Cyber Angel deck is a very strong f2p deck since most of the cards can be obtained without spending gems unless you want to add the XYZ monsters. It's a ritual deck with a strong boss monster, reliable search effects, and the ability to recycle resources.
The recent release of Dakini from the limited/forbidden list and more XYZ cards added since Cyber Angel's release make Cyber Angel decks a strong contender in the current meta.
[Skill] description | User |
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Master of Rites II Begin Duel with the Continuous Spell Ritual Cage activated. | ![]() Alexis Rhodes |
![]() Cyber Angel Izana | LIGHT Fairy ★8 ATK 2500 / DEF 2600 |
Alluring Alexis Roaming Event [UR] | |
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. |
Izana is essentially the only card in the deck to deal with an opponent's backrow, but it's not a big issue since she can be easily searched when you need it through Petit Angel, Benten, Senju / Gishki Chain, or return to the hand from grave through Dakini.
Her backrow removal effect is pretty good since it simply sends a spell/trap to the grave regardless if they're face up or down, bypassing certain spell/trap effects that activate when they're destroyed. She also has a partial counter to opponent's targeted effects, allowing her to destroy another card as a quick effect. This makes it good to use if your opponent has at least 2 spells/traps, or 1 spell/trap and another monster. If your opponent ends up activating their backrow and it happens to be something like Forbidden Lance, Izana can activate her effect to destroy any other card your opponent controls.
If your opponent activates a Fiendish Chain when they have 2 backrow cards in response to Izana's first effect, you can activate Izana's quick effect to destroy the chain instead. Once the whole thing resolves, your opponent will end up having to discard the other spell/trap, and your Izana is left unchained. If your opponent doesn't have any other spell/trap other than the chain, you can use Izana's quick effect to destroy your opponent's monster instead.
On top of all the effects, she can also attack multiple times if they destroy monsters. This can really help close out games, especially when her attack is boosted by Idaten.
![]() Cyber Angel Dakini | LIGHT Fairy ★8 ATK 2700 / DEF 2400 |
Alexis Rhodes Lvl 35 [SR] Alexis Rhodes [SR] Alluring Alexis Roaming Event [SR] | |
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand. |
Dakini is pretty much the deck's main boss monster. Its effect to send your opponent's monster to the grave is non-targeting, essentially bypassing non-targetable monsters, and avoiding certain monster effects that activate when they are destroyed. This effect is especially powerful if your opponent only has their boss monster on the field.
In terms of offensive capabilities, Cyber Angel Dakini has decent ATK and gives all of your Ritual Monsters the ability to deal piercing damage. And for extra resource gain, she also allows you to recover a Ritual Monster or a “Machine Angel Ritual” at the end of every turn.
Sacrificing many of your resources to only have 1 Dakini on the field may seem risky, but if you use Master of Rites II skill, then she is protected from your opponent's monster effects that target. And if you summoned her using Machine Angel Ritual, then she is protected from destruction as well. Just be sure not to take the Machine Angel Ritual from the grave to your hand during your end phase if you only have 1 of it in the grave.
If you use Level Duplication, you can Ritual Summon Dakini by Tributing Cyber Angel Benten or Idaten and then add them back to your hand during your End Phase.
![]() Cyber Angel Benten | LIGHT Fairy ★6 ATK 1800 / DEF 1500 |
Alexis Rhodes Lvl 16 [R] Alexis Rhodes [R] Alluring Alexis Roaming Event [R] | |
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand. |
Benten has a decent effect that lets you poke some damage at the opponent. And because her Level matches up with Idaten, she's quite easy to summon with good stats if you need instant field presence. But Benten's best use is to be a ritual tribute, so that you can activate her search effect.
If you have yet to normal summon, the best card to search for is Cyber Petit Angel. This is so that you can search for Dakini, or Machine Angel Absolute Ritual to be able to summon Dakini. This can also help mill out your deck to get to your other pieces easier, but can be risky if you think your opponent has traps to negate Petit Angel's effect.
