Silent Swordsman Control: deck recipe [June 2020]

Duel Links Silent Swordsman Control deck, Silent Swordsman Control in the meta, how to use Silent Swordsman Control cards.
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update 04/06/2020

Required Card Boxes

The Ultimate Rising Valiant Souls Swordbound Silence

Example Deck

Standard Version

Silent Swordsman LV7JinzoSilent SwordsmanSilent SwordsmanSilent SwordsmanD.D. Assailant
Sphere KuribohSphere KuribohDestiny HERO - Doom LordDestiny HERO - Doom LordDestiny HERO - Doom LordD - Mind
D - MindD - MindCosmic CycloneCosmic CycloneSilent Sword SlashSilent Sword Slash
Karma CutKarma Cut----

Set Skill

[Skill] descriptionUser
Cosmic Enlightenment
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Psychic-Type or "Jinzo" monster.
Espa Roba
Espa Roba

How To Use

Silent Swordsman

Silent Swordsman
Silent Swordsman
LIGHT Warrior ★4
ATK 1000 / DEF 1000
Swordbound Silence [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.

The inherent ATK gain is pretty slow but it helps. You will want to use Silent Sword Slash, to quickly make Silent Swordsman a more formidable beater on the field.

The Spell card negation will mostly be used to negate Invocation, Neos Fusion, Mask Change, and other fusion spells so your opponent can't get their boss monsters out. It can also negate Enemy Controller, Dark Magical Circle and other Spells that disrupt your board.

Watch out for Samurai Destroyer, Blue-Eyes Spirit Dragon, and other cards that can negate Silent Swordsman's floating effect.

Silent Swordsman LV7
Silent Swordsman LV7
LIGHT Warrior ★7
ATK 2800 / DEF 1000
Crusaders Battleground [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.

The non-LV Silent Swordsman can float into Silent Swordsman LV7 when it is destroyed. This is useful in cases where you don't have Silent Sword Slash, so you can crash Silent Swordsman into an opponent's monster to get a powerful beater onboard. Silent Swordsman LV7 has a more oppressive version of Silent Swordman's effect, entirely negating all Spell cards put on the field. This is why we use minimal Spells in this deck, excluding Silent Sword Slash which is immune to negation.

Destiny HERO

Destiny HERO - Doom Lord
Destiny HERO - Doom Lord
DARK Warrior ★3
ATK 600 / DEF 800
Aster Phoenix Lvl 7 [R]
Aster Phoenix [R]
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
D - Mind
D - Mind
Normal Spell
Professional Aster Roaming Event [UR]
Activate only if you control no "Destiny HERO" monsters. Special Summon 1 Level 3 or lower "Destiny HERO" monster from your Deck.

D-Mind Special Summoning Doom Lord will be your main tribute engine. D-Mind can be activated anytime as long as you don't control a Destiny HERO. You can then use Doom Lord as tribute for Special Summoning Silent swordsman or Tribute Summoning Jinzo.

When trying to stall util you get Silent Swordsman, Doom Lord's effect can be used to temporarily get rid of problem monsters like Masked HERO Koga, Archfiend Zombie-Skull, and high-level WATER monsters in an SSA deck. The next turn after you banish an opponent's monster with Doom Lord, the banished monster still won't be back and you'll already be able to attack. Take advantage of this opening by getting rid of an indestructible monster like Shiranui Sunsaga and OTK your opponent the next turn.

Silent Sword Slash

Silent Sword Slash
Silent Sword Slash
Quick Spell
Crusaders Battleground [R]
Swordbound Silence [R]
Target 1 "Silent Swordsman" monster you control; that target gains 1500 ATK and DEF, and if it does, it is unaffected by your opponent's card effects until the end of this turn. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.

This is the “Silent Swordsman” version of Silent Burning, it’s much easier to activate compared to its counterpart and has an arguably better effect. This Quick-Play Spell permanently increases the ATK and DEF of a “Silent Swordsman” monster you control by 1500, and the best part is it makes that monster immune to all your opponent's effects until the end of the turn. Sphere Kuriboh, Drowning Mirror Force and other battle traps won’t be able to stop your monster, and you can even activate this card in response to them for protection. The immunity to negation is there so that Silent Swordsman LV7 does not shutdown his own support, but also prevents your opponent from negating this card.

Lastly, you can banish this card from the graveyard to search Silent Swordsman. You can send Silent Sword Slash to the graveyard as cost for something like Karma Cut, then banish it to get your base Silent Swordsman.

Trap Lock

DARK Machine ★6
ATK 2400 / DEF 1500
Espa Roba [UR]
Espa Roba Unlock Event [UR]
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.

Silent Swordsman LV7, and to an extent Silent Swordsman, locks your opponent out of using their Spell cards. Add Jinzo to your field and your opponent will also not be able to use Traps, locking out all backrow.

You can search Jinzo with your skill after receiving 1000 or more damage. And summoning Jinzo is fairly easy with D-Mind giving you free tribute fodder. D-Mind can Special Summon Doom Lord from your deck for free then use him to Tribute Summon Jinzo.


Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Keep Sphere Kuriboh on hand to disrupt your opponent's attacks. For this deck Sphere Kuriboh is more effective than using any backrow, because Silent Swordsman LV7 and Jinzo locks out your Spells and Traps.

Karma Cut
Karma Cut
Normal Trap
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Karma Cut is a good removal card while also providing some graveyard disruption. Discounting Shiranui, not many decks can interact with their banish zone so a boss monster banished by Karma Cut would be devastating to the opponent. The discard cost can be used to put Silent Sword Slash in your graveyard and use it to search Silent Swordsman.

Banishing a monster prevents them from using effects that trigger "when destroyed" or "when sent to the graveyard" stopping effects like Pyramid Turtle and the Gouki archetypal effect. This also prevents monsters with graveyard effects from actually getting into the graveyard, like Dakki, the Graceful Mayakashi and Aleister the Invoker (if he was Normal Summoned to search Invocation).


Hot New Top
I'm just looking at this list and thinking, what can this deck actually do other than get slaughtered by meta decks?
<< Anonymous
Anonymous Reply
Unless your deck pops 4 cards a turn it isn't meta
You totally got this from L Games
super op
My version (without extra deck monster):
Silent Swordsman LV3 x3
Silent Swordsman LV5 x2
Silent Swordsman LV7 x1
Silent Swordsman x1
Valkyrian Knight x3
Level up x1-2
Silent Sword Slash x2
Spiritualism x3
Powerful Rebirth x1
Mirror Wall/Wall of Disruption or any battle trap x2-3
The goal is to bring out LV5/ LV7 ASAP. Then if you have SSS in ur hand, have LV5 on field n no LV7 so far, activate it during damage step to ur LV5 then if you want to swarm the field, Spec. Summ. LV7 with LV5 effect or Level up then activate Spiritualism since it cannot be negated by LV7 to bounce opp. Spell/trap then attack for the win or give a lot of damage.
For what can I replace dd assailant?
<< Anonymous(FtpKid420)
Anonymous Reply
You can't really.

Assailant has 1800 attack which stops it being run over by weaker level 4 monsters in the meta (D Heroes mainly who top at 1600). This gives it the ability to hold the line and not waste it's effect on weak monsters.

D.D Warrior only has 1200 attack so can easily be swarmed over by sacrificial weaklings.
<< Anonymous
ValleCula Reply
Assailant has 1700 ATK not 1800.
<< Anonymous(FtpKid420)
Yu Reply
Shield warrior is a good replacement
<< Anonymous(FtpKid420)
Yu Reply
Shield warrior is a good replacement
This is not how you play Swordsman.
Negating own spell cards.
<< Anonymous(UlyRamz)
ValleCula Reply
Negating own what? Silent Sword Slash can't be negated; what are you even talking about?
<< Anonymous(ValleCula)
Anonymous Reply
Better use 3 Junk synchrons in every deck right?! Better not come up with anything more original or anything right???

<< Anonymous
Anonymous Reply
Because anything else are not as good.....
I guess every deck now is a control deck.
I wonder do people really like using control deck or what.
<< Anonymous
F2p Reply
A deck with synergies and combos is a true deck control deck sucks there's no synergy a great combo deck will beat p2w control but sadly konami limits them fast e.g fur/sylvan and silent swordsman can be used without a control deck Amazon still works take out sss
<< Anonymous(F2p)
Lovely Aster Reply
I use it without SSS now. But is it too slow without amazoness princess to try it with SSS? What if I used amazoness spy?
<< Anonymous(Lovely Aster)
Lovely Aster Reply
Edit: Eh, nevermind. I just beat 4 people because of the princess in this deck and two were koaki meiru, so now I probably don't want to try it without her.
<< Anonymous
Anonymous Reply
To the guy who said: "Yes japaneses love combos deck, control is a type of deck only popular around here".

yeah, I couldnt agree more about that, but honestly... the dude who played the ultimate control deck at last kc cup was a Japanese player xD, thats... pretty interesting indeed.
What's some good replacement for DD assailant? Shield warrior or amazoness swordswoman? Not sure how good swordswoman are without princess and onslaught
<< Anonymous
Anonymous Reply
If you want the BANISH effect, then the D.D. warrior is a good replacement for Assailant.
great deck got KOG with silent swordsman already marmiting captain helps with cosistency
<< Anonymous(crusader )
crusader Reply
deck I used
<< Anonymous(crusader )
Anonymous Reply
Too low res to see
<< Anonymous(crusader )
Anonymous Reply
<< Anonymous
Another Anon Reply
3 marmiting captain
1 cyber gymnast
Deck is top tier. I use amazons and using last gamble helps when you brick. Got me wins plenty of times. love this deck.
Shield Warrior is not a bad option over D.D Assailant.

You lose the ability to Banish, but you gain the ability to prevent Armades / Silent Swordsman being destroyed once in battle which can be a lifesaver. Sometimes you just need one extra draw to get a WoD or Kuriboh to beta over their boss, and Silent Swordsman gains 500 attack every turn which very quickly makes it into a beast if you keep him alive.
<< Anonymous
IMpuLXz Reply
Yea I’m running a copy of it along with 2 d.d. Warriors cuz I have no assailant but I think the warriors might be better because they don’t have to be destroyed

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