Same concept as Desert Twister Last Gamble decks, but instead of focusing on backrow removal you now have more options for monster removal. Also, this deck can potentially be faster than Desert Twister Last Gamble, since it has more options to Mill itself.
Skill | Last Gamble |
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Essential cards | |
Cost | Mid-High |
Pack (Box reset) | Dawn of Destiny |
Chaotic Compliance | |
Valkyrie's Rage | |
Neo-Impact |
[Skill] description | User |
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel. | Joey Wheeler |
Last Gamble can only be used starting turn 5, so until then you will have to stall your opponent. Set monsters so that your opponent does not quickly kill you with direct attacks.
To special summon Frost and Flame Dragon you will need at least 2 WATER and 1 FIRE attribute monsters in your graveyard. Brushfire Knight mills a FIRE monster from your deck to the graveyard when a FIRE monster on the field (Including himself.) is destroyed. Additionally, when discarding cards for Last Gamble, you can discard whatever attribute you still need as cost for Frost and Flame Dragon.
During the turn you use Last Gamble, the first thing you should do is set your Wild Tornado then use Storm to clear you opponent's backrow and destroy their face-up monsters. Then special summon from your hand as many Frost and Flame Dragon as possible, and use their effect to clear you opponent's monsters.
Card | Explanation |
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Brushfire Knight | Mills FIRE monsters from your deck. |
Fire King Avatar Yaksha | 1800 attack beater, can be used to send monsters from your hand to the graveyard. |
Fire King Avatar Kirin | Mills FIRE monsters from your deck to the graveyard. |
Sergeant Electro | Can be used to lockdown your opponent's spell/trap cards. |
Rigorous Reaver | Both players discard a card when this monster is flipped, you can use this to discard something that will help you summon Frost and Flame Dragon. Additionally, the monster that destroys this card losses 500 attack points. |
Great Angus | 1800 attack FIRE attribute beater but lacking in defense. |
Blazing Inpachi | 1850 attack FIRE attribute beater but has no defense. |
Goka, the Pyre of Malice | Easy to special summon and destroys a FIRE monster on your field, which can later be used to special summon Frost and Flame Dragon. |
Heavy Knight of the Flame | 1800 attack beater. Great when dealing with decks that special summon, but only when effect is active. |
Card | Explanation |
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Blizzed, Defender of the Ice Barrier | Can be used to stall without losing card advantage. |
Yomi Ship | Used for stalling and monster removal. |
Deep Sweeper | Sends itself to the graveyard to destroy a spell/trap card your opponent controls. |
Samurai of the Ice Barrier | 1800 attack beater. Destroys himself when changed to defense position then allows you to draw a card. |
T.A.D.P.O.L.E. | Add as many copies of this card from your deck to hand when one on the field is destroyed. |
Kabazauls | 1700 attack beater. |
Hammer Shark | 1700 attack beater that can help swarm your field. |
Lost Blue Breaker | Sends itself to the graveyard to destroy a spell/trap card your opponent controls. |
Beautunaful Princess | Allows you to search your deck then special summon a Fish type monster, which are usually WATER attribute. |
Gale Lizard | Returns a monster on the field to hand when flipped. |
Aurora Wing | Can be revived once per turn to continuously stall. |
Skreech | When destroyed sends 2 WATER monsters from your deck to graveyard covering the most of the cost for summoning Frost and Flame Dragon. |
Revival Jam | Can revive like itself Treeborn Frog, but much more costly. Although has better stats and does not require your spell/trap zone to be empty. |
Card | Explanation |
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Heart of the Underdog | Can be used to indefinitely draw cards if your deck has many Normal Monsters. |
Monster Reincarnation | Discard a card in your hand to retrieve a monster in your graveyard. Can be used to discard something that will help you special summon Frost and Flame Dragon. |
Fire King Island | Great way to destroy monsters in your hand and send them to the graveyard. Can also be used as search if you add Fire King Avatar Yaksha to your deck. |
Fish and Kicks | WATER monsters are mostly Fish, Sea-serpent or Aqua type monsters meaning banishing them to summon Frost and Flame Dragon helps you fulfill the condition for this card. |
Fish Depth Charge | Send a Fish-type monster (Which are usually WATER attribute.) you control to the graveyard to destroy a card your opponent controls, then draw a card. |
Chain Destruction | Destroys all copies of a monster in your deck. Used to fill your graveyard and can trigger some effects. |
It is important to destroy Sacred Phoenix of Nephthys by card effect, before the turn you use last gamble, so that he revives and clears the field of all spell/trap cards allowing you to safely attack your opponent. The fastest way to do this is by destroying Sacred Phoenix of Nephthys with Fire King Island. Then after revives the next turn and clears all spell/trap cards, he would immediately be destroyed again because of Fire King Island. Then, after you activate Last Gamble, you can use the Sacred Phoenix of Nephthys in your graveyard to special summon Frost and Flame Dragon.
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