Content

Blackwing Synchro: deck recipe [Aug 20]

Duel Links Blackwing Synchro deck, Blackwing Synchro in the current meta, how to use.
Duel Links Breaking News
35th Mini Box: Arts of Atlantis
update 20/08/2021

Overview

“Blackwing” is an archetype of mostly DARK Winged Beast monsters whose main strategy revolves around swarming the field and Synchro Summoning.

While they are not in full power anymore due to some cards being put on the ban list, they can still perform quite consistently because of Black Whirlwind. This can end with you having 2 to 3 powerful synchro monsters on the field in a single turn.

Required Card Boxes

Galactic Origin Blackstorm Rising Aerial Assault

Example Deck

Standard Version 1

Blackwing - Simoon the Poison WindBlackwing - Simoon the Poison WindBlackwing - Simoon the Poison WindBlackwing - Zephyros the EliteBlackwing - Zephyros the EliteBlackwing - Bora the Spear
Blackwing - Gale the WhirlwindBlackwing - Gale the WhirlwindBlackwing - Gale the WhirlwindBlackwing - Kris the Crack of DawnBlackwing - Kris the Crack of DawnBlackwing - Oroshi the Squall
Black WhirlwindBlack WhirlwindBlack WhirlwindBook of MoonBook of MoonBook of Moon
Mystical Space TyphoonMystical Space TyphoonForbidden ChaliceForbidden Chalice--
Ancient Pixie DragonAssault Blackwing - Chidori the Rain SprinklingAssault Blackwing - Raikiri the Rain ShowerBlackwing Tamer - Obsidian Hawk JoeSamurai DestroyerNumber 70: Malevolent Sin
Steelswarm Roach-----

Standard Version 2

Blackwing - Simoon the Poison WindBlackwing - Simoon the Poison WindBlackwing - Simoon the Poison WindBlackwing - Zephyros the EliteBlackwing - Zephyros the EliteBlackwing - Bora the Spear
Blackwing - Gale the WhirlwindBlackwing - Gale the WhirlwindBlackwing - Gale the WhirlwindBlackwing - Kris the Crack of DawnBlackwing - Kris the Crack of DawnBlackwing - Oroshi the Squall
NecrovalleyBlack WhirlwindBlack WhirlwindBlack WhirlwindBook of MoonBook of Moon
Cosmic CycloneMystical Space TyphoonMystical Space Typhoon---
Ancient Pixie DragonAncient Fairy DragonAssault Blackwing - Chidori the Rain SprinklingAssault Blackwing - Raikiri the Rain ShowerBlackwing Tamer - Obsidian Hawk JoeSamurai Destroyer
Number 70: Malevolent Sin-----

Set Skill

[Skill] descriptionUser
Peak Performance
Begins Duel with the Field Spell "Mountain" activated.
Seto Kaiba
Seto Kaiba

How to Use

Blackwing - Simoon the Poison Wind & Black Whirlwind

Blackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
DARK Winged Beast ★6
ATK 1600 / DEF 2000
Aerial Assault [UR]
If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.

Simoon's normal summon effect is considered an effect, which means it doesn't count towards your once per turn normal summon rule. Black Whirlwind's effect will activate once Simoon gets on the field, and you can normal summon another monster to activate Black Whirlwind again.

You usually want to make use of this opportunity to summon Simoon and then use Black Whirlwind to search Oroshi. Special Summon Oroshi and pair him with Simoon to make a level-7 Synchro. If you already have a tuner in your hand, you can consider using Black Whirlwind from Simoon to search for Zephyros instead.

Blackwings have always been pretty underwhelming whenever Black Whirlwind was not available, but, thanks to Simoon, they now have a way to get it on board that also gets around negation like Legendary Six Samurai - Shi En and Silent Magician.

Black Whirlwind
Black Whirlwind
Continuous Spell
Blackstorm Rising [UR]
When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.

Black Whirlwind is the main core searcher card in the deck and it can be activated twice per turn if you use Simoon's effect.

If you are using a skill that uses Harpies’ Hunting Ground or Peak Performance, summoning a Simoon will let add a monster with less than 1800 ATK (instead of 1600), allowing you to search for Zephyros. If you already have Black Whirlwind in your hand, remember to activate it before using Simoon’s effect to search twice.

