Skill | Sleight of Hand |
---|---|
Essential cards | |
Cost | Budget - Expensive |
Pack (Box reset) | Flame of the Tyrant |
Neo-Impact | |
Chaotic Compliance | |
Electric Overload |
[Skill] description | User |
Sleight of Hand Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel. | Keith |
Use 7 Completed to power up Sergeant Electro. With 2300 attack Sergeant Electro can overpower most monsters while locking opponent backrow. You can also equip 7 Completed to X-Head Cannon for an easy 2500 attack beater.
Aside from boosting your monsters, you can also use 7 Completed as practically free cost for activating card effects.
Use spells and traps to keep your monsters alive and continue controlling the field. Use Enemy Controller and Windstorm of Etaqua to change enemy's battle positions when they attack. Using Mirror Wall will defend your monsters while also destroying the attacking monster.
Decreasing your life points by 1500 will allow you to activate the Sleight of Hand. Use Autonomous Action Unit to decrease your life points by 1500 while also special summoning a monster from your opponent's grave, or you could also use the effect of Amazoness Chain Master to decrease your life points while also taking a card from your opponent's hand.
Card | Explanation |
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Barrel Dragon | Great Beater when equipped with 7 Completed and can be used as monster removal. |
Dream Clown | Destroys opponent's monster when he is changed to defense position. |
Swarm of Locusts | Helps you destroy opponent's spell/trap cards with no cost, but slower since it needs to be flipped to use it's effect. |
Needle Ball | Pay 2000 LP and inflict 1000 damage to your opponent, will also help you activate Sleight of Hand. |
Twin-Barrel Dragon | Primarily used as a beater, but can used as card removal if you are lucky. |
[ Tribute to The Doomed | Discard a card to destroy a monster on the field. |
Half Shut | Allows your monster to survive any attack for one turn. |
Monster Reincarnation | Discard 7 Completed to retrieve a monster in your graveyard. |
Curse of Anubis | Changes all effect monsters to defense position allowing you to stall a turn, also has great synergy with Dream Clown. |
Divine Wrath | Discard your free 7 Completed to negate an enemy's monster effect and destroy that monster. |
Magic Jammer | Discard your free 7 Completed to negate an enemy's spell card and destroy it. |
Ultimate Providence | Can Negate any effect by discarding a card with the same type. Will mostly be used to negate spell cards by discarding 7 Completed. |
Rising Energy | Discard your free 7 Completed to have a monster you control gain 1500 attack. |
Seven Tools of the Bandit | Pay 1000 LP to negate your opponent's trap card. Decreasing your LP would also help you activate Sleight of Hand. |
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