Bujin is a new archetype that was added in the latest box Resonance of Contrast. In the TCG this archetype has four main monsters (Bujin Yamato, Arasuda, Mikazuchi and Hirume). Each one of the Bujin cards is based on one of the characters from Yu-gi-Oh! GX (Jaden, Bastion, Chazz and Alexis) . The Bujin cards also come with Bujingi cards, which are Beast or Winged-Beast monsters that work well together with the effects of the Bujin cards. In the lore each Bujin monster has Bujingi monsters as their defenders, and in the TCG the art on Bujintei cards (which are XYZ cards) show the Bujin monsters that fused together with their respective Bunjingi monsters and wear them as armor.
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Beast-Warrior-type Bujin monsters are the core of any Bujin deck, you absolutely need them to get your deck going. This is especially true for Bujin Yamato, because he is the the best way to cycle Bujingi monsters out of your deck and then discard them to the graveyard where they can activate their effects. You can also search out other Beast-Warrior-type Bujins from your deck and then discard a Bujingi monster with Yamato's effect.
Bujin Mikazuchi is your back-up Beast-Warrior-type Bujin monster. You should always keep a Bujin Mikazuchi in your hand for situations where your face-up Bujin monster gets destroyed and you control no Beast-Warrior-type monsters to acivate your Bujingi's effects. Bujin Mikazuchi fills-in this spot by special summoning himself when a Bujin monster you control is destroyed.
Bujingi Quilin allows you to destroy a face-up card your opponent controls, no matter if it is a spell, trap, or monster card. This makes it a very versatile form of destruction able to take out any key card your opponent plays on the field. You can use his effect to destroy cards that your opponent built his strategy around like Amazoness Onslaught, Masked Hero Anki, and Cyber Angel Dakini.
Bujingi Sinyou is a powerful tool for both offense and defense. You can attack your opponent's monster and activate Bujingi Sinyou in your graveyard. Your Bujin monster will gain attack equal to the monster it is battling, making for instant battle removal of any monster. You can also use him defensively when your opponent attacks your Bujin monster head-on while Bujingi Sinyou is in your graveyard.
Bujingi Hare protects a face-up Bujin monster you control from battle or effect destruction once during the turn you activate him in your graveyard. But keep in mind this does not protect against banishing.
Bujingi Turtle can protect your Bujin monster from a targeting effect by negating it. A good time to use this is when your opponent tries to take your Bujin monster with Enemy Controller because he wants to stop your Bujingi monsters in the graveyard from activating their effects.
Although Bujingi Qilin could destroy backrow, he can only destroy ones that are already face-up on the field making him more of a disruption card than for protecting yourself agaisnt backrow. Cosmic Cyclone is used to fill-in your deck's lack of backrow removal. It banishes any backrow your opponent controls without destroying it, making it less likely you will be triggering effects and less likely for your opponent to get back his card. Another backrow removal option could be Bujingi Centipede, but he is easily stopped by removing the Bujin monster from your field.
Enemy Controller is a great defense card that can be used to stop an opponent's attack. But in a Bujin deck it is also great for offense and sending a Bujingi monster to the grave. First you summon a Bujingi monster, then you activate Enemy Controller to tribute the Bujingi monster and take control of an opponent's face-up monster. This opens your him up to direct attacks and OTKs, and you can use the Bujingi monster's graveyard effect if needed.
Since this deck uses no other Trap cards, one copy of Treacherous Trap Hole could be a good choice for easy monster removal. But remember it requires you to destroy 2 monsters on the field when activated. If your opponent only controls 1 monster, you will be destroy your own too. In some situations you can summon a Bujingi monster and destroy it along with your opponent's monster. The Bujingi monster, now in the graveyard, can be used as support for your face-up Bujin monster.
A Bujin deck works like a control deck. You defend your Bujin Yamato with strong backrow like Super Rush Headlong, even if he does get destroyed you can special summon another one from your deck thanks to Bujingi Pavo, and pick of your opponent’s spell/traps thanks to the effect of Bujingi Centipede, slowly putting you into a position where you can finish of your opponent’s monsters and his life points.
