[Skill] description | User |
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Full Armored Xyz [Black Ray] Place 1 Full Armored Black Ray Lancer from outside of your Deck on top of 1 Black Ray Lancer or Submersible Carrier Aero Shark you control. (This will be treated as an Xyz Summon.) This Skill can only be used once per Duel. | Reginald Kastle |
[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald Kastle |
Hammer Shark | WATER Fish ★4 ATK 1700 / DEF 1500 |
Card Trader [SR] | |
Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand. |
Most of your monsters are Level-4, in which case Hammer Shark's effect is only good for Special Summoning Beautunaful Princess. But with the help of A Legendary Ocean you'll be able to Special Summon anything with Hammer Shark's effect. The Special Summoned monster (Buzzsaw Shark or Lantern Shark) can in turn use its effect to Special Summon another monster to swarm the field.
A Legendary Ocean | Field Spell |
Card Trader [SR] | |
This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF. |
A Legendary Ocean is mainly run due to its Level reduction effect, putting your Level-4 monsters in-range of Hammer Shark's Special Summoning effect. This also gives you easier access to Rank-3 Xyz monsters such as Nightmare Shark. Lastly, the slight stat boost to WATER monsters is also nice.
Lantern Shark | WATER Fish ★4 ATK 1500 / DEF 900 |
Antinomic Theory [UR] | |
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. |
Lantern Shark's effect upon summoning is essentially the same as Hammer Shark, letting you put another monster from your hand on the field. However, Lantern Shark's effect is able to naturally Special Summon Level-4s so you don't need the help of A Legendary Ocean to summon most of your monsters.
Additionally, Lantern Shark can inherently be treated as a Level-3 Xyz material so you can Normal Summon Hammer Shark, use its effect to Special Summon Lantern Shark then use both to make a Rank-3.
Buzzsaw Shark | WATER Fish ★4 ATK 1600 / DEF 500 |
Antinomic Theory [SR] | |
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. |
Buzzsaw Shark is also pretty straight forward as an Xyz enabler; use its effect and target itself to Special Summon another Level-4 from the Deck to make a Rank-4.
However, with A Legendary Ocean's Level modulation present on the field your only Special Summoning Target would be Shark Stickers.
Shark Stickers | WATER Fish ★3 ATK 200 / DEF 1000 |
Reginald Kastle Unlock Event [SR] | |
When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. |
Shark Stickers is a good field extender, because it Special Summons itself for no cost. Normal Summon Hammer Shark and Special Summon Shark Stickers. Hammer Shark activates its effect to become Level-3 so you can make Nightmare Shark.
Beautunaful Princess | WATER Fish ★1 ATK 0 / DEF 0 |
Mako Tsunami [SR] | |
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. |
Beautunaful Princess is very versatile because it lets you get to any Main Deck Shark you want. A combo you can perform to swarm the field is:
Graydle Slime Jr. | WATER Aqua ★2 ATK 0 / DEF 2000 |
Judgement Force [R] | |
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon that target, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck. |
Teching in Graydles is just a way of giving this Deck the ability to make Synchro plays. Graydle Slime Jr. is just a Tuner you will pair with your Level-4 Sharks to make a Level-6 Synchro. Slime Jr.'s floating effect lets you Special Summon more copies of itself so you're likely to have a Tuner on board till the next turn.
A combo you can do is:
Graydle Impact | Continuous Spell |
Judgement Force [SR] | |
You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn. |
Graydle Impact's main purpose is to fetch Slime Jr. The removal effect can also be used to destroy Slime Jr. with an enemy card.
Dewdark of the Ice Barrier | WATER Aqua ★2 ATK 1200 / DEF 800 |
Judgement Force [N] | |
If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly. |
Dewdark is another Tuner you can run in this Deck. It being an Aqua-type means you can use it for making Graydle Dragon, and because it has the same Level as Slime Jr. you can use the exact same combo mentioned before. Dewdark's direct attack effect can even occasionally steal you some wins like a mini Nightmare Shark, but can only realistically be used if it is the only monster on your field.
