Cyber Angel: deck recipe [13 Mar 2020 Updated]

Duel Links Cyber Angel deck, how to use Cyber Angel, Cyber Angel in the Duel Links meta.
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update 13/03/2020


Note: To see the pass Cyber Angel Decklist, please click the link below:

Example Deck

Standard Version

Cyber Angel IzanaCyber Angel IzanaCyber Angel DakiniCyber Angel BentenCyber Angel BentenCyber Angel Benten
Cyber Angel IdatenCyber Angel IdatenCyber Angel IdatenGishki ChainGishki ChainCyber Petit Angel
Magnificent Machine AngelMerciful Machine AngelMerciful Machine AngelMachine Angel Absolute RitualMachine Angel Absolute RitualMachine Angel Absolute Ritual
Machine Angel RitualSprites Blessing----

Set Skill

[Skill] descriptionUser
Master of Rites
Can be used each time your Life Points decrease by 1000.
This Skill can only be used twice per Duel.
Return 1 card from your hand to your Deck and choose 1 of the following:
• Add random Ritual Monster to your hand from your deck.
• Add random Ritual Spell Card to your hand from your deck.
Maximillion Pegasus
Maximillion Pegasus

How to Use

Senju of the Thousand Hands & Sonic Bird

  • When Senju of the Thousand Hands is Normal or Flip Summoned, it allows you to add a Ritual Monster from your Deck to your hand. Normal Summon Senju and search Cyber Angel Izana, Dakini, Benten or Idaten.
  • When Sonic Bird is Normal or Flip Summoned, it allows you to add a Ritual Spell Card from your Deck to your hand. Normal Summon Sonic Bird and search Machine Angel Absolute Ritual or Machine Angel Ritual.

Ritual Summon Cyber Angel Idaten

When Cyber Angel Idaten is Ritual Summoned, you can add a Ritual Spell Card from your Deck or Graveyard to your hand. Ritual Summon Idaten by Tributing Benten to add Izana, Dakini or Benten and Machine Angel Absolute Ritual or Machine Angel Ritual to your hand.

If Idaten is Tributed, you can increase the ATK and DEF of all Ritual Monsters you currently control by 1000.

Ritual Summon Cyber Angel Izana

When Cyber Angel Izana is Ritual Summoned, you can make your opponent send a Spell/Trap Card they control to the Graveyard. Your opponent does get to decide which card is sent to the Graveyard by Izana’s effect, but, if they have only one, their only option will be to chain it right away.

This effect is definitely not perfect, but Izana does technically give Cyber Angels something they were previously lacking: a natural answer to backrow. Running Hey, Trunade! is definitely out of the question since the “Cyber Angel” archetype already features three Semi-Limited cards, so the addition of this Level 8 Ritual Monster is more than welcome.

When Cyber Angel Izana destroys an opponent’s monster by battle, it can make a second attack on an opponent’s monster in a row. If your opponent does not control another monster when Izana destroys one of their monsters, you cannot activate this effect. Pair Izana and Dakini together to deal massive damage and close out games.

Once per turn, when your opponent activates a card or effect that targets a “Cyber Angel” Ritual Monster you control, you can shuffle a Ritual Monster from your Graveyard back into the Deck and, if you do, destroy a card on your opponent’s side of the field.

While this effect doesn’t provide any kind of protection, being able to respond to cards like Subterror Behemoth Umastryx and Treacherous Trap Hole while also replenishing your resources is extremely valuable.

Cyber Angel Dakini

When Cyber Angel Dakini is Ritual Summoned, you can make your opponent send a monster they control to the Graveyard. Cyber Angel Dakini can set up some early OTKs together with Sonic Bird or Senju of the Thousand Hands, bypassing popular cards such as Karakuri Ninja mdl 339 "Sazank" and Gale Lizard.

Cyber Angel Dakini gives all of your Ritual Monsters, including itself, the ability to inflict piercing battle damage and, once per turn, during your End Phase, it also allows you to add a Ritual Monster or a “Machine Angel Ritual” from your Graveyard to your hand. Thanks to Level Duplication, you can Ritual Summon Dakini by Tributing Cyber Angel Benten or Idaten and then add them back to your hand during your End Phase.

Machine Angel Ritual and Machine Angel Absolute Ritual

Most of the time you’ll want to use Machine Angel Ritual as soon as possible because it adds an extra layer of protection to you while it’s in your graveyard, however depending on your hand, there will be times when it’s better to search for a Machine Angel Absolute Ritual if it allows you to ritual summon more monsters that turn, sometimes going for MAAR instead of MAR opens the possibility to summon two Cyber Angel Dakinis in one turn (if one gets send to the Graveyard with Enemy Controller for example).

Additional Notes


[Skill] descriptionUser
Master of Rites II
Begin Duel with the Continuous Spell "Ritual Cage" activated.
Alexis Rhodes
Alexis Rhodes

Ritual Cage prevents your Ritual Monsters from being targeted or destroyed by monster effects, protecting them from Legendary Six Samurai - Enishi, Snipe Hunter, and most importantly Desperado Barrel Dragon.

