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Infernoid: deck recipe [Mar 2]

Duel Links Infernoid deck, Infernoid deck in the meta, Infernoid deck, how to build Dark Magician deck.
update 02/03/2023

Required Card Boxes

Main Deck

Braver Victory

Extra Deck

Stars of Synchro Link Revolution Future Circuit Selection Box Vol.06

Example Deck

Post-Banlist Version

Infernoid DevyatyInfernoid DevyatyInfernoid DecatronInfernoid DecatronInfernoid DecatronInfernoid Seitsemas
Infernoid SeitsemasInfernoid PatruleaInfernoid PatruleaInfernoid HarmadikInfernoid HarmadikMonster Gate
Void VanishmentVoid VanishmentVoid SeerVoid SeerVoid SeerVoid Feast
Void FeastVoid Feast----
Crimson BladerRavenous Crocodragon ArchethysKnightmare UnicornPuzzlomino, the Drop-n-DeleterKnightmare CerberusSalamangreat Sunlight Wolf
Knightmare PhoenixDuelittle Chimera----
[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below (work one time only). When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn.
This Skill will only activate once per Duel.
Common
Common

Standard Version

Infernoid DevyatyInfernoid DevyatyInfernoid DecatronInfernoid DecatronInfernoid DecatronInfernoid Seitsemas
Infernoid SeitsemasInfernoid PatruleaInfernoid PatruleaInfernoid HarmadikInfernoid HarmadikVoid Vanishment
Void VanishmentVoid VanishmentVoid SeerVoid SeerVoid SeerVoid Feast
Void FeastVoid Feast----
Crimson BladerRavenous Crocodragon ArchethysKnightmare UnicornPuzzlomino, the Drop-n-DeleterKnightmare CerberusSalamangreat Sunlight Wolf
Knightmare PhoenixDuelittle Chimera----
[Skill] descriptionUser
LP Boost α
Increases starting Life Points by 1000.
Common
Common

How to Play

Infernoids

Most of the Infernoid Monsters are sharing common summoning method which is banishing other Infernoid monsters from the hand or graveyard (can't use the ones on the field) to summon themselves.

Infernoid Onuncu
Infernoid Onuncu
FIRE Fiend ★10
ATK 3000 / DEF 3000
Braver Victory [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

An Infernoid Big Boss monster that carries Dark Hole's effect which is good for clearing board, especially those monsters that cannot be targeted. The Speed 2 Spell/Trap Negation effect also works well to disrupt your opponent's combo by tributing 1 monster (you can tribute Onuncu as well).

Infernoid Devyaty
Infernoid Devyaty
FIRE Fiend ★9
ATK 2900 / DEF 2900
Braver Victory [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all Spell and Trap Cards on the field, except "Void" cards. Once per turn, during either player's turn, when another monster's effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish it.

Another Big Boss Monster with Heavy Storm's effect is amazing for wiping out the back row (this effect also applies to yours). The monster negation with banish effect is incredible to disrupt your opponent and prevent the negation card from being recycled from the Grave.

Infernoid Decatron
Infernoid Decatron
FIRE Fiend ★1
ATK 500 / DEF 200
Braver Victory [SR]
If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.

The only 1 Infernoid monster that can be Normal Summoned without taking up any banish. Decatron also can lets you drop any Infernoid monster from your deck to the grave along with inheriting its effect which makes Decatron a good combo starter.

Infernoid Seitsemas
Infernoid Seitsemas
FIRE Fiend ★7
ATK 2600 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Infernoid Seitsemas share the same Summon Condition with Attondel which takes up 2 banishes with 1 Card Banish Effect if it destroys an opponent's monster and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Patrulea
Infernoid Patrulea
FIRE Fiend ★4
ATK 1800 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

A Level 4 Infernoid monster takes up 1 banish with 1 Backrow Removal without cost, but Patrulea cannot attack during the turn this effect is activated and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Harmadik
Infernoid Harmadik
FIRE Fiend ★3
ATK 1600 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

A Level 3 Infernoid monster takes up 1 banish with 1 Monster Removal without cost, but Harmadik cannot attack during the turn this effect is activated and Speed 2 Graveyard Disruption Banishing effect.

