Content

Dino Rabbit: deck recipe [Aug 2]

Duel Links Dino Rabbit deck, Dino Beatdown in the current meta, how to use.
update 02/08/2022

Required Card Boxes

Common Shared

Crimson Kingdom Blades of Spirit Stardust Acceleration Infinite Ray Antinomic Theory Chaotic Soldiers Selection Box Vol.04 Mini

Standard Version

Chaotic Compliance Truth Universe

Counter Version

Valkyries Rage Burning Nova Lords of Shining

Example deck

Standard Version

Rescue RabbitRescue RabbitMiscellaneousaurusMiscellaneousaurusGiant RexBabycerasaurus
SabersaurusSabersaurusSabersaurusKabazaulsKabazaulsKabazauls
Mystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonUnexpected DaiUnexpected Dai
Compulsory Evacuation DeviceCompulsory Evacuation DeviceSurvivals EndSurvivals End----
Dark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar LaggiaDaigusto EmeralNumber 70: Malevolent Sin
Steelswarm Roach-----

Counter Version

Rescue RabbitRescue RabbitRescue RabbitMegalosmasher XMegalosmasher XMegalosmasher X
SabersaurusSabersaurusSabersaurusMonster RebornBook of MoonUnexpected Dai
Unexpected DaiUnexpected DaiDivine WrathDivine WrathRebirth of ParshathRebirth of Parshath
Rebirth of ParshathUltimate ProvidenceUltimate Providence---
Avenging Knight ParshathAvenging Knight ParshathDark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar Laggia
Daigusto Emeral-----

Set skill

[Skill] descriptionUser
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.

Rex

How to use this deck

Rescue Rabbit

1 Card Rank 4 Xyz Tech Card which will allows you to special summon 2 Normal Dinosaur-Type monsters with the same name from your Deck and quick Xyz Summon Evolzar Laggia as Field Control. However, this will cost your Normal Summon.

Rescue Rabbit
Rescue Rabbit
EARTH Beast ★4
ATK 300 / DEF 100
Infinite Ray [UR]
Selection Box Vol.05 [UR]
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
Megalosmasher X
Megalosmasher X
WATER Dinosaur ★4
ATK 2000 / DEF 0
Burning Nova [SR]
Selection Box Vol. 02 [SR]
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Sabersaurus
Sabersaurus
EARTH Dinosaur ★4
ATK 1900 / DEF 500
Blades of Spirit [R]
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Kabazauls
Kabazauls
WATER Dinosaur ★4
ATK 1700 / DEF 1500
Crimson Kingdom [N]
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

Miscellanesaurus Combo

Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from backrow disruption techs like Floodgate Trap Hole or Book of Moon.

The graveyard effect can let you summon other copy of Dinosaur if you have at least 1 Dinos in the graveyard, For Example, you can:

  • Special summon "Babycerasaurus" by Miscellaneousaurus alognside with Giant Rex and special summon Giant Rex due to its own effect.

  • Then using Survival Ends effect to pop Babycerasaurus and 1 Card your opponent control and special summon 1 Level 4 Dinosaur Monster due to Babycerasaurus's float effect.

  • Using Giant Rex and that special summoned Level 4 Dinosaur to Xyz Summon any Rank 4 Monster.

Miscellaneousaurus
Miscellaneousaurus
FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Babycerasaurus
Babycerasaurus
EARTH Dinosaur ★2
ATK 500 / DEF 500
Chaotic Compliance [R]
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Survivals End
Survivals End
Normal Trap
Tyranno Hassleberry [SR]
Tyranno Hassleberry Unlock Event [SR]
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

Giant Rex

Giant Rex
Giant Rex
EARTH Dinosaur ★4
ATK 2000 / DEF 1200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Card that has banish effect like Spellbook of Fate, Amazoness Onslaught and Karma Cut.

Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.

Unexpected Dai

Unexpected Dai
Unexpected Dai
Normal Spell
Stardust Acceleration [UR]
Gladiator's Storm [UR]
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Counter Traps

Laggia already offers some pretty decent form of control. You can fill the rest of the deck by using something like Rebirth of Parshath as a way to secure games. Avenging Knight Parshath helps when you go against defensive decks that often sets their monsters.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
Selection Box Vol. 01 [R]
Dragunity Overdrive [R]
Blue-Eyes Evolution [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Evolzar Laggia
Evolzar Laggia
FIRE Dragon ★4
ATK 2400 / DEF 2000
Selection Box Vol.04 Mini [SR]
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

Powerful Monster Summon and Spell/Trap Negation Rank 4 Xyz monsters which can quickly summon by using Rescue Rabbit's effect as early as Turn 1.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro or Pendulum Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

