With the addition of Bonz to Yu-Gi-Oh! Duel Links we now have access to the field spell Zombie World, we expect Red-Eyes Zombie Dragon to be used a lot more again because people will want to test out this card in their decklist.
Bonz also has a droppable skill called Posthumous Army, and it currently doesn’t work like the skill says. Currently all monsters both on the field and in the graveyards turn into Zombie monsters and it lasts until the end of your opponent’s turn. We have yet to see if this is intended or if the description is wrong. This means it has great synergy with REZD, however it remains to be seen if this actually is better than beatdown.
The field spell Zombie World is very strong because it is able to shut down, or severely slow down other decks that rely on tribute summoning. Use the cards in their graveyard as resources, or use cards that only work with certain types of monsters. This card renders Rex’s skill useless. Cyber Angels can’t use Machine Angel Absolute Ritual anymore to use resources from their graveyard, Ninjas and Ancient Gears can’t tribute summon anymore, Hazy Flame decks can no longer use Beast Rising’s effect. To top it off, every monster you destroy with Red-Eyes Zombie Dragon will be special summoned to your side of the field.
If the skill Posthumous Army continues to work as it does now, it offers the same kind of synergy with Red-Eyes Zombie Dragon as Zombie World does.
This is obviously the ace monster of this deck, and even though it’s a 7 star monster, it can easily be summoned thanks to Gozuki and Red-Eyes Spirit. The field spell Zombie World also has great synergy with Red-Eyes Zombie Dragon, because now every monster you destroy with Red-Eyes Zombie Dragon will come to your side of the field since it will be treated as a Zombie monster. This gives the deck a lot of swarm potential (even more than it already had!). You can also use the Posthumous Skill to turn your opponent's monsters into Zombies and to take control of them.
If you are able to special summon one monster from your opponent’s graveyard to your side of the field, you can tribute that one monster for Red-Eyes Zombie Dragon as long as it is treated as a Zombie monster.
This card allows you to thin your deck, getting rid of cards you don’t want to draw, but rather have in your graveyard, like Bacon Saver. If Gozuki is ever sent to the graveyard, you can banish 1 zombie monster (other than Gozuki) to special summon a Zombie monster from your hand, which is a great way to special summon Red-Eyes Zombie Dragon if you drew one to your hand. If you already have a zombie monster in the graveyard, then you can use Gozuki's effect to send another Gozuki for a quick special summon.
Similar to Gozuki's effect, this card can send 1 Zombie from your deck to your graveyard once, while Gozuki can use its effect ever turn. However, even if your Samurai Skull is Floodgated/destroyed as soon as you summon it, you can still use its effect while Gozuki can't.
You only run one copy of this card in your deck because you can only use its effect once per duel, you don’t want to draw it , and you can easily send it to the graveyard at the start of the duel thanks to Gozuki or Samurai Skull. It can also be used to stop your attack in case your opponent activates cards like Wall of Disruption.
Sending a REZ to the graveyard and taking Red-Eyes Spirit sets you you up to immediately summon it on the next turn. Pay attention to always send a Red-Eyes Zombie Dragon from your deck to the graveyard and not one in your hand, because you want to thin your deck, and keep that Red-Eyes Zombie Dragon in hand in case you can summon it with Gozuki’s effect.
This card was recently limited to 2 copies, just because it is so strong. Sometimes you want to wait as long as possible before activating Red-Eyes Spirit because if you attack with a monster like Gozuki and your opponent uses a card like Windstorm of Etaqua/Wall of Disruption, you will have prevented your Red-Eyes Zombie Dragon from being affected by it because it wouldn’t be on the field yet.