Void Spell/Traps

Void Vanishment
Void Vanishment
Continuous Spell
Braver Victory [R]
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.

Void Spell/Trap Searcher especially Void Feast by discarding an Infernoid monster.

Void Seer
Void Seer
Quick Spell
Braver Victory [N]
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

A Quick Spell that allows Infernoid Monsters immune from your opponent's card effect. You also can banish Void Seer to protect the Infernoid monster from being destroyed by battle or card effect.

Void Feast
Void Feast
Normal Trap
Braver Victory [R]
Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.

A Good Infernoid Trap for swarming Infernoid Monsters, especially Decatron (for Graveyard Combo Setup).

Extra Decks

Crimson Blader
Crimson Blader
FIRE Warrior ★8
ATK 2800 / DEF 2600
Stars of Synchro [UR]
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

Crimson Blader can be a good addition to an Infernoid deck as it has a strong effect that can disrupt your opponent's plays. If it successfully destroys an opponent's monster by battle and sends it to the Graveyard, it can prevent your opponent from Normal or Special Summoning Level 5 or higher monsters during their next turn. This can be useful in slowing down decks that rely heavily on high-level monsters.

Ravenous Crocodragon Archethys
Ravenous Crocodragon Archethys
WATER Fish ★9
ATK 1000 / DEF 1000
Stars of Synchro [SR]
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.

● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

A Level 9 Synchro "Slifer the Sky Dragon" with max 2 Free Card Draw while Ravenous Crocodragon is Synchro Summoned. Ravenous Crocodragon's Speed 2 removal effect uses cost from hand card, but use this effect wisely to prevent your hand sources losing. Overall its a decent beater with a targeting removal effect.

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / DEF 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.

Puzzlomino, the Drop-n-Deleter
Puzzlomino, the Drop-n-Deleter
LIGHT Spellcaster
ATK 1300 / DEF 2
Tag Duel Tournament [October 2022] [UR]
2 monsters with different Levels
If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.

Puzzlomino can change the Infernoid monster's level that is Special Summoned to this card points to, this effect will help for swarming more Infernoid monsters without Level Limit Restriction.

Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / DEF 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card (this effect can combo with Joker's Straight). Cerberus's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.

Duelittle Chimera
Duelittle Chimera
FIRE Beast
ATK 1400 / DEF 2
Link Revolution [R]
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.

All Fire Monsters including Infernoid monsters gain 500 ATK/DEF Boost. Duelittle Chimera's floating effect will allow you to recycle 1 Fire Monster (Infernoid) to your hand.

Other Cards Option

Other Infernoid Monsters

Infernoid Attondel
Infernoid Attondel
FIRE Fiend ★8
ATK 2800 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

A Level 8 Infernoid Beater that takes up 2 banishes with twice attack if it destroys an opponent's monster and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Antra
Infernoid Antra
FIRE Fiend ★2
ATK 0 / DEF
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

A Mini Infernoid monster takes up 1 banish with 1 Monster Return Effect and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Pirmais
Infernoid Pirmais
FIRE Fiend ★1
ATK 0 / DEF 0
Braver Victory [N]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Another Mini Infernoid monster takes up 1 banish with 1 Set Backrow Return Effect (Shuffle Back to Deck) and your opponent cannot response to this card's activation, also shares the Speed 2 Graveyard Disruption Banishing effect.

Lightsworn Engine

These cards are simply here to help with milling cards from the deck to grave. The best starting hand will want at least 1 Charge of the Light Brigade. Then bring Raiden out and activate his effect. The main card that you want to have in hand/grave are Infernoid Monsters for combo setup.

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
Selection Box Vol.04 [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Selection Box Vol.04 [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Mill Engine

Monster Gate
Monster Gate
Normal Trap
Paradox Brothers Lvl 35 [SR]
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.

Combo Starter with Infernoid Decatron to dump more Graveyard Resources for summoning/combo setup.

