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Alien: deck recipe [August 2020]

Duel Links Alien deck, Alien in the current meta, how to use.
update 11/08/2020

Overview

One of the new archetypes added with the latest box “Abyssal Encounters”, is the Alien archetype. This archetype revolves around putting “A-Counters” on your opponent’s monsters. These monsters will lose attack/defense when battling an Alien monster but you can also use very powerful and versatile spells/traps that interact with these A-Counters.

This deck, while some versions add some UR/SRs from other boxes, can be easily made by a F2P/Budget-player because most cards are R(ares) from the latest box.

Required Card Boxes

Generation Next Galactic Origin Blades of Spirit Valiant Souls Cybernetic Rebellion Dark Dimension Selection Box Vol. 03

Example deck

Standard Version

Alien AmmoniteAlien AmmoniteAlien AmmoniteAlien OverlordAlien WarriorAlien Kid
Alien TelepathAlien TelepathAlien DogCosmic CycloneCosmic CycloneA Cell Recomposition Device
A Cell Recomposition DeviceA Cell Recomposition DeviceFiendish ChainFiendish ChainFloodgate Trap HoleFloodgate Trap Hole
Powerful RebirthPowerful Rebirth----
Stardust Chronicle Spark DragonCoral DragonArmades, Keeper of BoundariesCosmic Fortress Gol garCosmic Fortress Gol garOld Entity Hastorr
[Skill] descriptionUser
Switcheroo
Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.
Bandit Keith
Bandit Keith

Invoked Version

Aleister the InvokerAleister the InvokerAleister the InvokerAlien AmmoniteAlien AmmoniteAlien Overlord
Alien WarriorAlien KidAlien TelepathAlien TelepathInvocationEnemy Controller
Enemy ControllerA Cell Recomposition DeviceA Cell Recomposition DeviceA Cell Recomposition DeviceFiendish ChainFiendish Chain
Floodgate Trap HoleFloodgate Trap HolePaleozoic CanadiaPaleozoic Canadia--
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioInvoked CocytusCosmic Fortress Gol garCosmic Fortress Gol gar
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale

How to Use

Invoked Engine

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Invoked Cocytus
Invoked Cocytus
WATER Dragon ★6
ATK 1800 / DEF 2900
Dark Dimension [R]
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.

Alien Ammonite

Alien Ammonite
Alien Ammonite
LIGHT Reptile ★1
ATK 500 / DEF 200
Cybernetic Rebellion [UR]
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.

Alien Overlord

Alien Overlord
Alien Overlord
DARK Reptile ★6
ATK 2200 / DEF 1600
Abyss Encounter [R]
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".

Can either be normal summoned with one tribute, or special summoned by removing 2 A-counters from a card on the field. You can put one A-counter on each of your opponent’s monsters once per turn which is a great way to get all your other effects rolling or just make your Alien monsters stronger than your opponent’s, this is because for each A counter on a monster, when that monster battles one of your Aliens they’ll lose 300 atk/def for each A counter on it.

Alien Telepath

Alien Telepath
Alien Telepath
FIRE Reptile ★4
ATK 1600 / DEF 1000
Abyss Encounter [R]
Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Once per turn, each one of your Alien Telepaths can destroy a spell/trap card on the field in exchange for removing one A counter from one of your opponent’s monsters. Keep in mind to do plays in the right order, for example if you want to take control of a monster with brainwashing beam that has more than 1 A counter, you can first remove one counter with Alien Telepath to destroy backrow and then follow up by taking control of it.

Alien Warrior

Alien Warrior
Alien Warrior
EARTH Reptile ★4
ATK 1800 / DEF 1000
Abyss Encounter [R]
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Alien Kids

Alien Kid
Alien Kid
LIGHT Reptile
ATK 1600 / DEF 700
Abyss Encounter [N]
Cybernetic Rebellion [N]
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

“A” Cell recombination Device

A Cell Recomposition Device
A Cell Recomposition Device
Quick Spell
Abyss Encounter [R]
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on the targeted monster equal to the sent monster's Level. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.

Probably the most amazing card in this deck. Not only is it an easy way to get a lot of A-counters on your opponent’s monsters, you get to thin your deck by sending an Alien monster to the graveyard (which can be brought back with Powerful Rebirth for example).
It also has an effect that can be activated from the graveyard (but not the same turn you activated it) which allows you to draw an Alien monster in exchange for banishing this card from the graveyard, so you can search for whatever Alien works best in your current situation. Usually the best Alien to search is Alien Overlord. You can then remove the A-Counters you put with "A" Cell Recomposition Device to special summon Alien Overlord. Alien Overlord will then use his effect to spread A-Counters on the field again.

This is a quick-play spell card which can make a lot of plays possible. For example you can activate this card when your opponent attacks and immediately follow it up with brainwashing beam to take control of that monster. Effectively stopping their attack, defending your monsters and making your field stronger thanks to theirs.

Revive

Powerful Rebirth
Powerful Rebirth
Continuous Trap
Kings Resonance [SR]
Blades of Spirits [SR]
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.

Extra Decks

Stardust Chronicle Spark Dragon
Stardust Chronicle Spark Dragon
LIGHT Dragon ★10
ATK 3000 / DEF 2500
Chronicle of Glory [UR]
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it.
Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Cosmic Fortress Gol gar
Cosmic Fortress Gol gar
LIGHT Reptile ★5
ATK 2600 / DEF 1800
Cybernetic Rebellion [UR]
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Old Entity Hastorr
Old Entity Hastorr
WIND Reptile ★4
ATK 2300 / DEF 1000
Masters of Shadow [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

Skills Suggestion

[Skill] descriptionUser
Switcheroo
Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.
Bandit Keith
Bandit Keith
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale

Other Useful Cards

Brainwashing Beam
Brainwashing Beam
Continuous Trap
Abyss Encounter [R]
Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.

