Amano Iwato is a spirit monster that disables all monsters' activateable effects. Since the effect is strong enough to shut down a deck entirely on it's own, you can make a deck that focuses mostly on it alone. While it's biggest weakness is that it returns to the hand during the end phase, there are various ways to make it stay on the field.
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Preventing the activation of monsters will pretty much disable most combos that involve monster effects, especially ones that needs to activate in order to special summon. This can be considered the ultimate counter to decks like Thunder Dragons, Darklords, or Metaphys that heavily rely on them.
Its biggest downside is that it will return to your hand in the end phase, but there are ways to make it stay.
It's good in general to stop your opponent's plays that need their monster activation, but it can also be used in the deck to negate your own cards.
Negating Amano during the end phase will prevent it from returning to your hand, making it still on your field during your opponent's phase.
You can negate Barbaros if it's summoned without tributes, which will reset its attack to 3000 because it's negated. The total attack will be 3400 because of Chalice's attack increase. Useful to use in the damage step to give your opponent less chance to react.
Beast King Barbaros
|EARTH Beast-Warrior ★8|
ATK 3000 / DEF 1200
|Curse of Dread [SR]|
|You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.|
This will never be summoned using 3 tributes. It's mainly here since it has very high attack that can be normal summoned easily. Doing it this way will only make it 1900 ATK, but using Chalice on it will permanently reset its attack to 3000.
This is to be used in combination with Amano Iwato, essentially disabling your opponent from being able to use their monster effect and their graveyard altogether. When both are on the field, it gives you a good amount of control over your opponent.
There will be times where your opponent might still be able to special summon high ATK monsters, or if their deck is faster than this deck. Amano Iwato has 1900 ATK, and this trap can destroy monsters above 2000 ATK.
Against opponents that don't play many spells/traps, their best answer to Amano is to attack with high ATK monsters, so having cards like Wall of Disruption can be devastating if they summon multiple monsters.
This will be used on Barbaros to protect your Amano, not to be used on Amano itself since it can't be special summoned. Amano is most likely the main priority for your opponent to destroy, which will allow you to banish Barbaros during damage step to reduce the attacking enemy's ATK by 3000.
Using Clash on Barbaros will reset its attack too. If Barbaros is your only monster on the field, you'll still want to use Clash during the damage step since this will cancel your opponent's attack altogether.
Number C39: Utopia Ray
|LIGHT Warrior ★4|
ATK 2500 / DEF 2000
|Infinite Ray [UR]|
|3 Level 4 LIGHT monsters|
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
For when your LP gets to below 1000, you can XYZ into Utopia to then become Utopia Ray. Its effect can be used 3 times in a turn, reducing an opponent monster's ATK by 3000 and Utopia Ray's ATK to 4000. If your opponent has a monster with 3000 ATK monster or lower, then this already results in an OTK.
To be used to go into Utopia Ray when your LP is low, but can be used in desperate situations to stall duels.
|WATER Sea Serpent ★4|
ATK 1700 / DEF 1400
|Photons of Galaxy [UR]|
Selection Box Vol.03 Mini [UR] [UR]
|2 Level 4 monsters|
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Effect is somewhat similar to Necrovalley. You can consider going into this early if you still don't get Necrovalley and are going against decks that uses cards in the grave like Blue-Eyes.
Diamond Dire Wolf
|EARTH Beast ★4|
ATK 2000 / DEF 1200
|Voltage of the Metal [SR]|
Selection Box Vol.03 Mini [SR] [SR]
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
One of the few answers to dealing with enemy spells/traps other than dodging them by using Legacy Clash. You can target another Barbaros instead of itself to destroy a card in case you need the effect again for next turn. Otherwise, Barbaros has better use on the field since it works with the other cards in the deck.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Useful against monsters that are difficult to get over, or if your opponent uses a lot of resources to only have 1 boss monster on their field. Also good against XYZ monsters since it will end up removing their materials.
Helps when going against certain decks that rely on special summoning high level monsters. It's one of the safer turn 1 XYZ monsters that you can summon.
Number 18: Heraldry Patriarch
|LIGHT Psychic ★4|
ATK 2200 / DEF 2200
|Voltage of the Metal [R]|
|2 Level 4 monsters|
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Against decks that share same names like Harpies and Cyber Dragons, this is a pretty good counter to deal with them since itt stops them from being able to continue their combos.
It works similarly to Barbaros, except it has less ATK. You can substitute for this if you don't have Barbaros, but not recommended to put this instead of spells/traps since you want 6 of each card type for the skill to work.
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