If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.
If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
It's worth noting that the vast majority of stuff here is Zexal-era, so around 5 years old, which is certainly not new. There's like half a dozen cards in here that were released in the last 2 years. (The Dark Saviors Vampire stuff, Mithra and Extra Net.) There's literally twice as many cards in this pack that are over a decade old.
Can you read my mind?
Can you read my mind?
The good old days, the honest man
The restless heart, the Promised Land
A subtle kiss that no one sees
A broken wrist and a big trapeze
Oh well, I don't mind, you don't mind
Cause I don't shine if you don't shine
Before you go, can you read my mind?
What are the increases to the Sale? I noticed they are giving out 4 boosters over the 3 we used to get for the initial purchase (same 2.99)...but the packages always vary from sale to sale, so I don't know what increase in price people are referring to.
I see, I was looking back and noticed that the prices aren't listed...but I do see more packages before the UR card is given. I never went so far as to go past the second package, but that's a lot of money to put down for an UR that you can't even select.