[Skill] description | User |
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Clock of Destiny Each of the following effects can be used once per Duel. ● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand. ● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn. This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.) | Aster Phoenix |
Elemental HERO Stratos | WIND Warrior ★4 ATK 1800 / DEF 300 |
Shark Fang [UR] Selection Box Vol. 03 [UR] Selection Box Vol.03 Mini [UR] | |
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
Useful searcher for main deck HERO monsters in general, but Stratos won't be summonable with Dreadmaster's effect.
Turn 1 Stratos to search a Stratos and setting a Mask Change + MST is a pretty good turn 1. The Mask Change helps dodge targeted cards as well as returning a spell/trap back to hand via Blast's effect, and the MST can be used to destroy another spell/trap. On the next turn, you can normal summon the searched Stratos to destroy the Clock Tower and any other remaining spell/trap your opponent might have.
Elemental HERO Liquid Soldier | WATER Warrior ★4 ATK 1400 / DEF 1300 |
Shining Sunrise [SR] | |
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. |
Elemental HERO Blazeman | FIRE Warrior ★4 ATK 1200 / DEF 1800 |
Hero Rising [SR] | |
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. |
[Skill] description | User |
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Clock of Destiny Each of the following effects can be used once per Duel. ● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand. ● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn. This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.) | Aster Phoenix |
Clock Tower Prison | Field Spell |
Idea of Armageddon [R] | |
During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. |
You can reliably get this to your hand by using the skill, which is very easy to activate since you can use any of the Destiny Hero monsters.
Which hero you send to the grave doesn't really matter that much since they will be special summoned back with Dreadmaster, but they do have effects that you can keep in mind.
Once you activate the Clock Tower, activate the skill again to put 3 counters on it right away and add Mystical Space Typhoon to your hand. After you end your turn, the Clock Tower will get another counter during the standby phase of your opponent.
With 4 counters on the Clock Tower, you are protected from battle damage. The important thing to remember is that the Clock Tower returns back to the deck at the end of your next turn. Once that happens, you are unlikely to be able to get 4 counters on it easily, so it's recommended to destroy it during your next turn.
Keep in mind how many Mystical Space Typhoon you put in the deck. You'll need at least 1 to destroy the Clock Tower, so you shouldn't use them all on your opponent's backrow. You might also need to at least set 1 on the field to chain it in case your opponent uses Cosmic Cyclone on the Clock Tower.
Destiny HERO - Dreadmaster | DARK Warrior ★8 ATK ? / DEF ? |
Idea of Armageddon [SR] | |
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. |
Ideally, you want to summon this when you are able to special summon 2 Destiny HERO monsters, either both from the grave, or with Drilldark and another one from your hand. Mask Change will also help dodge targeted abilities and deal damage in general.
With 2 other Destiny HERO monsters, Dreadmaster's ATK will be 3200. If you XYZ or use Mask Change, Dreadmaster's ATK will decrease since they are no longer Destiny HERO monsters.
The turn you summon Dreadmaster, all Destiny HERO monsters you control are indestructible, and you take no battle damage. You can attack your opponent carelessly to check for any backrow before you do a follow up with something like Mask Change, or even use Treacherous if your opponent only has 1 monster.
Destiny HERO - Decider | DARK Warrior ★4 ATK 1600 / DEF 1000 |
Card Trader [SR] | |
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of these effects of "Destiny HERO - Decider" once per Duel.● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.● During either player's turn, when a card or effect is activated that would inflict damage to you while this card is in your Graveyard: Add this card to your hand, and if you do, make that effect damage to you 0. |
Situationally useful to block attacks if your opponent only has high-level monsters, but it's mainly to be used for its once per duel recovery effect.
The effect of blocking an effect damage is even more situational. The deck doesn't have a way to manually trigger it, so it's just a nice bonus when it works.
Destiny HERO - Celestial | DARK Warrior ★4 ATK 1600 / DEF 1400 |
Destiny Rulers [R] | |
When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. |
Helps with a draw +2 effect, but not recommended to use early since you'll need the monsters for Dreadmaster.
The face-up spell card destruction is pretty nice against opponents that use them or field spells, and you can trigger them without risk when you attack the turn you summon Dreadmaster.
Destiny HERO - Drilldark | DARK Warrior ★4 ATK 1600 / DEF 1200 |
Destiny Rulers [R] | |
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Easy activatable effect to help make some XYZ plays. The piercing effect makes him a good card to attack first against a set monster.
Miracle Fusion | Normal Spell |
Revolution Beginning [UR] | |
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. |
Searchable by Elemental HERO Sunrise, you can activate this card to Special Summon Elemental HERO Fusion Monster by banishing HERO monsters especially Liquid Soldier for Extra 2 Draw.
Reinforcement of the Army | Normal Spell |
Starter/Special Set Bundle Sale [UR] | |
Add 1 Level 4 or lower Warrior monster from your Deck to your hand. |
Level 4 HEROes searcher.
Mystical Space Typhoon | Quick Spell |
Antinomic Theory [UR] Selection Box Vol.03 Mini [UR] | |
Target 1 Spell/Trap Card on the field; destroy that target. |
Core to the deck so you can use the skill. Use this to manually destroy your clock tower so you can special summon Dreadmaster when you want to go on the offensive.
