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Triamid: deck recipe [July 14]

Duel Links Triamid deck, Triamid in the current meta, how to use.
update 14/07/2022

Overview

The general strategy of Triamid Decks is to cycle through their Field Spells and monsters to activate multiple effects. All the monsters have effects that let you replace your current Triamid Field Spell with another one from your deck. The Field Spells in-turn are able to search, retrieve, and Special Summon Triamid monsters.

Required Card Boxes

Common Shared

Guardians of Rock Voltage of the Metal Arts of Atlantis

Standard Version

Visions of Ice Infinite Ray Photons of Galaxy

Extra Deck

Shining Sunrise

Example Deck

Standard Version

Triamid SphinxTriamid MasterTriamid MasterTriamid HunterTriamid HunterTriamid Hunter
Triamid DancerTriamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid Kingolem
Triamid KingolemTriamid KingolemTriamid FortressTriamid FortressEnemy ControllerTreacherous Trap Hole
Triamid PulseTriamid Pulse----
Number 47: Nightmare SharkGaia Dragon, the Thunder ChargerDiamond Dire WolfGorgonic GuardianGhostrick AlucardNumber 20: Giga-Brilliant
Digital Bug Corebage-----

Fossil Version

Triamid SphinxTriamid MasterTriamid MasterTriamid MasterTriamid HunterTriamid Hunter
Triamid HunterTriamid DancerTriamid DancerTriamid DancerTriamid CruiserTriamid Cruiser
Triamid CruiserFossil FusionFossil FusionTriamid KingolemTriamid KingolemTriamid Kingolem
Triamid FortressTriamid FortressShadow-Imprisoning MirrorTriamid PulseTriamid Pulse-
Fossil Warrior Skull KingFossil Dragon SkullgiosFossil Warrior Skull KnightFossil Machine Skull WagonFossil Dragon SkullgarLeviair the Sea Dragon
Gorgonic Guardian-----

Set Skill

[Skill] descriptionUser
Light Barrier
Set the Field Spell "Light Barrier" at the beginning of your first Turn.
Sartorius Kumar
Sartorius Kumar

How to Use

Triamid Sphinx

Triamid Sphinx
Triamid Sphinx
EARTH Rock ★10
ATK 2500 / DEF 2500
Arena of Sanctuary [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".

The Triamid deck's boss monster. Its inherent summoning condition is easily fulfilled by crashing a Triamid monster or by waiting until your opponent destroys one of your cards. You can also Special Summon Sphinx with Kingolem's effect.

On the field Sphinx is essentially a really big beater. Maximizing his inherent stat boost is easy with Triamid's Field Spell cycling, putting Sphinx at 4000 ATK. With ATK boosts from Kingolem and dancer, Sphinx can reach even higher amounts.

Sphinx' last effect practically prevents your opponent from declaring battle, because attacking over it is very unlikely. Their only choice would be to use a removal effect to get rid of Sphinx.

Triamid Monsters

Triamid monsters let you cycle your Triamid Field Spells during your opponent's turn. You can use this to bring out Triamid Kingolem during battle to gain an attack boost. This also lets you trigger the effects of Triamid Field Spells when they are sent to the graveyard.

Triamid Master
Triamid Master
EARTH Rock ★4
ATK 1800 / DEF 700
Guardians of Rock [SR]
Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Triamid Master sets up your aggressive plays by destroying the opponent's set cards, usually this will be used to get rid of enemy backrow. Also, by using your Triamid Fields as cost for any of Master's effects, he will be able to trigger the Field Spells' effect.

Triamid Hunter
Triamid Hunter
EARTH Rock ★3
ATK 1400 / DEF 1100
Guardians of Rock [R]
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Triamid Hunter lets you swarm the field with Triamid monsters for more damage potential. Hunter can be used as the cost for Master's first effect in case you don't want to get rid of your Field Spell.

Triamid Dancer
Triamid Dancer
EARTH Rock ★3
ATK 600 / DEF 1900
Guardians of Rock [N]
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Triamid Dancer recovers Triamid cards back to your deck while giving your monsters a permanent stat boost. Because her base ATK is so low, she is extremely vulnerable during the opponent's turn, so you can use Dancer for Master's cost after using her stat boost effect.

Here is a sample combo you can do assuming Master and a Field Spell is already present on the field:

  1. Normal Summon Hunter.
  2. Hunter's effect gives you a second Normal Summon for Dancer.
  3. Activate Dancer's to boost your monsters' stats.
  4. Activate Master's effect using Dancer as cost.

Triamid Field Spell

Triamid Field Spells' primary effects are most useful at different phases of the duel after that they will be switched out by another Triamid Field Spell.

Triamid Cruiser and Triamid Fortress' secondary effects allow you to gain resources when they are sent to the graveyard. Triamid Kingolem lets you Special Summon a Triamid monster from your hand for more field presence. Because Sphinx is such a formidable presence on the field, you should always aim to search/summon him.

Triamid Cruiser
Triamid Cruiser
Field Spell
Guardians of Rock [SR]
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.

Triamid Cruiser is good during your Main Phase to dig through your deck. You can use this effect when your opponent declares an attack to search for Sphinx, which will then be special summoned if your monster is destroyed.