During the End Phase, the Black Whirlwind that was placed on the field by Simoon’s effect is sent to the GY and you take 1000 damage, but you can actually prevent this from happening by returning the Continuous Spell to your hand via Blackwing - Zephyros the Elite’s effect.

Blackwing Monsters

Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK Winged Beast ★4
ATK 1600 / DEF 1000
Aerial Assault [UR]
If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

Zephyros is the monster that you ideally want to be able to use as part of a synchro so that he's in the grave. Once it's in the grave, you can activate its effect by returning your Black Whirlwind to go for another synchro or to just have a 3rd monster to attack with.

You can search for Zephyros easily if you are using a skill that gives you a +200 ATK field spell like Mountain / Harpies' Hunting Ground, then activate Simoon's effect.

Blackwing - Bora the Spear
Blackwing - Bora the Spear
DARK Winged Beast ★4
ATK 1700 / DEF 800
Blackstorm Rising [UR]
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Its effect of being able to be special summoned is what makes this a good card as either an opener or the last one to summon.

Being a 1700 ATK also makes this the second highest ATK normal summonable monster to use with Black Whirlwind, meaning that you can search for most Blackwings in the deck, other than Kris the Crack of Dawn.

Blackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind
DARK Winged Beast ★3
ATK 1300 / DEF 400
Aerial Assault [UR]
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.

An easily special summonable level 3 tuner to go into a level 7. This is the tuner that you want to search for most of the time, especially if your opponent has a face-up monster.

Aside from just being a level 3 tuner, it has a pretty strong effect that's also not hard once per turn. If you can special summon Gale twice, then you can use its effect on the same monster twice. You will end up being able to get over most monsters, even if they have 10,000 ATK.

Blackwing - Kris the Crack of Dawn
Blackwing - Kris the Crack of Dawn
DARK Winged Beast ★4
ATK 1900 / DEF 300
Aerial Assault [R]
If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.

This is the highest attack normal summonable Blackwing monster, which just means that you can use this with Black Whirlwind to search just about any other Blackwing monster you have in your deck.

Being able to be special summoned is also what makes this a really good card since you can special summon this at any point of your combo.

The last effect of not being able to be destroyed is a nice bonus and can be good if you think your opponent is playing something like Treacherous Trap Hole.

Blackwing - Oroshi the Squall
Blackwing - Oroshi the Squall
DARK Winged Beast ★1
ATK 400 / DEF 600
Aerial Assault [R]
If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target's battle position.

This is a level 1 monster used with Simoon to go into a level 7 synchro.

If you're using a field spell skill for the +200 ATK increase, you can summon Simoon to search for Zephyr/Bora, then normal summon the one you searched so you can add Oroshi.

Techs

Necrovalley
Necrovalley
Field Spell
Selection Box Vol. 02 [UR]
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Blackwings can be a powerful control type deck, and even more so if you have multiple Book of Moons. Necrovalley is a good addition to this type of play since it can prevent many different decks that uses the graveyard at all.

You'll want to use this at the end of your combo since some of the Blackwings effects do use the graveyard like Obsidian Hawk Joe or Zephyros.

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

There are going to be times where banishing your opponent's spell/trap is better than destroying them since they might have effects when destroyed. This comes at a cost of 1000 LP, which can be dangerous if you also take another 1000 from Simoon's effect. But the benefits often outweigh the risks.

Extra Decks

Ancient Pixie Dragon
Ancient Pixie Dragon
DARK Dragon ★7
ATK 2100 / DEF 3000
Truth Universe [UR]
1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.

This deck can somewhat easily perform a level 7 synchros due to its consistency with Black Whirlwind search, and having a good monster removal like this can be pretty handy. Though, oftentimes it's better to go into Raikiri instead since it's part of the Blackwing archetype, allowing you to make extended combo plays.

The effect of the +1 draw can be used when you activate Necrovalley, or by returning your Mountain / Harpies' Hunting Ground from the skill by using Zephyros' effect. Simply play the field spell again to get an extra draw.

Ancient Fairy Dragon
Ancient Fairy Dragon
LIGHT Dragon ★7
ATK 2100 / DEF 3000
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.