[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level becomes equalt to the Level of the revealed monster. This skill can be used once per Duel.
Yusei Fudo
Yusei Fudo

This Skill allows you to Ritual Summon Cyber Angel Izana and Dakini using any of your monsters. Being able to use Level Duplication only once per Duel is definitely pretty limiting, but this is arguably the second-best Skill to play with this deck.


  • Machine Angel Ritual provides no protection against Subterror Umastryx, Karakuri Ninja mdl 339 “Sazank” and Gale Lizard. If your Ritual Monsters are banished, you have no way of retrieving them.

  • Both Machine Angel Absolute Ritual and Machine Angel Ritual are Spell Cards, which means they can be negated by Legendary Six Samurai - Shi En, Silent Magician and Dark Paladin.

  • Cyber Angels generally deal poorly with back row. Burn and Control decks can also use Lava Golem to apply pressure while also getting rid of your monsters and Amazoness Swords Woman can turn Dakini’s effect against you.

  • Cyber Angels are generally pretty weak on the play: they are allowed to run little to no protection and they can easily be OTKed by decks like Blue-Eyes and Koa'ki Meiru Neos.


Hot New Top
So uh, anyone had issues with Machine Angel Ritual not being able to be added to the deck? I have them, but cannot add a single copy to my deck, it says they are on the restricted(2) list
<< Anonymous
Anonymous Reply
You can only have a total of up to 2 from limited 2. This means, you can either run 2 Dakini OR 2 Machine Angel Ritual OR 1 of each (which is usually the best option). And you cannot run other limited 2 cards as well (so no Kiteroid or Treacherous Trap Hole or stuff like that)
GameA can you please fix those card picture? Its hard to see sometimes coz it is too blur and dark to see :)
<< Anonymous
WoodFrJared Reply
Yes, I already fix those Cyber Angel Card Pictures, thanks for mentioning the issue.
I don't know about the standard version they recommend. Without sonic bird, they can only search the one copy of Machine Angel Ritual and not Machine Angel Absolute Ritual.
<< Anonymous
WoodFrJared Reply
Ya but I think you can add more Gishki Chain and Sprite's Blessing (since it can be used to summon Idaten or Benten) to increase the chance of drawing those Ritual Spells.
<< Anonymous
WoodFrJared Reply
and I think two Cyber Petit Angels are too much for me since it will cost your normal summon somehow the stat of Cyber Petit Angel is pretty low.
<< WoodFrJared
Utopia Reply
I run Cyber Petit Angel at 2-3 so I can free up the skill to be something else. Cyber Petit Angel is an easy search off of Benten and using it as Ritual fodder in conjunction with Benten or Idaten gets it off the field just as fast. Cyber Petit Angel has never stayed on the field longer than a single phase for me - it's low stats are completely irrelevant and they have better synergy with the rest
Imo just unbann Dakini and MAR too. Dakini's ability is long outdated with the countless banishers lurking around today and MAR's destruction protection nearly obsolete due to the afformentioned banishers. This deck has no business being restricted
Try to add Tutubon or Magnificent Machine Angel from Alluring Alexis event. The second is a nice buff, plus the eff negation if your opponent has extra deck monsters.
<< Anonymous(Drake)
Anonymous Reply
Tutubon summon sacking benten is a good replacement for senjus. Magnificent really has no place CA is never lacking in power especially with 3 idatens now.
Not Good
Please reconsider the Recommended version. You can only Normal summon once per turn. Getting 3 Sonic and 3 Senjus is not optimal at all since we now have 3 Idatens.
that is trash version.. no backrow and anti backrow?? really 🔥
<< Anonymous
Anonymous Reply
This site only provide base deck, people gifted with brain so they can use it and improve their own.
<< Anonymous
Utopia Reply
The deck makes it's push in 1 turn - and Izana and Dakini's effects together can counter or ignore most common backrow/out-of-turn enemy plays. Not to mention the MAR in the grave. Not every deck needs to have three PTW Canadia's in it to be good.
F2Ps can’t play the optimal version of this deck because they picked the free gems over the exclusive 2nd and 3rd copies of Idaten. You fools!
<< Anonymous(Yugiknowz)
F2P Player Reply
I'm also F2P and I always pick card over gems, unless I already have 3+ copies of that card.
<< Anonymous(Yugiknowz)
Anonymous Reply
I just got king of games with one idaten and 3 Bentens.

My current deck is OP, the 2nd and third idaten is not really needed.

If anyone is up for a match come test it out yourselves.

<< Anonymous
Tu é um otario Reply
"Come test it out"... Nickname is nowhere to be seen.
<< Anonymous(Tu é um otario)
Anonymous Reply

When you are ready!
welcome back Petit
The first deck can’t be played, dakini, machine angel rituel magic and cyber little angel are limites to 2
<< Anonymous
Anonymous Reply
Cyber Petit no longer limited 2 after the new banlist
Um the level duplication won't work hey trunade is semi limited
<< Anonymous(Hello)
ValleCula Reply
You're looking at an outdated version of the page
Undo the nerf. Let this deck roam free.

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