I'd go 3 clowns and 3 guardians. -1 tragedy -1 desert -1 transporter and replace them with more versatile cards like half shut, econ, or SRH. I personally run 3 SRH in my clown/guardian deck. Card is OP
So far legend 2 this season with this deck just orb and tragedy with super rush long
Got King of games with this. I had trouble against kaiba decks that ran the Vanguard card. Most other decks this deck would edge out or went even with. Has no trouble against Weevil or relinquished, which were common. Usually beat Harpies but that could take a game off me sometimes
Its tough, certainly.
I run a Destiny Draw variant I got off of reddit, I forget whose.
Runs 3xclowns, 1-2xstatues, and 2-3x flash assailants, with fiend and a mess of traps.
RNG hasn't blessed me with econ yet, but Magical Arm Shield and Fiend Megacyber work decently to salvage things if they get a board developed.
Trap jammer loses games, but that's what electro would be for if I had him...
My friend has been climbing Plat with Clown Control. He's basically on the bubble of KoG with the deck right now. This build isn't the best, but honestly, the problem isn't as much the deck as it is the player. If you can't get to Plat with Clown Control, you honestly don't belong there. But enjoy your inevitable switch to Harpies like everyone else that doesn't know how to play proper control.