![]() Cyber Angel Idaten | LIGHT Fairy ★6 ATK 1600 / DEF 2000 |
Alexis Rhodes [SR] | |
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF. |
To maximize your search effects, Ritual Summon Idaten by Tributing Benten. Benten fetches Dakini, while Idaten fetches the Ritual Spell.
If Idaten is Tributed, you can increase the ATK and DEF of all Ritual Monsters you currently control by 1000. This is a huge boost so you should prioritize using Idaten as material especially if you control multiple Ritual monsters. This can be a good way to deal with an opponent's monster if they are unaffected by your cards.
You can recycle Idaten again by using Dakini's end phase effect to take it from the grave. Then keep ritual summoning other monsters by using Idaten to boost your ritual monsters again and again.
![]() Manju of the Ten Thousand Hands | LIGHT Fairy ★4 ATK 1400 / DEF 1000 |
Maximum Gustav [SR] | |
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. |
To help get a ritual spell or monster from the deck. It's also a level 4, which can be used to ritual summon Idaten or Benten with Petit Angel, Dakini or Izana with another monster in hand, but it's usually just used as a beater or rank 4 Xyz instead.
![]() Djinn Demolisher of Rituals | DARK Fiend ★3 ATK 1500 / DEF 600 |
PvP Duel: Turbo Duel Grand Prix [SR] Duelist Chronicles GX: Society of Light [SR] Tabletop RPG: Monster World Event [SR] New Week Campaign! [SR] | |
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player. |
Ritual Cage from the skill only makes your ritual monsters untargetable from monster effects. There are plenty of dangerous spells/traps like Karma Cut or Book of Moon which will be pretty devastating if you get hit with.
Making your monsters untargetable gives them a high level of protection, allowing you to keep buffing them up with Idaten knowing that they will be much harder to take down. Being a level 3 + usable in the grave is definitely an added bonus.
![]() Cyber Petit Angel | LIGHT Fairy ★2 ATK 300 / DEF |
Alexis Rhodes Lvl 23 & 38 [R] | |
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. |
Cyber Petit Angel is the standard searcher for the Cyber Angel archetype, so running it is naturally a good consistency boost.
If you want to ritual summon Dakini or Izana by using Machine Angel Absolute Ritual, then keep in mind that you need monsters as sacrifice that totals to lvl 8. This means that you need Petit Angel and another lvl 6 ritual monster like Idaten or Benten.
![]() Machine Angel Absolute Ritual | Ritual Spell |
Alexis Rhodes at Lvl 33 [SR] Alexis Rhodes [SR] Alluring Alexis Roaming Event [SR] | |
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. |
![]() Machine Angel Ritual | Ritual Spell |
Alexis Rhodes at Lvl 3 [R] Alexis Rhodes [R] Alluring Alexis Roaming Event [R] [R] | |
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. |
Most of the time you’ll want to use Machine Angel Ritual as soon as possible because it adds an extra layer of protection to your monsters while it’s in your graveyard. However depending on your hand, there will be times when it’s better to search for a Machine Angel Absolute Ritual if it allows you to ritual summon more monsters that turn. MAAR is also more cost efficient because it allows you to use materials from the graveyard.
If you want to summon 2 big boss monsters, ritual summon with MAR using monsters from your field/hand before you ritual summon again with MAAR using monsters from your grave.
![]() Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
Heliopolis can be summoned by using any combination of Izana and Dakini as material, or you can cheese him out with the help of Level Duplication. Its mass destruction effect is really powerful and can easily result in OTKs if you have enough resources. Additionally, the Deck has pretty good resource gain ability, with some monsters that want to be tributed such as Benten and Idaten so the cost isn't much of a problem.
It's definitely an optional card, but can be situationally useful when you want to destroy multiple cards your opponent controls.
![]() Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Ptolemy can be used as single-target non-destruction removal. Alternatively, you can use it to recover a card from your graveyard. Both effects make Ptolemy a versatile addition to your Extra Deck.
Usually, the way to summon this is by summoning Idaten or Benten with Machine Angel Ritual, then another Idaten/Benten with Absolute Ritual using monsters from your grave as the cost.
