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The Weather Painter: deck recipe [Oct 2020]

Duel Links The Weather Painter deck, The Weather Painter in the current meta, how to use.
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Raid Duel Event Guide
update 31/10/2020

Required Card Boxes

Dimension of the Wizards Valhalla Calling Infernity Destruction Arena of Sanctuary

Example Deck

Standard Version

The Weather Painter SnowThe Weather Painter SnowThe Weather Painter SnowThe Weather Painter ThunderThe Weather Painter ThunderThe Weather Painter Thunder
The Weather Painter CloudValhalla, Hall of the FallenValhalla, Hall of the FallenValhalla, Hall of the FallenThe Weather Snowy CanvasThe Weather Snowy Canvas
The Weather Snowy CanvasThe Weather Cloudy CanvasKarma CutKarma CutThe Weather Thundery CanvasThe Weather Thundery Canvas
Rainbow LifeRainbow LifeHallowed Life BarrierHallowed Life BarrierHallowed Life Barrier-
Trishula, the Dragon of Icy ImprisonmentAntidote NurseMelomelody the Brass DjinnMelomelody the Brass DjinnTemtempo the Percussion DjinnTemtempo the Percussion Djinn
Grenosaurus-----
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common

Synchro Version

Psychic WheelederPsychic WheelederPsychic WheelederThe Weather Painter SnowThe Weather Painter SnowThe Weather Painter Snow
KiteroidKiteroidThe Weather Painter SunThe Weather Painter ThunderThe Weather Painter ThunderThe Weather Painter Thunder
The Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Snowy CanvasKarma CutThe Weather Thundery CanvasThe Weather Thundery Canvas
Ultimate ProvidenceUltimate ProvidenceUltimate Providence---
Brionac, Dragon of the Ice BarrierCoral DragonArchfiends CallHTS PsyhemuthNaturia BarkionVulcan the Divine
[Skill] descriptionUser
Middle Age Mechs
Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn.
Vellian Crowler
Vellian Crowler

How to Play

Tuner

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Simply adding Wheeleder gives your deck amazing Synchro Summoning ability. The Weather monsters are all level-3 and have good field presence, so Wheeleder will almost always be available to Special Summon.

The removal effect upon Synchro Summoning with Wheeleder works well with The Weather's more control-oriented playstyle.

The Weather Monsters

All Weather monsters' first effects are to setup your backrow, while their second effects let you use them as cost.

The Weather Painter Snow
The Weather Painter Snow
EARTH Fairy ★3
ATK 0 / DEF 2200
Infernity Destruction [UR]
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Because of her activation condition, Snow is the best first-turn summon requiring no prior setup. Fetch Snowy Canvas for another search effect and use it to get Thundery Canvas. Set Thundery Canvas and you should be prepared to survive the opponent's next turn.

The Weather Painter Thunder
The Weather Painter Thunder
LIGHT Fairy ★3
ATK 1700 / DEF 0
Infernity Destruction [R]
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Thunder gives you a way to search The Weather Spell/Traps without clogging your backrow. This is most useful mid to late game when your backrow is full of Canvases and backrow techs. For example, you can use this effect to get rid of Valhalla and replace it with Thundery Canvas or Cloudy Canvas.

The Weather Painter Cloud
The Weather Painter Cloud
WIND Fairy
ATK 1500 / DEF 1000
Infernity Destruction [N]
If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

With Cloud on your field, you can immediately bring back any Canvases removed by your opponent. The recovery effect can also be manually activated with Thunder's search cost, resulting in a full backrow setup.

The Weather Painter Sun
The Weather Painter Sun
FIRE Fairy ★3
ATK 1600 / DEF 400
Infernity Destruction [R]
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Sun is mostly used to quickly put a monster onboard and then be used as Synchro or Xyz material. The Special Summoning cost also has the added utility of cycling your backrow in case you want to replace a Canvas.

The Weather Spells/Traps

The Weather Snowy Canvas
The Weather Snowy Canvas
Continuous Spell
Infernity Destruction [SR]
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".

Search Snowy Canvas with Snow for your opening combo. Normal Summon Snow into searching Snowy Canvas and into Thundery Canvas. After that Snowy Canvas lets you search any in-archetype card every turn.

The Weather Cloudy Canvas
The Weather Cloudy Canvas
Continuous Spell
Infernity Destruction [R]
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".

Cloudy Canvas is used offensively to either push damage through direct attacking or to run over an opponent's monster after halving its ATK. Of the three Canvas cards, Cloudy is your least priority.

The Weather Thundery Canvas
The Weather Thundery Canvas
Continuous Trap
Infernity Destruction [SR]
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".

Thundery Canvas is the center of this deck's control strategy. Therefore, the middle Spell/Trap Zone should always be reserved for Thundering Canvas. Having it onboard essentially gives every one of your monsters a non-destruction removal effect. The removal also triggers when the opponent declares an attack so this can effectively lock them out of battling. Thundery Canvas doesn't even require any form of permanent cost because The Weather monsters always return after being banished, overall retaining your resources.

Having Cloud on the field gives an extra layer of protection to your board setup. Your opponent won't even be able to get rid of Thundery Canvas without getting rid of Cloud first.

Valhalla, Hall of the Fallen

Valhalla, Hall of the Fallen
Valhalla, Hall of the Fallen
Continuous Spell
Valhalla Calling [UR]
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.

The Weather decks have a slow start-up. The problem is they have no way of spamming their monsters, so it can be dangerous to fight decks that can spam multiple high-power monsters in a single turn such as Blackwings. Valhalla gives you a free Special Summon putting an extra body onboard.

