Bujin is a new archetype that was added in the latest box Resonance of Contrast. In the TCG this archetype has four main monsters (Bujin Yamato, Arasuda, Mikazuchi and Hirume). Each one of the Bujin cards is based on one of the characters from Yu-gi-Oh! GX (Jaden, Bastion, Chazz and Alexis) . The Bujin cards also come with Bujingi cards, which are Beast or Winged-Beast monsters that work well together with the effects of the Bujin cards. In the lore each Bujin monster has Bujingi monsters as their defenders, and in the TCG the art on Bujintei cards (which are XYZ cards) show the Bujin monsters that fused together with their respective Bunjingi monsters and wear them as armor.
A Bujin deck works like a control deck. You defend your Bujin Yamato with strong backrow like Super Rush Headlong, even if he does get destroyed you can special summon another one from your deck thanks to Bujingi Pavo, and pick of your opponent’s spell/traps thanks to the effect of Bujingi Centipede, slowly putting you into a position where you can finish of your opponent’s monsters and his life points.
Two very important cards in a Bujin deck and a must-have at three copies for maximum consistency. Bujin Yamato, during the end phase, can add one Bujin monster from your deck to your hand and then send one card from your hand to the graveyard. Often you’ll use this effect to add a Bujingi Centipede to your hand, and immediately send that Bujingi Centipede to the graveyard which will allow you to destroy one of your opponent’s spell/trap during your next main phase 1 by banishing that card from your graveyard. If you have a Bujingi Centipede in your hand you might want to add a Bujingi Pavo to your hand but discard the Bujingi Centipede, which will give you some extra protection thanks to the effect of Pavo.
Don’t forget you must control a Beast-Warrior monster to activate Centipede’s effect, which means you must control either Bujin Yamato or Arasuda.
Even if you don’t have any cards in hand during your end phase and no more Bujingi Centipedes in your deck, you still might want to activate Yamato’s effect just to thin your deck.
Besides Bujin Yamato, this is the only other Beast-Warrior Bujin monster that is currently available to play. You can special summon this card in defense position when a Bujin monster is banished from your graveyard, which means you’ll be able to special summon this monster whenever you banish Bujingi Centipede from your deck.
Its second effect works well together with Bujin Yamato, because every time you add a Bujin monster from your deck to your hand (and send one card from your hand to the GY) you’ll be able to draw a card and send one card to the graveyard.
This means you can quickly fill up your graveyard with Bujingi Centipede, thin your deck (to quickly draw your Enemy Controllers and other backrow) and optimize your hand by choosing which cards to keep and which to send to the graveyard.
Whenever you have Bujingi Pavo in hand and either Bujin Yamato or Arasuda on the field, you can safely attack your opponent’s monsters, because even if they have a way to destroy your monsters by battle (Mirror Wall, Wall of Disruption) you can just discard Bujingi Pavo from your hand to special summon another Bujin monster from your deck. Because you can only control one Bujin Yamato and one Bujin Arasuda at a time, you actually want to use this effect because it means you ‘remove’ spells/traps from your opponent and it allows for your other Bujin Beast-Warriors to actually get played on the field. (you basically would trade 1-for-1 because the Bujin monster gets replaced from your deck)
This card can be banished from your graveyard to put one of your opponent’s monsters in defense position and their defense becomes 0. This card could help you to get over strong monsters, but you shouldn’t use more than 1 copy of this card because you can easily get it in the graveyard thanks to Bujin Yamato and let it sit there until you need it.
This is an ignition effect meaning you have to activate it during your main phase 1, so unlike Enemy Controller you cannot activate this effect during your attack as a quick effect.
Even though more and more people are moving on from Enemy Controller because of the recent nerf to Cyber Angels, this card has great synergy with this deck and allows for many strong plays. For example if you have Bujin Yamato on your side of the field at the start of your turn, and Bujingi Centipede in hand, you can normal summon Centipede, tribute it to take control of one of your opponent’s monsters, and then banish the Centipede in your graveyard to destroy one of his spells/traps. Enemy Controller also works well when you have Bujin Arasuda in your hand; if you banish a Centipede to destroy a spell/trap card you can special summon Arasuda in defense position and tribute him for the effect of Enemy Controller, then if you didn’t use your normal summon yet you can have a full board which could mean you win if you took care of their only backrow (or their most important backrow) with Centipede.
