Noble Knight monsters usually have the own set of useful effects, but this build will include the most relevant Noble Knight monsters to be used in conjunction with their Noble Arms Spells. The fastest combo is to Normal Summon Noble Knight Medraut, equip it with any Noble Arms, and Special Summon Noble Knight Drystan to the Field in Defense mode. This deck has options to either obtain Noble Arms - Arfeudutyr to allow your Noble Knight monsters to destroy set cards, or to get Noble Arms of Destiny for protection. The main strength of this deck is to utilize Noble Knight Drystan’s effect to destroy any face-up card, when it is equipped with any Noble Arms equip Spell.
![]() Noble Knight Medraut | LIGHT Warrior ★4 ATK 1700 / DEF 1000 |
Crusaders Battleground [UR] Selection Box Vol. 02 [UR] | |
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control. |
Medraut plus any Noble Arms is all you need to get your Xyz plays going.
![]() Noble Knight Drystan | LIGHT Warrior ★4 ATK 1800 / DEF 800 |
Crusaders Battleground [SR] Selection Box Vol. 02 [SR] | |
While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. If a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn. |
Drystan has a good removal effect but doesn't really contribute to the deck's new Xyz spam playstyle. Nonetheless, he is still worth running, and can occasionally be used to get rid of problem cards.
You can use Medraut's effect to Special Summon Drystan from the deck. Attach the destroyed Noble Arms to Drystan and get rid of an enemy card. Then equip Medraut with another Noble Arms to make Sacred Artorigus.
![]() Noble Knight Borz | LIGHT Warrior ★4 ATK 1700 / DEF 900 |
Crusaders Battleground [R] Selection Box Vol. 02 [R] | |
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn. |
Borz's search effect is somewhat random, but this isn't much of a problem since most of the time any Noble Arms would do. If you want a specific Noble Arms, you can select multiple copies of it so that it's more likely to be chosen.
If she's still in the deck, you always want to chose Gwenhwyfar as one of the search targets. Gwenhwyfar will be useful whether she goes to the hand or graveyard; but especially in the graveyard where she can be reused.
![]() Noble Knight Brothers | LIGHT Warrior ★4 ATK 1200 / DEF 2000 |
Lords of Shining [R] Crusaders Battleground [R] Swordbound Silence [R] Tales of the Noble Knights [R] [R] | |
This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. |
Another Xyz enabler. Normal Summon Brothers and Special Summon a Noble Knight to make the Rank-4 Artorigus. Brothers is best used mid to late game when you have a graveyard loaded with Noble Arms, ideally including Gallatin. Additionally, Rank-4 Artorigus has an arguably better effect than Sacred Artorigus in terms of OTK potential; being able to clear enemy backrow paired with a high ATK stat (equip Gallatin and Gwenhwyfar) makes for a deadly combination.
![]() Noble Knight Pellinore | LIGHT Warrior ★4 ATK 1900 / DEF 500 |
Infinite Ray [SR] | |
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. |
Pellinore has a great effect for gaining card advantage. Noble Arms equips are able to recover themselves after being destroyed so you spend nothing by using this effect. Destroying an opponent's monster is decently good, and on top of that you also get a free draw.
![]() Gwenhwyfar, Queen of Noble Arms | LIGHT Spellcaster ★2 ATK 300 / DEF 300 |
Lords of Shining [N] | |
You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. ● LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead. ● DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card. |
Gwenhwyfar is a versatile recyclable equip card, so you should get her in the graveyard early with Borz's effect. Most of the time she'll be attached to a LIGHT monster as protection from destruction. This is true for your Xyx monsters and Drystan. Equipping her to Medraut or Borz is also viable as a way to get rid of powerful enemy monsters.
Attaching her to a Noble Knight is an ignition effect. This works well when attaching her to Drystan for on-demand removal.
![]() Merlin | LIGHT Spellcaster ★4 ATK 1400 / DEF 500 |
Tales of the Noble Knights | |
You can only use each effect of "Merlin" once per turn. ● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. ● During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. ● During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control. |
As a combo starter, you can summon Merlin then tribute him to Special Summon Medraut. After that proceed with Medraut's combo into Sacred Artorigus.
The third effect can be used during your Battle Phase to quickly make an Xyz monster and deal additional damage. You can also use this in response to an enemy effect activation to dodge it.
![]() Glory of the Noble Knights | Quick Spell |
Crusaders Battleground [R] Selection Box Vol. 02 [R] | |
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn. |
Glory of the Noble Knights equips a Noble Arms directly from the deck. This can be useful in Medraut's combo into Sacred Artorigus. You can attach the searched equip to your Noble Knight Xyz; something like Gallatin which you only have one copy of.
Glory can also be used to during the opponent's turn, particularly when you control Drystan. This lets you use Drystan's effect during the opponent's turn. You can also quickly attach Gallatin to a Noble Knight for a sudden ATK boost when your opponent declares battle.
In order to use Noble Arms’ effects efficiently, you have to understand what each of them does, and which are more suitable to be used in which situation. All Noble Arms share the effect of re-equipping themselves to any Noble Knight monster you choose, when they are destroyed and sent to the Graveyard. In other words, you can keep destroying them with card effects and they will still be re-equipped as long as there are Noble Knight monsters. You can only control 1 of each Noble Arms on the Field.
![]() Noble Arms - Arfeudutyr | Equip Spell |
Crusaders Battleground [R] Selection Box Vol. 02 [R] | |
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. |
Noble Arms - Arfeudutyr is good for clearing backrow so you can attack safely. Especially useful against backrow heavy decks like Weather Painter. The downside is that the ATK loss is permanent even if you remove Noble Arms - Arfeudutyr from your Field. However, this won't be a problem if you activate Arfeudutyr's effect while attached to a Noble Knight that is about to be used for Xyz material.
