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Amano-Iwato Control: deck recipe [Oct 15]

Duel Links Amano-Iwato Control deck, Amano-Iwato Control in the current meta, how to use.
update 15/10/2021

Overview

Amano Iwato is a spirit monster that disables all monsters' activateable effects. Since the effect is strong enough to shut down a deck entirely on it's own, you can make a deck that focuses mostly on it alone. While it's biggest weakness is that it returns to the hand during the end phase, there are various ways to make it stay on the field.

Required Card Boxes

Servants of Kings Resonance of Contrast Curse of Dread Dark Dimension

Example Deck

Standard Version

Beast King BarbarosBeast King BarbarosBeast King BarbarosAmano-IwatoAmano-IwatoAmano-Iwato
NecrovalleyNecrovalleyForbidden ChaliceForbidden ChaliceForbidden ChaliceWorld Legacy Clash
World Legacy ClashPaleozoic CanadiaPaleozoic CanadiaVoid Trap HoleVoid Trap HoleVoid Trap Hole
Wall of DisruptionWall of DisruptionWall of Disruption---
Number C39: Utopia RayNumber 39: UtopiaAbyss DwellerDiamond Dire WolfNumber 70: Malevolent SinSteelswarm Roach
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Common
Common

Notes

Amano - Iwato & Forbidden Chalice

Amano-Iwato
Amano-Iwato
EARTH Rock ★4
ATK 1900 / DEF 1200
Card Flipper [SR]
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Preventing the activation of monsters will pretty much disable most combos that involve monster effects, especially ones that needs to activate in order to special summon. This can be considered the ultimate counter to decks like Thunder Dragons, Darklords, or Metaphys that heavily rely on them.

Handtrap cards will also be unusable, ensuring that you can deal damage when you attack directly without getting stopped by cards like Kiteroid, Sphere Kuriboh, or Battlin Boxer Veil.

Its biggest downside is that it will return to your hand in the end phase, but there are ways to make it stay.

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

It's good in general to stop your opponent's plays that need their monster activation, but it can also be used in the deck to negate your own cards.

Negating Amano during the end phase will prevent it from returning to your hand, making it still on your field during your opponent's phase.

You can negate Barbaros if it's summoned without tributes, which will reset its attack to 3000 because it's negated. The total attack will be 3400 because of Chalice's attack increase. Useful to use in the damage step to give your opponent less chance to react.

Beast King Barbaros

Beast King Barbaros
Beast King Barbaros
EARTH Beast-Warrior ★8
ATK 3000 / DEF 1200
Curse of Dread [SR]
You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.

This will never be summoned using 3 tributes. It's mainly here since it has very high attack that can be normal summoned easily. Doing it this way will only make it 1900 ATK, but using Chalice on it will permanently reset its attack to 3000.

Control

Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

This is to be used in combination with Amano Iwato, essentially disabling your opponent from being able to use their monster effect and their graveyard altogether. When both are on the field, it gives you a good amount of control over your opponent.

Void Trap Hole
Void Trap Hole
Normal Trap
Resonance of Contrast [SR]
Selection Box Vol. 01 Mini [SR]
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.

There will be times where your opponent might still be able to special summon high ATK monsters, or if their deck is faster than this deck. Amano Iwato has 1900 ATK, and this trap can destroy monsters above 2000 ATK.

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
Selection Box Vol. 02 Mini [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Since Amano disables monster effects, your opponent won't be able to use some easy card removals, which are usually from monster effects like Cyber Slash Harpie Lady or Vermillion Dragon Mech.

Against opponents that don't play many spells/traps, their best answer to Amano is to attack with high ATK monsters, so having cards like Wall of Disruption can be devastating if they summon multiple monsters.

World Legacy Clash

World Legacy Clash
World Legacy Clash
Quick Spell
Blazing Rose [R]
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

This will be used on Barbaros to protect your Amano, not to be used on Amano itself since it can't be special summoned. Amano is most likely the main priority for your opponent to destroy, which will allow you to banish Barbaros during damage step to reduce the attacking enemy's ATK by 3000.

Using Clash on Barbaros will reset its attack too. If Barbaros is your only monster on the field, you'll still want to use Clash during the damage step since this will cancel your opponent's attack altogether.

Extra Decks

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

For when your LP gets to below 1000, you can XYZ into Utopia to then become Utopia Ray. Its effect can be used 3 times in a turn, reducing an opponent monster's ATK by 3000 and Utopia Ray's ATK to 4000. If your opponent has a monster with 3000 ATK monster or lower, then this already results in an OTK.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

To be used to go into Utopia Ray when your LP is low, but can be used in desperate situations to stall duels.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Effect is somewhat similar to Necrovalley. You can consider going into this early if you still don't get Necrovalley and are going against decks that uses cards in the grave like Blue-Eyes.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

One of the few answers to dealing with enemy spells/traps other than dodging them by using Legacy Clash. You can target another Barbaros instead of itself to destroy a card in case you need the effect again for next turn. Otherwise, Barbaros has better use on the field since it works with the other cards in the deck.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful against monsters that are difficult to get over, or if your opponent uses a lot of resources to only have 1 boss monster on their field. Also good against XYZ monsters since it will end up removing their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Helps when going against certain decks that rely on special summoning high level monsters. It's one of the safer turn 1 XYZ monsters that you can summon.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Against decks that share same names like Harpies and Cyber Dragons, this is a pretty good counter to deal with them since itt stops them from being able to continue their combos.

Other Cards Option

Fusilier Dragon, the Dual-Mode Beast
Fusilier Dragon, the Dual-Mode Beast
DARK Machine ★7
ATK 2800 / DEF 2000
Ranked Rewards [SR]
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.

It works similarly to Barbaros, except it has less ATK. You can substitute for this if you don't have Barbaros, but not recommended to put this instead of spells/traps since you want 6 of each card type for the skill to work.

Comments

Hot New Top
Anonymous
How can this deck be nerfed? What cards should be limited?
<< Anonymous
Anonymous Reply
If you semied Amano, the deck just dies without anything else really losing much.

I don't think this deck is a big enough deal to need that, though. I'd rather see Rebirth semied personally.
Evil Rick
Tracherous Trap Hole says hi! :P
<< Anonymous(Evil Rick)
Anonymous Reply
:P
<< Anonymous(Evil Rick)
Tackrad Reply
that is if u draw it
<< Anonymous(Evil Rick)
Anonymous Reply
There are counter traps for taking care of those :/ either way this is stupid. All cards have counters
Anonymous
Clash is semi now so this deck is dead right
<< Anonymous
Anonymous Reply
No, clash getting hit didn’t hurt this deck much at all. It’s around
<< Anonymous
Anonymous Reply
Since this deck doesn't need econ or Treacherous, it would still work fine with 2 Clash
<< Anonymous
Anonymous Reply
Looking at the example deck, the deck just lose 1 card and none of the other cards are on the Limited 2 list. Just replace it with a third Concentrating Current instead.
Tackrad
i don't see my self getting to KOG with this but i'll try
Anonymous
I've noticed this deck is a bit more popular now. But it seems like it also was for a while not too long ago and then it sort of disappeared until recently. Is there a reason why it got popular again? I don't usually have a problem against this deck, but I was curious and I've been thinking of possibly trying it myself since I have been getting the cards off of tickets lately. Does anyone know anything about what made it get better or whatever?
<< Anonymous
Anonymous Reply
Darklords
TheBlackRose
Is it just me or when I'm playing PvP and it just so happens I'm facing this deck that the game makes them go first and I just lose on their 2nd turn? XD
<< Anonymous(TheBlackRose)
Anonymous Reply
XD

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