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Cyber Ogre 2 | Decks and Tips

This page notes details of Cyber Ogre 2 (EARTH/Machine/Fusion Monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/09/2016

Cyber Ogre 2

Cyber Ogre 2
AttributeEARTH
Monster TypeMachine
Card typeFusion / Effect
Card Effect TypeSummoning condition / Continuous Effect
Level★7
Passcode37057012
ATK2600
DEF1900
ArchetypesCyber

text

"Cyber Ogre" + "Cyber Ogre"A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

How to Get

PackEmpire of Scarlet [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Gains ATK equal to half the ATK of the attack target, during damage calculation.
  • Good base ATK and DEF stats.

Cons

  • Requires specific Fusion materials to Fusion Summon.

Tips

  • Since this monster requires specific Fusion materials to Fusion Summon, it can be quite slow and therefore challenging to use in the current meta.

Fusion Support

You are most likely required to use Polymerization to Fusion Summon, therefore you can use these cards to support your Fusion actions.

Fusion Recycling Plant can recycle 1 fusion material monster to your hand, and also search for Polymerization from your deck. King of the Swamp can be treated as 1 fusion material required for Fusion Summon, and at the same time it also can be used to search 1 Polymerization from your Deck.

Fusion Sage can search 1 Polymerization from your deck. De-Fusion is a powerful follow-up card when you attack with your Fusion monster, as it can dissolve the Fusion monster to resummon the Fusion materials from your Graveyard, enabling you more attack options.

Fusion Reserve allows you to add 1 of the Fusion materials listed on the Fusion monster to your hand, and add 1 Polymerization from your Graveyard to your Hand.

Machine Support

You can use Rare Metalmorph to increase Machine-type monster’s ATK by 500, and at the same time negate 1 Spell effect that targets it. Pulse Mines can be used to switch all your opponent’s monsters that were Summoned or would be Summoned for that turn, into DEF position, for protection.

Decks

Rulings

Classifications

Summoning categoriesStrict Fusion Summon / 2 Fusion Materials
Stat changesThis card gains ATK

Comments

Anonymous
the design art for this card is awesome!!
Anonymous
When Metalmorph was installed since you were born.

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Hey! STFU you FOOLS! just because I am screwing my sister in the ass doesn't mean I am a sel...
idots like you needs to stop playing DL you make it bad for other players
What the hell
Kasha won't gain attack from shuffled monsters who aren't Zombies in the deck.
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