![]() Noble Arms of Destiny | Equip Spell |
Crusaders Battleground [R] Selection Box Vol. 02 [R] | |
You can only control 1 "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn. |
Generally, Noble Arms of Destiny is the most used because of its ability to protect your Noble Knight once ever turn. This makes your Noble Knight Xyz quite sturdy, requiring the opponent to spend multiple removal effects to get rid of it.
![]() Noble Arms - Gallatin | Equip Spell |
Crusaders Battleground [R] Swordbound Silence [R] | |
You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn. |
Even considering your Extra Deck monsters, the overall ATK stat of this deck is quite low. Gallatin fixes this with a huge 1000 ATK boost, that can be transferable between monsters. Rank-4 Artorigus works well with Gallatin due to his inherent backrow clearing ability, giving you an opening to OTK.
Even with Arfeudutyr, the backrow removal in this deck might not be enought. You also won't be summoning Rank-4 Artorigus as much as Rank-5 Artorigus so he won't be as reliable. To give Sacred Artorigus the OTK potential of Rank-4 Artorigus, run these backrow removal techs.
![]() Hey, Trunade! | Normal Spell |
Rampage of the Forest [SR] Selection Box Vol. 02 Mini [SR] | |
Return all Set Spells and Traps on the field to the hand. |
![]() Until Noble Arms are Needed Once Again | Normal Trap |
Tales of the Noble Knights | |
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. |
It's relatively easy to excavate two cards with the first effect. This cycles a card out of the deck and gives you information on your next turn draw. The second effect is usually used to bring Drystan out in a pinch; he will most likely be the only one available since you only have one copy, and Medraut with Borz is part of your main combo.
![]() Sacred Noble Knight of King Artorigus | LIGHT Warrior ★5 ATK 2200 / DEF 2200 |
Tales of the Noble Knights | |
2 Level 5 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target. |
Easily summoned with the Medraut combo; most of the time, this will be your go-to Xyz. Equipping Noble Arms from your graveyard is strong because it gives you a ton of effects. Prioritize Noble Arms of Destiny first for protection, and then Gallatin for ATK boost. For the third Spell/Trap slot, you can equip Gwenhwyfar for more protection and slight ATK boost.
Sacred Artorigus' removal effect is useful but nothing special. Use this to get rid of things you can't run over in battle.
![]() Artorigus, King of the Noble Knights | LIGHT Warrior ★4 ATK 2000 / DEF 2000 |
Tales of the Noble Knights | |
2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control. |
Has a similar effect with Sacred Artorigus that lets you attach multiple Noble Arms from the graveyard. Summon Artorigus with Noble Knight Brother's combo. Rank-4 Artorigus' backrow wipe effect lets you attack the opponent safely, making him more suited for OTKs.
![]() Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Summon Gaia Dragon by using a Sacred Artorigus that has already spent its materials and has already been debuffed a lot by Gallatin. Gaia Dragon is a more stable beater because it doesn't rely on equips, and the piercing effect is also a plus.
![]() Sacred Noble Knight of King Custennin | LIGHT Warrior ★4 ATK 1500 / DEF 2500 |
Infinite Ray [SR] | |
2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn. |
Custennin is a good "safe" option to summon if you're not going on the offensive. His removal effect lets you spend all his materials at once to remove multiple enemy cards. Equally important, his floating effect is great because you'll still get to use Sacred Artorigus or King Artorigus' recovery effects.
Custennin can also be used offensively if your opponent is down to 1500 or less LP. Summon Custennin and use his effect to clear the way for a direct attack.
![]() Constellar Omega | LIGHT Beast-Warrior ★4 ATK 2400 / DEF 500 |
Infinite Ray [R] | |
2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn. |
All your Noble Knights at their base are Level-4 LIGHT monsters, giving you access to Constellar Omega for a beater immune to backrow effects.
[Skill] description | User |
---|---|
Balance Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. | ![]() Common |
Equipment Exchange Can be used when your LP is 3000 or below. Return up to 2 cards, including at least 1 Equip Spell Card, from your hand to the bottom of your Deck. Then, draw the same number of cards as you returned. This skill can be used once per Duel. | ![]() Leo |
Fields of the Warriors Begin Duel with the Field Spell "Sogen" activated | ![]() Joey Wheeler |
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] Selection Box Vol. 01 [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
![]() Zubaba General | EARTH Warrior ★4 ATK 2000 / DEF 1000 |
Zexal World Release Campaign [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. |
Zubaba General is the strongest monster in your deck if you have the resources to invest in him. He can be a bit more difficult to make than your Noble Knight Xyz, but still manageable. You also need to equip him with monsters from your hand to turn him into a significant beater. But at his best, you're looking at a 5000+ ATK beater.
![]() Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 400 damage to your opponent. |
Attack position effect is good for running over powerful monsters. Defense position effect is good for stealing wins when your opponent is at 400 or less LP.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Effectively a 2-for-1 removal, only make Diamond Dire Wolf as a last resort option.
![]() Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
Summon Samurai only to deal a ton of direct damage with his double attack effect.
Comment from Popie195:
My noble knight deck utilizes disruptive traps on top of the already powerful strategy. What makes it slightly unique though is the use of treacherous trap hole and solemn scolding over karma cut and raigeki break. Too often the discard is too heavy in a grind game and the meta is very normal summon reliant and multi monster based solemn takes care of normals and treacherous decks like tellarknight and noble knights. Canadia and Floodgate are there as well as they are well rounded against synchro based strategies such as blackwings.
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