Content

Noble Knight: deck recipe [Jan 2021]

Duel Links Noble Knight deck, Noble Knight in the meta, how to use Noble Knight cards.
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32nd Mini Box: Photons of Galaxy
update 02/01/2021

Overview

Noble Knight monsters usually have the own set of useful effects, but this build will include the most relevant Noble Knight monsters to be used in conjunction with their Noble Arms Spells. The fastest combo is to Normal Summon Noble Knight Medraut, equip it with any Noble Arms, and Special Summon Noble Knight Drystan to the Field in Defense mode. This deck has options to either obtain Noble Arms - Arfeudutyr to allow your Noble Knight monsters to destroy set cards, or to get Noble Arms of Destiny for protection. The main strength of this deck is to utilize Noble Knight Drystan’s effect to destroy any face-up card, when it is equipped with any Noble Arms equip Spell.

Required Card Boxes

Galactic Origin Rampage of the Forest Tales of the Noble Knights

Example Deck

Balance Version

Noble Knight MedrautNoble Knight MedrautNoble Knight MedrautNoble Knight PellinoreNoble Knight DrystanMerlin
MerlinMerlinNoble Knight BorzNoble Knight BorzNoble Knight BrothersGwenhwyfar, Queen of Noble Arms
Hey, Trunade!Hey, Trunade!Glory of the Noble KnightsGlory of the Noble KnightsGlory of the Noble KnightsNoble Arms - Arfeudutyr
Noble Arms - ArfeudutyrNoble Arms - CaliburnNoble Arms - GallatinNoble Arms of DestinyNoble Arms of DestinyRaigeki Break
Raigeki BreakKarma CutKarma CutUntil Noble Arms are Needed Once AgainUntil Noble Arms are Needed Once AgainUntil Noble Arms are Needed Once Again
Sacred Noble Knight of King ArtorigusSacred Noble Knight of King ArtorigusArtorigus, King of the Noble KnightsGaia Dragon, the Thunder ChargerSacred Noble Knight of King CustenninSacred Noble Knight of King Custennin
Constellar Omega-----
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common

How to Play

Noble Knight Monsters

Noble Knight Medraut
Noble Knight Medraut
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Crusaders Battleground [UR]
Selection Box Vol. 02 [UR]
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.

Medraut plus any Noble Arms is all you need to get your Xyz plays going.

  1. Normal Summon Medraut then equip him with a Noble Arms to Special Summon Borz.
  2. The Noble Arms attached to Medraut is destroyed and given to Borz.
  3. Borz lets you fetch a Noble Arms which you will attach to Medraut.
  4. Use Borz and Medraut to make Sacred Artorigus.
  5. Equip Sacred Artorigus with the Noble Arms in your graveyard.
Noble Knight Drystan
Noble Knight Drystan
LIGHT Warrior ★4
ATK 1800 / DEF 800
Crusaders Battleground [SR]
Selection Box Vol. 02 [SR]
While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. If a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.

Drystan has a good removal effect but doesn't really contribute to the deck's new Xyz spam playstyle. Nonetheless, he is still worth running, and can occasionally be used to get rid of problem cards.

You can use Medraut's effect to Special Summon Drystan from the deck. Attach the destroyed Noble Arms to Drystan and get rid of an enemy card. Then equip Medraut with another Noble Arms to make Sacred Artorigus.

Noble Knight Borz
Noble Knight Borz
LIGHT Warrior ★4
ATK 1700 / DEF 900
Crusaders Battleground [R]
Selection Box Vol. 02 [R]
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.

Borz's search effect is somewhat random, but this isn't much of a problem since most of the time any Noble Arms would do. If you want a specific Noble Arms, you can select multiple copies of it so that it's more likely to be chosen.

If she's still in the deck, you always want to chose Gwenhwyfar as one of the search targets. Gwenhwyfar will be useful whether she goes to the hand or graveyard; but especially in the graveyard where she can be reused.

Noble Knight Brothers
Noble Knight Brothers
LIGHT Warrior ★4
ATK 1200 / DEF 2000
Lords of Shining [R]
Crusaders Battleground [R]
Swordbound Silence [R]
Tales of the Noble Knights [R] [R]
This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.

Another Xyz enabler. Normal Summon Brothers and Special Summon a Noble Knight to make the Rank-4 Artorigus. Brothers is best used mid to late game when you have a graveyard loaded with Noble Arms, ideally including Gallatin. Additionally, Rank-4 Artorigus has an arguably better effect than Sacred Artorigus in terms of OTK potential; being able to clear enemy backrow paired with a high ATK stat (equip Gallatin and Gwenhwyfar) makes for a deadly combination.