Volcanic Wall
Volcanic Wall
Continuous Spell
Axel Brodie at Lvl 45 [UR]
Once per turn, you can send 3 cards from the top of your deck to the Graveyard, and if you do, inflict 250 damages, to your opponent for each Pyro-Type monster sent to the Graveyard by this effect. You cannot declare an attack during the turn you activate this effect.

Volcanic Wall is a self sufficient mill engine; just put it on the field and activate its effect every turn to consistently stack your graveyard. Losing your Battle Phase can be rough but it shouldn't matter much in the early turns, especially when you don't have any powerful monsters on board yet.

Void Trap Hole

Void Trap Hole
Void Trap Hole
Normal Trap
Resonance of Contrast [SR]
Selection Box Vol. 01 Mini [SR]
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.

Void Trap Hole is a great answer to Salamangreat Heatleo, Galaxy-Eyes Dragons, and many other monsters that are very popular in the current meta. This Trap Card can negate the effects of an opponent’s monster with 2000 ATK or more that was Special Summoned and then destroy it which is also good for Mirror Matching.

Code Talkers

Code Talker Link Monsters have different effects:

  • Code Talker: 500 ATK Stats Gaining.
  • Decode Talker: 500 ATK Stats Gaining with Card Target Effect Negation by tributing 1 monster that it points to.
Decode Talker
Decode Talker
DARK Cyberse
ATK 2300 / DEF 3
Link Revolution [UR]
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Code Talker
Code Talker
DARK Cyberse
ATK 1300 / DEF 3
Vrains World Celebration Campaign [UR]
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.

Other Extra Decks

Salamangreat Heatleo
Salamangreat Heatleo
FIRE Cyberse
ATK 2300 / DEF 3
Link Revolution [UR]
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.

A Salamangreat Version of Decode Talker which shuffle a card in the opponent’s Spell/Trap zone into the Deck instead of sending it to the Grave while Heatleo is Link Summoned. However, the back row shuffle effect will not prevent the targeted spell/trap activation which means it can chain by activating effect in case.

Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / DEF 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removal with Good Arrow Point. Although its Removal Effect can be negated by your opponent by discarding 1 the same original type as the targeted cards, you can still make your opponent's resources reduces due to this effect.

Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

Comments

Anonymous
well this needs to be updated...
<< Anonymous
Anonymous Reply
New post-banlist Infernoid build
https://i.imgur.com/RAhUuvY.jpg
Anonymous
Another take. Play pure infernoids with the trap card Void feast, feast does what ls milling tries to do but far better, with it you summon 1 patrulea, 1 harmadik and 1 decatron so you end in a board with 2 d.d. crows and 1 card that can copy a negate effect.

Feast is searchable with void vanishment so you technically have 6 copies of Void feast, void vanishment itself can be used to pay feast effect
<< Anonymous
Anonymous Reply
lol Void Feast requires a another void trap/spell, it's super bricky. I guess you are in silver stucked
<< Anonymous
Anonymous Reply
You can search out feast with vanishment, and vanishment fulfills the cost of feast. I run Fortune ladies/infernoids and have never had my feast combo brick
<< Anonymous
Anonymous Reply
Thanks newest comment for reminding me how the guy above you ended like a damn clown lol.
<< Anonymous
Anonymous Reply
Seems like he's "stucked" in elementary school
Anonymous
its a KOG deck for sure. just use salamangreat to get to L5, switch to this deck and have a friend surrender. might just be the next T0
Anonymous
Chaos Hunter and your deck is just a brick. No way to remove it either unless you already had VTH set and opponent has no spell/trap removal. It's not very common to see but I usually keep 1 and 1 necrovalley to slow down some of the meta.
Anonymous
i've been testing this build on dueling book:
2x onu, 2x devyaty, 2x patrulea, 2x harma, 3x decatron, 3x vanishment, 3x feast, 3x seer.

15 out of 20 duels I was able to summon 3 monsters during my opponent turn, the rest were hard bricks
Anonymous
Maybe on MD with skull servant deck, but I still dont see anyone using it when so much better options out there. Doubt anyone will play these even in casual. Think I will just quit for a few months.
Anonymous
would like to see void imagination and , maybe, void apocalypse.

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