Two very important cards in a Bujin deck and a must-have at three copies for maximum consistency. Bujin Yamato, during the end phase, can add one Bujin monster from your deck to your hand and then send one card from your hand to the graveyard. Often you’ll use this effect to add a Bujingi Centipede to your hand, and immediately send that Bujingi Centipede to the graveyard which will allow you to destroy one of your opponent’s spell/trap during your next main phase 1 by banishing that card from your graveyard. If you have a Bujingi Centipede in your hand you might want to add a Bujingi Pavo to your hand but discard the Bujingi Centipede, which will give you some extra protection thanks to the effect of Pavo.
Don’t forget you must control a Beast-Warrior monster to activate Centipede’s effect, which means you must control either Bujin Yamato or Arasuda.
Even if you don’t have any cards in hand during your end phase and no more Bujingi Centipedes in your deck, you still might want to activate Yamato’s effect just to thin your deck.
Besides Bujin Yamato, this is the only other Beast-Warrior Bujin monster that is currently available to play. You can special summon this card in defense position when a Bujin monster is banished from your graveyard, which means you’ll be able to special summon this monster whenever you banish Bujingi Centipede from your deck.
Its second effect works well together with Bujin Yamato, because every time you add a Bujin monster from your deck to your hand (and send one card from your hand to the GY) you’ll be able to draw a card and send one card to the graveyard.
This means you can quickly fill up your graveyard with Bujingi Centipede, thin your deck (to quickly draw your Enemy Controllers and other backrow) and optimize your hand by choosing which cards to keep and which to send to the graveyard.
Whenever you have Bujingi Pavo in hand and either Bujin Yamato or Arasuda on the field, you can safely attack your opponent’s monsters, because even if they have a way to destroy your monsters by battle (Mirror Wall, Wall of Disruption) you can just discard Bujingi Pavo from your hand to special summon another Bujin monster from your deck. Because you can only control one Bujin Yamato and one Bujin Arasuda at a time, you actually want to use this effect because it means you ‘remove’ spells/traps from your opponent and it allows for your other Bujin Beast-Warriors to actually get played on the field. (you basically would trade 1-for-1 because the Bujin monster gets replaced from your deck)
This card can be banished from your graveyard to put one of your opponent’s monsters in defense position and their defense becomes 0. This card could help you to get over strong monsters, but you shouldn’t use more than 1 copy of this card because you can easily get it in the graveyard thanks to Bujin Yamato and let it sit there until you need it.
This is an ignition effect meaning you have to activate it during your main phase 1, so unlike Enemy Controller you cannot activate this effect during your attack as a quick effect.
Even though more and more people are moving on from Enemy Controller because of the recent nerf to Cyber Angels, this card has great synergy with this deck and allows for many strong plays.
For example if you have Bujin Yamato on your side of the field at the start of your turn, and Bujingi Centipede in hand, you can normal summon Centipede, tribute it to take control of one of your opponent’s monsters, and then banish the Centipede in your graveyard to destroy one of his spells/traps.
Enemy Controller also works well when you have Bujin Arasuda in your hand; if you banish a Centipede to destroy a spell/trap card you can special summon Arasuda in defense position and tribute him for the effect of Enemy Controller, then if you didn’t use your normal summon yet you can have a full board which could mean you win if you took care of their only backrow (or their most important backrow) with Centipede.
Because Cyber Angels was nerfed, this card suddenly became very strong again and is some of the strongest backrow available in-game right now. One of the reasons for this is that you can chain this card to effects that would destroy it, which you can’t do with cards like Wall of Disruption for example.
Don’t forget that the Super Rush Headlong from the turn-player always has priority, so if your opponent attacks one of your monsters and activates Super Rush Headlong, DO NOT activate your own Super Rush Headlong because it will not work, if you are the one attacking and your opponent tries to defend with Super Rush Headlong you CAN activate it because you will have priority and his monster will be destroyed (while yours will be alive).
Floodgate Trap Hole
|Amazing trap overall and helps against pretty much every deck. Because it doesn’t target it’s also a great card against Hazy Flame.|
Wiindstorm of Etaqua
|Fills the same role as Curse of Anubis, can be used alongside Curse of Anubis for extra protection.|
Wall of Disruption
|A devastating card if your opponent doesn’t play around it, the reason this card is losing popularity though is because it cannot be chained to card effects.|
Fire Formation - Gyokkou
|Lockdown one of your opponent’s spell/trap (they cannot chain it to this card) , and has the added bonus that it boosts all your Beast-Warrior Bujin monsters (Bujin Yamato & Bujin Arasuda) by 100 attack as long as it remains on the field.|