Can be used each time your Life Points are at 2000 or below. Play up to 2 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
If your Life Points are at 1000 or below, you can play up to 3 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
"Proto-Cyber Dragon" that played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except Fusion Summoning, nor attack except with Fusion Monsters.
This skill can only be used once per Duel.
The monsters in this deck have effects that let them act as Cyber Dragon, making them compatible with Cyber Dragon’s support.
The original Cyber Dragon is simply a beater that can be Special Summoned when your opponent controls a monster and you do not.
Cyber Dragon Core
|LIGHT Machine ★2|
ATK 400 / DEF 1500
|Future Horizon [SR]|
|When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.|
Cyber Dragon Core searches your support and will most often be used to search Cybernetic Overflow or Cyberload Fusion.
Additionally, Cyber Dragon Core can Special Summon a Cyber Dragon monster from your deck while loading your banish zone for Cyberload Fusion.
Cyber Dragon Vier
|LIGHT Machine ★4|
ATK 1100 / DEF 1600
|Ranked Rewards [SR]|
|This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of “Cyber Dragon Vier” once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.|
Cyber Dragon Vier is a beater with more utility than Cyber Dragon Drei, being able buff all your Cyber Dragons. Also keep in mind the buffs do stack if you control multiple Cyber Dragon Viers. Cyber Dragon Vier’s Special Summoning can be easily be triggered when you summon any monster that acts as Cyber Dragon.
A powerful removal card that, at its strongest, is able to destroy any 4 of your opponent’s cards. Banishing these monsters also loads your banish zone for when you activate Cyberload Fusion. Using Cyberload Fusion to clear your opponent’s field and then Fusion Summoning can set you up to OTK your opponent.
The search effect is also useful, letting you replace a destroyed Cybernetic Overflow or just keeping your resources up.
|Future Horizon [R]|
|Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.|
All Fusion monsters in this deck share the role of being big damage dealers, the Fusion monster you choose to summon depends on what cards remain on your opponent’s field after using Cybernetic Overflow and what Fusion Spell you have.
Chimeratech Rampage Dragon
|LIGHT Machine ★5|
ATK 2100 / DEF 1600
|Future Horizon [UR]|
|2 or more "Cyber Dragon" monsters|
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
Chimeratech Rampage Dragon is usually the first Fusion monster you make. The backrow removal is good for getting rid of possible disruption, and the mill effect is good for setting up for Cybernetic Overflow.
Chimeratech Rampage Dragon's backrow removal combined with his multi-attack ability makes him great for early OTKs.
Cyber End Dragon
|LIGHT Machine ★10|
ATK 4000 / DEF 2800
|Zane Truesdale Starter Deck [UR]|
Zane Truesdale at Lvl 30 [UR]
|"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"|
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Cyber End Dragon has the highest base stat letting you attack over walls like Invoked Cocytus. He is also a good choice to deal damage against Superheavy Samurai decks.
|DARK Machine ★9|
ATK ? / DEF ?
|Zane Truesdale [UR]|
|"Cyber Dragon" + 1 or more Machine-Type monsters|
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become equal to the number of Fusion Material Monsters used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
Making Chimeratech Overdragon is a bit situational. He can sometimes be made with stats high enough to OTK with a single attack. But he is vulnerable to disruption, so the only time you want to make him is after clearing the opponent's backrow with Chimeratech Rampage Dragon, Cybernetic Overflow, or other backrow removal.
Using Cyberload Fusion to make Chimeratech Overdragon while you have a lot of banished monsters is a quick way to make a huge beater while also returning all banished monsters to your deck.
Cyber Twin Dragon is your other easy to summon Fusion, but is generally less useful than Chimeratech Rampage Dragon. Both require 2 Fusion materials but Rampage Dragon's is more generic and gives him the ability to destroy backrow. Both can attack multiple times but Rampage Dragon can attack up to 3 times while also milling Cyber Dragons.
The only thing Cyber Twin Dragon has over Chimeratech Rampage Dragon is higher stats making it a better beater. So choose Cyber Twin Dragon when you want to attack over monsters.
|Future Horizon [SR]|
|Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.|
After loading your banish zone with Cyber Dragon monsters, Cyberload Fusion can be used to make Chimeratech Rampage Dragon, destroying multiple enemy backrow and returning the Cyber Dragons to your deck. The Cyber Dragons returned to your deck can then be milled by Chimeratech Rampage Dragon.
Cyberload Fusion can summon any of the Fusion monsters in this deck. However, the monsters in this deck cannot act as Cyber Dragon while in the banish zone. So unless you have multiple Cyber Dragons in your banish zone, Cyber End Dragon and Cyber Twin Dragon are not viable targets.
Fusion Gate is a multi-use Fusion Spell allowing you to spam multiple Fusion monsters if you have enough materials. This pairs well with Cybernetic Fusion Support letting you use fusion materials from the graveyard.
Banishing the fusion materials is usually seen as a setback, but in this deck will serve as setup for Cyberload Fusion.
Cyber Style puts multiple Proto-Cyber Dragon on the field that you can use as fusion material. Since lowering your LP increases the effectiveness of this skill, it synergizes well with Cybernetic Fusion Support.
Aside from Cybernetic Overflow, other removal options include Cosmic Cyclone and Herald of the Abyss are used to remove backrow and monster cards respectively.
The LP cost of using these cards will also set you up to use your character skill.
Herald of the Abyss
|Warriors Unite [UR]|
|Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.|
Number 61: Volcasaurus
|FIRE Dinosaur ★5|
ATK 2500 / DEF 1000
|Rage of Volcano [UR]|
|2 Level 5 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
Tiras, Keeper of Genesis
|LIGHT Fairy ★5|
ATK 2600 / DEF 1700
|Rage of Volcano [SR]|
|2 Level 5 monsters|
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
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