Content

Hammer Shark: deck recipe [Mar 2021]

Duel Links Hammer Shark Xyz deck, Hammer Shark Xyz in the current meta, how to use.
update 11/03/2021

Required Card Boxes

Valiant Souls Valhalla Calling Judgement Force Shining Hope Shark Fang

Example Deck

Standard Version

Lantern SharkLantern SharkHammer SharkHammer SharkHammer SharkBeautunaful Princess
Buzzsaw SharkBuzzsaw SharkShark StickersShark StickersShark StickersForbidden Lance
Forbidden LanceForbidden LanceA Legendary OceanA Legendary OceanConcentrating CurrentConcentrating Current
Fish Depth ChargeFish Depth ChargeFish Depth Charge---
Bahamut SharkNumber 37: Hope Woven Dragon Spider SharkAbyss DwellerNumber 47: Nightmare SharkGaia Dragon, the Thunder ChargerNumber 19: Freezadon
Submersible Carrier Aero Shark-----
[Skill] descriptionUser
Full Armored Xyz [Black Ray]
Place 1 Full Armored Black Ray Lancer from outside of your Deck on top of 1 Black Ray Lancer or Submersible Carrier Aero Shark you control. (This will be treated as an Xyz Summon.) This Skill can only be used once per Duel.
Reginald Kastle
Reginald Kastle

Graydle Engine Version

Hammer SharkHammer SharkHammer SharkBeautunaful PrincessShark StickersShark Stickers
Shark StickersGraydle Slime Jr.Graydle Slime Jr.Graydle Slime Jr.Dewdark of the Ice BarrierForbidden Lance
Forbidden LanceForbidden LanceGraydle ImpactGraydle ImpactGraydle ImpactFiendish Chain
Fiendish ChainPaleozoic CanadiaPaleozoic Canadia---
Brionac, Dragon of the Ice BarrierGraydle DragonAbyss DwellerAbyss DwellerNumber 37: Hope Woven Dragon Spider SharkNumber 37: Hope Woven Dragon Spider Shark
Evigishki Merrowgeist-----
[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald Kastle
Reginald Kastle

How to Play

Hammer Shark & A Legendary Ocean

Hammer Shark
Hammer Shark
WATER Fish ★4
ATK 1700 / DEF 1500
Card Trader [SR]
Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.

Most of your monsters are Level-4, in which case Hammer Shark's effect is only good for Special Summoning Beautunaful Princess. But with the help of A Legendary Ocean you'll be able to Special Summon anything with Hammer Shark's effect. The Special Summoned monster (Buzzsaw Shark or Lantern Shark) can in turn use its effect to Special Summon another monster to swarm the field.

A Legendary Ocean
A Legendary Ocean
Field Spell
Card Trader [SR]
This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.

A Legendary Ocean is mainly run due to its Level reduction effect, putting your Level-4 monsters in-range of Hammer Shark's Special Summoning effect. This also gives you easier access to Rank-3 Xyz monsters such as Nightmare Shark. Lastly, the slight stat boost to WATER monsters is also nice.

Lantern Shark & Buzzsaw Shark

Lantern Shark
Lantern Shark
WATER Fish ★4
ATK 1500 / DEF 900
Antinomic Theory [UR]
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Lantern Shark's effect upon summoning is essentially the same as Hammer Shark, letting you put another monster from your hand on the field. However, Lantern Shark's effect is able to naturally Special Summon Level-4s so you don't need the help of A Legendary Ocean to summon most of your monsters.

Additionally, Lantern Shark can inherently be treated as a Level-3 Xyz material so you can Normal Summon Hammer Shark, use its effect to Special Summon Lantern Shark then use both to make a Rank-3.

Buzzsaw Shark
Buzzsaw Shark
WATER Fish ★4
ATK 1600 / DEF 500
Antinomic Theory [SR]
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Buzzsaw Shark is also pretty straight forward as an Xyz enabler; use its effect and target itself to Special Summon another Level-4 from the Deck to make a Rank-4.

However, with A Legendary Ocean's Level modulation present on the field your only Special Summoning Target would be Shark Stickers.