Blackwings can recycle their graveyard, but they don't necessarily need this recycling to function properly. Because of this, your match up should decide whether to go the Ancient Fairy or Ancient Pixie route.

When facing decks like Shiranui or Crystron that uses their graveyard better than Blackwings, it is better to make Ancient Pixie Dragon and activate Necrovalley to shut down most of their plays. This also restricts you from using Hawk Joe, but it is more important to stop your opponent.

When facing decks like Gouki and Gravekeeper that can use Necrovalley as a control card and not be disrupted by Necrovalley themselves, you can opt to make Ancient Fairy Dragon to destroy your opponent's Necrovalley. This lets you search your own Necrovalley to thin your deck but don't activate it. Without Necrovally on the field, you are free to make powerful boards with Hawk Joe.

Blackwing Tamer - Obsidian Hawk Joe
Blackwing Tamer - Obsidian Hawk Joe
DARK Winged Beast ★7
ATK 2600 / DEF 2000
Aerial Assault [R]
1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters
You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.

Hawk Joe's revive effect can be used offensively to put high ATK monsters onboard. This effect will mostly be used to revive your Synchro monsters. Notably, your opponent would destroy Raikiri to get rid of your multi-card removal effect. In that case, you can revive Raikiri with Hawk Joe's effect.

With another Blackwing on the field, Raikiri will be able to use his effect immediately. The revival also gives this deck good comeback ability, to the extent that summoning Hawk Joe while you're in a losing position can turn the tides of your Duel.

Redirecting an effect targeted at Hawk Joe is actually a decent form of protection, letting Hawk Joe dodge things like Fiendish Chain, Raigeki Break, and Ballista Squad. But can be costly since you essentially sacrifice another monster on your field. Hawk Joe's revival effect can give you monsters to redirect targeting effects to, then you can simply revive that monster the next turn.

Assault Blackwing - Chidori the Rain Sprinkling
Assault Blackwing - Chidori the Rain Sprinkling
DARK Winged Beast ★7
ATK 2600 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.

With Chidori's self ATK boost, and the monsters you used as synchro material, he starts out with at least 3200 ATK which is enough to beat even Blue-Eyes White Dragon. Chidori has the potential to reach pretty high ATK numbers when you load the graveyard, giving it the ability to deal with monsters that Raikiri cannot destroy.

When it’s destroyed by battle or card effect and sent to the GY, it allows you to target another Winged Beast Synchro in your GY and Special Summon it. The floating effect makes Chidori the perfect monster to fall back on when you are sure that your opponent has removal available, provided you have something to float into.

Assault Blackwing - Raikiri the Rain Shower
Assault Blackwing - Raikiri the Rain Shower
DARK Winged Beast ★7
ATK 2600 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
  1. Activate Blackwing - Simoon the Poison Wind’s effect, place 1 Black Whirlwind in your Spell & Trap Zone from your Deck.

  2. Normal Summon Simoon and search Blackwing - Oroshi the Squall, then make Raikiri.

  3. Special Summon Blackwing - Bora the Spear and/or Blackwing - Kris the Crack of Dawn from your hand and destroy up to 2 cards on your opponent’s side of the field using Raikiri’s effect

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

This is used to deal with certain monsters with effects when in battle or destroyed. Cards like any of the Yubel related ones, Maiden with Eyes of Blue, or any monster that can activate when destroyed will not activate when Samurai Destroyed attacks.

Samurai Destroyer's effect that prevents your opponent from activating a card during battle is also amazing since it prevents powerful spell/traps and some hand traps like Sphere Kuriboh, or Battlin Boxer Veil. Just keep in mind that this effect will only activate when Samurai Destroyer attacks a monster, not when it's direct attacking.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

One of the better rank 4 XYZs currently available in the game. If you find yourself in a position where you can't synchro, simply summon another level 4 to go into Malevolent Sin.

It has a pretty good effect of temporary monster removal that can be used to secure games or to remove enemy XYZ materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Pretty good against certain matchups where you know they will work like Thunder Dragons.

