I'm just as disappointed as you are by Yubel’s Level Up Rewards—there are at least 300 good reasons why we should be complaining about them, if you catch my drift—and Yubel Unlock Event: Rise of the Yubel Event so far has been pretty underwhelming too, but I have been a fan of Reverse Burn ever since I got my hands as a kid on the Promo Edition of Darklord Nurse Reficule and Dark Cure from Yu-Gi-Oh! GX Tag Force and I am very happy to finally see that at least one of these two cards has been introduced in Duel Links.
The strategy of this deck is pretty simple: Bad Reaction to Simochi turns any effect that would make your opponent gain Life Points against him, making Dark Cure a pretty deadly card and heavily limiting his plays.
Note: :To see the latest update of Reverse Burn Decklist, please click the link below:
*The most expensive part of the deck are the cards used for protection, you can substitute with any other Trap Card that would provide something similar.
|Endless Trap Hell|
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
If your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand.
After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up.
Before talking about the main combo, I want explain why I decided to put Amazoness Princess, Amazoness Swords Woman and Amazoness Onslaught in the deck: I always find these type of decks to be very inconsistent because they only have one winning condition and setting up usually takes too many turns.
Amazoness Princess can search Onslaught, thinning the deck and making it easier to draw into Bad Reaction to Simochi and Dark Cure, while Amazoness Swords Woman can prevent your opponent from dealing damage to you and also take away part of his Life Points with her effect.
If the opponent decides to get rid of Amazoness Onslaught with Cosmic Cyclone, thinking you are playing a normal Amazoness Deck, then he will be caught off guard by the main combo.
Just think about what it means for any deck to lose Life Points every time they summon a monster: they must get rid of either Bad Reaction to Simochi or Dark Cure before doing anything, otherwise they will end wiping away their own Life Points in a couple turns.
We only have 4000 Life Points in Duel Links and a lot of the current top tier decks take advantage of this aspect of the game to generate early OTKs, but what happens when one of them has to take damage equal to the ATK of their own monsters?
While it's definitely not easy to prepare your main combo, it can't be denied that it's very effective when it goes off.
There is no restriction on Dark Cure’s effect, so it doesn't matter if the opponent is Normal Summoning or Special Summoning a monster and the card does not state that the damage dealt depends on the original ATK if the monster, so, if your opponent summons something that is boosted by a Field Spell, the damage will be equal to the current ATK.
Sphere Kuriboh and Paleozoic Canadia slow down the opponent and can avoid OTKs; Canadia can also be chained from the Graveyard to another Trap Card and be Special Summoned as a Monster Card on your side of the field, helping you to stall.
If you flip a monster face-down while Dark Cure and Bad Reaction to Simochi are active, your opponent will have to take damage when he flips the monster face-up again.
I wouldn't exactly call this a competitive deck, it's more a “YouTube” deck: it's fun to play with, but I can also see it winning against some top tier deck.
Being able to shuffle back all Trap Cards from the Graveyard into the deck and also add one to your hand is great: it allows you to recycle Dark Cure and/or Bad Reaction to Simochi, if your opponent managed to get rid of them.
You can guarantee a starting hand with at least one Trap Card by adding another one to the deck.
With Jade Insect Whistle, you can make your opponent skip a Draw Phase while also dealing 1000 effect damage: it's a great skill with this deck for obvious reasons.
|Lava Golem does NOT trigger Dark Cure’s effect unfortunately, but it can be helpful and works well in combination with Swords Woman, as I'm sure all of you already know.|
|Can be Special Summoned by Amazoness Princess and Onslaught, but it can also be a brick.|
Floodgate Trap Hole
|Substitute for Paleozoic Canadia; doesn't allow the opponent to flip monsters back face-up and can't be Special Summoned from the Graveyard.|
Drowning Mirror Force
|Great form of protection when you don't have any monster on the field; shuffling back cards and freeing the field forces your opponent to summon again.|
Wall of Disruption
|Generic form of protection, great for stalling, but not always effective and quite easy to get rid of.|
Fur Hire players usually prefer to run Hey, Trunade! for backrow removal rather than Cosmic Cyclone, so their best way of getting rid of Dark Cure + Bad Reaction to Simochi would be Donpa, Marksman Fur Hire, but, in order to do that, they would still have to summon two monsters, taking at least 1500 effect damage.
This is not an easy matchup as Wiz, Sage Fur Hire can prevent the activation of your Continuous Traps or the activation of their effects, if they are already on the field, but the opponent will still have to deal with the Amazoness Core and might end up discarding too many cards to do that.
Vampire players have to lower their Life Points in order to activate Vampire Familiar and Vampire Retainer's effects, they usually don't have access to removal until they get Vampire Grace and Vampire Kingdom on the field, so getting rid of your main combo will be very difficult.
Sphere Kuriboh and Paleozoic Canadia are great for stalling while you set up everything, then you can use the latter to flip Vampire Grace face-down before it can activate its effect; by the time Grace and Vampire Kingdom are both on the field, a Vampire player is most likely down to 2500 Life Points or less.
There is one main problem with U.A.: Cosmic Cyclone. If the opponent goes from U.A. Midfielder into any other U.A. monster, they are already putting themselves in a pretty bad spot, but the deck does run backrow removal and, with the right hand, which is usually what any player you are going to face seems to start with, they can finish you off before you are able to do anything.
Again Sphere Kuriboh and Canadia are great to increase your chances of winning.
You might think that Amzoness have no direct way of dealing with your main combo, but the version of the deck that seems to be the most popular lately does run Galaxy Cyclone and Vision HERO Witch Raider is always a threat to keep into consideration.
Amazoness are not always an easy matchup, but Dark Cure + Bad Reaction to Simochi does limit their plays, especially when it comes to Princess and Onslaught's effects.
The Balance version of this deck has a pretty high chance of starting with Cosmic Cyclone, which can easily mess you up right away, but it's very likely that your opponent will go for Amazoness Onslaught as soon as they see it; if Dark Cure and Bad Reaction to Simochi are on the field, your opponent will certainly not be able to spam Mask Change.
|Available card boxes|