As some people correctly assumed during the “Pick-a-Gift” Campaign, when one of the possible choices was “Spiral Spear Strike”, Sky Galloping Gaia The Dragon Champion is now available by buying the Selection Box vol. 1, and will be included in a future box after the Selection Box is removed from the shop (so don’t worry if you didn’t get it now, or if you don’t feel like buying this Box).
Skill | Duel, standby! (skill),Restart (skill), Beatdown! (skill) |
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Essential cards | |
Cost | Mid-Expensive |
Pack (Box reset) | Selection Box Vol. 01 |
[Skill] description | User |
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Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. | Check here! |
[Skill] description | User |
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Beatdown! Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn. | Seto Kaiba |
The first example deck focuses more on always having a dragon available to fusion summon thanks to Troop Dragon, with the second example you don’t solely rely on getting out Sky Galloping Gaia The Dragon Champion, because you can attack with Red-Eyes Black Dragon. Although it is easier to bring out Sky Galloping Gaia with the first deck, the second deck has more potential for big swing turns because you can summon the Red-Eyes that you used for the fusion summon with Red-Eyes Spirit, and De-Fusion also becomes much stronger.
Potential skills for this deck are Duel, Standby! and Restart to up the chances of having a decent opening hand, or in the second version Beatdown could be very strong because of the multiple high level monsters you can get on the field at the same time.
When you fusion summon this monster (with a gaia the Fierce Knight monster and a Dragon type monster) you can add, from your deck or graveyard, a Spiral Spear Strike to your hand. Spiral Spear Strike makes it so that your “Gaia the Fierce Knight”, “Swift Gaia the Fierce Knight” and “Gaia the Dragon Champion” (this also includes Sky Galloping Gaia the Dragon Champion because this card’s name becomes Gaia the Dragon Champion while on the field) deal piercing damage and when these monsters deal battle damage with this effect you also get to draw 2 cards and discard 1. This effect works great together with Sky Galloping Gaia because he can change the battle position from a monster when it attack. So if you attack a monster in attack position you can just switch it to defense position, deal piercing damage, draw 2 cards and discard 1 card from your hand.
The effect of changing a monster to defense position also has the added bonus that you have to fear Mirror Wall less (and to some extent Wall of Disruption) because you know your monster won’t be destroyed because of the attack drop.
Although you can also fusion summon Sky Galloping Gaia with Gaia the Fierce Knight (the normal monster), Swift Gaia the Fierce Knight is obviously preferred because of its bonus effect that it can be normal summoned without a tribute when it’s the only card in your hand.
Gateway To Chaos allows you to add a Swift Gaia the Fierce Knight to your hand. When dealing with Swift Gaia the Fierce Knight always carefully consider the order in which you activate your cards. For example if you have another Swift Gaia the Fierce Knight in your hand you’d first want to set Gateway To Chaos (to clear your hand) so that you can summon Swift Gaia without a tribute, afterwards you can flip over Gateway To Chaos to add another Swift Gaia to your hand.
Storm fits perfectly in this deck because Gateway To Chaos becomes useless after it searched for a Swift Gaia (so is Red-Eyes Insight if you have no Red-Eyes Spirit/Red-Eyes monsters remaining in your hand/deck), and Spiral Spear Strike can be searched from the graveyard with Sky Galloping Gaia. Don’t forget you can chain Red-Eyes Spirit to your Storm activation to destroy an extra spell/trap on your opponent’s side of the field and still get its effect.
Double Cyclone works kinda like a “small Storm” but the added bonus is that it’s a quick-play spell card, meaning you could activate it during the end phase of your opponent’s turn after they set a new spell/trap card so that they can’t chain it (for example destroy their Red Eyes-Spirit before they can get use out of it)
By chaining Red-Eyes Spirit to the activation of your Double Cyclone/Storm, your opponent won’t be able to use Floodgate Trap Hole on your Red-Eyes monster. (you can also chain Red-Eyes Spirit to any other card activation to avoid Floodgate Trap Hole’s effect, but chaining it to your own Storm/Double Cyclone will be a common situation)
De-fusion gives this deck quite some OTK potential because fusion summoning Sky Galloping Gaia with Swift Gaia and Red-eyes, which gives you a Spiral Spear Strike to deal piercing damage, followed by De-Fusion to bring back your Swift Gaia (which can also deal Piercing Damage now) and a Red-Eyes Black Dragon is a lot of damage.
Keep in mind that this card cannot be used as a fusion material for Sky Galloping Gaia because Sky Galloping Gaia needs a “Gaia the Fierce knight” monster and a dragon monster , meaning the names aren’t specifically listed (which is the requirement for King of the Swamp).
This card is mostly just used as a searcher for Polymerization but can also be used as Fusion material for one of the other Fusion monsters included in this deck. For example you can summon Elemental Hero Neos Knight by using King of the Swamp and Swift Gaia as the materials.
Card | Explanation |
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Twin-Headed Behemoth | Just like Troop Dragon the use of this card would be to up the chances of having a Dragon available to fusion summon Sky Galloping Gaia. Can also help to stall the game if you use Last Gamble as skill. |
Fusion Recycling Plant | This card can help you search Polymerization from your deck or graveyard and add a monster back to your hand from your graveyard that was used this turn as a fusion material. |
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