Contains mostly the same as the usual unhappy girl deck to farm LDs, but putting some spell/trap cards to protect them and counter Yugi Muto, like Riryoku Field to negate the activation of Order to Charge and Abyssal Designator to get Yugi Muto to discard Sphere Kuriboh.
Score |
|
---|---|
Skill | Holy Guard |
Essential cards | |
Expense | Low-Mid |
Pack (Box reset) | Neo-Impact (Unnecessary) |
Valkyrie's Rage (Unnecessary) |
[Skill] description | User |
Holy Guard You receive no battle damage during your turn. | Tea |
The main key card of this deck is The Unhappy Girl. With the skill "Holy Guard" from Tea, you can use unhappy girl to attack Yugi's monster without taking any battle damage in return. This will result in Yugi's monster being "locked" and unable to switch their position. Most AI will also not attack unhappy girl to avoid their monster getting locked, but they will attack if their total damage after attacking your unhappy girl is more than your LP.
Always summon the unhappy girl whenever you can. If you don't have her in your starting hand, set a Rai-Mei or Crystal Seer. Try to either get more unhappy girls or a riryoku field in case Yugi uses order to charge. Once you have 2 unhappy girls, you can use rai-mei to crash into Yugi's monster to thin your deck, or use crystal seer to get more draws and also thin your deck. Use Array of Revealing Light and declare rock type monsters so Yugi can't attack right away.
If you find it difficult to draw the unhappy girl from your deck, put in other cards that can help you draw like crystal seer, or Jar of Greed, while still keeping at least 1 or 2 recovery cards in case you get attacked before you can summon her.
Attack yugi's monster to lock them in place with 1 or 2 unhappy. Prioritize attacking the ones that can return your monsters back like his Golem Sentry or Guardian Sphinx. Against level 30 Yugi, once you manage to lock 3 of his monsters on the field, you can keep passing the turns until you can perform your damage combo.
If you manage to stall the duel without getting attacked and stay at 4,000 LP, you can use an Abyssal Designator 1 turn before your last so you can get "Comeback Victory" bonus. Make sure to use the abyssal to target Yugi's Sphere Kuriboh by selecting dark and fiend.
When you have 1 card left, tribute summon Big Koala and keep 1 unhappy on the field so Yugi's monsters stay locked, otherwise set a Windstorm of Etaqua. On the last turn, fusion summon Master of Oz then summon Piranha Army, with Secret Pass to the Treasures, and Gift of the Martyr in that order. Attack directly to deal 10,000 damage.
Tribute summon serket to get your fusion monster out before you reach 0 cards left, and set a Spell Reclamation before your last turn if you don't have 2 union attacks. Summon Gravekeeper's Vassal on the last turn, then Secret Pass to the Treasures, and union attack into spell reclamation. Attack directly to deal more than 10,000 damage. Using only BEUD with double union attack will let Vassal reach more than 10k damage, but if you use Oz, then you'll have to summon another monster or increase Oz's attack to get more than 10k for Vassal.
Card | Explanation |
---|---|
Breath of Light | This will destroy all of Yugi's monster(except kuriboh), when he summons monsters that you can't handle. Only works on face-up monsters. |
Array of Revealing Light | Putting multiple copies of this can help you draw it earlier in the duel. |
Curse of Anubis | If you need more defensive options. Not as effective as windstorm since it doesn't affect normal monsters, which Yugi's magnet monsters are. |
Pot of Benevolence | Good for returning your cards in case you needed another turn, or bring your unhappy girl back. |
Supremacy Berry | To gain some LP back in case you get attacked, otherwise Valkyrion will attack unhappy girl. |
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