Monsters that are destroyed is not a big disadvantage, with the help of Woodland Archer, you can easily draw your desired useful gemini monster for a specific situation. Blazewing Butterfly is one of the key card of this deck, it can easily summon your gemini monster as a "effect" monster from your graveyard.
By equipping Big Bang Shot to your opponent's monster and activating Darkstorm Dragon effect, you can clear your opponent's field and make a direct attack.
Phoenix Gearfried can serve as a rescue card that can easily turn the tide once successfully summoned as a effect monster, it has the effect that can easily fill up the board with monsters from your graveyard. If this card's effect is active, it can hold your opponent from recklessly casting spells.
Gemini monsters are all normal monsters with effects that can be activated by normal summoning them. To use their abilities, you will have to use up your normal summon by selecting the card when they're face up on the field and normal summon them. You can only normal summon 1 monster per turn, if you use that to get a monster to the field then you will have to wait until next turn to do it.
Sending them to the graveyard
Since all of them are normal monsters at first, you can use Order to Charge to deal with any monster. This will send them to the graveyard, which will only help you later when you have Woodland Arher. Alternatively, you can also use Enemy Controller to tribute your own monster to send them to the graveyard, or use it to protect your monster so you can normal summon it later.
Using them from the graveyard
Woodland Archer can be special summoned when you have at least 2 normal monsters, and since all gemini monsters are considered to be normal monsters when in the graveyard, this means that any monster in the graveyard will benefit the archer. The other use for monsters in the graveyard is to revive them by using Blazewing Butterfly to get any gemini monsters back on to the field.
Cards that let you special summon monsters will allow you to use 1 normal summon per turn to activate a monster's effect immediately. Cards like Regretful Rebirth for Gemini Scorpion can make you special summon a gemini monster from your hand.
Super Double Summon
Super Double Summon is a quick-play spell, which allows any gemini monster to have it's ability instantly. It's not recommended to use Super Double Summon during your turn to attack the enemy, since most players often have defensive cards like Windstorm of Etaqua or Sphere Kuriboh. Use this to destroy enemy monster during their turn or use it for Blazewing to revive any gemini monster with it's effects already available.
This is the only consistent versions of the deck. As much as I like him, gunzblazing made a terrible deck. This guarantees a fusion and (usually) a 2.7 or 2.8k beater first term EVERY hand. Not great for long drawn out duels but overwhelms extremely fast
@PlayerJ you apparently think a "top tier" player can somehow do more with a deck that another player couldn't. There are limited cards in the game, each of which has limited interactions. Any player with the same deck has the same chances with it. You meant top tier Deck builders I think, not duelists.
Replace the x2 Fusion Sage with King of the Swamp which has the same ability as Fusion Sage, but also doubles as a Fusion Sub. As a Fusion Sub in this deck; you would be able to summon other monsters like Buster Blader the Dragon Destroyer Swordsman, Red-Eyes Slash Dragon, or even just Elemental Hero Neos Knight. Gemini decks are among the best for fusion summons.
Can't post a pic, my deck build is Gearfried x1, Darkstorm x2, Heavy Knight x2, blazewing x3, Ancient Gear Knight x1, featherizer x1, supervise x3, tribute to the doomed x1, poly x1, fusion recycle plant x1, mirror wall x1, birthright x2, windstorm x1.
Just a fun deck build I've been using lately. It has surprisingly good synergy, with a lot of cards comboing off each other. Fusion recycle plant is one of my favs, it thins the deck, plants geminis in the grave, potentially brings back your 4 stars, and gives darkstorm field clearing fodder. Only one featherizer because i think its somewhat unreliable on offensive decks. I'm sure its not the best version as you burn resources really fast.
Won't let me post a picture, so I'll describe my deck. Use Phoenix Gearfried, Darkstorm Dragon x2, Heavy Knight x3, Blazewing Butterfly x2 (3 is too many, more likely to get a dead hand), Featherizer x3, Supervise x3, Tribute to the Doomed x2 (for when GF and DD are in your hand), Enemy Controller x2, Mirror Wall, and Gemini Booster x2.
Got me to Legend ranked. Don't do superalloy beast raptnus, since it takes up too many cards with polymerization, and makes bad hands more likely.
This should be one of the most viable versions. The deck needs 3 skulllairs to fight against BEWD and Relinquished (otherwise they are a countermatchup vs gemini)
Another version could be replacing the 2 woodland archers with eliminating the league to get a guaranted trap every duel. But this version has troubles vs a lot of backrow.
Yeah, be careful with those archers. They're good when you're running 5 spells + 15 monsters, but in a deck like this, there's a chance of getting stuck with an archer + spell + trap + high level monster opening hand, which is bad.