Note: To see the pass Cyber Angel Decklist, please click the link below:
|Master of Rites|
Can be used each time your Life Points decrease by 1000.
This Skill can only be used twice per Duel.
Return 1 card from your hand to your Deck and choose 1 of the following:
• Add random Ritual Monster to your hand from your deck.
• Add random Ritual Spell Card to your hand from your deck.
When Cyber Angel Idaten is Ritual Summoned, you can add a Ritual Spell Card from your Deck or Graveyard to your hand. Ritual Summon Idaten by Tributing Benten to add Izana, Dakini or Benten and Machine Angel Absolute Ritual or Machine Angel Ritual to your hand.
If Idaten is Tributed, you can increase the ATK and DEF of all Ritual Monsters you currently control by 1000.
When Cyber Angel Izana is Ritual Summoned, you can make your opponent send a Spell/Trap Card they control to the Graveyard. Your opponent does get to decide which card is sent to the Graveyard by Izana’s effect, but, if they have only one, their only option will be to chain it right away.
This effect is definitely not perfect, but Izana does technically give Cyber Angels something they were previously lacking: a natural answer to backrow. Running Hey, Trunade! is definitely out of the question since the “Cyber Angel” archetype already features three Semi-Limited cards, so the addition of this Level 8 Ritual Monster is more than welcome.
When Cyber Angel Izana destroys an opponent’s monster by battle, it can make a second attack on an opponent’s monster in a row. If your opponent does not control another monster when Izana destroys one of their monsters, you cannot activate this effect. Pair Izana and Dakini together to deal massive damage and close out games.
Once per turn, when your opponent activates a card or effect that targets a “Cyber Angel” Ritual Monster you control, you can shuffle a Ritual Monster from your Graveyard back into the Deck and, if you do, destroy a card on your opponent’s side of the field.
While this effect doesn’t provide any kind of protection, being able to respond to cards like Subterror Behemoth Umastryx and Treacherous Trap Hole while also replenishing your resources is extremely valuable.
When Cyber Angel Dakini is Ritual Summoned, you can make your opponent send a monster they control to the Graveyard. Cyber Angel Dakini can set up some early OTKs together with Sonic Bird or Senju of the Thousand Hands, bypassing popular cards such as Karakuri Ninja mdl 339 "Sazank" and Gale Lizard.
Cyber Angel Dakini gives all of your Ritual Monsters, including itself, the ability to inflict piercing battle damage and, once per turn, during your End Phase, it also allows you to add a Ritual Monster or a “Machine Angel Ritual” from your Graveyard to your hand. Thanks to Level Duplication, you can Ritual Summon Dakini by Tributing Cyber Angel Benten or Idaten and then add them back to your hand during your End Phase.
Most of the time you’ll want to use Machine Angel Ritual as soon as possible because it adds an extra layer of protection to you while it’s in your graveyard, however depending on your hand, there will be times when it’s better to search for a Machine Angel Absolute Ritual if it allows you to ritual summon more monsters that turn, sometimes going for MAAR instead of MAR opens the possibility to summon two Cyber Angel Dakinis in one turn (if one gets send to the Graveyard with Enemy Controller for example).
This Skill allows you to Ritual Summon Cyber Angel Izana and Dakini using any of your monsters. Being able to use Level Duplication only once per Duel is definitely pretty limiting, but this is arguably the second-best Skill to play with this deck.
|Available card boxes|