Shark Stickers
Shark Stickers
WATER Fish ★3
ATK 200 / DEF 1000
Reginald Kastle Unlock Event [SR]
When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.

Shark Stickers is a good field extender, because it Special Summons itself for no cost. Normal Summon Hammer Shark and Special Summon Shark Stickers. Hammer Shark activates its effect to become Level-3 so you can make Nightmare Shark.

Beautunaful Princess

Beautunaful Princess
Beautunaful Princess
WATER Fish ★1
ATK 0 / DEF 0
Mako Tsunami [SR]
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

Beautunaful Princess is very versatile because it lets you get to any Main Deck Shark you want. A combo you can perform to swarm the field is:

  1. Normal Summon Hammer Shark. Use Hammer Shark's effect to Special Summon Beautunaful Princess.
  2. Activate Beautunaful Princess' effect to Special Summon Buzzsaw Shark from the Deck.
  3. Buzzsaw Shark Special Summons Lantern Shark or Hammer Shark from the Deck.
  4. Make Spider Shark or Bahamut Shark.
  5. If you chose Bahamut Shark, use its effect to Special Summon Nightmare Shark.

Graydle Support

Graydle Slime Jr.
Graydle Slime Jr.
WATER Aqua ★2
ATK 0 / DEF 2000
Judgement Force [R]
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon that target, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.

Teching in Graydles is just a way of giving this Deck the ability to make Synchro plays. Graydle Slime Jr. is just a Tuner you will pair with your Level-4 Sharks to make a Level-6 Synchro. Slime Jr.'s floating effect lets you Special Summon more copies of itself so you're likely to have a Tuner on board till the next turn.

A combo you can do is:

  1. Normal Summon Hammer Shark and Special Summon Shark Stickers.
  2. Use Hammer Shark's effect to Special Summon Slime Jr.
  3. Use all monsters to make Graydle Dragon and pop three enemy cards.
Graydle Impact
Graydle Impact
Continuous Spell
Judgement Force [SR]
You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.

Graydle Impact's main purpose is to fetch Slime Jr. The removal effect can also be used to destroy Slime Jr. with an enemy card.

Dewdark of the Ice Barrier

Dewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER Aqua ★2
ATK 1200 / DEF 800
Judgement Force [N]
If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.

Dewdark is another Tuner you can run in this Deck. It being an Aqua-type means you can use it for making Graydle Dragon, and because it has the same Level as Slime Jr. you can use the exact same combo mentioned before. Dewdark's direct attack effect can even occasionally steal you some wins like a mini Nightmare Shark, but can only realistically be used if it is the only monster on your field.

Fish Depth Charge

Fish Depth Charge
Fish Depth Charge
Normal Trap
Mako Tsunami at Lv 40 [UR]
Reginald Kastle Lvl 25 [UR]
Card Trader Inventory [UR] [UR]
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.

Great control card. The Deck has no problem getting Fish monsters on board, so you usually won't be worrying about cost. It even replenishes its own cost by letting you draw a card.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Canadia is good for disrupting combos; for example you can put Noble Knight Medraut face-down upon it being summoned. Monsters put face-down cannot be used as Synchro or Xyz material so Canadia is also good for disrupting Decks like Blackwing. And of course Canadia can be used defensively, putting an attacking monster face-down.

Special Summoning Canadia effectively gives you a free monster on board. This can be used as Xyz material with help from Territory of the Sharks.

Extra Decks

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac's mass removal effect is great for breaking enemy boards. However, this Deck is not that great at gaining resources so use this effect selectively; like targeting Extra Deck boss monsters and possible battle traps.

Graydle Dragon
Graydle Dragon
WATER Aqua ★8
ATK 3000 / DEF 2000
Judgement Force [R]
1 Aqua-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.

Graydle Dragon's mass removal effect upon summoning is good because it doesn't require any further cost on top of the cost of making the Synchro. In this Deck, its relatively easy to make Graydle Dragon with three materials meaning we get to pop three enemy cards. Additionally all monsters in this Deck are WATER attribute so Graydle Dragon's floating effect is effectively a Monster Reborn.