Because Cyber Angels was nerfed, this card suddenly became very strong again and is some of the strongest backrow available in-game right now. One of the reasons for this is that you can chain this card to effects that would destroy it, which you can’t do with cards like Wall of Disruption for example.
Don’t forget that the Super Rush Headlong from the turn-player always has priority, so if your opponent attacks one of your monsters and activates Super Rush Headlong, DO NOT activate your own Super Rush Headlong because it will not work, if you are the one attacking and your opponent tries to defend with Super Rush Headlong you CAN activate it because you will have priority and his monster will be destroyed (while yours will be alive).
Currently the preferred skill is Restart to raise the odds of starting with a Bujin Yamato in your opening hand because he is so important. Another useful skill could be Radiating Light , which raises the attack of all of your monsters by 500.
This deck clearly runs more monsters than spells/traps because you want a lot of these monsters for their effects. You can quickly draw them to your hand/ fill your graveyard which means you will thin your deck and raise your chances to draw spells/traps the longer the duel goes on.
Even though the main reason Bujingi Pavo and Centipede are in this deck is because of their effects, don’t forget that they both have a decent attack of 1700 (as strong as Gozuki and Samurai skill which are monsters in the strongest deck right now; Red-Eyes Zombie Dragon) so even if you don’t start with Bujin Yamato or Arasuda, you can still attack/defend with these while waiting to draw your other Bujin Beast-Warriors. Also since you can only control one Bujin Yamato and Arasuda at a time there will times that you can’t summon any Bujin Beast-Warriors anymore so your only choice will be to summon a Bujingi Centipede or Pavo.
Lockdown one of your opponent’s spell/trap (they cannot chain it to this card) , and has the added bonus that it boosts all your Beast-Warrior Bujin monsters (Bujin Yamato & Bujin Arasuda) by 100 attack as long as it remains on the field.
King of Games [Mar 2018]
Got to Legend with this deck, struggling to get any higher in present climate. Cyber Angels ruin it most games and are very common. Phoenix and Hazy Flame decks are also annoying. Sea Stealth you can beat if you're clever about it and wait for the right moment. Burn is pretty easy, Glad Beast match-up is excellent. Aliens is about 50/50.
Would recommend 2 Vivid Knight over Pavo outright, I always hate drawing Pavo, and running 2 Caninetaur. Card is a 1900 beater that acts as a second Yamato, albeit a slightly nerfed one.
Biggest weakness of the deck is getting over multiple boss monsters, in fact anything with over 2000 atk is going to cause problems unless you have a defense card on hand immediately or you have Boar ready in grave.
Am F2P at time of writing and haven't been playing this game for more than a month yet, so still adapting to stuff I never saw back when I was playing RL YGO.
Pavo is super weak once you leave the lower tiers and any competent player will just play around it. Could maybe run 1 as a Yamato search option, but more than that is just cloggy and Vivid does the job better.
I'm playing it with a lot of in-hand effect cards like vivid knight, kuriboh, chaos hunter and bacon saver, brely setting anything and its working ok, I feel like i can make it work better but something is missing for this deck, idk why konami did not release any bujin quick effect monster, they'd make the deck good
I hit KOG with this deck. Dunno if that meant I spoke too soon when I said I was stuck in my last post, I think it might have been luck in part though because I didn't face Cyber Angels for a bit (match-up is still awful), but I’ve been getting increasing success as long as I avoid them.
https://pastebin.com/dJpCPzT8 <- Some notes. Character limit here sucks.
I wish we get the other two Bujin in the next mini box, along with a few more of the 1600-1700 ATK Bujingi.
it has some good victory changes, I recoment Vivid Knight to protect Bujin Yamato/ Arasuda form card effects and add at least 1 enemy controller and 1 or 2 Bujin Sword (the Trap Card) for multiply use the Bujin Monsters effect form GY or return them to the hand
Comment dire, rang platine 5 avec bujin. Rang 15 kc cup... .
i got in platinum with this deck just fine,i used wall of disruption instead of mirrow wall and i only had 3 warrior in my version, not enough gems to get more, either way very bad ass at destroying spells and stronger monsters but indeed the low attack will eventually get you killed, a simple dino deck will overrun you with its 1900 attack and its brachio putting you in def so easily , unfortunately the effects in the graveyard are not activating as quick spells so you can foil you opponents plans but no worries, theres so many bujin cards that actually do that, work as quick spells busting dmg to 3,5-4000, hopefully they will add them soon, bujin will dominate then