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Gemini Beatdown: deck recipe

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Selection Box Vol.02 Mini
update 28/08/2018

Overview

Sample deck

Phoenix GearfriedPhoenix GearfriedDarkstorm DragonDarkstorm DragonDarkstorm DragonBlazewing Butterfly
Blazewing ButterflyBlazewing ButterflyWoodland ArcherWoodland ArcherWoodland ArcherCrystal Seer
Crystal SeerFusion SageFusion SageBig Bang ShotBig Bang ShotPolymerization
PolymerizationPolymerization--Superalloy Beast RaptinusSuperalloy Beast RaptinusSuperalloy Beast Raptinus

Set skill

[Skill] descriptionUser
Duel, standby!
Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn.
Tea Gardner
Tea Gardner

How to use this deck

  • Main objective of this deck is to summon your high level monster such as Phoenix Gearfried, Darkstorm Dragon, and Superalloy Beast Raptinus.
  • Monsters that are destroyed is not a big disadvantage, with the help of Woodland Archer, you can easily draw your desired useful gemini monster for a specific situation. Blazewing Butterfly is one of the key card of this deck, it can easily summon your gemini monster as a "effect" monster from your graveyard.
  • Fusion summoning Superalloy Beast Raptinus is made easy by Fusion Sage, if your fusion monster was summoned it usually guarantees victory.
  • By equipping Big Bang Shot to your opponent's monster and activating Darkstorm Dragon effect, you can clear your opponent's field and make a direct attack.
  • Phoenix Gearfried can serve as a rescue card that can easily turn the tide once successfully summoned as a effect monster, it has the effect that can easily fill up the board with monsters from your graveyard. If this card's effect is active, it can hold your opponent from recklessly casting spells.

Gemini cards

Gemini monsters

Gemini monsters are all normal monsters with effects that can be activated by normal summoning them. To use their abilities, you will have to use up your normal summon by selecting the card when they're face up on the field and normal summon them. You can only normal summon 1 monster per turn, if you use that to get a monster to the field then you will have to wait until next turn to do it.

Sending them to the graveyard

Since all of them are normal monsters at first, you can use Order to Charge to deal with any monster. This will send them to the graveyard, which will only help you later when you have Woodland Arher. Alternatively, you can also use Enemy Controller to tribute your own monster to send them to the graveyard, or use it to protect your monster so you can normal summon it later.

Using them from the graveyard

Woodland Archer can be special summoned when you have at least 2 normal monsters, and since all gemini monsters are considered to be normal monsters when in the graveyard, this means that any monster in the graveyard will benefit the archer. The other use for monsters in the graveyard is to revive them by using Blazewing Butterfly to get any gemini monsters back on to the field.

Instant activation

Cards that let you special summon monsters will allow you to use 1 normal summon per turn to activate a monster's effect immediately. Cards like Regretful Rebirth for Gemini Scorpion can make you special summon a gemini monster from your hand.

Super Double Summon

Super Double Summon is a quick-play spell, which allows any gemini monster to have it's ability instantly. It's not recommended to use Super Double Summon during your turn to attack the enemy, since most players often have defensive cards like Windstorm of Etaqua or Sphere Kuriboh. Use this to destroy enemy monster during their turn or use it for Blazewing to revive any gemini monster with it's effects already available.

