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Mayakashi Synchro: deck recipe [Sept 2020]

Duel Links Mayakashi Synchro deck, Mayakashi Synchro in the current meta, how to use.
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update 15/09/2020

Required Card Boxes

Valiant Souls Soul of Resurrection Spirit of the Beast Fortress of Gears Flames of the Heart

Example Deck

Dark Ruler Version

Arcana Force EX - The Dark RulerArcana Force EX - The Dark RulerShiranui SolitaireShiranui SolitaireDakki, the Graceful MayakashiDakki, the Graceful Mayakashi
Dakki, the Graceful MayakashiYuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiShiranui SpectralswordCosmic Cyclone
Mayakashi ReturnMayakashi ReturnMayakashi ReturnMayakashi WinterMayakashi WinterKarma Cut
Karma CutBad AimBad Aim---
Yoko, the Graceful MayakashiVermillion Dragon MechShiranui SquiresagaTengu, the Winged MayakashiTsuchigumo, the Poisonous MayakashiOboro-Guruma, the Wheeled Mayakashi
[Skill] descriptionUser
Reversal of Fate
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. This Skill can only be used twice per Duel.
Sartorius Kumar
Sartorius Kumar

Standard Version

Nine-Tailed FoxShiranui SolitaireShiranui SolitaireShiranui SolitaireDakki, the Graceful MayakashiDakki, the Graceful Mayakashi
Yuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiShiranui SpectralswordCosmic CycloneCosmic Cyclone
Enemy ControllerMayakashi ReturnMayakashi ReturnMayakashi ReturnMayakashi WinterBallista Squad
Ballista SquadSuper Team Buddy Force Unite!Super Team Buddy Force Unite!---
Yoko, the Graceful MayakashiShiranui SunsagaShiranui ShogunsagaTengu, the Winged MayakashiTsuchigumo, the Poisonous MayakashiOboro-Guruma, the Wheeled Mayakashi
[Skill] descriptionUser
Straight to the Grave
Begin Duel with the Field Spell "Wasteland"
Bonz
Bonz

30 Cards Version

Nine-Tailed FoxErebus the Underworld MonarchShiranui SolitaireShiranui SolitaireShiranui SolitaireKiteroid
KiteroidDakki, the Graceful MayakashiDakki, the Graceful MayakashiShiranui SamuraiShiranui SpiritmasterShiranui Spectralsword Shade
Shiranui Spectralsword ShadeYuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiShiranui SpectralswordBacon Saver
Gold SarcophagusGold SarcophagusGhost Meets Girl - A Shiranuis StoryGhost Meets Girl - A Shiranuis StoryGhost Meets Girl - A Shiranuis StoryMayakashi Return
Mayakashi ReturnMayakashi ReturnMayakashi WinterThat Grass Looks GreenerSuper Team Buddy Force Unite!Super Team Buddy Force Unite!
Yoko, the Graceful MayakashiShiranui SquiresagaShiranui SunsagaTengu, the Winged MayakashiTsuchigumo, the Poisonous MayakashiOboro-Guruma, the Wheeled Mayakashi
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Arkana
Arkana

How to Play

Arcana Force EX - The Dark Ruler

Arcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
DARK Fairy ★10
ATK 4000 / DEF 4000
Arena of Sanctuary [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
● Tails: If this card is destroyed, destroy all cards on the field.

Mayakashi Synchro Engine

Dakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
FIRE Zombie ★2
ATK 1000 / DEF 0
Flames of the Heart [SR]
You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.

The there is no restriction on the number of times you can use Dakki's self revival. This lets Mayakashi decks easily synchro climb from any of their Synchro monster up to Yoko. After summoning Yoko, you can still revive Dakki to be used as effect cost for cards like Enemy Controller and Ballista Squad. This synchro climb will also load your graveyard with Mayakashi synchros to float into.

Dakki, being a level-2 Zombie Tuner, can also be used when making Shiranui Synchro monsters, specifically when synchro climbing from Shogunsaga to Sunsaga. However you cannot use Dakki's self revival in this case.

Yuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice Mayakashi
WATER Zombie ★1
ATK 0 / DEF 1900
Flames of the Heart [R]
If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.

Yuki-Musume combos with Dakki to start your synchro climb. Normal Summon Dakki then Special Summon Yuki-Musume to make Oboro-Guruma. From there Dakki can keep reviving herself to make the next Synchro monster. The graveyard pitching is good for setting up the effects of Nine-Tailed Fox or Shiranui monsters.

Yuki-Musume can revive itself for free when you control any Mayakashi monster making him good tribute fodder for effect cost and summoning Nine-Tailed Fox.

Erebus the Underworld Monarch

Erebus the Underworld Monarch
Erebus the Underworld Monarch
DARK Zombie ★8
ATK 2800 / DEF 1000
Aerial Assault [SR]
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.

Shiranui Mix

Shiranui Samurai
Shiranui Samurai
FIRE Zombie ★4
ATK 1800 / DEF 0
Soul of Resurrection [R]
During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [R]
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
Shiranui Spectralsword Shade
Shiranui Spectralsword Shade
FIRE Zombie ★3
ATK 800 / DEF 0
Soul of Resurrection [R]
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.
Shiranui Solitaire
Shiranui Solitaire
FIRE Zombie ★4
ATK 500 / DEF 0
Soul of Resurrection [SR]
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Most of the time you will only be summoning Solitaire to summon Dakki from your deck. If you don't have Dakki on hand, you can summon Solitaire to tribute himself and Special Summon Dakki from your deck, then Special Summon Yuki-Musume from your hand and start your Mayakashi synchro climb.

Shiranui Spectralsword
Shiranui Spectralsword
FIRE Zombie ★2
ATK 800 / DEF 0
Soul of Resurrection [R]
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Shiranui Spectralsword is one of the best targets to pitch with Yuki-Musume. However, his graveyard effect will only be most useful when you have Nine-Tailed Fox or Shogunsaga alongside him in the graveyard.

As a back-up plan you can banish Spectralsword and a Mayakashi Synchro in your graveyard to continue the synchro climb in case it is disrupted by your opponent's Raigeki Break.

Synchro climbing with Spectralsword would go something like this; Synchro Summon Shogunsaga with Spectralsword and Nine-Tailed Fox in the graveyard. Banish Solitaire with Shogunsaga's effect and revive Spectralsword. Use Spectralsword and Shogunsaga to make Sunsaga.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
Shiranui Shogunsaga
Shiranui Shogunsaga
FIRE Zombie ★8
ATK 3000 / DEF 0
Soul of Resurrection [R]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
Shiranui Sunsaga
Shiranui Sunsaga
FIRE Zombie ★10
ATK 3500 / DEF 0
Soul of Resurrection [R]
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

With all the Mayakashi Synchros you put in the graveyard during your synchro climb, Sunsaga should be able to remove most of your opponent's cards on the field and result in an OTK. Returning them to the deck also allows you to redo your synchro climb.

However, because this is not a Shiranui deck, the mass protection effect to your Zombies will not be that effective.

Nine-Tailed Fox

Nine-Tailed Fox
Nine-Tailed Fox
FIRE Zombie ★6
ATK 2200 / DEF 2000
Inglorius Bastion Event [UR]
If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).

Can be Tribute Summoned using a revived Dakki as tribute fodder if you have not yet used your Normal Summon during the turn. Can be a useful beater on the field, and has some self recursion by tributing its Tokens to revive itself.

However if you don't intend to use Nine-Tailed Fox as a beater, you can use it as synchro material alongside Spectralsword or Dakki to make Shiranui Shogunsaga.

Block Attack

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.
Bacon Saver
Bacon Saver
DARK Zombie ★2
ATK 700 / DEF 600
Generation Next [R]
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.

Gold Sarcophagus

Gold Sarcophagus
Gold Sarcophagus
Normal Spell
Selection Box Vol. 03
Spellbound Silence [UR]
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

Ghost Meets Girl - A Shiranuis Story

Ghost Meets Girl - A Shiranuis Story
Ghost Meets Girl - A Shiranuis Story
Quick Spell
Flames of the Heart [SR]
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.

