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Cursed Seal of the Forbidden Spell | Decks and Ruling

This page notes details of Cursed Seal of the Forbidden Spell (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 12/09/2016

Cursed Seal of the Forbidden Spell

Cursed Seal of the Forbidden Spell
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Cost / Card effect
Passcode58851034

text

When a Spell Card is activated: Discard 1 Spell Card; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.

How to Get

Pack-
Level-up reward-
Victory againstBastion Misawa [SR]
Card trader--
Other--

Evaluation

Rating-/10

Pros

  • Negate and destroy a spell card.
  • Bringing multiple copies of useful spell cards like Enemy Controller, or Super Rush Headlong are quite common. Cursed Seal will negate 1 of them, and make the other copies they have become a dead card.

Cons

  • Requires a discard of a spell card.

Tips

Negating The Threatening Ones

Most people often bring multiple Enemy Controllers due to its versatile use, but they are often used to switch your monster to defense. While this can end up being bad for you if your monster's defense is low and will get destroyed easily, if you are not going to lose the fight, then it's better not to negate them. A lot of decks can have more threatening spell cards like Super Rush that destroys your monster, or ritual summoning strong ritual monsters, and whatever the new meta breaking spell cards may be, so it's better to be conservative about using Cursed Seal, even if you bring multiple of these in order to not be left with low cards in hand.

Counter Trap Focused

You can already make a deck around using counter traps. Monsters like Van'Dalgyon and Dark Voltanis can be special summoned when you use them, and Bountiful Artemis for more draw power. Other useful counter traps that you can bring can be Trap Jammer, or Anti-Magic Prism.

Rulings

Decks

DeckSupport

Classifications

ActionsDiscards for cost
Monster/Spell/Trap categoriesNegates the activation of Spell Cards / Destroys Spell Cards

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List of Cards by Card Types

List of Cards by Levels

Post

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Comments

Hot New Top
Not KoG
THIS F2P SR is better than pay wall Magic Cylinder!
OhMarioWV
I found a weakness when using this card. I faced a Vagabond that used Galaxy Cyclone and I used this to negate it. However, he beat me by using it from the grave to get rid of my Ancient Gear Castle. I thought this card stops the spell card that it's used on, but does that only apply to one's placed on the field?
<< Anonymous(OhMarioWV)
Duckyea Reply
I read this “Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel.”
https://yugioh.tcgplayer.com/db/article.asp?ID=1460
Its not 100% clear. But u are on to something.
<< Anonymous(OhMarioWV)
Duckyea Reply
If ur right thats a big change that will need to be addressed.
<< Anonymous(Duckyea)
Anonymous Reply
NONE of Cursed Seal's wordings have ever implied it blocks Spell/Trap effects. It only prevents Spells of that name being activated (IE, being placed face-up on the field). That is not the same thing as activating their effect.
<< Anonymous
Anonymous Reply
Yep, activating a Spell is not the same as activating an already face-up Spell's effect.
Broji
In Duel Links this card seems to not activate against opponent's Cosmic Cyclone despite activation condition have been met (CC is a spell card, and I have a spell card on hand).

Am I missing something here?
<< Anonymous
Anonymous Reply
Interesting. Didn't think there was such a thing when I joined this game.
My friend forgot to tell me about that.
<< Anonymous(Broji)
Anonymous Reply
Share a replay, please
<< Anonymous
Broji Reply
Nothing else chained to CC, that's why I'm confused.

Also @ other anon, I might post replay another time. Didn't save it this time. Though I noticed it happened regardless opponents activating CC from hand, or from their field (set).
<< Anonymous(Broji)
Anonymous Reply
The one troll replying to himself aside.....yeah, hope you can get a replay next time so we can see it too.
Anonymous
WitchcratA!

That's my counter trap!
Anonymous
Cursed Seal of the Forbidden Spell is yet another card whose tooltip needs fixing. The correct tooltip should be this:

When a Spell Card is activated: Discard 1 Spell Card; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name (except from the Deck) for the rest of this Duel.

Explanation:
I played against a Masked Beast Des Gardius deck just now. When my opponent activated The Mask of Remnants to shuffle it back into the deck, I activated Cursed Seal of the Forbidden Spell to make sure my opponent wouldn't be able to snatch my monsters after I've dealt with their Des Gardiuses. Guess what, even though I managed to successfully play my trap card, as soon as I defeated my opponent's first Des Gardius, they activated another copy of The Mask of Remnants from the deck, rendering my trap card's effect useless. I managed to deal with the situation but later on in the duel they activated their 3rd copy of The Masked of Remnants, subsequently defeating me.

Cursed Seal of the Forbidden Spell stops Spell Cards from activating in the GY. I've tested it on Witchcrafter Unveiling.

I don't know if there's a spell card that can activate from the sidelines after having been banished, so I have no comment on that one. That being said, the tooltip definitely needs a fix since it is misleading. Its current faulty tooltip just cost me a game.
<< Anonymous
Anonymous Reply
You only need to understand the basic rulings of this game and it makes sense.
<< Anonymous
Anonymous Reply
No, it makes no sense, since it restrict by name. So the additional copies should have been unable to activate.

To the first anon: report it, I believe it's a bug.
<< Anonymous
Anonymous Reply
It's not a bug and it makes sense. You're not going to activate The Mask of Remnants. You're equipping it with another effect to a monster. The keyword here is "activate" and Des Gardius doesn't use that word in that context.
<< Anonymous
Anonymous Reply
Yep, it's not a bug because Mask of Remnants is not actually being activated.
Candend
RIP Invocation, Aroma, Evil Eye
Next KOG
I put it in my deck to counter dark magical circle
<< Anonymous(Next KOG)
Samuelaryy Reply
That ist work? How obout magical navigation?
<< Anonymous(Samuelaryy)
Candend Reply
Navigation cannot negate counter trap. Because spell speed rulings.
Anonymous
off
Anonymous
Whoops, amazing card.
<< Anonymous
Anonymous Reply
As long as you can use it in time and can potentially give up a spell card
Anonymous
Darklord Ixchel Can still activate the magic card if it's in the graveyard so that's a thing!
Anonymous
Man, I got so much use of this card with Red Eyes Fusion being so prominent now. I feel so much joy when I negate it and they just surrender.
<< Anonymous
Anonymous Reply
more wins for you.
not sure why they would surrender though unless they have a one dimensional deck or did PTW deck.
<< Anonymous
Anonymous Reply
Red-Eyes Fusion is a one dimensional deck, so I can see why they would surrender after all their primary enabler cards get negated
Nekurembo
R.I.P. Mask change !

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I can't wait for the 5Ds legendary duelist Jesse Wheeler https://www.youtube.com/watch?v=MX...
Great with Power of the Guardians to hopefully keep this card alive on the field.
Powercrept by though ruler archfiend.
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