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Meltiel, Sage of the Sky | Deck and Rulings

This page notes details of Meltiel, Sage of the Sky (LIGHT/Fairy/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 01/12/2020

Meltiel, Sage of the Sky

Meltiel, Sage of the Sky
AttributeLIGHT
Monster TypeFairy
Card typeEffect
Card Effect TypeContinuous Effect
Level★4
Passcode49905576
ATK1600
DEF1200

text

Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is face-up on the field, destroy 1 card your opponent controls.

Evaluation

RatingB+

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherSuperb Tea Event [UR]
Ranked Rewards [UR]

Pros

  • Heals you for free whenever you activate a Counter Trap card.
  • Can be used to destroy a card your opponent controls.

Cons

  • Condition for activating effect is quite specific making him less useful in decks other than Counter Fairies.
  • Below average stats make him difficult to keep on the field.

Tips

  • Use this card in a deck with lots of Counter Trap cards, monsters with effects that support Counter traps(usually Fairy-type monsters), and Sanctuary in the Sky. This strategy is called Counter Fairies and could be a very powerful anti-meta option.

Counter Trap support

Here are some other monsters whose effects activate and/or trigger when you activate counter trap cards. They can be used together in a deck centered around activating counter trap cards and then triggering monster effects to get the best possible value out of them.

Sanctuary in the Sky

The better effect of this card is that you can destroy a card your opponent controls after countering another card. Since counter trap cards usually give you a minus in card advantage when activated, Meltiel’s Destruction effect helps even out your loss.

Counter Trap cards

Here is a list of Counter Trap cards with powerful disabling effects that you can use in combination with Counter Fairies.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's Monster Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards
LPYou gain Life Points

Comments

Hot New Top
Anonymous
Im sorry but it is bugged.. i used "wire trap" (which is a coounter trap card) and i had "sanctuary in the sky" on the field..

I did get the 1000 life point heal but on the destroying part is bugged

So wht happened was.. i could destroy eneme face up cards but if i click on the face down.. it could not destroy it..

Did I read the effect wrong? Or perhaps it is bugged?

If it is bugged pls fix thx
<< Anonymous
Anonymous Reply
Try scroll down the comment section.
<< Anonymous
Anonymous Reply
One of the oldest bugs in duel links. 3 years still no fix.
<< Anonymous
Anonymous Reply
It's not a bug. Read your cards again.

Hint: The Sanctum of Parshath
Doomadreadon
By any chance superb tea will come back? Cos I need to build a counter fairy deck. I spend my 2 UR tickets on Meltiel. I need my last one
<< Anonymous(Doomadreadon)
Anonymous Reply
They only repeat the roaming events once. I don't know why people keep thinking that these old events would have a chance to come back.
Candend
Soon meltiel will be available on ranked reward or card trader, I guess
Anonymous
Came here for answers because this cards seems to be extremely bugged. Can’t even say how many time I’ve tried to destroy an opponents card with Meltiels effect and nothing happens. As if this deck isn’t bad enough
<< Anonymous
Anonymous Reply
By chance, are you using it with The Sanctum of Parshath and targeting the opponent's back row? That spell prevents ALL set spells/traps from being destroyed. I haven't seen any problems when using Meltiel to destroy monsters or other face-up cards.
Yubel
Why I can't use the 🔥ing effect that destroy a card in field?????

Why?!?!?!
<< Anonymous(Yubel)
Anonymous Reply
You have a screenshot?
Or can you explain it in detail?
<< Anonymous(Yubel)
Anonymous Reply
You don't have a face up Sanctuary in the Sky probably.
Anonymous
I wonder if theyre ever going to release Minerva, Scholar of the Sky...
<< Anonymous(Anonymous)
Anonymous Reply
nope its too fancy for duel links
<< Anonymous
Anonymous Reply
It's definitely not too "fancy", whatever you meant by that. And in terms of being OP, we have far more ridiculous cards in the game already, just look at the current meta.
<< Anonymous(Anonymous)
Silent Reply
Lol one week later they release her plus some other useful counter fairies cards
Anonymous
How come when I activate a counter trap with him and sanctuary in the sky on the field, I gain 1000 lp and when I get ready to destroy a card nothing happens then the duel flips and I lose?
<< Anonymous
Silent Reply
This seems to be a glitch atm, same with van dalgyon if you target a face down card it doesn't work so for now just target face up ones till its fixed
Anonymous
it's mvp but since he only has 1600 atk points is kinda easy to take him down by battle
Anonymous
how to obtain this card now?
<< Anonymous
Anonymous Reply
I think Ive seen it available with Ranked Duels tickets
<< Anonymous
Anonymous Reply
Nope this card can't be obtained from ranked duel ticket.I think you can get it from the UR ticket from anniversary or KC Cup ticket at 2nd stage but it's quite hard to get from it
Anonymous
SYNTHETIC SERAPHIM ! :V
Anonymous
Lol why gameA delete my comment?
<< Anonymous
Anonymous Reply
It's because you aren't contributing anything by commenting something as useless as that.
<< Anonymous
Anonymous Reply
True
<< Anonymous
Anonymous Reply
They probably use a 🔥ty setup parser to filter comments
<< Anonymous
Anonymous Reply
You got some issues if you get upset about your useless spam being removed.
Anonymous
Battle Phase Splits into Start Step, Battle Step and , End Step.

Think of those like standby, main and end phases.

In the battle step the turn player can declare attacks, and after attack decleration replays can occour.

After an attack has been confirmed, A substep called the damage step is entered, here there are many more restrictions on what can and can't be activated.

This is where the interaction occurred which is why there was no replay. Similarly if replays could still occur, super rush headlong could clear fields and then make a direct attack.

inside the damage step is damage calculation, which has even more restrictions on what can be activated and the rules can get quite obscure.

Commens and feedback

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