Level reward card is what you can obtain by leveling up characters, including gems, cards, skills, extra deck slots. Which cards and skills you acquire is different according to which character you get to level up.
A table below describes what sorts of reward and how many of each you can get by leveling up a character to 45 (current max level).
Reward type | Obtainable quantity |
Gem | 2840 |
Card | 16 |
Skill | 3 (Sometimes 4) |
Extra deck slot | 3 |
What are the best Level-Up Reward Cards and what characters should I level up first?
These are fair questions considering how much time it can take to max out certain characters, so in this guide I will list the best Level-Up Reward Cards and explain why, in my opinion, you should give them priority.
Let’s set up a few rules first:
With so many characters now available, it can be difficult keeping track of them and knowing which ones to get and what cards to aim for, while also considering if they're still effective in the meta. Here are some things to help you get started:
Montage Dragon | EARTH Dragon ★8 ATK ? / DEF 0 |
Officer Tetsu Trudge Lvl 30 [UR] | |
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300. |
Blackwing - Pinaki the Waxing Moon | DARK Winged Beast ★3 ATK 1200 / DEF 1000 |
Crow Hogan Lvl 35 [UR] | |
Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" Synchro Monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaki the Waxing Moon". You can only use this effect of "Blackwing - Pinaki the Waxing Moon" once per turn. |
Unknown Synchron | DARK Machine ★1 ATK 0 / DEF 0 |
Yusei Fudo Lvl 30 & 35 [UR] | |
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way. |
Unknown Synchron is a Level 1 Tuner that can fit in pretty much any deck because its effect allows you Special Summon it from your hand once per Duel as long as your opponent controls a monster while you don’t.
Fortune Vision | Continuous Spell |
DS Carly Carmine Lvl 35 [UR] | |
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn. |
Future Fusion | Continuous Spell |
Zane Truesdale [UR] | |
Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. |
Thunder Dragonroar | DARK Thunder ★5 ATK 2400 / DEF |
Mokuba Kaiba (DSOD) [SR] | |
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. |
Magicians Rod | DARK Spellcaster ★4 ATK 1600 / DEF 100 |
Arkana Lvl 23 and 38 [SR] | |
When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. |
Destiny HERO - Plasma | DARK Warrior ★8 ATK 1900 / DEF 600 |
Aster Phoenix Lvl 45 [UR] | |
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). |
Amazoness Queen | EARTH Warrior ★6 ATK 2400 / DEF 1800 |
Mai Valentine Lvl 45 [SR] | |
"Amazoness" monsters you control cannot be destroyed by battle. |
Amazoness Queen can be easily searched and Special Summoned by Amazoness Princess, Amazoness Onslaught and Amazoness Willpower and it can even function outside of an Amazoness deck due to its effect that protects it from destruction by battle.
Illusion Magic | Quick Spell |
Arkana Lvl 25 [SR] | |
Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" per turn. |
The Melody of Awakening Dragon | Normal Spell |
Seto Kaiba Lvl 45 [SR] | |
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. |
Destiny Draw | Normal Spell |
Aster Phoenix Lvl 40 [SR] | |
Discard 1 "Destiny HERO" card; draw 2 cards. |
Destiny Draw allows you to draw two cards by discarding a “Destiny HERO” monster from your hand, it has synergy with Destiny HERO - Celestial and is a staple in Masked HERO decks.
Majesty with Eyes of Blue | Quick Spell |
Seto Kaiba [SR] | |
Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; while that monster is face-up on the field, it cannot attack. You can only activate 1 Majesty with Eyes of Blue" per turn. |
This Quick-Play Spell can be used to prevent an opponent’s monster from attacking and, because of its activation cost, it also has great synergy with Silver's Cry.
Thunder Dragons Hundred Thunders | Normal Trap |
Mokuba Kaiba (DSOD) Lvl 30, 33, and 35 [UR] | |
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. |
Light-Imprisoning Mirror | Continuous Trap |
Umbra & Lumis Lvl 30 [SR] | |
Negate all LIGHT monster effects activated on the field or in the Graveyard. |
Shadow-Imprisoning Mirror | Continuous Trap |
Umbra & Lumis [SR] | |
Negate all DARK monster effects activated on the field or in the Graveyard. |
The Regulation of Tribe | Continuous Trap |
Odion Lvl 38 [SR] | |
Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phases. If you do not, this card is destroyed. |
Counter Gate | Normal Trap |
Seto Kaiba (DSOD) Lvl 10, 16, and 23 [SR] | |
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. |
Windstorm of Etaqua | Normal Trap |
Mai Valentine Lvl 25 [R] | |
Change the battle positions of all face-up monsters your opponent controls. |
Windstorm of Etaqua is a decent Trap Card that allows you to change the Battle Position of all monsters your opponent controls, it can prevent an OTK and it’s a pretty cheap alternative to other Battle Traps.
Curse of Anubis | Normal Trap |
Odion Lvl 21 [R] | |
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. |
Curse of Anubis is another cheap alternative to expensive Battle Traps and it’s not a bad card for a beginner as it’s able lock all Effect Monsters on the field in Defense Position, lower their DEF to 0 and prevent them from changing their Battle Position for the rest of the turn.
While the fact that Curse of Anubis does not affect Normal Monsters is definitely a downside, it’s not as easy to play around as Windstorm of Etaqua.
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