber Angels are generally pretty weak on the play: they are allowed to run little to no protection and they can easily be OTKed by decks like Blue-Eyes and Koa'ki Meiru Neos.


Hot New Top
Um the level duplication won't work hey trunade is semi limited
<< Anonymous(Hello)
ValleCula Reply
You're looking at an outdated version of the page
Undo the nerf. Let this deck roam free.
So happy to see this deck will come back, mid july. I hopz they will unlimit some cards, maybe cyber Petit Angel
<< Anonymous
Anonymous Reply
Yeah, this upcominhñg Alexis event was the best news they could've delivered, but I wonder if that will include unlimiting some CA cards. They've released so much broken crap since they nerfed this deck, it's only fair they let it come back.
<< Anonymous
Anonymous Reply
Leave me alone
<< Anonymous
Anonymous Reply
I agree. Limiting MAR at 2, maybe... But Dakini and Cyber Petit Angel should be unlimited. It's so frustrating to have this deck with so many cards limited
A moment of silence for the fallen.
Let us pray that they can someday rise again as a playable deck.
Let us also play that this severity of a nerf happens to Synchro Samurai.
<< Anonymous
Izana Reply
Yeah, CA is probably the most suffered deck from ban list. Especially when Konami decided to semi limit Cyber Petit Angel.

I wish CPA would be released from the ban list soon. Just CPA would do.
Let CAs be great again!!
# Release the evil angels, Komoney.
<< Anonymous
Anonymous Reply
They can add new cards but it won't be cheap
Alexis Rhodes
Konami should release Cyber Angel Natasha and Cyber Angel Vrash to Duel Links. CA needs more support!
<< Anonymous(Phantom)
Anonymous Reply
Heck even CA Vishnu might have been less problematic than Dakini.
<< Anonymous(Alexis Rhodes)
Anonymous Reply
At this point I don't think having them would help CA, although I still would like to have them in DL, along with Cyber Tutubon.
<< Anonymous
Anonymous Reply
With Level Augmentation all ritual deck doesn't brick on level material
<< Anonymous
Anonymous Reply
And Cyber Tutubon's data is already in the game too, should be easy for them to release her.
I never got to see this deck in its prime, but I feel that in the current meta it looks a little overnerfed. The three big cards; MAR, Petite Angel, and Dakini all being Limit 2 seriously limits this decks use. While I do like that you can weave Saffira into this deck without taking away from the identity, Dakini just doesn't feel worth anymore since her summon power is gone.

Compared to current meta decks like like Geartown and Synchro Samurai, this wouldn't be that OP.
<< Anonymous
Anonymous Reply
If "Limit 3" is really going to be implemented, I'm guessing (hoping) some old card would be relisted accordingly.
I've been reading plenty of dumb comments about un-limiting this deck. Hmmm... I dunno, it was meta for quite a long time and it was pretty op. Let it rest for a while.
konami!!! give me my CA back!!!
<< Anonymous
Anonymous Reply
No, new decks need should have their chance to shine pal.
<< Anonymous
Anonymous Reply
Lol, nice joke kid, cuz Koaki, AG and maybe MH needs more "shine", right?, lol ignorant kid.
Deck should be unlimited. Along with some new support.
<< Anonymous
Anonymous Reply
Maybe you just need some skill and don't rely only on broken cards

Just encountered Saffira version in the King of games ladder and was OTKed (my turn was first)
<< Anonymous
Anonymous Reply
Eventually ur otk 🔥 will get nerfed and u will go back to silver rank

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