Noble Knight Pellinore
Noble Knight Pellinore
LIGHT Warrior ★4
ATK 1900 / DEF 500
Infinite Ray [SR]
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.

Pellinore has a great effect for gaining card advantage. Noble Arms equips are able to recover themselves after being destroyed so you spend nothing by using this effect. Destroying an opponent's monster is decently good, and on top of that you also get a free draw.

Gwenhwyfar, Queen of Noble Arms

Gwenhwyfar, Queen of Noble Arms
Gwenhwyfar, Queen of Noble Arms
LIGHT Spellcaster ★2
ATK 300 / DEF 300
Lords of Shining [N]
You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster.
● LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.
● DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card.

Gwenhwyfar is a versatile recyclable equip card, so you should get her in the graveyard early with Borz's effect. Most of the time she'll be attached to a LIGHT monster as protection from destruction. This is true for your Xyx monsters and Drystan. Equipping her to Medraut or Borz is also viable as a way to get rid of powerful enemy monsters.

Attaching her to a Noble Knight is an ignition effect. This works well when attaching her to Drystan for on-demand removal.

Merlin

Merlin
Merlin
LIGHT Spellcaster ★4
ATK 1400 / DEF 500
Tales of the Noble Knights
You can only use each effect of "Merlin" once per turn.
● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
● During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
● During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.

As a combo starter, you can summon Merlin then tribute him to Special Summon Medraut. After that proceed with Medraut's combo into Sacred Artorigus.

The third effect can be used during your Battle Phase to quickly make an Xyz monster and deal additional damage. You can also use this in response to an enemy effect activation to dodge it.

Glory of the Noble Knights

Glory of the Noble Knights
Glory of the Noble Knights
Quick Spell
Crusaders Battleground [R]
Selection Box Vol. 02 [R]
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.

Glory of the Noble Knights equips a Noble Arms directly from the deck. This can be useful in Medraut's combo into Sacred Artorigus. You can attach the searched equip to your Noble Knight Xyz; something like Gallatin which you only have one copy of.

Glory can also be used to during the opponent's turn, particularly when you control Drystan. This lets you use Drystan's effect during the opponent's turn. You can also quickly attach Gallatin to a Noble Knight for a sudden ATK boost when your opponent declares battle.

Noble Arms

In order to use Noble Arms’ effects efficiently, you have to understand what each of them does, and which are more suitable to be used in which situation. All Noble Arms share the effect of re-equipping themselves to any Noble Knight monster you choose, when they are destroyed and sent to the Graveyard. In other words, you can keep destroying them with card effects and they will still be re-equipped as long as there are Noble Knight monsters. You can only control 1 of each Noble Arms on the Field.

Noble Arms - Arfeudutyr
Noble Arms - Arfeudutyr
Equip Spell
Crusaders Battleground [R]
Selection Box Vol. 02 [R]
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.

Noble Arms - Arfeudutyr is good for clearing backrow so you can attack safely. Especially useful against backrow heavy decks like Weather Painter. The downside is that the ATK loss is permanent even if you remove Noble Arms - Arfeudutyr from your Field. However, this won't be a problem if you activate Arfeudutyr's effect while attached to a Noble Knight that is about to be used for Xyz material.

Noble Arms of Destiny
Noble Arms of Destiny
Equip Spell
Crusaders Battleground [R]
Selection Box Vol. 02 [R]
You can only control 1 "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.

Generally, Noble Arms of Destiny is the most used because of its ability to protect your Noble Knight once ever turn. This makes your Noble Knight Xyz quite sturdy, requiring the opponent to spend multiple removal effects to get rid of it.

Noble Arms - Gallatin
Noble Arms - Gallatin
Equip Spell
Crusaders Battleground [R]
Swordbound Silence [R]
You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.

Even considering your Extra Deck monsters, the overall ATK stat of this deck is quite low. Gallatin fixes this with a huge 1000 ATK boost, that can be transferable between monsters. Rank-4 Artorigus works well with Gallatin due to his inherent backrow clearing ability, giving you an opening to OTK.

Backrow Counter Techs

Even with Arfeudutyr, the backrow removal in this deck might not be enought. You also won't be summoning Rank-4 Artorigus as much as Rank-5 Artorigus so he won't be as reliable. To give Sacred Artorigus the OTK potential of Rank-4 Artorigus, run these backrow removal techs.

