Fusion Reserves - Roids Can be used each time your Life Points decrease by 1800. From your Deck, add 1 Fusion Material whose name is specially listed on a "roid" Fusion Monster card in your Extra Deck. This Skill can only be used once per Duel.
Drillroid is able to destroy any defense position monster it attacks before damage calculation. This effect allows you to destroy stronger monsters which are hard to deal with when using low leveled Roid monsters. This effect also allows you to dodge Amazoness Onslaught's removal effect because it activates before damage calculation, allowing you to attack Amazoness monsters safely. Keep in mind however, effects that activate when a monster is flipped face-up, like Sylvan Komushroom, will still activate when attacked by Drillroid.
Steamroid is used as a regular beater and is able to get over most level 4 or lower monsters with his 500 attack boost when he is attacking. The problem is that when he is being attacked he loses 500 attack so you have to defend him with your spell/trap cards.
Geargia monsters are all good low-leveled beaters but have weak defense, and it doesn't help that they activate their effects by being flipped from face-down defense position where they are vulnerable. To work around this only flip them face-down after the turn they were summoned so that you can immediately flip them back face-up. Their destruction effects also depend on the number of other Geargia monsters you have on the field which could gain you a lot of advantage if you are able to spam the field. Geargiattacker destroyes spell/trap cards, while Geargianchor destroys monster cards. Geargiarsenal searches your deck for any Geargia monster except itself and special summons it in defense position.
As previously stated Geargias are great when you are able to swarm the field with them, And Ties of the Brethren is perfect for this. All you need is one of your Geargia monsters, Drillroid, or Steamroid on the field then target it with Ties of the Brethren to special summon your Geargia monsters. Be careful as the turn you activate Ties of the Brethren will be your most vulnerable turn because you cannot attack and the Geargia's effects will not be helpful yet.
Needle Ceiling destroys all face-up monsters and can be activated when there are 4 or more monsters on the field. With Ties of the Brethren you can fill your field with 3 monsters so Needle Ceiling will be easier to activate. Best thing is that you can flip your Geargia monsters face-down so they will not be affected by Needle Ceiling, turning Needle Ceiling into a destroy all your opponent's monsters card assuming all your opponent's monsters are face-up.
How to Use (Fusion Version)
Change Battle Position
Use these cards to defend your monsters by changing attacking enemy monsters to defense position. This will also allow you to destroy them during your turn with Drillroid, making for great synergy and removal of stronger monsters. Pulse Mines is particularly powerful because it changes all your opponent's monster and all monsters they summon for the rest of that turn to defense position. It could also be chained to cards that disrupt your backrow like Cosmic Cyclone and Hey, Trunade.
Since the spell/trap cards in this deck are used for battle protection and none are for spell/trap protection, Sergeant Electro is a good choice to help you defend against backrow heavy decks. Sergeant Electro locks down your opponent's backrow which is effective against cards that can only be activated during battle like Wall of Disruption. Or forces them to chain it Sergeant Electro, activating it early.
Summon Expressroid to retrieve Roid monsters from your graveyard. If you have Polymerization in hand you can retrieve 2 copies of the same monster to fusion summon Pair Cycroid. Another option is to retieve Drillroid when you have a battle position changing card prepared for your opponent.
Both of these monsters are able to attack your opponent directly and try to finish the duel quickly with this tactic. Submarineroid can change itself to defense position after attacking which makes for decent stall with his high defense stat. Pair Cycroid has high attack compared to other monster who can attack directly dealing relatively large damage to your opponent.
I don't think it's intended to Summon Jumbo Drill, it's just there for the Skill. It's based around Pair Cycroid.
The pornography in the comments on certain other pages is getting out of hand. This is a site about a game the KIDS will visit. The moderators need to do something about these comments or put a NSFW warning upon attempting to access the comments. This is getting ridiculous.
Bragging about drops is just as bad as the porn spam"
Not everyone who uploads what they got is "bragging" you moron. Sometimes they're just excited about what they got and wants to show others.
it feels funny when you fuse cyberstein to produce pair cycroid
It is basically a 'control' deck that usually goes like, 'turning thy monsters into defense mode and then wreck 'em with Drillroids (and sometimes with Steamroids)', while dealing bits of direct damage with Pair Cycroids and stuff. When you need something to finish the game, then you can just use the skill listed above to summon Jumbo Drill and then deal the finishing blow(by the means of piercing damage etc.).
I used this list in ranked games right after hitting KoG and alas, got beated a lot by other KoG-worthy tier decks(just as I expected). This one's NOT that competitive in ranked duels obviously and I'm not sure it's optimized enough, but if you want to build out Roids deck for various purposes, I think you still can check out my Roids list above a bit. :)
There is no win condition for this archetype. Most cards either don't synergize or have shit all to do with it. What paircycroid, drill and submerine are about the best. This is more like confeti than anything. But because ANIME!
these suck xD
i made a better roid deck on day 1 when syrus came :p