Same concept as Desert Twister Last Gamble decks, but instead of focusing on backrow removal you now have more options for monster removal. Also, this deck can potentially be faster than Desert Twister Last Gamble, since it has more options to Mill itself.
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Last Gamble can only be used starting turn 5, so until then you will have to stall your opponent. Set monsters so that your opponent does not quickly kill you with direct attacks.
When Yomi Ship is destroyed by battle he, the monster that destroyed him is also destroyed. This would allow you to stall for longer, and depending on what was destroyed could set your opponent's strategy back a couple of turns.
Treeborn Frog revives himself during each of your standby phases, as long as your spell/trap zone is clear. Meaning he can shield you from 1 attack every turn.
Use Crystal Seer to stall and help you get cards needed for your final turn.
To special summon Frost and Flame Dragon you will need at least 2 WATER and 1 FIRE attribute monsters in your graveyard. Brushfire Knight mills a FIRE monster from your deck to the graveyard when a FIRE monster on the field (Including himself.) is destroyed. Additionally, when discarding cards for Last Gamble, you can discard whatever attribute you still need as cost for Frost and Flame Dragon.
During the turn you use Last Gamble, the first thing you should do is set your Wild Tornado then use Storm to clear you opponent's backrow and destroy their face-up monsters. Then special summon from your hand as many Frost and Flame Dragon as possible, and use their effect to clear you opponent's monsters.
Both players discard a card when this monster is flipped, you can use this to discard something that will help you summon Frost and Flame Dragon. Additionally, the monster that destroys this card losses 500 attack points.
Yup ik I have many options.. If I draw into my ice barrier monster I could pitch my blizzard in the gave but if I draw into a blizzard I get an extra monster if I draw into a crater & it get destroy I could special sommon my pyro dragon or I could used tribute to the doom to pitch any monster into the grave to special sommon my frost dragon wild destroying my opponent monsters you cant lose
this is my deck
2 frost and flame
3 deep sweeper
and 1 econ and 1 srh
1 mirror wall
3 fire king island
1 heavy knight
1 tribute to the doomed
with bakura tether of defeat cause i doesnt have last gamble
guys any idea to make it better
iam f2p so no crazy idea like three super rush headlong