Bahamut Shark
Bahamut Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Antinomic Theory [UR]
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Bahamut Shark's effect lets you put Nightmare Shark or Aero-Shark on the field for free. Both are good monsters for different reasons, but basically you'll only summon Aero-Shark to make Full Armored Black Ray Lancer.

Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck doesn't have anything above 3000 ATK.

The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

The ATK boost is good but the main reason for running Abyss Dweller is graveyard control. Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms.

Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

You can cheat making Nightmare Shark by instead making Bahamut Shark then using its effect to summon Nightmare Shark. Nightmare Shark's first effect lets you attach an Xyz material to it even when summoned this way, so that you can still use it to direct attack.

Number 19: Freezadon
Number 19: Freezadon
WATER Dinosaur ★5
ATK 2000 / DEF 2500
Rage of Volcano [R]
2 Level 5 monsters
Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.

Freezadon can be made with a combination of Buzzsaw Shark and Lantern Shark. This is done with their effects so the Level modulation by A Legendary Ocean will not hinder you from making Freezadon.

Freezadon doesn't really do anything on its own, instead it acts as a battery for other Xyz monsters. Important monsters that can make use of this are Spider Shark and Abyss Dweller. If ever, you should use up Freezadon's materials first before going through Abyss Dweller's materials.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Don't run Gaia Dragon in builds that use Territory of the Sharks.

Make Gaia Dragon by putting it on top of a Freezadon that has already spent all its materials. Essentially swapping it out for a stronger beater with a piercing effect.

Evigishki Merrowgeist
Evigishki Merrowgeist
WATER Aqua ★4
ATK 2100 / DEF 1600
Shark Fang [R]
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

Merrowgeist's effect can be useful to disrupt enemy Decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.

Submersible Carrier Aero Shark
Submersible Carrier Aero Shark
WATER Fish ★3
ATK 1900 / DEF 1000
Shark Fang [R]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.

Aero-Shark is only made to upgrade into Full Armor Black Ray Lancer with your skill. FA Black Ray Lancer is a decent beater with a one-time protection effect. It also has backrow removal, but is ineffective against battle traps because the removal only happens after battle.

Other Cards Option

Atlantean Marksman

Atlantean Marksman
Atlantean Marksman
WATER Sea Serpent ★3
ATK 1400 / DEF 0
Gaia Genesis [SR]
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.

Number 17: Leviathan Dragon

Number 17: Leviathan Dragon
Number 17: Leviathan Dragon
WATER Dragon ★3
ATK 2000 / DEF 0
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

Other Techs

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Comments

Hot New Top
Mr.89
I like this deck very much.
After a while back to play.
Looking forward to your comments. I'm missing a Super rush headlong card!
Tenebris
Uh, it says that Daedalus is a staple card in this deck, yet I don't see it in the example deck. Is this a mistake or?
Anonymous
I reached kog two days ago, before the new limitation. Awesome deck.
<< Anonymous
Anon Reply
Both sharks and dinos are viable imo.
<< Anonymous(Anon)
Anonymous Reply
viable 🔥, you only put stupid 1900 and field spell, and ur sr spell trap, finish your deck
<< Anonymous
Anonymous Reply
if u think shark and dinos are the same thing u are very very dum
<< Anonymous
Anonymous Reply
the deck itself is dum
Noobs stfu
Its not tier 1, kog with this day 1 otherwise gtfo
<< Anonymous(Noobs stfu)
Anonymous Reply
Lmao. What if ppl want to farm wins in ranked for 100 wins in plat/gold for easy wins?
Anonymous
Even now, I still think this is a good budget deck, I find that I have trouble beating Pheonix Decks and Red Eyes are 50/50 (usually weather or not its Zombie or Vanilla) and Cyber Angels is probably going to be way better (fought one so far and lost). But even so it still got me into Plat 4 so far.

2 Yomi and Sunfishes are probably not necessary for this deck. I'm only running one of each.

I also like to run one Deep Sweeper and one Lost Blue. Although the Deep Sweeper can't be special summoned by Hammer Shark, unless you have Legendary Ocean, it can be special summoned by Beatunaful Princess. So if you need spell/trap removal you can special summon Princess with Hammer and then summon Sweeper from your deck. And since it's fish type you can use it with Fish Depth Charge (although I don't have mine yet so I don't know how often I'd use it on Sweeper).