Skills Suggestion

  • Peak Performance: Increasing the ATK of your “Blackwing” monsters by 200 allows you to search Blackwing - Bora the Spear via Black Whirlwind by Normal Summoning Blackwing - Simoon the Poison Wind. It essentially gives you a wider variety of monsters to choose from whenever you are searching while also obviously increasing the offensive value of your monsters.
[Skill] descriptionUser
Peak Performance
Begins Duel with the Field Spell "Mountain" activated.
Seto Kaiba
Seto Kaiba

Other Cards Option

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

Any card to help deal with your opponent's back row is important. It helps make sure that you can perform your combos uninterrupted.

The combo can be easily stopped if they remove your Black Whirlwind, or your normal summoned Blackwing monster as the effect is activating, which will prevent your search effect from Black Whirlwind.

Night Beam
Night Beam
Normal Spell
Cybernetic Rebellion [UR]
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.

Not a quick-play spell like Mystical Space Typhoon, but still pretty strong and useful to have.

Other Extra Decks

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Serves as a board clearer, or to simply force your opponent to activate their back row. This can be a close-ended play in certain situations since you won't have any monster on your field as well. But if you go into Black Rose by using special summoned monsters only, then this can be pretty good.

You can special summon Zephyr by returning your Black Whirlwind to save it from destruction. Then special summon Gale to go into Blackrose without using your normal summon at all.

Assault Blackwing - Sohaya the Rain Storm
Assault Blackwing - Sohaya the Rain Storm
DARK Winged Beast ★5
ATK 1500 / DEF 2000
Aerial Assault [N]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. ● During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.

This can be worth bringing if you intend to play this with Onimaru. But since there is only 1 Oroshi in the deck, this will end up making you unable to synchro with Simoon.

It can serve as a comeback card since you can revive Raikiri for more destruction, and then synchro Sohaya with Raikiri to go into Onimaru.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Can't be destroyed by card effects and is a 6000 ATK monster if you summoned it properly using 2 synchro monsters. Useful for OTK and just generally a difficult monster for your opponent to deal with.

It's not untargetable so there are still various forms of removal, making this not a good turn 1 play.

Offerings to the Doomed

Offerings to the Doomed
Offerings to the Doomed
Quick Spell
Stardust Acceleration [SR]
Selection Box Vol. 01 mini [SR] [SR]
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

Black Whirlind already serves as a pretty strong and consistent way to draw the monster cards that you need, so skipping a draw turn is less of an issue compared to most decks. Offerings to the Doomed can be an effective way to stop your opponent's combos since it's a quick-play spell.

Summon Break

Summon Breaker
Summon Breaker
Field Spell
Secrets of the Ancients [N]
During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.

Effective against a lot of different meta decks since synchros and XYZ are common, and you can search for this easily through Ancient Fairy Dragon.

Other Blackwings

Blackwing - Tornado the Reverse Wind
Blackwing - Tornado the Reverse Wind
DARK Winged Beast ★4
ATK 1000 / DEF 1200
Blackstorm Rising [R]
When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.

A decent comeback card in later turns, but it's often better to use better cards to prevent that situation than to have a situational play like this.

Blackwing - Pinaki the Waxing Moon
Blackwing - Pinaki the Waxing Moon
DARK Winged Beast ★3
ATK 1200 / DEF 1000
Crow Hogan Lvl 35 [UR]
Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" Synchro Monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaki the Waxing Moon". You can only use this effect of "Blackwing - Pinaki the Waxing Moon" once per turn.

A cheaper alternative compared to Gale. This one can't be special summoned, but you can special summon the level 4 non tuners instead. The search effect is a nice addition, but only activates during end phase, so not really effective at extending current combo plays.

Blackwing - Harmattan the Dust
Blackwing - Harmattan the Dust
DARK Winged Beast ★2
ATK / DEF
Blackstorm Rising [R]
Aerial Assault [R]
If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.

Special summonable level 2 tuner with a level changing effect. On its own, this can let you bring something like a Brionac, Dragon of the Ice Barrier, or use it together with Pinaki so you can synchro into Sohaya.

