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Meltiel, Sage of the Sky | Deck and Rulings

This page notes details of Meltiel, Sage of the Sky (LIGHT/Fairy/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 22/03/2018

Meltiel, Sage of the Sky

Meltiel, Sage of the Sky
AttributeLIGHT
Monster TypeFairy
Card typeEffect
Card Effect TypeContinuous Effect
Level★4
Passcode49905576
ATK1600
DEF1200

text

Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is face-up on the field, destroy 1 card your opponent controls.

Evaluation

RatingA-

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherSuperb Tea (Event) [UR]

Pros

  • Heals you for free whenever you activate a Counter Trap card.
  • Can be used to destroy a card your opponent controls.

Cons

  • Condition for activating effect is quite specific making him less useful in decks other than Counter Fairies.
  • Below average stats make him difficult to keep on the field.

Tips

  • Use this card in a deck with lots of Counter Trap cards, monsters with effects that support Counter traps(usually Fairy-type monsters), and Sanctuary in the Sky. This strategy is called Counter Fairies and could be a very powerful anti-meta option.

Counter Trap support

Here are some other monsters whose effects activate and/or trigger when you activate counter trap cards. They can be used together in a deck centered around activating counter trap cards and then triggering monster effects to get the best possible value out of them.

Sanctuary in the Sky

The better effect of this card is that you can destroy a card your opponent controls after countering another card. Since counter trap cards usually give you a minus in card advantage when activated, Meltiel’s Destruction effect helps even out your loss.

Counter Trap cards

Here is a list of Counter Trap cards with powerful disabling effects that you can use in combination with Counter Fairies.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's Monster Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards
LPYou gain Life Points

Comments

Anonymous
SYNTHETIC SERAPHIM ! :V
Anonymous
Lol why gameA delete my comment?
<< Anonymous
Anonymous Reply
It's because you aren't contributing anything by commenting something as useless as that.
<< Anonymous
Anonymous Reply
True
<< Anonymous
Anonymous Reply
They probably use a shitty setup parser to filter comments
<< Anonymous
Anonymous Reply
You got some issues if you get upset about your useless spam being removed.
Anonymous
Battle Phase Splits into Start Step, Battle Step and , End Step.

Think of those like standby, main and end phases.

In the battle step the turn player can declare attacks, and after attack decleration replays can occour.

After an attack has been confirmed, A substep called the damage step is entered, here there are many more restrictions on what can and can't be activated.

This is where the interaction occurred which is why there was no replay. Similarly if replays could still occur, super rush headlong could clear fields and then make a direct attack.

inside the damage step is damage calculation, which has even more restrictions on what can be activated and the rules can get quite obscure.
Nick
This case is happened...

Consider the following scenario:
- Player A (PA) has on the field "The Sanctuary in the Sky", a counter-trap face down, Meltiel and a generic monster (called mA) in attack position.
- Player B (PB) has a generic monster in attack position (called mB).

Here we go!
PA Turn: (BP) mA -> mB, PB actives from his hand Kuriboh, PA counteracts with the trap, Kuriboh effect is negated, so PA gets 1000 LP from Meltiel, Meltiel destroys mB, mA loses the target, mA can't attack anymore, no replay occurs. :|

Now, about the replay rule/concept, is there something of wrong or everything is ok?
Anonymous
Cant believe this a continous effect and not trigger meaning it doesnt start any chains and no cards can respond to the effect.
<< Anonymous
Not tcg player Reply
This card activates in response to owner's counter trap, and you can only chain counter trap to counter trap (due to some ruling on spell speed)
Anonymous
tbh this card has more synergy with Wod than any counter trap currently in game.
Zaedavinci
This card should be a N rating its trash as fukk u need a really big set up might as well play the fish oyster combo way easier to pull off
<< Anonymous(Zaedavinci)
Anonymous Reply
That means you dont know how to build a proper deck
<< Anonymous(Zaedavinci)
Anonymous Reply
Big set up? Wat.

It literally only needs 2 specific cards, Meltiel and the Sanc.....the Counter Trap can be any Counter Trap that your Counter Fairy deck carries.
<< Anonymous(Zaedavinci)
Anonymous Reply
I think you're just salty you keep losing to Tea.
Anonymous
f2p GG farm; https://youtu.be/vZLaUoR6jJw
Anonymous
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