Mixeroid and Megaroid City allow you to quickly go through your Deck and Special Summon or add to your hand exactly what you need, partially making up for how difficult the “Vehicroid” Fusion Monster is to bring out.
Once per turn, Mixeroid allows you to Tribute a Machine-Type monster to Special Summon a non-WIND “Roid” monster from your Deck. Normal Summon Mixeroid, Tribute it and Special Summon Drillroid, Steamroid or Submarineroid from your Deck.
You cannot use King of the Swamp or Goddess with the Third Eye as Fusion Materials for Super Vehicroid Jumbo Drill, so Mixeroid’s ability to Special Summon whatever you need directly from your Deck is extremely valuable. Since Mixeroid is a WIND monster, you cannot Tribute it to Special Summon another copy of Mixeroid from your Deck.
Once per turn, by destroying another card you control, Megaroid City allows you to add a “Roid” card from your Deck to your hand. Megaroid City gives you access to Vehicroid Connection Zone, your Polymerization, and Emergeroid Call, a powerful Counter Trap. You can also use your Field Spell to add one of your “Roid” monsters from your Deck to your hand, if you already have Vehicroid Connection Zone available.
If one of your “Roid” monsters battles, once per turn, during damage calculation only, by sending a “Roid” monster from your Deck to the Graveyard, Megaroid City allows you to switch the original ATK and DEF of your monster. Take advantage of Mixeroid and Submarineroid’s high DEF, think your Deck and set up your Graveyard.
By paying half your Life Points, once, if you Fusion Summon a Machine-Type monster this turn, Cybernetic Fusion Support allows you to banish monsters from your hand, field and/or Graveyard as Fusion Materials. Activating this Quick-Play Spell will give you direct access to Fusion Reserves - Roids, allowing you to add Drillroid, Steamroid or Submarineroid from your Deck to your hand.
Emergeroid Call can negate the activation of a Spell/Trap Card or monster effect and then send all cards with the same name as that card from the activating player’s Deck and Extra Deck to the Graveyard. Emergeroid Call does not destroy the Spell/Trap Card or monster whose effect was negated, so you can freely negate Geartown and Ancient Gear Fortress without having to worry about your opponent Summoning an Ancient Gear Reactor Dragon. You need to control a “Roid” Fusion Monster in order to activate Emergeroid Call and you can search it via Megaroid City’s effect.
Once per turn, you can banish Emergeroid Call from your Graveyard to add a “Roid” monster from your Graveyard to your hand. You can destroy Emergeroid Call to activate Megaroid City’s effect and then banish it to add Mixeroid or any other “Roid” monster back to the hand.
Super Vehicroid Jumbo Drill is a 3000 ATK Machine-Type monster with the ability to inflict piercing damage. We only have two “Vehicroid” Fusion Monsters in Duel Links and the other one requires 4 Fusion Materials in order to be Summoned, so this is as good as it gets.
You can pay half your Life Points and banish Mixeroid and 4 other Machine-Type monsters from your Graveyard to Special Summon Pair Cycroid from your Extra Deck. After expending all of your resources to Summon Super Vehicroid Jumbo Drill, Special Summoning Pair Cycroid and attacking your opponent directly for 1600 is a great way to close the game.
Keep in mind that, if you Special Summoned it via Mixeroid’s effect, Pair Cycroid will be destroyed during the End Phase.
This Skill will make it easier to Summon Super Vehicroid Jumbo Drill. Cybernetic Fusion Support can be used to activate your Skill right away.
|Late Jan 2020||Joey Wheeler (DSOD) Unlock Event - Memories of a Friend|
|Early Feb 2020||KC Cup: 1st Stage [Feb 2020]|
|Duel Quest Event|