“Inzektor” is an archetype of DARK Insect monsters that debuted back in August 2018 in the Mini Box Empire of Scarlet, and that is finally receiving further support in the form of Inzektor Hornet and Inzektor Axe - Zektahawk. Although neither of these two cards is able to solve the main issue Inzektors have—being weak on the play—they are undoubtedly a much-appreciated addition to the archetype.
Note: :To see the past Inzektor decklist, please click the link below:
Once per turn, Inzektor Centipede allows you to equip an “Inzektor” monster from your hand or Graveyard to it. The fact that we are able to utilize the Graveyard as a resource is extremely important because this is the type of deck that tends to empty its hand right away, which can make recovering quite difficult.
If an Equip Card is sent to the Graveyard while equipped to Inzektor Centipede, you can add 1 “Inzektor” card from your Deck to your hand. Equip Inzektor Hopper to Inzektor Centipede, send it to the Graveyard via its own effect, search any “Inzektor” monster, Inzektor Sword - Zektkaliber, or Inzektor Axe - Zektahawk.
While Inzektor Hopper is equipped to a monster, that monster’s Level is increased by 4, giving access to Beatdown even to the Level 1 Inzektor Firefly. Additionally, you can send Hopper to the Graveyard to allow the monster it’s equipped to to attack your opponent directly this turn. Other monsters you control cannot attack during the turn you activate this effect, but that’s not really an issue since, with the right cards, that single attack is all you need in order to finish off your opponent.
While Inzektor Earwig is equipped to a monster, that monster’s ATK and DEF are increased by 1000. Compared to giving you the ability to attack your opponent directly while also triggering Centipede’s effect, what Earwig provides may not seem that significant, but, once you take into account the synergy with Concentrating Current and Downbeat, I’m sure you will understand why I decided to include 3 copies of this card in the Example Deck.
Downbeat allows you to Special Summon Inzektor Centipede from the Deck by Tributing Inzektor Hopper or Earwig, notably increasing the consistency of the deck. Opening with Downbeat and a Level 4 “Inzektor” or opening directly with Centipede makes pretty much no difference since you can equip the monster you just Tributed to Centipede from the Graveyard.
Inzektor Axe - Zektahawk is an Equip Spell that increases the ATK of the monster it’s equipped to by 1000, and that also prevents your opponent from activating Spell/Trap Cards when that monster declares an attack.
This deck can generate a few weak or unplayable hands, so having the option to mulligan when they show up is pretty valuable.
Centipede and Hopper will increase the Level of the monster they are equipped to by 3 and 4 respectively, which means that, while you don’t actually have any Level 5 or higher monster aside from Inzektor Giga-Mantis in your Deck, you can still take advantage of this Skill. Even if it’s only once per Duel, an extra 300 ATK might be exactly what you need to close out the game sometimes.
Inzektor Axe - Zektahawk prevents your opponent from activating cards like Drowning Mirror Force and Wall of Disruption, which is fantastic, but it doesn’t completely disable their back row. Your opponent can still activate Enemy Controllerduring the Battle Step and switch your Inzektor Centipede into Defense Position, or World Legacy Clash during the Damage Step and decrease its ATK.
You don’t really have to worry about Treacherous Trap Hole and Lava Golem since you rarely going to have more than one monster on your side of the field, but Six Style - Dual Wield and Yosenjus Sword Sting can be a pretty big issue. If they return Centipede to your hand, you don’t get another Normal Summon.