Sleight of Hand Control:deck recipe

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update 19/06/2017


Example deck

Chiron the MageChiron the MageLeotaurLeotaurSergeant ElectroSergeant Electro
Sergeant ElectroAmazoness Chain MasterAmazoness Chain MasterX-Head CannonX-Head CannonAutonomous Action Unit
Enemy ControllerEnemy ControllerEnemy ControllerSuper Rush HeadlongSuper Rush HeadlongEliminating the League
Mirror WallWindstorm of Etaqua----

Set skill

[Skill] descriptionUser
Sleight of Hand
Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.


How to use this deck

7 Completed

Use 7 Completed to power up Sergeant Electro. With 2300 attack Sergeant Electro can overpower most monsters while locking opponent backrow. You can also equip 7 Completed to X-Head Cannon for an easy 2500 attack beater.

Use 7 Completed as cost

Aside from boosting your monsters, you can also use 7 Completed as practically free cost for activating card effects.

  • Use the effect of Chiron the Mage to discard a spell card to destroy a spell/trap card your opponent controls.
  • Eliminating the League, at the cost of discarding one spell card, lets you destroy your opponent's monster, it also allows you to look at their hand and destroy any monster with the same name.


Use spells and traps to keep your monsters alive and continue controlling the field. Use Enemy Controller and Windstorm of Etaqua to change enemy's battle positions when they attack. Using Mirror Wall will defend your monsters while also destroying the attacking monster.

Decrease life points

Decreasing your life points by 1500 will allow you to activate the Sleight of Hand. Use Autonomous Action Unit to decrease your life points by 1500 while also special summoning a monster from your opponent's grave, or you could also use the effect of Amazoness Chain Master to decrease your life points while also taking a card from your opponent's hand.

Other useful cards

Barrel Dragon
Barrel Dragon
Great Beater when equipped with 7 Completed and can be used as monster removal.
Dream Clown
Dream Clown
Destroys opponent's monster when he is changed to defense position.
Swarm of Locusts
Swarm of Locusts
Helps you destroy opponent's spell/trap cards with no cost, but slower since it needs to be flipped to use it's effect.
Needle Ball
Needle Ball
Pay 2000 LP and inflict 1000 damage to your opponent, will also help you activate Sleight of Hand.
Twin-Barrel Dragon
Twin-Barrel Dragon
Primarily used as a beater, but can used as card removal if you are lucky.
[Tribute to The Doomed
Tribute to The Doomed
Discard a card to destroy a monster on the field.
Half Shut
Half Shut
Allows your monster to survive any attack for one turn.
Monster Reincarnation
Monster Reincarnation
Discard 7 Completed to retrieve a monster in your graveyard.
Curse of Anubis
Curse of Anubis
Changes all effect monsters to defense position allowing you to stall a turn, also has great synergy with Dream Clown.
Divine Wrath
Divine Wrath
Discard your free 7 Completed to negate an enemy's monster effect and destroy that monster.
Magic Jammer
Magic Jammer
Discard your free 7 Completed to negate an enemy's spell card and destroy it.
Ultimate Providence
Ultimate Providence
Can Negate any effect by discarding a card with the same type. Will mostly be used to negate spell cards by discarding 7 Completed.
Rising Energy
Rising Energy
Discard your free 7 Completed to have a monster you control gain 1500 attack.
Seven Tools of the Bandit
Seven Tools of the Bandit
Pay 1000 LP to negate your opponent's trap card. Decreasing your LP would also help you activate Sleight of Hand.

Other example decks

Chiron the MageChiron the MageChiron the MageSergeant ElectroSergeant ElectroSergeant Electro
LeotaurLeotaurAmazoness Chain MasterAmazoness Chain MasterAutonomous Action UnitEnemy Controller
Enemy ControllerEnemy ControllerSuper Rush HeadlongSuper Rush HeadlongEliminating the LeagueMirror Wall
Mirror WallWindstorm of Etaqua------


Barrel-Dragon + Mausoleum + Sleight of Hand
any opinions on this deck?
<< Anonymous(Player J)
Player J Reply
The Clowns don't have a specific skill of their own.

They basically use "other skills" which might be helpful to them.

-Endless Trap Hell

Sleight of Hand is another useful skill which can help them buff Sgt. Electro.

Thus, Some Clown Control players use it.
It doesn't make the deck a Sleight of Hand Control deck.

It is just a Clown Control Deck fishing for a useful skill.
<< Anonymous(Player J)
Player J Reply
As far as the Sleight of Hand deck goes, The truth Sleight of Hand deck was very good!

It did reach King of Games.
However, It was before the World Championship + before 3 Star Demotion came out.

3 Star Demotion made huge impact on the deck.
The Sleight of Hand deck use to run fewer Barrel Dragons because it was hard to bring out a 7 star machine for 2 tributes.

<< Anonymous(Player J)
Player J Reply
Players ended up getting rid of "Sleight of hand" & replaced it with 3SD.

Than they increased Barrel Dragon to max since it easier to summon him with 3SD.

However, you can still see some of the left over Sleight of Hand machine decks in certain Machine 3SD deck builds.

Look for the 3SD machine deck examples which have the level 4 machines still in them.

Sgt. Electro, Twin-Barrel Dragon, & King
<< Anonymous(LJLJ)
Anonymous Reply
i used this deck to get through plat. at one point had 14+ wins in a row. it's better than it looks if you play smart
This deck looks trash...
<< Anonymous(Philly36)
Anonymous Reply
Don't judge a book by its cover.
<< Anonymous(Philly36)
Philly36 Reply
Just tried it at Legend 2, it's trash...
This got me to plat 1 with 15 wins in a row
More like clown control deck :/
The main problem is that the life point cost for each card can be much. Maybe add a Supremacy Berry instead if you don't have a second Mirror Wall.
cool deck

Commens and feedback




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