Balance is the way to go. Either go full heavy knight or sergeant. Drop the leotaur, gaia and the inspirations. Add another statue and cover it with a feint plan. You could also go for another orb, or a few half shuts.
You could also experiment with labyrinth of nightmare for your clowns.
Well, yes, but in my expirience it's a 50-50 chance to win:
You use statues to control Fire King Avatar Yaksha, don´t kill it.
If the opponent use Fire King Island to special summon and you manage to kill the Sacred Phoenix it will be a gap, he will special summon it from grave but he will go back because the effect of destroying Fire King Island, you need to exploit it.
is the deck still viable to reach kog in the current meta?
I'd go 3 clowns and 3 guardians. -1 tragedy -1 desert -1 transporter and replace them with more versatile cards like half shut, econ, or SRH. I personally run 3 SRH in my clown/guardian deck. Card is OP
So far legend 2 this season with this deck just orb and tragedy with super rush long
Got King of games with this. I had trouble against kaiba decks that ran the Vanguard card. Most other decks this deck would edge out or went even with. Has no trouble against Weevil or relinquished, which were common. Usually beat Harpies but that could take a game off me sometimes
Its tough, certainly.
I run a Destiny Draw variant I got off of reddit, I forget whose.
Runs 3xclowns, 1-2xstatues, and 2-3x flash assailants, with fiend and a mess of traps.
RNG hasn't blessed me with econ yet, but Magical Arm Shield and Fiend Megacyber work decently to salvage things if they get a board developed.
Trap jammer loses games, but that's what electro would be for if I had him...