“Reptilianne” is an archetype of mostly DARK Reptile-Type monsters based on Indian and Greek mythology.
Being a rather small archetype, the most surprising thing is the fact that the cards that belong to it were not released all at once in Blackstorm Rising, notably leaving out Reptilianne Naga, the card that could have actually made “Reptilianne” competitively viable.
This archetype focuses on reducing the ATK of the opponent’s monsters to 0 in order to enable certain effects that usually involve taking control of those monsters or destroying them.
Another way to reduce to 0 the ATK of your opponent’s monsters would be to use Reptilianne Medusa’s effect, she unfortunately requires a Tribute in order to be Summoned, but we are already running cards that can support her such as Fires of Doomsday and Mecha Phantom Beast Hamstrat, so that shouldn’t be an issue.
By discarding a card from your hand, Reptilianne Medusa can reduce to 0 the ATK of a monster your opponent controls and also lock it in the Battle Position it’s in; if you have used Fires of Doomsday during the end of your opponent’s turn, you can Tribute one of the Tokens in order to Summon Reptilianne Medusa, reduce to 0 the ATK of an opponent's monster and then Tribute that monster and the second Token for Reptilianne Vaskii.
One thing that should be noted about Reptilianne Medusa is that her effect has no “once per turn” restriction, which means that, as long as you have cards in your hand, you will be able to activate it. Since activation cost for Medusa’s effect is to discard a card, you could add Reptilianne Spawn to your deck.
When it’s sent from the field to the Graveyard, Reptilianne Gardna allows you to add a copy of any “Reptilianne” monster from your Deck to your hand, it has a pretty high DEF for a Level 4 monster and its effect is mandatory, which means that it cannot miss the timing.
Since Amazoness Onslaught is not around anymore, the main thing you will have to worry about when you Set Reptilianne Gardna is Spellbook of Fate, as its effect will trigger even if it’s destroyed by card effect. Regardless of what kind of version of the deck you want to run, it’s safe to say that this card should always be included.
Reptilianne Viper’s effect allows you to take control of opponent’s monsters and then potentially use them as Synchro Material, so, if that’s what you want to go for, I would suggest running Giganticastle and Flamvell Uruquizas/Gravity Warrior.
Ojama Go! Can be used each time your Life Points decrease by 1800. Special Summon "Ojama Token" on your opponent's side of the field in Defense Position. This Skill can only be used once per Duel.
Holy Guard has good synergy with Reptilianne Gorgon: it allows you to attack freely with it without having to take any damage. If Reptilianne Naga is released in the future, then this Skill will become the best one to run.
The deck is rather inconsistent, it struggles dealing with any of the current meta decks such as Vampire and Blue-Eyes, but, if Reptilianne Naga is ever released, it might have a good shot at becoming viable.
While I wouldn’t suggest using it, I have to admit that Molting Escape works very well in combination with Reptilianne Gorgon.
Once per turn, Molting Escape prevents Reptilianne Gorgon or any other Reptile-Type monster it’s equipped to from being destroyed by battle, allowing you to attack freely into your opponent’s monsters while also reducing their ATK to 0.
In addition to the protection it provides, Molting Escape also increases the ATK of the monster it’s equipped to by 300 every time the first part of the effect is applied, progressively making your monsters stronger and more difficult to deal with.
Another interesting card that was not included in this version of the deck, Reptilianne Poison can reduce to 0 the ATK of an opponent’s monster, but its activation requirements are not always easy to fulfill. You can use Sphere Kuriboh and Enemy Controller to change opponent’s monsters to Defense Position and then either attack them with Reptilianne Gorgon or use this card.
Zero Force, Ghost from the Past & Ghost of a Grudge
The deck just doesn't have the right cards to be played as its own set. Its sad that reptillane naga; what looks like the one card that could make this deck legit, would never be added. Way too broken a card.
I play this deck with just a full face-punch lineup: Gorgon, Medusa, Scylla, with Evil dragon Ananta for the big guns. Molting escape + Holy guard is super troll for dealing with your opponents big things.
I started messing around with Lava golem in the deck too; have gorgon out, tribute the golem in defense mode, then hit him. Sure they have a huge blocker, but its also killing them for you while you just sit back and castrate their damage as it comes out.
Reptiliannes really need Naga to be consistent in the meta. We don’t have a lot of cards that drop opponents monsters to 0 attack and the ones we do have require too much setup. The playmakers we currently have for Reptiliannes are too costly or situational to consistently do what they do best.
Agreed, Naga with recurring nightmare can be a blast
Use Holy Guard and cards like Intrigue Shield and Moulting Escape so you can ram your monsters into your opponents form the attack drop. The spell that summons tokens is core too for getting out Vaski. Triple WoD is needed as well.