Mill Tech

That Grass Looks Greener
That Grass Looks Greener
Normal Spell
Card Trader [SR]
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

Extra Deck

Yoko, the Graceful Mayakashi
Yoko, the Graceful Mayakashi
FIRE Zombie ★9
ATK 2900 / DEF 2400
Flames of the Heart [UR]
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
Tengu, the Winged Mayakashi
Tengu, the Winged Mayakashi
WIND Zombie ★7
ATK 2600 / DEF 1500
Flames of the Heart [R]
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.
Tsuchigumo, the Poisonous Mayakashi
Tsuchigumo, the Poisonous Mayakashi
EARTH Zombie ★5
ATK 2000 / DEF 1800
Flames of the Heart [R]
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
Oboro-Guruma, the Wheeled Mayakashi
Oboro-Guruma, the Wheeled Mayakashi
EARTH Zombie ★3
ATK 800 / DEF 2100
Flames of the Heart [N]
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.

The Mayakashi Synchro monsters are used like a "ladder". Climb up the ladder by continuously reviving Dakki and then Synchro Summoning, and climb down the ladder by floating when a Mayakashi Synchro is destroyed. However because of limited Extra Deck space, we can't add extra copies of Mayakashi Synchros, so climbing up the ladder again after going down is impossible without Sunsaga. Additionally, Mayakashi Synchros only trigger their effects when they are revived.

Yoko is the highest level Mayakashi monster so you will need to revive it with support cards to activate its effect. Tengu can be revived with Yoko and provides simple backrow removal. Having these Mayakashi out means your situation is still good.

Falling down the ladder to Tsuchigumo puts you in a pretty bad spot but luckily he has a mill effect that helps setup your graveyard for comeback plays. Hopefully you have Spectralsword and Nine-Tailed Fox in your graveyard at this point or revival options for your Mayakashi.

Oboro-Guruma acts as a wall to prevent your opponent from OTK-ing you but ideally you do not fall to this point.

When banishing Zombies for Mayakashi Synchros' revival here are some options: Yuki-Musume because of lack of graveyard interactions. Solitaire to revive a banished Spectralsword. Oboro-Guruma because you will rarely need his "safety net".

Mayakashi Return & Mayakashi Winter

Mayakashi Return
Mayakashi Return
Normal Spell
Flames of the Heart [SR]
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.
Mayakashi Winter
Mayakashi Winter
Continuous Spell
Flames of the Heart [SR]
Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn.
● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card.
● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.

Your starting combo should be Dakki and Yuki-Musume, so Mayakashi Return should search whichever you don't have yet. If you already have Dakki or Solitaire, search Yuki-Musume. After doing your synchro climb, you can search Mayakashi Winter.

Keep Mayakashi Winter on your field for the significant debuff. If you want use the draw effect, use the Dakki you revived after summoning Yoko as cost. The revival effect should ideally be used on Yoko or Tengu, but you can revive the lower-leveled Mayakashi to swarm the field.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Just like Mayakashi Winter, use it to revive Yoko or Tengu but for a much cheaper cost. Super Team Buddy Force also has the benefit of being able to revive your Shiranui monsters.

When Yoko is destroyed by your opponent, you can revive Tengu with its own effect. Then target Tengu with Super Team Buddy Force to revive Yoko. But in situations where your opponent does not use destruction to get rid of Yoko, you cannot revive Tengu. In that case you can use Dakki as a target for Super Team Buddy Force. You will have a Dakki and Yoko on your field after you synchro climb. Your opponent will usually get rid of the Yoko first, and in that case immediately use Super Team Buddy Force.

Extra Decks

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Comments

Hot New Top
VENOM
My funniest duel ever against this deck. Opponent summoned 100 times to get his lv9 Mayakashi. I banished him and used one skill to send all banished monsters so another dimension. Opponent rage quitted immediately xD
<< Anonymous(VENOM)
Anonymous Reply
If they had Metamorphosis they could have bring Yoko back straight away after u banish it.... You got luckier than them so what is funny ? U too u got clapped by decks my boi
<< Anonymous
Anonymous Reply
Metamorphosis? The heck you're talking about?
<< Anonymous
Anonymous Reply
Mayakashi Metamorphosis. It can bring back a banished Mayakashi monster by discarding one card. Plus it's immune to card effects on the turn it was revived.

