Archfiends Call | DARK Fiend ★6 ATK 2500 / DEF 1200 |
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR] | |
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
Summon Archfiends Call as a beater with self protection.
Naturia Barkion | EARTH Dragon ★6 ATK 2500 / DEF 1800 |
Infernity Destruction [SR] Selection Box Vol. 03 [SR] | |
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. |
Summon Barkion by using Wheeleder and Snow as material. The Trap negation is effective at protecting your monsters from most harmful backrow and you can negate key Trap cards such as Magician Navigation. Just the presence of Barkion on your field is usually enough to deter the opponent from using any of their Trap cards.
HTS Psyhemuth | EARTH Psychic ★6 ATK 2400 / DEF 1800 |
Valhalla Calling [SR] | |
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. |
Only summon Psyhemuth as a last resort form of removal. Do this when none of your removal effects work on a particularly strong enemy monster.
Vulcan the Divine | FIRE Beast-Warrior ★6 ATK 2000 / DEF 1600 |
Soul of Resurrection [SR] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn. |
Bounces a single enemy card back to the hand. The only reason you would summon this over Brionac is because of the lower effect cost or if you simultaneously want to free up backrow space. You can bounce something like Snowy Canvas to not disrupt your field setup.
Wind-Up Zenmaines | FIRE Machine ★3 ATK 1500 / DEF 2100 |
Voltage of the Metal [SR] | |
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. |
Zenmaines is a good wall not because of its stats but because the possibility of triggering its removal effect would deter your opponent from attacking into it. You can also manually activate this removal effect by crashing Zenmaines into an enemy monster.
Melomelody the Brass Djinn | LIGHT Fiend ★3 ATK 1400 / DEF 1600 |
Shining Hope [SR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn. |
You can let Melomelody attack directly with Cloudy Canvas. Melomelody's double attack still allows you to deal a significant amount of damage even after its ATK is halved.
Temtempo the Percussion Djinn | EARTH Fiend ★3 ATK 1700 / DEF 1000 |
Yuma Tsukumo [SR] | |
2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK. |
Temtempo can, overtime, boost himself to 2700 ATK to be a significant beater. Then you can give him Melomelody's double attack effect to push damage.
Ghostrick Alucard | DARK Zombie ★3 ATK 1800 / DEF 1600 |
Photons of Galaxy [SR] | |
2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. |
Noted By Zeus Olympia:
Weather painters are a great control deck, their win condition is to bounce the opponents monsters with thundery canvas and attack directly. They are good since it's a deck that people are not familiar with and they often missplay, their worst matches are against harpies and gaia, in both bc of their field spell.
Having Alucard to target your opponent's card can help force them to use it early before you over invest on your field.
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