Hey, Trunade!
Hey, Trunade!
Normal Spell
Rampage of the Forest [SR]
Selection Box Vol. 02 Mini [SR]
Return all Set Spells and Traps on the field to the hand.

Until Noble Arms are Needed Once Again

Until Noble Arms are Needed Once Again
Until Noble Arms are Needed Once Again
Normal Trap
Tales of the Noble Knights
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.

It's relatively easy to excavate two cards with the first effect. This cycles a card out of the deck and gives you information on your next turn draw. The second effect is usually used to bring Drystan out in a pinch; he will most likely be the only one available since you only have one copy, and Medraut with Borz is part of your main combo.

Artorigus Xyz Monsters

Sacred Noble Knight of King Artorigus
Sacred Noble Knight of King Artorigus
LIGHT Warrior ★5
ATK 2200 / DEF 2200
Tales of the Noble Knights
2 Level 5 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.

Easily summoned with the Medraut combo; most of the time, this will be your go-to Xyz. Equipping Noble Arms from your graveyard is strong because it gives you a ton of effects. Prioritize Noble Arms of Destiny first for protection, and then Gallatin for ATK boost. For the third Spell/Trap slot, you can equip Gwenhwyfar for more protection and slight ATK boost.

Sacred Artorigus' removal effect is useful but nothing special. Use this to get rid of things you can't run over in battle.

Artorigus, King of the Noble Knights
Artorigus, King of the Noble Knights
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Tales of the Noble Knights
2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.

Has a similar effect with Sacred Artorigus that lets you attach multiple Noble Arms from the graveyard. Summon Artorigus with Noble Knight Brother's combo. Rank-4 Artorigus' backrow wipe effect lets you attack the opponent safely, making him more suited for OTKs.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Summon Gaia Dragon by using a Sacred Artorigus that has already spent its materials and has already been debuffed a lot by Gallatin. Gaia Dragon is a more stable beater because it doesn't rely on equips, and the piercing effect is also a plus.

Sacred Noble Knight of King Custennin
Sacred Noble Knight of King Custennin
LIGHT Warrior ★4
ATK 1500 / DEF 2500
Infinite Ray [SR]
2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.

Custennin is a good "safe" option to summon if you're not going on the offensive. His removal effect lets you spend all his materials at once to remove multiple enemy cards. Equally important, his floating effect is great because you'll still get to use Sacred Artorigus or King Artorigus' recovery effects.

Custennin can also be used offensively if your opponent is down to 1500 or less LP. Summon Custennin and use his effect to clear the way for a direct attack.

Constellar Omega
Constellar Omega
LIGHT Beast-Warrior ★4
ATK 2400 / DEF 500
Infinite Ray [R]
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

All your Noble Knights at their base are Level-4 LIGHT monsters, giving you access to Constellar Omega for a beater immune to backrow effects.

Skill Suggestion

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common
Equipment Exchange
Can be used when your LP is 3000 or below. Return up to 2 cards, including at least 1 Equip Spell Card, from your hand to the bottom of your Deck. Then, draw the same number of cards as you returned. This skill can be used once per Duel.
Leo
Leo
Fields of the Warriors
Begin Duel with the Field Spell "Sogen" activated
Joey Wheeler
Joey Wheeler

Other Cards Option

Sphere Kuriboh

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Other Extra Decks

Zubaba General
Zubaba General
EARTH Warrior ★4
ATK 2000 / DEF 1000
Zexal World Release Campaign [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Zubaba General is the strongest monster in your deck if you have the resources to invest in him. He can be a bit more difficult to make than your Noble Knight Xyz, but still manageable. You also need to equip him with monsters from your hand to turn him into a significant beater. But at his best, you're looking at a 5000+ ATK beater.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 400 damage to your opponent.

Attack position effect is good for running over powerful monsters. Defense position effect is good for stealing wins when your opponent is at 400 or less LP.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Effectively a 2-for-1 removal, only make Diamond Dire Wolf as a last resort option.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Summon Samurai only to deal a ton of direct damage with his double attack effect.

[January 2021] KOG Notes

Popie195


NKPopie195NK Popie1952NK Popie1952
IGN: Popie195, Skill: Balance, Date Submitted: Jan 12

Comment from Popie195:

My noble knight deck utilizes disruptive traps on top of the already powerful strategy. What makes it slightly unique though is the use of treacherous trap hole and solemn scolding over karma cut and raigeki break. Too often the discard is too heavy in a grind game and the meta is very normal summon reliant and multi monster based solemn takes care of normals and treacherous decks like tellarknight and noble knights. Canadia and Floodgate are there as well as they are well rounded against synchro based strategies such as blackwings.