Comments

Hot New Top
rex raptor gadungan
Keep in mind this deck is nothing without jurrasic field spell, card like magic jammer, magic reflector very important
Anonymous
Wtf you expect us to have more than one mirror wall
<< Anonymous
rex raptor gadungan Reply
Lul
<< Anonymous
R Reply
The people who can't actually copy paste these don't even need to be here lol. It's a general idea page. Add in things that you can replace. Don't have 3 MW? Get 1 and 2 reinforcement/metalmorph. Figure it out
<< Anonymous
R Reply
*can
AntaresTT
This is my variation of the deck. I only have 1 order to charge and i dont have either a econ.I reach out Platinum 1 and im pretty sure this deck have a 70% chance to win all matches.
<< Anonymous(AntaresTT)
>)) Reply
It's a really nice deck. I like this a lot! Would you ever consider changing Twister for De-Spell at all? in the current meta game where equips are less relevant and E cons are everywhere I think itd be a good idea to try that :)
<< Anonymous(AntaresTT)
Eh Reply
I'm surprised you made it into Plat 1. Were you facing any GK, Relinquished, Harpie, Weevil because they can all run over this deck easily.
<< Anonymous(AntaresTT)
AntaresTT Reply
I Just had made a few changes, and now im on Plat 2. My Only problem its against Mai's Deck.
>))
This is my version of the deck and although it doesn't stick to dinosaurs only it is teched out enough to face off other decks and have a decent edge in fighting them

I am currently placed in Platinum Rank 2 right now with this and it hasn't disappointed me yet really
<< Anonymous(>)))
>)) Reply
I'd tech this deck out with overall better cards but this is all I really have

I chose 1700s instead of more dinosaurs because without that field spell the deck is basically finished.

1 e con because I don't have anymore ):

1 order to charge because although it's a really good card for clearing fields it doesn't really do much else rather than a 1 for 1 (sometimes it's 2 for 1 and I hate that)
<< Anonymous(>)))
>)) Reply
Big bang shot and Gravelstorm combo is really where it's at tho imo. With Gravelstorm in my opinion being one of the best backrow removal cards in the game combined with the double-edged sword such as Big Bang Shot, it can really get rid of your opponent's problematic monsters that would otherwise potentially wipe you out. It also gives you 400 atk and piercing making it such a nice card...
<< Anonymous(>)))
>)) Reply
De-spell is the last card I chose wisely over Twister mainly due to the fact that Twister pretty much hits everything that De-spell can also, and with De-Spell having that extra utility of targeting face-down spell or trap cards is what makes it for me because you can potentially hit an E-con, Order to Charge, or just have knowledge of your opponent's backrow which is great.
>))
This is my version of the deck and although it doesn't stick to dinosaurs only it is teched out enough to face off other decks and have a decent edge in fighting them

I am currently placed in Platinum Rank 2 right now with this and it hasn't disappointed me yet really
<< Anonymous(>)))
world party Reply
interesting variant I've been having trouble winning with my dino deck lately myself stuck at gold rank 2
Anny
Is this a good variant, please contribute your opinions for improvments:)
<< Anonymous(Anny)
Anonymous Reply
Needs more attacking monsters. -Fusion Weapon -Anubis - Fossil Excavation to keep the deck at 20 for consistent draws. Also try not to play a Fusion variant of Dino unless you only want to get pass Silver.
<< Anonymous(Anny)
Daddy Reply
Add 2-3 Order to Charge or don't even try this in PvP.
<< Anonymous(Anny)
>)) Reply
Trying to stick to the theme of the deck while giving you pointers here

Firstly I definitely wouldn't use Fusion Weapon at all. The monsters already have high enough attack to get trampled over so I would definitely focus more on Backrow removal if possible

Judgment of Anubis is interesting tech, is that to protect the field spell?

Anonymous
I just reached King of Games with this Dino deck. It was not easy of course. Luckily I did not face and gravekeepers.
<< Anonymous
Medikando Reply
Without poli?
<< Anonymous
Anonymous Reply
The Extra Deck Monsters were the Mindgame that he plays the 🔥ty Fusion aversion (but only noobs play that seeing as that version has been obsolete for months)
Reagor
x3 Sgt. Electro / x3 Element Saurus / x3 C. Dragon 2 / x3 Two-Headed King Rex is your best bet for the monsters in a Dino deck.
???
Could Aqua Chorus be useful in a Dino deck? It boosts by 500 ATK all monsters with the same name on your side of the field.
<< Anonymous(???)
Reagor Reply
Not really since it's very situational. Reinforcement would be a better option or Mirror Wall for a more expensive but even better option.
Anonymous
I don't have any order of charge and don't have any gems atm, so what should I replace those cards with?
<< Anonymous
Anonymous Reply
hane hane or yomi ships
Ger
the first example is too simple, i dont know if was think only for standard duelist but for pvp is useless
Francesco
Here is my variation of dino deck, how could i improve it?
<< Anonymous(Francesco)
Francesco Reply
Dinosaur kingdom spell*
<< Anonymous(Francesco)
Anonymous Reply
-2 Axe Raider
+1 Two - Headed Rex
+1 Crawling Dragon

Reason: Axe Raider is outclassed by other options you can use, imo its overrated because they printed a 1700 card thats a rare but better. Also 1900 atk being lowered to 1600 is still fairly high

Other replacements
-3 Jerry Beans Man
+3 Dunames Dark Witch
Reason: Hard to get but the extra 50 points make trading up much better.
<< Anonymous(Francesco)
Anonymous Reply
My formatting got messed up oh well
<< Anonymous(Francesco)
Anonymous Reply
Jerry bean instead of duname. Easier to get, not weak to ladybug.

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