Triamid Kingolem
Triamid Kingolem
Field Spell
Guardians of Rock [R]
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.

Triamid Kingolem is good during your Battle Phase and for most of the Duel, because of its attack boost and Spell/Trap protection during battle.

When a battle is occurring, and the field spell activates, it is the best time to activate cards that can destroy your opponent's back row or monster like Treacherous Trap Hole or Mystical Space Typhoon. This is so that they won't be able to activate effects that can happen when they are destroyed because of the field spell.

Triamid Fortress
Triamid Fortress
Field Spell
Guardians of Rock [N]
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.

Triamid Fortress is brought out to protect your monsters from effect destruction. This is a good compliment to Sphinx who is almost impossible to kill by battle. The field spell's recovery effect is also a good way to pick Sphinx back to your hand if it was ever destroyed.

Keep in mind your Triamid monsters have quick effects that can activate Fortress from the deck. So the destruction protection can be used in response to your opponent's removal effect.

Fossil Support

Fossil Warrior Skull King
Fossil Warrior Skull King
EARTH Rock ★8
ATK 2800 / DEF 1300
Shining Sunrise [UR]
1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that target to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

Skull King has 2800 ATK stat with Twice Attack and Piercing Battle Damage dealing effect. His second effect is similar effect to Monster Reborn's effect which can allows you special summon 1 of your opponent's monsters from their graveyard during your opponent's monster.

Fossil Dragon Skullgios
Fossil Dragon Skullgios
EARTH Rock ★8
ATK 3500 / DEF 0
Jim Crocodile Cook at Lvl 14, 30 & 45 [UR]
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK/DEF of that opponent's monster until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

Big Boss monster has 3500 ATK stat with similar to Shield & Sword's effect which can switch ATK/DEF of your opponent's monsters when it battles against them. Skullgios also has piercing effect with double battle damage dealing effect.

Fossil Warrior Skull Knight
Fossil Warrior Skull Knight
EARTH Rock ★6
ATK 2400 / DEF 1100
Shining Sunrise [R]
1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

Skull Knight can make a second attack in row when he destroys your opponent's monster by battle. His graveyard effect will allows you to remove monster by banishing himself.

Fossil Machine Skull Wagon
Fossil Machine Skull Wagon
EARTH Rock ★6
ATK 1700 / DEF 1500
Shining Sunrise [N]
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 400 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

A Level 6 Fossil Fusion monster that has double attacks and max. 800 damage dealing when it destroyed an opponent's monster by battle. Similar to Skull Knight's effect but backrow removal by banishing itself from your Graveyard.

Fossil Dragon Skullgar
Fossil Dragon Skullgar
EARTH Rock ★4
ATK 2500 / DEF 0
Shining Sunrise [N]
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

Skullgar can acts a good beater with 2500 ATK stats and deals piercing battle damage when it attacks a Defense Position monster. You can banish this card to search out "Fossil Fusion" from your Deck for another Fusion Summoning.

Fossil Fusion
Fossil Fusion
Normal Spell
Shining Sunrise [R]
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either player's GY, and if you banished monsters from both GYs, neither player can target the Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Fossil Fusion" once per turn.

Fossil Version of Invocation which you can banish monsters from your field and/or either player’s Graveyard as fusion material which can deals with Burning Abyss. The Fusion monsters will have target immunization if it is fusion summoned by banished from both players' Graveyards.

You can recycle this card from your hand if your Face-Up "Fossil" monster is being destroyed by battle or card effect.

Triamid Pulse

Triamid Pulse
Triamid Pulse
Continuous Trap
Card Trader [SR]
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects;● Target 1 other face-up card on the field; destroy it.● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.

Triamid Pulse is a good compliment to all the cycling Triamid Decks do. Triamid cards you do not retrieve with Triamid Dancer you can banish to activate one of Triamid Pulse's powerful effects. The first effect is a removal for face-up cards Triamid Master cannot target. The second effect is a revival. The third effect recovers your Triamid Field Spells and lets you gain resources.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Getting rid of two enemy monsters for no cost is extremely good. And since the Traps in this Deck tend to stay on the field, you'll usually be able to activate Treacherous Trap Hole.

Extra Decks

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Summon Nightmare Shark and use it to attack directly for 2000 damage. Do this if said attack will win you the game.

Leviair the Sea Dragon
Leviair the Sea Dragon
WIND Sea Serpent ★3
ATK 1800 / DEF 1600
Voltage of the Metal [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.

Leviair has synergy with Triamid Pulse's activation cost. With this you can bring back banished Triamid monsters for field presence. Bring back Triamid Hunter and Normal Summon another monster to make a second Rank-3.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

After spending all its Xyz materials, upgrade Corebage into Gaia Dragon to get a stronger beater on board.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Destroy itself and 1 card your opponent controls. If you already have 2 monsters on the field because of the Gadget's floating effect, you can make a Dire Wolf and destroy an opponent's spell/trap before you normal summon to have a more safer and uninterrupted play.

Gorgonic Guardian
Gorgonic Guardian
DARK Rock ★3
ATK 1600 / DEF 1200
Arts of Atlantis [SR]
2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.