Comments

Hot New Top
Shinigami 3days ago
Im just starting the game today and rerolled for 1x Karamcut + 1x Raigeki Break. Was planning to buy 3x structure deck of NK. Is it a good idea to invest? Heard about this game nerfing all meta deck so i dk if its a good investment....any advice?
<< Anonymous(Shinigami)
Anonymous 3days ago Reply
They normally nerf the top decks after KC cups, in this pattern:

1st: Limit 2 to a card so the deck doesn't use e-con, trunade, etc. This hit never ki lls the deck, the deck remains strong

2nd: Another limit and this hit does nerf the deck enough to make it try different builds or tech cards

3rd: This one stripe the deck from its meta status and sometimes even ki lls it.
<< Anonymous
Anonymous 3days ago Reply
^ so if you buy NK now you'll get at least 3 months of a meta deck.

Of course all this is invalid if the deck gets powercrept by some other deck
<< Anonymous
Shinigami 3days ago Reply
Yes, i don't mind if they nerf it but still playable. Just afraid they entire 🔥 the deck i paid $$$ for it.....
<< Anonymous(Shinigami)
Anonymous 3days ago Reply
that doesn't happen often, and as far as I remember that has never happened to a structure deck
Anonymous 5days ago
After KC cup this deck will be dead because reddit scambags kids complains.
Desperado will be erased (2 pot of greed LUL + coinflip galore).
Karma cut will be limited to 3 or 2 ith release of new minibox.
<< Anonymous
Anonymous 4days ago Reply
Lol yea, he doesn't know.

Balance doesnot search a card.

In fact, using Balance means we don't have to search for the card anymore, because most of the time Karma Cut will appear in our opening hand.
<< Anonymous
Anonymous 4days ago Reply
> most of the time Karma Cut will appear in our opening hand

Is it possible to learn this power?
<< Anonymous
Anonymous 4days ago Reply
yeah run 8 traps 6 spell 6 monsters, if you don't get karma first hand you'll get it in your next draw
<< Anonymous
Anonymous 4days ago Reply
This skill is sh!t, you will never understand whether it works or not even if all conditions are met

Also my deck uses a different skill and I can't change it.
anonymous 5days ago
NK tier 0 ??

feel like tier last 99/99 placement.

beat mine aromages please wkwkwkwkwkwkwk NK trash always SURRENDER mid games.

LEGEND 5 TRASSH !!
<< Anonymous(anonymous)
Anonymous 5days ago Reply
Noted, thanks.
<< Anonymous
Anonymous 4days ago Reply
lol
Anonymous 18days ago
Doesn't this deck just auto lose to the first disruption like it used to? One CC or Canadia and it's GG.
<< Anonymous
Anonymous 18days ago Reply
I'm literally sh*tting on NK with my tier 4 casual Ninja deck lol
<< Anonymous
Anonymous 18days ago Reply
your casual ninja will lose to everything else
<< Anonymous
Anonymous 15days ago Reply
"I'm literally sh*tting on NK with my tier 4 casual Ninja deck lol"

Yeap. Thats the genious logic of most dl players. Its like saying,
"I laugh to all bewd decks with my buster blader deck."
"Meanwhile I loose by all other decks."
<< Anonymous
Anonymous 6days ago Reply
except when 80% of meta is blue eyes , so that even desperado teched in MAINDECK the machine that doesnt let you special summon LIGHT monsters (gg vs NK and BE).
Anonymous 15days ago
This deck is still new. You are free to abuse it until after the next KC Cup.
<< Anonymous
Anonymous 14days ago Reply
The issue is, NK being the first tiered Xyz deck would probably be the reason why Konami would left it untouched. You know, to promote Xyz.
<< Anonymous
Anonymous 14days ago Reply
One karma cut or other disruption to medraut or merlin and the set up just dies. How is that tier 0? Do you even know what that is supposed to mean?
<< Anonymous
Anonymous 14days ago Reply
Not a tier 0 but its 100% consistency made it a tier 1. Much more broken than Shiranui.
<< Anonymous
Anonymous 6days ago Reply
It's not absolutely Tier 0, but Tier 1 yeah.

