Spellbooks are generally a support archetype for Spellcasters. They excel at searching and boosting Spellcaster monsters with Prophecy monsters acting having the most synergy with them. With all that, the only thing lacking from Spellbooks/Prophecy right now is a boss monster to invest their support in.
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Show of Nightmares Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
While Spellbooks will cover all your support, Silent Magicians will be your main beaters. Summoning the Non-LV Silent Magician should be done by tributing a Spellbook Magician of Prophecy after you have used up his search effect. You should then try to protect her and keep her on the field so that you can activate Spellbook of the Master and Spellbook of Fate. Spellbooks are really good at maintaining their card advantage, so you should have no problem keeping Silent Magician above 2000 attack if used properly. If ever she does get destroyed you can special summon Silent Magician LV8 which has 3500 attack and is immune to your opponnet's spell effects. Silent Magician is also extremely valuable in a mirror match and when dueling against other meta decks because she can negate key cards like Spellbook of Fate, Masked Change, and Ties of the Brethren.
Searching and thinning your deck is what this deck really excels at. Most cards in this deck has some form of search function to get Spellbooks or Prophecy monsters out from your deck.
Spellbook Magician of Prophecy can search out any Spellbook spell card from your deck when he is Normal or Special summoned. Very useful for getting any need card from your deck. You first search out Spellbook of Secrets and then use Spellbook of Secrets to search out the Spellbook you want. The extra step is to thin your deck further and load your graveyard.
Spellbook of Secrets can search out any card from your deck with Spellbook in it's name, including Spellbook Magician of Prophecy.
Spellbook of Power boosts one of your Spellcaster-type monsters by 1000 attack and allows you to search for another Spellbook card when it destroys a monster by battle.
When searching monsters this deck excels at special summoning your searched monster directly from the deck onto the field. Once per turn, Fool of Prophecy can mill any Spellbook spell card from your deck helping you reach his effect's activation condition. During the end phase when you have 5 or more Spellbook spell cards in the graveyard you can special summon a level 5 or higher Spellcaster from your deck. The best thing you could do with this is special summon Reaper of Prophecy, and then with Reaper of Prophecy search out a Spellbook from your deck and special summon Dark Magician of Chaos. Dark Magician of Chaos can then retrieve a spell card from your graveyard, this combo results in a plus 3 in card advantage.
Summon Blizzard Princess by tributing Spellbook Magician of Prophecy or any 1 Spellcaster-type monster. She effectively shuts down your opponent's backrow for the rest of the turn after she is summoned allowing you to attack safely. Some easy ways to summon Blizzard Princess include using The Tricky or Legion the Fiend Jester as tribute fodder so that you can tribute summon into Blizzard Princess during the same turn.
Use Strength of Prophecy's effect to boost the attack of a Spellcaster-type monster on your side of the field by 500. Usually his effect will be used on himself first so that you can boost him enough to keep him on the field. His effect is also a good way to recycle Spellbooks in your graveyard back to the deck, which can then be searched by Spellbook of Secrets or Spellbook Magician of Prophecy.
Use Spellbook Library of the Crescent to search your deck for Spellbook spell cards. You can only use Spellbook Library of the Crescent if you have no Spellbook cards in your graveyard and the card that gets added to your hand is chosen at random by your opponent. But it could still be worth running this card to fuel your graveyard without losing card advantage. This could also help in some situations where your graveyard runs out of Spellbooks because of Spellbook of Fate and/or Prophecy of Strength removing them from the grave.
To maximize the use of your Spellbooks you also want to retrieve them for reuse. Dark Magician of Chaos can retrieve a spell card from the graveyard everytime he is summoned. Spellbook of Eternity can retrieve a Spellbook card banished by Spellbook of Fate.
Spellbook of Life can be used to revive a Spellcaster-type monster from your graveyard, the best targets are Dark Magician of Chaos, Reaper of Prophecy or Fool of Prophecy depending on the situation. Dark Magician of Chaos is the easiest target because he simple allows you to retrieve a spell card when he is summoned. Reaper of Prophecy is good if Dark Magician of Chaos is still in your deck and you have 5 Spellbooks in your graveyard, you also get to search a Spellbook from your deck. Fool of Prophecy is a great target if you want to gain a lot of card advantage while Dark Magician of Chaos and Reaper of Prophecy are still in your deck.
Spellbook of Fate has varying effects depending on the number of Spellbook card you remove from play as cost.
The first effect is useful for protecting yourself against opponent's backrow. Use it before the battle phase to return cards like Wall of Disruption to the hand without your opponent getting a chance to activate it. This effect can also help you disrupt Sea Stealth Attack boards.
The second effect can be used to defend against attacks and change your opponent to a vulnerable position similar to Enemy Controller's first effect. Additionally it can disrupt effects that activate upon summoning like Cyber Angel Dakini and some Sylvan monsters by flipping them face-down.
The third effect is just a way to get rid of anything from the field by banishing it, and keep in mind this does not target nor does it destroy meaning it is effective even against monsters with those forms of protection.
Spellbook of the Master is a good card to use in any Spellbook deck, because it can use the effect of any Spellbook normal spell in your graveyard. This bypasses the the Spellbook's activation condition. Also since all Spellbook cards have a hard once per turn effect, Spellbook of the Master allows you to practically activate it's effect twice in one turn.
Can we like confirm that f2p players can not play with this deck as they are going to shut down by mirror play Silent Magician and that this deck has reached a new level of not only being "Expensive" but "p2w" level?... Sigh and I really liked my SB deck until now.
I mean, they made a f2p game with NO ADS and people complain about them putting a paywall behind a pair of cards? "Oh Komoney just want our wallets, Komoney this, Komoney that".
I personally think Konami is extremely generous when compared to other f2p games especially in this type of genre. You want silent magician? then pony up, its the least you could do to support the devs.
It was never an erratum erratum nor a new rule. Spellbook of fate always works like that since its initial release.
Yugioh is always strict on wording. If a card doesn't specifically say "target" it doesn't care about card that can't be targeted like hazy. That's why card like geargianchor and spellbook of fate can still "choose" your hazy for their effect.
i just put one shockwave and jinzo in this its op lol.
Can someone explain to me the high skill cap needed to play thisdeck. From almost every game i play it seems as though SB's are a one trick deck. Secrets into master(or fate if master is in hand) use master on secrets, get some other third SB into the GY then Fate. Rinse and Repeat
As a spellbook user myself i think the tricky part of this deck is how to allocate your resources efficiently. Deciding which spells to be anished, left in the GY for master, also ensuring that you never run out resources to use fate in continuous succession.
I wont say SB is that hard to play, but this deck surely can't afford any marginal error, especially when this deck relies heavily on fate.
If you are dealing with a weak deck, then that would be your play till you win. But against most top tier decks, you'll find that 1 Fate per turn is not nearly enough to overcome their plays. Also, by turn 3, you'll find it harder to repeat the plays as you have spent a couple of cards in the last 2 turns. Managing resources is crucial and 1 misplay can cost you the game.
Just SB of Fate their first master and you pretty much broke the deck's destructive combo. Or you could include some anti-meta cards such as forbidden chalice or divine wrath, solemn scolding to negate the monter's swarming effect. But ofc, this would be easier if u take the first turn, things might ugly if u go second.
Pretty much my duel with fur hire has a good win rate given that u go first.