Useful cards

CardExplanation
Phoenix Gearfried
Phoenix Gearfried
Effects can be activated once a spell card is also activated, a great boosts for the deck since deck consists of low level monsters.
Darkstorm Dragon
Darkstorm Dragon
A great card with a well balance ATK and DEF. Its effect can only be use if there is a "faced up" spell/trap you control.
Superalloy Beast Raptinus
Superalloy Beast Raptinus
No specific recipe needed to successfully fusion this card(any gemini monster will do).The effect can make you summon a gemini(effect)monster.
Double Summon
Double Summon
This card allows you to summon your "faced up" normal gemini monster into effect monster, in addition you can make another normal summon from hand.
Gemini Booster
Gemini Booster
A great ATK boosts, plus can easily convert your gemini monster into a effect monster once destroyed.
Skelesaurus
Skelesaurus
A great beatdown card, especially when effect is activated, it can easily help you flood the board.
Herculean Power
Herculean Power
Once resolves it can help you summon your normal gemini monster into effect monster the next turn.
Symbols of Duty
Symbols of Duty
A useful card to special summon your high level gemini monster and activate its effect(if it was in the graveyard).
Branch!
Branch!
A great support card for your fusion monster, can also retain board presence.
CardExplanation
Jerry Beans Man
Jerry Beans Man
More normal monsters will help Woodland Archer be summoned easier and can also be used for Order to Charge.
Magical Reflect Slime
Magical Reflect Slime
Most of the gemini monsters start out weak, this one uses its low attack to deal damage. Use this together with Half-Shut for more damage and to attack again next turn.
Gemini Soldier
Gemini Soldier
Protect this card for one turn, switch to defense position next turn and use Super Double Summon when an enemy attacks.
Cry Havoc!
Cry Havoc!
Woodland archer will be less usable if you use this, but this allows you to have more normal summons per turn, which will allow you to activate their effects the turn you summon them.
Regretful Rebirth
Regretful Rebirth
Use this together with Blazewing Butterfly to revive any gemini monster or Gemini Scorpion to special summon a gemini monster from your hand.
Goggle Golem
Goggle Golem
Similar to Bronto but less attack and easier to obtain.

Comments

Hot New Top
Gemini guy
This is the only consistent versions of the deck. As much as I like him, gunzblazing made a terrible deck. This guarantees a fusion and (usually) a 2.7 or 2.8k beater first term EVERY hand. Not great for long drawn out duels but overwhelms extremely fast
<< Anonymous(Player J)
Player J Reply
As far as myself goes, I am a mediocre player at best.
I can't even farm level 40 Bakura.
So yeah I'm a trash duelist.
<< Anonymous(Player J)
Goodwood Reply
@PlayerJ you apparently think a "top tier" player can somehow do more with a deck that another player couldn't. There are limited cards in the game, each of which has limited interactions. Any player with the same deck has the same chances with it. You meant top tier Deck builders I think, not duelists.
<< Anonymous(Gemini guy)
Anonymous Reply
Replace the x2 Fusion Sage with King of the Swamp which has the same ability as Fusion Sage, but also doubles as a Fusion Sub. As a Fusion Sub in this deck; you would be able to summon other monsters like Buster Blader the Dragon Destroyer Swordsman, Red-Eyes Slash Dragon, or even just Elemental Hero Neos Knight. Gemini decks are among the best for fusion summons.
<< Anonymous(Gemini guy)
Akiric Reply
How about now with all the new geminis?
Emily
This should be one of the most viable versions. The deck needs 3 skulllairs to fight against BEWD and Relinquished (otherwise they are a countermatchup vs gemini)
Another version could be replacing the 2 woodland archers with eliminating the league to get a guaranted trap every duel. But this version has troubles vs a lot of backrow.
<< Anonymous(Emily)
Anonymous Reply
Yeah, be careful with those archers. They're good when you're running 5 spells + 15 monsters, but in a deck like this, there's a chance of getting stuck with an archer + spell + trap + high level monster opening hand, which is bad.
<< Anonymous
Player J Reply
I think your deck has conflict!

You never want to open with archer because his effect only works when you have cards in your grave.

For these reasons, You are not running 3x archer which has justification.

You are wanting to Top deck into Archer middle to late game once your grave as filled!

However, I than run into another issue!
You have Skull Lair in this deck?

Continue...
<< Anonymous(Player J)
Player J Reply
Skull Lair banishes monsters from the grave which makes me than feel concerned.

The reason why is because if your resolving Skull Lair.

By the time you get to middle/late game, You might not have any monsters in the grave.