A very strong swing card which allows for a lot of OTKs. You can take control of one of your opponent’s monsters that has one or more A-counters on it. You can keep control of that monster as long as this trap remains on the field; during your end phase you remove one A counter from that monster, if there are no A counters left this trap is destroyed. With this trap you can quickly change the state of the board field by taking control of your opponent’s monster for multiple turns.

You can take control of a monster during its attack, to stop that attack, plus it’s only during your end phase that an A counter is removed, and not during each end phase.

Works great together with “A” cell recombination device because it allows you to easily take control of one of your opponent’s monsters for 4 turns.

Mysterious Triangle
Mysterious Triangle
Quick Spell
Abyss Encounter [SR]
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.

Another big swing card that makes OTKs possible. You can destroy a monster with an A counter on it and special summon a level 4 Alien from your deck (it’s destroyed during the end phase). A big thing to keep in mind is that you can also destroy one of your own monsters with an A counter, which you can do after that monster already attacked. You can also do that if the monster you took with Brainwashing Beam is about to lose all its A-counters during this end phase, you destroy it (so your opponent doesn’t get it back) and you get a new monster from your deck.

Comments

Hot New Top
Alien guy
With all the nerfs happening and the new buster blades support to counter blue eyes I think this deck can make a second run for top tier.
However with cyber style nerfed I need a new skill. I don’t like balance because that limits the amount of spells you draw meaning a limit towards A cell.
I was thinking about parasite infection with one copy of insect whistle, or 3 star demotion with one copy of Sagan of thunder. Please comment what skill you think works best, and alternative cards for the alien deck
Anonymous
Hey guys can you help me with something?Sometimes when i battle a monster with a counters it loses way more atk and def than ot is supposed...for example i just killed a monster with 2500 atk and with one a counter it got to 1300 atk
<< Anonymous
Anonymous Reply
Imagine this: losing 300 A/D per counter a "debuff". And you need to check how many alien monsters with "debuff" effects your opponent got.

Let's say he has 2 aliens with this rebuff effects. Then 1 counter will make you lose 600 A/D instead.

Not EVERY alien comes with this debuff. Read carefully.
<< Anonymous
Anonymous Reply
Dam auto correct. So many typos. But you should get my point.
<< Anonymous
Alien guy Reply
The counters stack with the amount of aliens you control, so if a monster has one counter but u control 2 aliens the monster will loose 600, not all aliens have this effect like hypno and hunter, it their pretty irrelevant
Icar
Anyone still play this? I still have the Deck and Ananta, is Ananta still a good option in this deck? I see the updated version doesn't have it.
<< Anonymous(Icar)
Anonymous Reply
It's still competitive, but I think ananta doesn't make it effective anymore... well, I'm not sure, maybe it's easier and more consistent without the snake guy
Anonymous
In Yu-Gi-Oh! R, this is Depre's deck
pikabhi22
Tried Aliens for KC Cup.
Fur hires 3/3
Insector 2/2
Amazoness 3/4
Mermails 2/2
It's a great budget deck. Most cards from Abyss Encounters and 2 copies of powerful rebirth.
<< Anonymous(pikabhi22)
Anonymous Reply
Agreed. If you tech in the right cards, it can compete with pretty much every meta deck. The only issue I run into is with consistency.
Alien
I’m legends 3 using aliens, but having a hard time getting to Kog.
Aliens are crazy versatile, so if you can understand the meta you can adjust which aliens and traps to use.
Anyone else in legends or Kogs currently?
<< Anonymous(Alien )
Anonymous Reply
Yeah, I've stopped using them this season. I find vampires to be a terrible matchup and sealed tombs can be a nuisance.
Noir
I wish for alien synchros brother
Anonymous
Hopefully when synchros come we get that great alien synchro and tuner (alien amonite)
<< Anonymous
Anonymous Reply
Oh yes, we need to make Alien OP again.
Anonymous
It is June 29, 2018. Is this deck still worth it?
<< Anonymous
Anonymous Reply
If you already have the cards then give it a try. If you don't... Don't bother since its glorious days are long gone.
<< Anonymous
Yang Reply
WRONG! It still does well if you open correctly. Player skill to counter special summon and monster effects with the cards you have is a major Key. Fur Hires can't withstand the Alien's consistent pressure if you open correctly, bait Wiz if he is there, and sucessfully destroy of brainwash Dyna. Mayhem Fur Hires are problematic, take them out with telepath, Alien Kid is so useful to disable FH.
DragonTiger
Molting Escape is also very nice in this deck
Goten
i dont care about fur,sylvan,amazoness i love this tactics.
BRAINWASHING!!!!!
Anonymous
so this 🔥 is back after nerf... They should have nerfed a cell and ssa too.
<< Anonymous(Geo)
F2P Reply
90% Alien users are Sylvan users? Care to share the source of this statistical survey? No? Talking out of your 🔥 i see.
<< Anonymous(F2P)
Anonymous Reply
well. guess i`m part of the 10% then
<< Anonymous
Anonymous Reply
what's the point? I only use ONE SSA in a whale turbo deck lmao
<< Anonymous
Anonymous Reply
Did it ever go away? I've been using Aliens constantly since they came out, even though the Sylvan plague.

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harpie conductor where??
777-929-298 Just because you are a human, don't think you can win easily.
Shùt up and give us your money!
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