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Amazoness Willpower | Decks and Ruling

This page notes details of Amazoness Willpower (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 23/07/2020

Amazoness Willpower

Amazoness Willpower
TypeTrap Card
PropertyContinuous
Card Effect TypeCard effect / Continuous-like Effect
Passcode22082163
ArchetypesAmazoness
Supports ArchetypesAmazoness

text

Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

How to Get

Pack--
Level-up reward--
Victory againstMai Valentine [SR]
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Revives a monster.
  • Can be used to prepare for tribute summon.

Cons

  • A monster special summoned by the effect of this card has to attack.

Tips

Amazoness monsters

Here are some of the monsters you can revive with Amazoness Willpower.

Amazoness Onslaught

Amazoness monsters revived with Amazoness Willpower are required to attack. So to make full use of this card, use it in combination with Amazoness Onslaught and remove from play any monster you attack. The best targets for Amazoness Willpower are Amazoness monsters that can fetch more monsters like Amazoness Princess or Amazoness Spy, or ones that can hurt your opponent like Amazoness Swordswoman and Amazoness Sage.

Decks

Classifications

ActionsPrevents Battle Position changes
Monster/Spell/Trap categoriesDestroys your Monster Cards / Destroys itself
Summoning categoriesSpecial Summons from your Graveyard
Attack categoriesMust attack

Comments

Type:null
Willpower finally dropped for me it was euphoria just seeing that I got it.
Anonymous
Does this card negate econ and windstorm, and if not are you permanently stuck in defense position. That's my important question with this card.
<< Anonymous
Anonymous Reply
no
Anonymous
This card never drops.
Donald J. Trump
When the card is tributed, sent back to the hand, relinquished etc. w/e not destroyed by battle/spell/trap. The trap stays there the whole game for nothing.

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Comments (updated every hour)

Which card fits this deck better? Inferno (1100ATK 1900D, special summons itself by banishing a f...
so, banish rabbit and use zero force.
They're actually bad. The traps and Wind-Up Key just don't ever see any play in Wind-Up...
I'll field this one. It lets you draw 2 cards then banishes your opponents entire deck.
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