Its effects are actually very powerful. At times, it is worth summoning this to make sure that you can stop an opponent's plays, or get rid of a certain monster, even if it means that you lose 2 Triamid monster's field spell cycling effects.

Ideally summoned when you have at least another Triamid to help protect Gorgonic Guardian through any of the Triamid field spells.

If you have Triamid Kingolem as your current field spell, and your Triamid monster is attacking or being attacked, you can activate Gorgonic Guardian's effect to reduce your opponent's monster to 0 ATK. Doing it this way ensures that the effect goes through and can't be interrupted.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

A pretty decent, yet, situational rank 3 XYZ to go against back row or set monsters. It won't get the attack increase benefit from Dancer, but having it can help secure some games.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant's slight ATK boost to all your monsters can be qutie significant since most of your monsters have low base ATK. This boost is permanent so in total you're getting a permanent 600 ATK to all your monsters as long as they stay on the field.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

Shuffling into the Deck is a very powerful form of removal and Corebage's effect is great at getting rid of defensive walls. It also works well against Decks that always puts their monsters in defense position such as Superheavy Samurai and Subterror.

Other useful cards

Powersink Stone

Powersink Stone
Powersink Stone
Continuous Trap
Ranked Rewards [R]
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

Getting two counters on this card is quite easy even during the opponent's turn with the archetypal Quick Effect of Triamids. Do this during the opponent's Standby Phase so when their Main Phase comes they'll be locked from using monster effects. This shuts off search effects upon summon and field extension effects, which are common combo pieces.

On the other hand, you won't really be affected since you don't have any plays during the opponent's turn, except for searching out Fortress.

Other Techs

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing monsters are oftentimes better than just destroying them, unless you're going against certain decks that can take advantage of that. The cost of having to discard is not that bad since Triamids have ways to recover cards from the graveyard.

Comments

Hot New Top
Anonymous
I don't understand how this is an easy deck to build don't you have to clear out the box 3 times, that's 15k gems, right?
<< Anonymous
Shadw_Wolf Reply
Just buy them, right now theres another sale going on. Not as good as the previous sale for Truth Universe.... But if you can pull TMaster Or Triamid Cruiser, you half way there.
Better cards to replace Triamid Pulse with are Judgement of Anubis, Ultimate Providence, Radiant Mirror Force.
Anonymous
Release Sphinx
Anonymous
Release Sphinx
Anonymous
Certainly, take some practice and learn this deck. Having good knowledge about your oppenent deck is quite important for you to decide which field spell to switch in their turn. Certainly, this deck needs more skill than cyberdragon and DM deck lol. What cyberdragon does is overflow and then fusion followed by 3 attacks EVERY SINGLE TIME.
<< Anonymous
Anonymous Reply
Thats bc they don’t have sieger or limiter removal to boost atk yet its harder to face in the tcg
saeros
I returned to the game and luckily after trying different recipes I was able to climb to kog
Anonymous
Is it worth adding 1x lv4 tuner so you can use Ancient Fairy/Pixie Dragon with all those Field Spells?
<< Anonymous
Anonymous Reply
Maybe. I wouldn't because if you open without a Triamid monster than it's hella hard to go into your field spells but it could work.
Anonymous
this deck still can reach KoG and very cheapest much better than Fur Hire(hello gameA)
best f2p list
3 Hunter
2 Master
2 Dancer
3 Cruiser
3 Kingolem
1 Fortness
3 Pulse
+3 Trap (windstorm Cursed Anubis o any other to protect the monsters)
Drake
Triamid Sphinx is the last piece we need for this deck to be a real pain in the ass. I hope Konami will add it soon.
saeros
I reached KoG with Triamid yesterday :D
<< Anonymous(saeros)
Anonymous Reply
Congrats. I'm also using triamid but I'm quite annoyed by stall deck. They managed to slap 3 lava golem to me. Any tips to beat em?
<< Anonymous
Anonymous Reply
slap them back!
<< Anonymous
Anonymous Reply
Nice joke thanks. I'm finally reach KoG today. Thankfully I only face one stall deck today but I slap em with six sams. This month KoG is really hard for me cause Konami add rank for legend but still don't remove the stupid 5 consequentive wins to rank up so I have to use triamid,six sams and metaphys to reach it
OJT2
I reached king of games with Triamid deck
Anonymous
TIERED DURING MORE THAN 5 MONTHS. AWESOME DECK BRO
<< Anonymous
Anonymous Reply
ikr?
This Deck is Awesome
You know what guys? this deck has been TOPPING tournaments since it was released. It's amazing, quite reliable and brainy.

I see it as quite a solid archetype that will remain as competitive for a long time.
<< Anonymous
Anonymous Reply
I restarted a new account, and this is the deck I am building first
<< Anonymous(This Deck is Awesome)
recommended Reply
It took me 5k gems to build it.
It's super powerful
<< Anonymous(This Deck is Awesome)
Anonymous Reply
Gotta love the artwork of this one.
<< Anonymous(This Deck is Awesome)
Anonymous Reply
It keeps TOPPING MAN !!

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