Obelisk the Tormentor is nearly upon us. The last and arguably most anticipated of the three Egyptian God Cards will soon be introduced into the game, but will it manage to make an impact on the current meta? Well, Summoning Obelisk is definitely no easy task, but it also can’t be denied that it is a really powerful card.
4000 ATK and DEF are nothing to scoff at, especially when combined with an immunity to targeting effects, so here are a few ideas on how you can run this Divine Beast.
You can Normal Summon Junk Synchron, Special Summon Dark Verger (What Grows in the Graveyard) from your Graveyard via its effect and then Special Summon Armades, Keeper of Boundaries or you can Special Summon Junk Forward from your hand, Normal Summon Junk Synchron, Special Summon Dark Verger from the Graveyard and then Special Summon HTS Psyhemuth (Junk Synchron + Junk Forward) or Junk Destroyer (Junk Synchron + Junk Forward + Dark Verger). If you Summon Junk Destroyer this way, you will get to destroy up to two cards on the field.
If you have Double Summon available, the combination of Junk Forward and Junk Synchron can also lead into Obelisk the Tormentor. Normally using so many cards to Summon a single monster would be considered a waste, you would likely leave yourself completely open after this play, but with Obelisk it’s sort of different: this card’s immunity to targeting effects prevents your opponent from taking control of it with an Enemy Controller or from destroying it with a Koa'ki Meiru Maximus or a Vampire Kingdom.
Both Paleozoic Canadia and Paleozoic Hallucigenia work particularly well with Armades, they can be used after the Level 5 Synchro has declared an attack to prevent your opponent from responding to them, but another thing that is worth mentioning is the fact that they can provide Tribute Material for Obelisk after they have been activated.
[Skill] description (After 24 Jan)
KaibaCorp Bling Can be used each time your Life Points decrease by 1000. Randomly draw a Glossy/Prismatic card from your deck.
The change has undeniably improved this Skill, making it quite easy to trigger. Cosmic Cyclone could be an interesting card to use in combination with this Skill now, but, since Obelisk doesn’t really have to worry about backrow thanks to its effect, it would be kind of redundant.
This is the only Skill I would advise running with the second version of the deck, as it pretty much turns Junk Synchron into an automatic Armades, Keeper of Boundaries.
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
If you are going for a huge combination of cards, then Last Gamble is generally a great Skill, but surviving until your 3rd Turn can be quite hard with Koa'ki Meiru, Karakuri and Masked HERO decks around.
Kaiba Corp Bling is still pretty slow as a Skill, it still substitutes your draw rather than just adding the card to your hand or giving you the option of shuffling something back into the Deck for it like Reinforcement.
If any of your cards are Glossy or Prismatic, your chances of drawing Obelisk will be drastically reduced.
Both decks aren’t really able to Summon Obelisk so consistently: the first one uses the Egyptian God Card as its only winning condition, whereas the second one can function without it.
Obelisk is not invulnerable, it can be affected by many spells and trap cards that send him to the deck or even destroy him. I think Konami should eliminate or change the description. Instead of say unaffected by spell, trap or card effects, it should say by some spell, trap or card effects and make a list of the cards that affect it. Otherwise there is a lie in that description. Very annoying for me, trying to build a deck with Obelisk as a main power an discover that it is weaker than I thought.