Comments

Hot New Top
Anonymous
I hit KoG for three straight seasons now, Blackwings are super fun
<< Anonymous
KoG Reply
Ouch! That hurts
<< Anonymous
Anonymous Reply
Don't bully kog pls
<< Anonymous
All YOU NEED IS Reply
FLOODGATE
Anonymous
you cant play this deck when the ladder is full of harpies they just return your normal summon to the hand and its gg
better wait till they nerf those poormans blackwings(harpies) :))
<< Anonymous
Anonymous Reply
nOoOooO wHy a MiNibOX deck bEats mY eXpenSiVe deCk

KoNaMiiIii
Anonymous
Thank you Black Wings for getting me KoG for many consecutive seasons in a row, but I guess it was finally your time. Komoney hit you three times before they actually made you mostly unplayable. While I could always replace Blackbird close with generic traps, it won’t be the same. Until we next time when we get more BL support, I’ll be waiting.
<< Anonymous
OP Reply
I actually ended up sticking with Blackwings since I invested so much in the deck. I just replaced Blackbird Close with Forbidden Chalice because effect negation is crucial for this deck when going first. And if your opponent top decks Cosmic (they always do), you can at least active it to give your monsters a small boost which made some decks unable to beat over. (1/2)
<< Anonymous
OP Reply
This deck was definitely more reliable with the hand trap when going first but it actually did alright in ranked and the Nov 2020 KC cup. And with the most recent ban list announcement, it’s likely BW will be back up to tier 1-2. And don’t forget, this deck still has potential support to be released in DL. (2/2)
<< Anonymous(OP)
Anonymous Reply
or the potential to be the next target of the banlist
<< Anonymous
Anonymous Reply
Blackbird close can easily be swapped with fiendish chain. Also you don’t News to use cosmic cyclone, because delta crow is a better option to destroy your opponent’s set cards
Anonymous
especially hate a blackwing turn 2
<< Anonymous
Anonymous Reply
This deck sometimes auto loses going first, especially in the mirror match. But Book of Money helps mitigate that.
Anonymous
Imagine spending years to build this just to lose to someone using equip spells
Anonymous
Been tiered since Dec 2019. Legendary archetype.
<< Anonymous
Anonymous Reply
This is a very reliable deck. No regret having it.
Anonymous
I'd have never expected to see a f u r r y deck being this popular
Anonymous
Hello tier 0
Anonymous
Blackwing isn't broken after all if you compare it with Karakuri.
Zeref
I think there is many Cards to consider playing with Blackwings, first I would run 2 Forbidden Lance, use defensive draw as a trap card, and play End Dragon or Scrap Dragon as an additional Synchro
Anonymous
Without the hand trap this Wack deck will be even more pitiful. If they go first, Set 1 FTH, summon a monster that gets over Raikiri, then next turn floodgate their Chicken Tuner, they directly go back home.
Anonymous
blackwing decks are awful 100% loss rate if you go first!.. a deck that requires you to go 2nd to be effective should NOT be in the conversation for KOG
<< Anonymous
Anonymous Reply
First round summon Fairy Dragon and set Necrovalley, with this you'll stop many decks like cryston, lightstorm who use graveyard, or synchro a blackwing and have birdclose on your hand
<< Anonymous
Anonymous Reply
Yeah, you should play it with the new build. A lot more consistent going first, Ihave been going Ws in KCGT and got KoG. Play defensive when going first, and utilize your Necrovalley so you can cuck half the meta. Use your Ancient Pixie Dragon’s draw effect to top deck your negate cards as well.
<< Anonymous
Anonymous Reply
to be fair they are weak against six sams by quite a distance
<< Anonymous
Anonymous Reply
Actually not really, i think i won evrey six sam match,but 2 that i remember, out of at least 10 matches.
Simoon's black whirlwind effect cannot negated by shien and thats the big problem for them.

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Wiki Updates

News & Events

Yugioh Arc V will be launched on 28 Sept 2021

Raid Duel - Giant Grinder: The Meet-and-Greet of Nightmares Event

Duelist Challenges

35th Mini Box: Arts of Atlantis

Structure Deck EX: Evil Domination

KC Grand Tournament Celebration Campaign [May 2021]

4th Anniversary Campaign

Upcoming events [October]

Leaked Characters

Yu-Gi-Oh Arc V

Arc V Characters

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of Atlantis--

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04---

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil Domination--

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

Dude, A free win ain't can cer .
Exactly 7 deck Will be limited but that's not seem a nuclear. I think with New main box and...
The biggest problem is the Rampage Dragon. It should not be summoned easily like this in 4000LP f...
Now both Aloof and Gold Sarco at limit 2. Serve you right.
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site