If you fear that your opponent has a Floodgate Trap Hole set, which he is waiting to use on your Red-Eyes Zombie Dragon, you can play around it by activating Red-Eyes Spirit as Chain Link 2 or higher, this way your opponent won’t be able to use Floodgate Trap Hole when your Red-Eyes Zombie Dragon is summoned. To explain a bit more; imagine you summon or attack with a monster like Gozuki, and your opponent activates Enemy Controller, you will be prompted to activate your Red-Eyes Spirit. If you do, Red-Eyes Spirit will be “chain link 2”, when the chain will resolve, your Red-Eyes Zombie Dragon will be summoned, then Enemy Controller’s effect will activate at which point the chain is finished, and your opponent couldn’t activate Floodgate Trap Hole in response to Red-Eyes Zombie Dragon’s summoning. (you can also activate Red-Eyes Spirit in response to your own card effects to make it chain link 2)
This card works great in a Red-Eyes Zombie Dragon deck because you can chain your Red-Eyes Spirit, as well as Enemy Controller to its activation, and still be able to destroy your opponent’s spell/trap card. Insight can also be a good fodder if you already used up both your spirits. If you no longer need Zombie World on your side of the field or it isn’t useful in a certain matchup you can also use it as fodder to destroy with Storm.
Always has been a great defensive card, but now you can get some extra use out of it; if your opponent attacks your Red-Eyes Zombie Dragon and you destroy their monster thanks to Mirror Wall, that monster will be summoned to your side of the field. Always consider the option to pay for your Mirror Wall so that you can destroy it with Storm, and in exchange destroy a spell/trap from your opponent.
A must have card because of its versatility and its strength against Cyber Angel decks. Remember since Gozuki can’t miss its timing, you can tribute your Gozuki for Enemy Controller’s second effect to take control of your opponent’s monster and special summon a Zombie from your own hand thanks to Gozuki’s effect.
Floodgate Trap Hole
Great overall defensive trap card. Using this against boss monsters like Dakini, Black Dragon Ninja, Ancient Gear Golem can be game winning on its own. Also helps to slow down the game in case your opening hand isn’t optimal.
You might wonder why there are 22 cards in this Red-Eyes Zombie deck. The reason for this is that it lowers the chance of opening with Red-Eyes Spirit and Bacon Saver in your hand which means you slightly raise the chance of having a better opening hand (yes it also slightly lowers the chance of opening with cards like Red-Eyes Insight, but drawing one of the two cards you added to the deck will still be better than drawing Red-Eyes Spirit or Bacon Saver). Although this chance is very small, card games are about who can win the highest percentage of games so every bit helps.
Remember that there may be situations were you wait until the Battle Phase, after already having attacked, to activate Red-Eyes Spirit. Some people autoplay and feel the need to always use their beatdown skill whenever they can, which isn’t always correct.
As said before we still don’t know if the skill Posthumous Army is wrong or if its description is wrong. If it continues to work as it does now it can be very useful in REZ decks, however if Konami changes it and it only turns the monsters in the Graveyard into Zombies, Beatdown will be much better.
Great tech card to run 1-2 copies from, don’t forget if used on your own REZD for the attack increase, you won’t be able to special summon the monsters that you defeated in battle if you have Zombie World activated.
Just like Mirror Wall, WoD will help you defend against higher attack monsters, like Dakini and Black Dragon Ninja, and will also allow you to defeat monsters in battle with your Red-Eyes Zombie Dragon, making them appear on your side of the field when Zombie World is on the field.
Because REZ decks have a lot of swarm potential they can quickly go for game, however if your opponent has backrow, like Wall of Disruption, your whole plan will be stopped. AMA makes it safe for you to go for game. Don’t forget you can activate your Enemy Controller at the start of the Battle Phase followed by Anti-Magic Arrows, that way you can still use your Enemy Controller and Anti-Magic Arrow during the same Battle Phase.
Helps swing over big monsters if you don’t run Beatdown! anymore. Also helps against matchups like Hazy Flame since once their Hazy Flame Sphynx gets boosted there is little you can do, even if you did stop their Beast Rising thanks to your Zombie World field spell.