Attribute | Trap |
---|---|
Type | Counter Trap |
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
Pack | Warriors Unite [N] |
Level-up reward | -- |
Victory against | -- |
Card trader | -- |
Other | -- |
Rating | A |
Since you need a Roid fusion monster on the field to activate Emergeroid Call, here are some monsters you can have on the field. Elemental HERO - Necroid Shaman counts because it has "roid" in it's name even though he is not part of the Vehicroid archetype.
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