If you have Drilldark and another HERO in the hand, you can use the searched MST to destroy your opponent's spell/trap during their turn instead. During your turn, you can destroy your clock tower by summoning 2 monsters with Drilldark then Xyz into Diamond Dire Wolf to destroy your clock tower.
Expendable Dai | Normal Trap |
Future Circuit [SR] | |
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. |
Elemental HERO Great Tornado | WIND Warrior ★8 ATK 2800 / DEF 2200 |
Tornado of Phantoms [UR] | |
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
Elemental HERO Nova Master | FIRE Warrior ★8 ATK 2600 / DEF 2100 |
Burning Nova [UR] HERO Generation [UR] [UR] | |
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card. |
Nova Master's decent ATK stat means you usually won't have much problem getting a few draws from his effect. Over time, this effect can make up for the cost of making Nova Master plus some more resources. Basically a beater and draw engine in one monster.
Elemental HERO Sunrise | LIGHT Warrior ★7 ATK 2500 / DEF 1200 |
Shining Sunrise [UR] | |
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
Number 106: Giant Hand | EARTH Rock ★4 ATK 2000 / DEF 2000 |
Arms of Giant [UR] | |
2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. |
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
As long as they are targetable, you can use this to deal with monsters that are blocking your attacks. Works great if your opponent only has 1 strong boss monster, or against XYZ monsters since it gets rid of their materials.
Knightmare Phoenix | FIRE Fiend ATK 1900 / DEF 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
Similars to Knightmare Cerberus but Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.
Vision HERO - Vyon | DARK Warrior ★4 ATK 1000 / DEF 1200 |
Destiny Rulers [R] | |
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. |
No ways to special summon this easily compared to Vision HERO decks, but having this can give other plays like bringing Destiny HERO - Dangerous, Vision HERO Trinity, or simply to dump a Destiny HERO from deck to grave for Dreadmaster.
Vision HERO Adoration | DARK Warrior ★8 ATK 2800 / DEF 2100 |
Shark Fang [SR] Selection Box Vol. 03 [SR] | |
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase. |
Adoration can be made with Increase and Vyon if you don't have any other HEROes on hand. His free debuff effect is good for getting rid of high stat monsters and pushing damage, especially if you control another Extra Deck monster. However you do need to control another HERO monster to use this effect. And aside from being a high stat monster, Adoration is not really a good turn one play without Form Change.
Elemental HERO Brave Neos | LIGHT Warrior ★7 ATK 2500 / DEF 2000 |
Neos Fusion [UR] | |
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. |
Brave Neos is just an easy to summon beater in this deck. Fusion Summon him and destroy an opponent's monster to search your second Neos Fusion.
Neos Fusion | Normal Spell |
Neos Fusion [SR] | |
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. |
Like in any deck that uses the Neos Fusion Engine, Neos Fusion is used to mill graveyard effects. Pair Celestial and Neos to make Brave Neos.
Masked HERO Koga | LIGHT Warrior ★8 ATK 2500 / DEF 1800 |
HERO Generation | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. |
Koga in this deck. Koga's ATK boost easily puts him at 3000+ ATK enough to deal with most monsters. And the stat debuff can let you deal huge damage through an opponent's monster.
Masked HERO Anki | DARK Warrior ★8 ATK 2800 / DEF 1200 |
Valiant Souls [UR] | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. |
High ATK and the effect helps with more follow-up. Being able to attack directly also makes this a great counter against stall decks.
When attacking directly, you can activate Forbidden Chalice during damage step to deal 3200 direct damage.
Masked HERO Blast | WIND Warrior ★6 ATK 2200 / DEF 1800 |
Jaden/Yubel Lvl 45 [UR] | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand. |
The only WIND Masked HERO monster that you can go into with Stratos. Its effect helps you get over a lot of monsters and has an additional effect that can bounce your opponent's spell/trap that's usable during your opponent's turn.
Mask Change | Quick Spell |
Valiant Souls [SR] | |
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). |
The way Mask Change works is you send one HERO monster from your field to the graveyard, and then summon a Masked Hero monster from your extra deck that has the same attribute as the HERO monster that you sent. Because Destiny HERO and Vision HERO monsters are DARK attributes, they are all possible targets for Mask Change to summon Masked Hero Anki.
Destiny Draw | Normal Spell |
Aster Phoenix Lvl 40 [SR] | |
Discard 1 "Destiny HERO" card; draw 2 cards. |
For some additional draw power. Celestial is often the card you want to discard since it needs a turn to be activatable, but if you plan on summoning Dreadmaster, Drilldark's a decent choice.
Monster Reborn | Normal Spell |
5th Anniversary Campaign [UR] | |
Target 1 monster in either player's Graveyard; Special Summon it. |
Useful to bring back any of the level 4 HEROes so it's easier to make a rank 4. Reviving Drilldark helps you swarm the field again, while both Stratos or Dreadmaster are good if you already have some HEROes on the field.
Book of Moon | Quick Spell |
Chaotic Soldiers [UR] Selection Box Vol.04 [UR] | |
Target 1 face-up monster on the field; change that target to face-down Defense Position. |
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