Your Archer seems misplaced in this deck.

Continue...
<< Anonymous(Player J)
Player J Reply
I think you need to replace Archer or replace Skull lair.

My guess is you use Archer as tribute folder for the Fusion majority of the time?

He doesn't seem very use-able other ways.
Anonymous
This deck is too reliant on polymerization. There isn't any way to send genimi's to the graveyard to use Blazewing or Woodland without polymerization or fusion sage.
<< Anonymous
Daemon Blitzkrieg Reply
Or you can just make up your own?
Just a thought~
<< Anonymous
Daemon Blitzkrieg Reply
Or you can just make up your own?
Just a thought~
<< Anonymous
Anonymous Reply
Toss in wonder balloons. That should be interesting.
<< Anonymous
Kiz Reply
I use Monster Reincarnation in my deck. Lets me dump Darkstorm/Gearfried or a spell/trap card for Blazewing from the Graveyard and vice versa. Then its easy to use Woodland to get Blazewing from there.
Anonymous
I hope they release these cards so gemini can dominate the meta
<< Anonymous
Anonymous Reply
And this one
<< Anonymous
Ranstallion Reply
I would prefer this card...
<< Anonymous(Ranstallion)
Jim Reply
Holy 🔥, you called it.
Anonymous
update with supervise please
<< Anonymous
Strikeagle98 Reply
Opinion about this decklist?
<< Anonymous
Anonymous Reply
heavy knight and woodland archer
Anonymous
Won't let me post a picture, so I'll describe my deck. Use Phoenix Gearfried, Darkstorm Dragon x2, Heavy Knight x3, Blazewing Butterfly x2 (3 is too many, more likely to get a dead hand), Featherizer x3, Supervise x3, Tribute to the Doomed x2 (for when GF and DD are in your hand), Enemy Controller x2, Mirror Wall, and Gemini Booster x2.

Got me to Legend ranked. Don't do superalloy beast raptnus, since it takes up too many cards with polymerization, and makes bad hands more likely.
<< Anonymous
Anonymous Reply
Lol, GF means Phoenix Gearfried, don't know what happened there.

Hit me up with a friend request (Yasuo is my username) to see some replays with it.
<< Anonymous
Anonymous Reply
Note* I used Destiny Draw on Yami Yugi, forgot to post that.

(would have been 8 times easier if my photo would just post)
N
Why did you change King Halo's orginal deck recipe? That one was much better and costs about the same as this one.
<< Anonymous(N)
N Reply
Link: https://www.youtube.com/watch?v=ry9UjmICzFo
Vilandry
LMAO where is the Gemini Scorpion?
<< Anonymous(Vilandry)
Anonymous Reply
because scorpion is useless in this deck
BLOKK
What do you think about this? Maybe Dai Grepher/Heavy Knight? Got no third Darkstorm so far...
<< Anonymous(BLOKK)
Anonymous Reply
change skelesaurus to woodland archer
YatsuoKogame
My Gemini deck before "Chaotic Repliance" was released (with Mythical Depths):
<< Anonymous(YatsuoKogame)
YatsuoKogame Reply
(working pretty nice)
Ohoo
Isn't the new poli better? I would not go all in on poli, I would add 2 poli, and other defensive cards.
<< Anonymous(Ohoo)
FreaqqShow Reply
Not in this deck. The new poly needs the monsters on the field.
I gave up
Man... with all these new cards Gemini still suck. You have to put in so many spell cards just to get your monsters rolling and you are still very easy to lose due to crappy backrow. Other than Duel Standby switcheroo is a must for this deck. I can't imagine how aweful this deck will become when switcheroo got nerfed.
<< Anonymous(I gave up)
Anonymous Reply
Last gamble is good as well since this deck

Commens and feedback

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This game is kinda crap tbh
Also anything with non-targeting removal.
I would say it is good to brag about this because intelligent people would rather spend money ins...
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