Fish Depth Charge | Normal Trap |
Mako Tsunami at Lv 40 [UR] Reginald Kastle Lvl 25 [UR] Card Trader Inventory [UR] [UR] | |
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. |
Great control card. The Deck has no problem getting Fish monsters on board, so you usually won't be worrying about cost. It even replenishes its own cost by letting you draw a card.
Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Canadia is good for disrupting combos; for example you can put Noble Knight Medraut face-down upon it being summoned. Monsters put face-down cannot be used as Synchro or Xyz material so Canadia is also good for disrupting Decks like Blackwing. And of course Canadia can be used defensively, putting an attacking monster face-down.
Special Summoning Canadia effectively gives you a free monster on board. This can be used as Xyz material with help from Territory of the Sharks.
Brionac, Dragon of the Ice Barrier | WATER Sea Serpent ★6 ATK 2300 / DEF 1400 |
Aerial Assault [UR] | |
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
Brionac's mass removal effect is great for breaking enemy boards. However, this Deck is not that great at gaining resources so use this effect selectively; like targeting Extra Deck boss monsters and possible battle traps.
Graydle Dragon | WATER Aqua ★8 ATK 3000 / DEF 2000 |
Judgement Force [R] | |
1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn. |
Graydle Dragon's mass removal effect upon summoning is good because it doesn't require any further cost on top of the cost of making the Synchro. In this Deck, its relatively easy to make Graydle Dragon with three materials meaning we get to pop three enemy cards. Additionally all monsters in this Deck are WATER attribute so Graydle Dragon's floating effect is effectively a Monster Reborn.
Bahamut Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Antinomic Theory [UR] | |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
Bahamut Shark's effect lets you put Nightmare Shark or Aero-Shark on the field for free. Both are good monsters for different reasons, but basically you'll only summon Aero-Shark to make Full Armored Black Ray Lancer.
Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck doesn't have anything above 3000 ATK.
The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
The ATK boost is good but the main reason for running Abyss Dweller is graveyard control. Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms.
Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.
Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
You can cheat making Nightmare Shark by instead making Bahamut Shark then using its effect to summon Nightmare Shark. Nightmare Shark's first effect lets you attach an Xyz material to it even when summoned this way, so that you can still use it to direct attack.
Number 19: Freezadon | WATER Dinosaur ★5 ATK 2000 / DEF 2500 |
Rage of Volcano [R] | |
2 Level 5 monsters Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials. |
Freezadon can be made with a combination of Buzzsaw Shark and Lantern Shark. This is done with their effects so the Level modulation by A Legendary Ocean will not hinder you from making Freezadon.
Freezadon doesn't really do anything on its own, instead it acts as a battery for other Xyz monsters. Important monsters that can make use of this are Spider Shark and Abyss Dweller. If ever, you should use up Freezadon's materials first before going through Abyss Dweller's materials.
Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Don't run Gaia Dragon in builds that use Territory of the Sharks.
Make Gaia Dragon by putting it on top of a Freezadon that has already spent all its materials. Essentially swapping it out for a stronger beater with a piercing effect.
Evigishki Merrowgeist | WATER Aqua ★4 ATK 2100 / DEF 1600 |
Shark Fang [R] | |
2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. |
Merrowgeist's effect can be useful to disrupt enemy Decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.
Submersible Carrier Aero Shark | WATER Fish ★3 ATK 1900 / DEF 1000 |
Shark Fang [R] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters. |
Aero-Shark is only made to upgrade into Full Armor Black Ray Lancer with your skill. FA Black Ray Lancer is a decent beater with a one-time protection effect. It also has backrow removal, but is ineffective against battle traps because the removal only happens after battle.
Atlantean Marksman | WATER Sea Serpent ★3 ATK 1400 / DEF 0 |
Gaia Genesis [SR] | |
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. |
Number 17: Leviathan Dragon | WATER Dragon ★3 ATK 2000 / DEF 0 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly. |
Forbidden Lance | Quick Spell |
Valhalla Calling [UR] Selection Box Vol. 02 Mini [UR] | |
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. |
Fiendish Chain | Continuous Trap |
Selection Box Vol. 03 [UR] Shining Hope [UR] | |
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card. |
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