Ideally you Special Summon Thunder and use its effect to immediately replace Valhalla with a Weather Spell/Trap. Do not Special Summon Snow since because her search effect will not activate.

Techs

Both These cards effectively serve the same purpose, to prevent OTKs. Especially early in the Duel when you haven't built your board of Thundering Canvas and Weather monsters. The discard cost can be used to load Sun into the graveyard, or you can load a Canvas card to be recovered by Cloud.

Rainbow Life
Rainbow Life
Normal Trap
Jesse Anderson [SR]
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
Hallowed Life Barrier
Hallowed Life Barrier
Normal Trap
Ranked Rewards [R]
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

Extra Decks

The Synchro version of this deck specializes in making level-6 Synchros. Generally, you make them with Wheeleder plus any The Weather monster. Sun is a good non-Tuner material because it can revive itself.

The standard version however focuses more on board setup with The Weather cards. Without a Tuner, your Extra Deck toolbox is limited to only making Rank-3 Xyzs.

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Trishula's main purpose is to get rid of your monsters afflicted with a negative effect such as Floodgate Trap Hole and Fiendish Chain. This lets you unclog the monster zone so you can replace the debuffed monsters.

Trishula on the field also acts as a big beater which this deck lacks. Having a beater compliments can compliment the deck's control playstyle; after removing the opponent's monster with Thundery Canvas attacks you can hit your opponent with Trishula.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

A staple level-6 Synchro in any deck that can make it. Brionac's mass removal effect is amazing for field clearing especially when you can gather resources with Snowy Canvas. You'll only need at most one copy of each Canvas card on the field so feel free to use any copies in your hand as fuel.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Summon Coral Dragon for its single-target removal effect. Again the discard cost shouldn't be too much of a problem. And destroying cards, especially backrow, can be much more effective than returning them to the opponent's hand with Brionac.

Archfiends Call
Archfiends Call
DARK Fiend ★6
ATK 2500 / DEF 1200
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR]
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Summon Archfiends Call as a beater with self protection.

Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Summon Barkion by using Wheeleder and Snow as material. The Trap negation is effective at protecting your monsters from most harmful backrow and you can negate key Trap cards such as Magician Navigation. Just the presence of Barkion on your field is usually enough to deter the opponent from using any of their Trap cards.

HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Only summon Psyhemuth as a last resort form of removal. Do this when none of your removal effects work on a particularly strong enemy monster.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Bounces a single enemy card back to the hand. The only reason you would summon this over Brionac is because of the lower effect cost or if you simultaneously want to free up backrow space. You can bounce something like Snowy Canvas to not disrupt your field setup.

Antidote Nurse
Antidote Nurse
LIGHT Machine ★3
ATK 1800 / DEF 1200
Tour Guides Mission Bingo Event [SR]
3 Level 3 monsters
If this card battles an opponent's monster, during damage calculation (in either player's turn): The ATK of the opponent's monster becomes its original ATK. During either player's Damage Step, when a monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK until the End Phase.

Good for attacking over monsters whose original ATK is lower than 2800. Effective against cards that love their ATK boosts such as Invoked Purgatrio and Evil Eye Decks.

Melomelody the Brass Djinn
Melomelody the Brass Djinn
LIGHT Fiend ★3
ATK 1400 / DEF 1600
Shining Hope [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.

You can let Melomelody attack directly with Cloudy Canvas. Melomelody's double attack still allows you to deal a significant amount of damage even after its ATK is halved.

Temtempo the Percussion Djinn
Temtempo the Percussion Djinn
EARTH Fiend ★3
ATK 1700 / DEF 1000
Yuma Tsukumo [SR]
2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.

Temtempo can, overtime, boost himself to 2700 ATK to be a significant beater. Then you can give him Melomelody's double attack effect to push damage.

Grenosaurus
Grenosaurus
FIRE Dinosaur ★3
ATK 2000 / DEF 1900
Shining Hope [R]
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Grenosaurus is unlikely to attack over anything because of his relatively low ATK stat. However, with Cloudy Canvas debuffing the enemy monster Grenosaurus becomes an effective source of burn damage.

Other useful cards

Lava Golem
Lava Golem
FIRE Fiend ★8
ATK 3000 / DEF 2500
Yami Marik [UR]
Yami Marik event [UR]
Yami Marik Starter Deck [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.
Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Comments

Dave 30days ago
You can play it cheaper, personally with xyz love it fun 2 play
Anonymous
Amazoness 2.0
Anonymous
Any chance we can get a Performapal deck? Just for funsies.
<< Anonymous
Anonymous Reply
Do you really want a pendulum deck come first before xyz monster (cards with black border, i hate it when someone confuse it with the xyz dragon canon, (sigh))
Anonymous
deck weakness: a mill burn deck

(same case with lightsworn-based deck)
Anonymous
I use Shiranui with Chaos Hunter as tech card. What is this poor deck gonna do ? It completely relies on banishing. And if you cyclone the thunder canvas how do they survive with 1700 beatsticks ? Dont fall for this bs, You have a much. better .reliable control deck with Aromages for just 2x Miniboxes and free cards
Anonymous
This is the meta from the new box everything else fell short.
<< Anonymous
Anonymous Reply
How is it meta when it doesn't have any damage dealer?
This is why Gamea resolved to using Lava Golem as burn damage.
<< Anonymous
Anonymous Reply
You don't always need 2.5k+ beaters to be meta.
<< Anonymous
Anonymous Reply
Agreed. 2.5k not needed.

>3k better.
Anonymous
Lava Golem aged well

Commens and feedback

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