But honestly still better than Shiranui, at least to play against, dunno from a competitive PoV. Shiranui just had too many options with a small engine
Anonymous 18days ago
i wonder if NK will have the same treatment as karakuri. they can run hey trunade going second, i don't talk abt the huge advantage when they go first, but come on this deck is way more powerfull and conssitant than karakuri. ???!!!
<< Anonymous
Anonymous 18days ago Reply
It is not, what made karakuri good was the draw power and the backrow: 2 high atk (almost vanilla) monsters + 3 backrow

NK normally end with only 1 backrow + 2 small monsters or 1 hight atk monster
<< Anonymous
Anonymous 18days ago Reply
Karakuri is broken. A single Merchant can do everything. Merchant deserved a limit 1.

NK all you need to do is ban that balance skill and everything will be solved.
<< Anonymous
Anonymous 18days ago Reply
U forger thé equipe spell, two trap in the grave that can SS any monster anytime, dont forget Merlin that can xyz anytimes too . xyz that can destroy trap, monstre or returns them to the hand. So karakuri vs NK ??!!!
Anonymous 19days ago
I feel that BALANCE should be nerfed because of this trash deck ! It's sooooo degenarative to play a 30 card abomination like this and your starting hand always will be medraut/merlin + equip + karma/raigeki break ! IRL you will never open like that !
<< Anonymous(Anonymous)
Anonymous 19days ago Reply
IRL when I play duel links I open that combo a lot balance does its job you must not be IRL or something
<< Anonymous(Anonymous)
NKnigth 18days ago Reply
Relax, is for shure merlin will be banned at 2, and karma too. Wait to the KC cup.

I am a NK fan and I am enjoying my tier 1 position. Remember the past year comments: Nobles are trash...

But still always I get kog with them. So now are tier and still trash foe you if you like. Only skip them.
<< Anonymous(NKnigth)
Anonymous 18days ago Reply
I don't think so, NK will stay longer to force players to buy book of moon
<< Anonymous
NKnigth 18days ago Reply
In this case ill get a new copy of lancea
NKnigth 18days ago
Try this if you only have 2 structures.

https://nobleknightduellinks.blogspot.com/2021/01/noble-knigth-2-structures-kog-deck.html
Anonymous
this deck is so trash, floodgate or karma or anything that prevents that interrupts that normal summon, its over you've lost. This deck requires so many equip spells to work, that you have no way to play around disruptions, you play out your combo uninterrupted and maybe you can otk, or you get interrupted and lose, there's no other path
<< Anonymous
SpoilerMaster Reply
Tell me, which deck doesn't have a problem against those traps going second?

It is time for you to change your mindset, interrupting plays is how Duel Links is now and how it will be forever. It doesn't matter if your monster if you can't continue your combo.

What IS important is, does that deck has its own interruption or floating? Does it have recovery? I say well made NK has it.
<< Anonymous
Anonymous Reply
Noble Knight needs 4 to 5 of those noble arm cards in order to function, other than their monsters. If you 6 staple traps, it reduces your consistency. Archetype such as Shiranui only need their monsters. Too bad Konami killed it.
<< Anonymous
Anonymous Reply
> you play out your combo uninterrupted and maybe you can otk

So you just want your opponent to be unable to do anything and only watch your stupid OTK without any interaction?
<< Anonymous
raul 20days ago Reply
There was interaction and out-of-turn play long before "🔥 your normal summon" became a norm.

Not all interaction is "cut them off at the knees". Frankly, it'd be nice if more people remembered that.
Anonymous 21days ago
I like the deck and I want to build it but I have the feeling it is gonna get powercrept really fast
<< Anonymous
Anonymous 21days ago Reply
That's the risk you have to take. Maybe you can play a budget version for a while and wait if they get nerfed in the next banlist.
<< Anonymous
Anonymous 21days ago Reply
Yeah I guess that's what I'll do, I'm not concerned about nerfs but more about powercreep, the whole equip mechanic feels fragile
Anonymous 21days ago
Pretty sure merlin will be thier fast card to koin banlist.
Anonymous 24days ago
This deck will be safe until after the next KC Cup. Be happy all p2w abusers.
<< Anonymous
Anonymous 23days ago Reply
What's wrong is there any busted combo
<< Anonymous
Anonymous 23days ago Reply
Nope, just people losing their mind over anything........as usual
<< Anonymous
Anonymous 23days ago Reply
the probleme with this deck is: their card advantage u get from one turn. sending two traps to the grave that can ss any monster whenever u want is a huge advantage with 0 cost.
-there's no deck that can do this except nobleknight. they will get hit next banlist like karakuri.
<< Anonymous
arnold 23days ago Reply
they only can 🔥 set not face up. noble knight vs behemoth ? if nk go 1st turn nk win. if behemoth go 1st turn behemoth win

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Which xyz requires 2 gagaga?
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