I find it weird that gamea doesn't include Metamorphosis in this deck they made. All three Mayakashi spell/trap cards works well for the archetype.
<< Anonymous
Anonymous 8days ago Reply
Drowning Mirror Force, anyone?
Anonymous
Very fun deck, not the greatest but fun. And amazing artwork
<< Anonymous
@ustadtengkuzul Reply
True, especially Dakki
<< Anonymous
nothing fun Reply
nothing fun having to have to go do sth else as this fa gg o t finally decides to finish his turn after summoning all his extra deck
Anonymous
I like the archetype, it’s fun to play. I just don’t think it really has much potential in this meta. It has no real protection, it struggles to get over decks that swarm the field with high ATK monsters and it’s too easily disrupted, it’s ability to recover after having been is poor. That’s a very fatal flaw in this meta. As far as zombie synchro decks go Shiranui is far superior in every way.
<< Anonymous
... Reply
the fatal flaw is letting deck like this be played.dont babysit a broken deck
Anonymous
It was thanks to mayakashi that Shiranui is untouched, they had to piggyback mayakashi with them so they could sell.
Anonymous
I wish you guys can make a pure Mayakashi archetype deck. It's just for fun. Not for KC cup.
Anonymous
Any card I can use instead of Nine-Tails ? Missed it, impossible to get now, dropped every other card trying to get other stuff (even the URs)
<< Anonymous
Anonymous Reply
No my guy. There is no other option than Nine tail fox really, get a simple UR ticket its easy to get
<< Anonymous
Anonymous Reply
Shiranui Spectralsword. It will allow you to synchro summon from the graveyard. I use this to summon a squiresaga using the poison mayakashi and the spectralsword, who then has plenty of ammo for its special ability.
Brave
So, how do you perfom a lvl 11 synchro in this deck exactly?
<< Anonymous
Anonymous Reply
Star Eater is good, the only problem is that it does not synergize that well with Mayakashi.
<< Anonymous
Anonymous Reply
You won't be able to summon Star eater because Mayakashi effect prevents you to summon monsters from Extra Deck other Makashi until your next turn
<< Anonymous
Anonymous Reply
Hence why I said it does not synergize that well with Mayakashi.
<< Anonymous(Brave)
puki Reply
https://www.youtube.com/watch?v=kGGS0O3zIPk
this build contain lv.11 synchro
puki
no need shiranui
https://www.youtube.com/watch?v=kGGS0O3zIPk
<< Anonymous(puki)
palir Reply
9W 1L in KC cup nice~
Anonymous
Is Synchronized Realm in DL? Could make a whole lot of damage with this deck in particular.
<< Anonymous
Anonymous Reply
Nope, and if anything, Mayakashi combined with the lower starting LP in Speed Duel, means it's very unlikely we're going to get Synchronized Realm in Duel Links XD
<< Anonymous
Anonymous Reply
2 Synchronized Realms with Dakki and a level 1 monster would be a very easy OTK. But as the other anon said: It might be too powerful for Speed Duel format.
Anonymous
Good Mayakashi and pure Mayakashi, as there is no level 11 Sinchro that does a good thing for Mayakashi, uses only Yoko, as I think the Arc-V generation will not come. After Zexal should come Vrains
Anonymous
Deck looks looks cool but with so much meta being banish to bump back to hand Idk
Anonymous
No,I use Mayakashi in real life and on the Nexus, a good Mayakashi deck, it's a pure Mayakashi deck, if you put a card outside, only Shiranui Solitarie to bring to Dakki
<< Anonymous
Anonymous Reply
Besides that the Dakki only returns from the graveyard being used as material for a Mayakashi monster

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Since it's a box card it will never be given for free. Maybe in selection box 4. Since Cyber...
Still no Stratos, but at least there is Fiendish Chains.
yes, you can't activate cubic seed effect if you put this in your Extra Deck.
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