The Inzektor archetype will be introduced in Duel Links in a couple days and, while it’s true that some key cards are still missing, namely Inzektor Dragonfly and Inzektor Hornet, this deck could prove to be very powerful even before Xyz Monsters are added to the game.
The archetype consists of DARK Insect-Type monsters that have the ability to either Equip themselves with an Inzektor monster from the hand or Graveyard or Equip themselves from the hand to an Inzektor monster that is face-up on the field. Some of their effects are active while they are equipped to a monster (Inzektor Earwig, Inzektor Ladybug, Inzektor Ant), others are activated when they are sent to the Graveyard while being equipped to a monster (Inzektor Hopper) or when a card equipped to them is sent to the Graveyard (Inzektor Centipede).
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As long as there is another Insect-Type monster on the field, Metamorphosed Insect Queen prevents Insect-Type monsters from being targeted or destroyed by card effects and this kind of protection is something Inzektors need; Xyz Monsters are not in the game yet, so Inzektor don’t have any of their boss monsters.
After her first attack Metamorphosed Insect Queen can attack again if you tribute another Insect-Type monster on the field: you can attack with the monster you plan on tributing first and then attack twice with her.
After Inzektor Hopper has been sent to the Graveyard by his effect, no other monsters on your side of the field will be able to attack except for the one he was equipped to, but, let’s say that that monster was Inzektor Centipede, you searched for a Inzektor Giga-Mantis with his effect and then equipped it: you will now be able to attack directly for 2400 damage; since Inzektor Ladybug increases the Level of the monster he was equipped to by 2, if you have sent him to the Graveyard, Centipede will have access to Beatdown!.
Centipede’s effect can trigger with any Equip Card, not necessarily an Inzektor monster: you could utilize cards like Smoke Grenade of the Thief to trigger the effect or any other card that is considered an Equip Spell;
If two or more cards equipped to Centipede are destroyed, his effect will trigger multiple times;
None of these monsters specify that they can’t be equipped to themselves, which makes the deck less subject to bricking.
Inzektor Giga-Mantis can Equip himself from the hand to a face-up Inzektor monster on your side of the field, which allows you to get around the “once per turn” restriction Inzektor monsters have.
Inzektor Giga-Mantis changes the original ATK of the monster he is equipped to 2400 and, if he is sent to the Graveyard while being equipped to a monster, you can Special Summon another Inzektor monster from your Graveyard. Giga-Mantis can’t Special Summon himself from the Graveyard and his effect will not trigger if for example you tribute the monster he was equipped to with Cocoon of Ultra Evolution.
If you have Centipede with Giga-Mantis equipped and you use Storm, you will trigger both monsters’ effects, searching a card from the deck and Special Summoning from the Graveyard.
Inzektor’s playing style is quite weak against cards like Floodgate Trap Hole and Paleozoic Canadia: Hey, Trunade! provides a quick way of getting rid of your opponent’s backrow, possibly enabling an OTK.
While Paleozoic Canadia is a superior option most of the times, there are a couple reasons why you would want to use this card instead: Memory Loss can prevent Amazoness Princess from searching Amazoness Onslaught and also from attacking and Special Summoning another Amazoness monster from the deck at the same time; it can slow down Fur Hires and Spellbooks and it comes from the same box as Hey, Trunade!, Insect Queen, Cocoon of Ultra Evolution (and Sylvans), so you probably already have a few copies of it.
Being able to reset your hand, even at the cost of your first Draw Phase, with Restart can be worth it sometimes: the deck still needs to be tested, so this skill might end up being superior to Beatdown!, if consistency is an issue.
Very versatile card that can help in the Fur Hire matchup: it can prevent a Fur Hire monster from activating its effect without destroying it, which is relevant if the opponent has a Mayhem Fur Hire in his hand.
Zetkaliber is an Equip Spell that boosts an Inzektor monster’s ATK and DEF; if its sent to the Graveyard, it allows you to add an Inzektor card from the deck to your hand, just like Inzektor Centipede, so if this is the card equipped to that monster, you can search for two cards when you destroy it.
A Trap Card that can be equipped to an Inzektor monster and prevent that monster from being targeted by a card effect by sending it to the Graveyard. Great choice in a pure Inzektor deck, it can trigger Inzektor Centipede’s effect while also providing protection from cards like Treacherous Trap Hole, Canadia and Enemy Controller.
Here's my build, it's been tearing people up at kog level. It also might be the most fun deck I have atm.
I would switch an earwig for a 3rd centipede if I had one. Be careful not to fill all you spell/ trap zones!
Switcheroo if you ever get insect queen in hand. Also always use the draw effect of cocoon on insect queen if possible so you can summon a second time! I've tried this deck with multiple queens and I find I just draw into her too often.
You know what? That's actually very interesting. I like it.
Pinch Hopper helps make Metamorphized Insect Queen not be a brick if you draw her.
Resonance Insect can help pitch Inzektors to the grave when banished and add to the hand when sent to the grave (by many different methods). Right now I am messing with Gold Sarcophagus banishing Resonance Insect to act like a Foolish Burial for my Inzektors which then gives me Resonance Insect in my hand to continue using to go Plus in card advantage with. Layer Wire and Doomdozer if you need something to banish Ressonance insect from the grave with.
Also lastly Mage power is a great equip for Inzektors since it's usually a +1500/def at least. Find a good field spell and bump it up to a +2000 atk/def.
To be fair, Hornet being limited isn't THAT big a deal. You only need 1, it just helps consistency since you hit it earlier and, being an Inzektor itself, can also start plays if you don't have anything better.
If they were uber-concerned, though, they could just give it to an LD like Weevil at some point. (Wouldn't even be out of place given he uses Inzektors in Legacy of the Duelist.)