Oyster Meister can also be a useful alternative. He's lvl 3 so he can be summoned by Hammer and he's fish type. His effect can also come in handy. If you tribute him with Depth Charge or Econ the token he summons can be useful. I've used it for stalling or use it for another Econ tribute.

Overall it's a fun deck, good in PVE and PVP. And since it's mostly level 4 or lower monsters the chances of bad hands are not as frequent as some other decks. But with new meta coming I don't expect this to make it into KOG again like it did for some others.
<< Anonymous
Anonymous Reply
Update! Made it to Legend 2 with this deck. I'm still of the opinion that REZD and CA are better, but this deck still held up alright. I've done my 100 wins so I'm probably going to stop doing ranked duels and not attempt to get KOG since I'm pretty tired of fighting nothing but Cyber Angels and Red Eyes.
<< Anonymous
Guigeek Reply
You can win against CA easily if you have only one Econ in your starting hand. Summon a monster. Let your opponent summon Dakini. Activate Econ when Dakini's effect is activated. Take control of Dakini and you'll have to destroy Dakini thanks to her own effect. Hammershark is not the best deck ever, but one of the more versatile. REZD can't win against anti-Meta deck. With Hammershark deck, you do
Golas
Very Bad Deck u Will Never reach King of Games. Its Tier 2 of Even 3 Deck. But Never Tier 1
<< Anonymous(Golas)
Anonymous Reply
I reached KOG with this deck with small modification and my own touch to counter Cyber angels. Legend1 to KOG without losing a game. 68 wins to reach KOG. I started with Cyber angels then Phoenix then I tried REZ and nothing worked for me.
<< Anonymous(Golas)
Guigeek Reply
KOG with this deck (slightly modified too) during the last two seasons. Right now, I'm Legend 2 in less than 40 wins. It's one of the more versatile deck. Last season, I struggled to reach KOG with my REZD deck but then I switched to this one and ranked up easier. Tier 1, 8.5/10
Pain
Got into legend 2 last season with hammer shark. Got 65 wins in 10 days, been to lazy to play more, ran thru platinum with 3 losses to Red eyes, in legend lost to psychics
Geo13
I am running a version of this deck,even though i have a Phoenix and a REZD deck,i have been reaching KOG pretty easily with my Hammer Sharks.It is one of the best decks,it can counter really well Toon decks,Naturia is 🔥 anyways.The only one that gives me problems is that 🔥 of REBD due to CV but stil it's ok.
<< Anonymous(Geo13)
Anonymous Reply
I've made it only to plat 3 last season with the deck above. What's your hammer deck like?
Tio Ryuuk
Is it possible to rotate the deck with only two of the hammer shark?
<< Anonymous(Tio Ryuuk)
St0rm Reply
Possible, yes. However I'd strongly recommend going for a full set. The summoning capabilities of Hammer Shark are far too strong to pass up. No reason why you can't build a temp deck with two though until you manage to pick up the third.
St0rm
Running with the idea of Twister in my Umi theme deck. Any thoughts?
Anonymous
This deck is trash, tried it out today with an astounding 7/30 win rate.
<< Anonymous
Anonymous Reply
u r a filthy liar
<< Anonymous
Anonymous Reply
I would be already KOG with my Fish deck if it were not due to the stupid win streak required to reach it. Fish decks with more than 1 Money Wall, a Depth charge and full Super Rush are OP
<< Anonymous
Anonymous Reply
its called mirror wall actually
<< Anonymous
Mikeyavelli Reply
I'm affraid that makes you very bad at the game. It's so consistent normally. The occasional bad starting hand can mess you up. But they're not too common
Hammer Yomi
how about that?
<< Anonymous(Hammer Yomi)
Anonymous Reply
not the best, but could work
<< Anonymous(Hammer Yomi)
Guigeek Reply
Why Orca?
<< Anonymous(Hammer Yomi)
Anonymous Reply
in combination with legendary ocean it gets an 4 star monster

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