![]() Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Summon Strike Bounzer early game if you want to stop your opponent from making their opening combos. Negate combo starters like The Phantom Knights Deck and Odd-Eyes Deck. This can throw them off pace for the rest of the Duel if they don't have any good comeback options.
![]() Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Similar to Dakini, Malevolent Sin is pretty good when your opponent only has 1 main boss monster on their field. This effect can help close out games, or temporarily banish a dangerous monster.
Mostly an optional card since this deck and playstyle rarely has 2 level 4 monsters on the field to Xyz.
![]() Ghostrick Alucard | DARK Zombie ★3 ATK 1800 / DEF 1600 |
Photons of Galaxy [SR] | |
2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. |
To destroy your opponent's backrow so you can more safely attack your opponent.
![]() Number 68: Sanaphond the Sky Prison | DARK Rock ★8 ATK 2100 / DEF 2700 |
Infinite Ray [R] | |
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. |
Sanaphond's below average ATK stat can easily be mitigated by its inherent
stat boost putting it near 3000 ATK, especially if there's already some graveyard setup on both sides. Additionally, Sanaphond is able to protect itself from effect destruction while also locking out revival effect. This won't be a problem for you because this Deck doesn't run any revival.
![]() Sword Breaker | EARTH Warrior ★6 ATK 2700 / DEF 1000 |
Shining Hope [R] | |
2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. |
Sword Breaker can be very powerful against single-type Decks such as Blue-Eyes. Keep in mind this effect last as long as Sword Breaker is face-up so your opponent will be forced remove Sword Breaker via effect.
[Skill] description | User |
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Master of Rites II Begin Duel with the Continuous Spell Ritual Cage activated. | ![]() Alexis Rhodes |
Ritual Cage prevents your Ritual Monsters from being targeted or destroyed by monster effects, protecting them from stuff like Desperado Barrel Dragon.
![]() Gishki Chain | WATER Sea Serpent ★4 ATK 1800 / DEF 1000 |
Abyss Encounters [UR] | |
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. |
Upon summon, Gishki Chain fetches a card you need to make your Ritual play. And if there was another important card you excavated but could not fetch, you can arrange it to be your next draw. This makes Gishki Chain a pretty good consistency booster.
![]() Senju of the Thousand Hands | LIGHT Fairy ★4 ATK 1400 / DEF 1000 |
Neo-Impact [UR] | |
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand. |
![]() Sonic Bird | WIND Winged Beast ★4 ATK 1400 / DEF 1000 |
The Ultimate Rising [UR] | |
When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand. |
![]() Merciful Machine Angel | Normal Spell |
Alluring Alexis Roaming Event [SR] | |
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. |
Merciful Machine Angel is great for cycling through your Deck so that you can get to the combo pieces you need. Ideally, you tribute Benten for cost so that you simultaneously get to use her search effect. You can also tribute Idaten to give all your face-up Ritual monsters a huge ATK boost.
If you find that this card often bricks your deck, you can switch it out for something like Sprite's Blessing.
![]() Sprites Blessing | Ritual Spell |
Neo-Impact [R] | |
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. |
If you find that the deck needs more ritual spells, you can put more in the deck by using Sprites Blessing. The main downside to this is that the levels of total materials will need to be EXACTLY what the ritual monster you want to summon.
This has more value if you have different ritual monsters that use different ritual spells, which isn't really an issue in this deck.
![]() Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.
![]() Number 25: Force Focus | LIGHT Machine ★6 ATK 2800 / DEF 2400 |
Shining Hope [SR] | |
2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn. |
Either this or Photon Strike Bounzer to have some form of control. Negating monster effects will often times be able to stop further combos from your opponent, so it can be worth it to consider bringing.
![]() Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Like most Decks that run Rank-5s and 6s, Gaia Dragon is a good Extra Deck addition. Put it on top of any eligible Xyz monster that has spent all its materials. (except Sword Breaker)
![]() Daigusto Emeral | WIND Rock ★4 ATK 1800 / DEF 800 |
Sign of Harpies [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target. |
Merciful Machine Angel is a good draw card, but you're usually taking a loss each time you activate it. Emeral is arguable a more efficient draw engine, that also lets you recycle your single copy of Dakini.
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