Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
You can use cards that banish your own monsters to activate Zero Force more consistently.
Use monsters that are immune to Trap effects so that they will not be hit by the debuff while all your opponent's monsters turn into 0 attack and 0 defense monsters which you can easily beat over.
Flip Doom Donuts after activating Zero Force to clear all monsters with zero attack or defense off the field. Useful when with the above monsters that won't be affected by Zero Force, allowing them to attack directly.
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Spunky Jaden Event
Espa Roba Unlock Event
Top Pick - UR Dream Ticket
Train Your Kuriboh! Campaign
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Ancient Rules | Deck and Rulings
Teva | Deck and Rulings
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