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Ancient Gear Golem | Decks and Tips

This page notes details of Ancient Gear Golem (EARTH/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 08/05/2020

Ancient Gear Golem

Ancient Gear Golem
AttributeEARTH
Monster TypeMachine
Card typeEffect
Card Effect TypeSummoning condition / Continuous Effect
Level★8
Passcode83104731
ATK3000
DEF3000

text

Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

How to Get / Rarity

Pack--
Level-up rewardVellian Crowler Lvl 35 [UR]
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • Opponent unable to respond with Spell/Trap when this card attacks, until the end of damage step.
  • Inflicts Piercing Damage.
  • Very powerful ATK and DEF stats.

Cons

  • Cannot be Special Summoned.
  • Requires 2 tributes to summon.

Tips, Related Cards, Rulings

  • Being the strongest ATK and DEF stats monster in its archetype, this card is an extremely powerful attack machine that can go straight for your opponent's’ monsters or even attack your opponents directly, disregarding any face-down -
    Spell/Traps they have in place.
    However, Sphere Kuriboh can still be used to switch your Ancient Gear Golem’s position so do take note on that, although by doing so your Golem still remains as a powerful defense monster on the field.
  • Always remember, Ancient Gear archetypes have access to both Machine-type support cards and Ancient Gear support cards, so you can build your deck with the best support cards among them.
  • Do take note that before/during attack declaration, your Ancient Gear monsters are still susceptible to cards like Forbidden Chalice, which will negate your Ancient Gear monsters suppression effect until your End Phase, in which this will allow your opponents to respond with their face-down Spell/Traps during your Damage step.
  • During a mirror match, if the opponent’s Ancient Gear monster attacks your Ancient Gear monster which is equipped with Gravity Blaster, it will negate your opponent’s Ancient Gear monster’s suppression effect and allows you to respond with face-down spell/traps.

Suppression during Battle Phase

These are among the most prominent Spell/Trap cards in current meta that are triggered during Battle Phase, to protect monsters on the field and it will be suppressed by Ancient Gear Golem during its battle phase.

Speed summon methods

  • Using Mausoleum of the Emperor, you can pay 2000 LP to Normal summon Ancient Gear Golem.
  • Using Soul Exchange, you can tribute 1 of the opponent’s monster as 1 tribute to summon Ancient Gear Golem, but it cannot attack that turn.
  • You can substitute Ancient Gear Castle with 2 Counters to Normal summon Ancient Gear Golem.
  • Spell Gear is exclusively used to bring out Ancient Gear Golem even faster, but you must have 3 face-up “Ancient Gear” cards on the field. (Can be Monster/Spell cards)
  • You can use Stray Lambs to provide tokens in order to summon Ancient Gear Golem, but it must be set in Face down defense mode.

Machine support

This is the recommended support card for Ancient Gear Golem. Reason being not only this card boosts it’s attack by 400 every turn, it also grants Ancient Gear Golem the ability to negate monster effects that it destroys, effectively making it heavily immune to Spell/Trap/Monster Effects during the Battle Phase. And as a bonus, the 400 attack increase will continue every turn, even after this card is removed from the field. However, do take note that monsters’ effects are still able to be activated from the graveyard.

These are the useful support cards that can assist Ancient Gear Golem even further.

Skills

[Skill] descriptionUser
Beatdown!
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

Seto Kaiba
[Skill] descriptionUsers
Sleight of Hand
Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.

Keith
[Skill] descriptionUser
Middle Age Mechs
Begin Duel with the Continuous Spell "Ancient Gear Castle" activated.

Vellian

Decks

Comments

Hot New Top
Anonymous
no protection from cyber dakini effect tho
Anonymous
Will Michizure work on this?
<< Anonymous
Anonymous Reply
Yes and no. It'll work outside of the damage step, but if you're thinking of using this after your monster is destroyed by Golem, then it won't work due to Golem's effect.
<< Anonymous
Anonymous Reply
So if this card destroys a monster, the opponent can't use Michizure in response, right?
<< Anonymous
Anonymous Reply
Can't use Michizure if Ancient Gear Golem (or another Ancient Gear with similar effect) destroys a monster, but you can still use Michizure on Ancient Gear Golem if for example Vorse Raider or Tribute to the Doomed destroys your monster.
Anonymous
from 2400 beaters to 3000 beaters WTF! ! !
<< Anonymous
Anonymous Reply
you realise blue-eyes is a 3000 beater and has been in the game since release, right?
Anonymous
This card will prevent your opponent to activate Wall of D right?
<< Anonymous
Anonymous Reply
Yes, till the end of the Battle Phase
<< Anonymous
Anonymous Reply
Step, not Phase. If you attack with a monster that doesn't have that effect, Wall of Disruption can be activated, and it will also affect Ancient Gear Golem.
<< Anonymous
Batsmack Reply
Battle step*
<< Anonymous(Batsmack)
Anonymous Reply
Sorry, my fault
Anonymous
Killed a enemy controller noob with this card forced him to activate it during his turn lol
Anonymous
Equip this to the Gravity blaster = unstoppable
<< Anonymous
Anonymous Reply
then attack him with super rush :D
<< Anonymous
Anonymous Reply
then chain it with zero gravity
yeah some peeps are just stupid
Anonymous
Any good decks with this!
Anonymous
this card can counter by sphere kuriboh since its not spell/trap. By the way, good by to mirror wall • enemy controller.
<< Anonymous
Anonymous Reply
Which defeats the entire purpose of activating them in the battle phase, because MW will do nothing but stall, and e con will too.
<< Anonymous
Piroca Reply
Toggle on. When Battle Phase begins, econ/Etaqua/Headlong but he'll never face a Wajo
<< Anonymous
Guigeek Reply
And after that you have to deal with a 3000 DEF monster.
<< Anonymous(Piroca)
Anonymous Reply
That's equivalent to using Econ/Etaqua/Headlong during the main phase lol, defeats the purpose of setting them for protection in the first place.
BangZ
Currently abusing the 🔥 out of this card and all other Ancient Gear cards before everyone catches on. 15 win streak right now lol.
<< Anonymous(BangZ)
Anonymous Reply
how?? show your deck pls
<< Anonymous(BangZ)
Anonymous Reply
Mausoleum maybe
Derp
and this
Anonymous
So does the effect activate at damage step or attack declaration? That's important because of Wall of disruption.
<< Anonymous
Anonymous Reply
attack declaration
<< Anonymous
Anonymous Reply
Just to be clear:
Enemy cant activate spells/traps in attack declaration and damage step?
Anonymous
the key is, BEFORE this monster attack to another monster and direct attack (attack position) you can still use quick spell and trap but when this monster attack to monster and direct attack the effect active, not op card, but really good effect

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